Count Lucinean Galdana

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Goblin Squad Member. Organized Play Member. 441 posts (2,683 including aliases). No reviews. No lists. 1 wishlist. 3 Organized Play characters. 31 aliases.


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Really hoping this game takes off, I have a few character classes rolling in my head and hoping to get a shot at this game. Forgotten realms definitely has a soft spot in my heart.


Wow, damn speech-to-text... It turned A5E (which it translated earlier in the post) into HIV. I am so sorry if that caused offense to anyone, that was absolutely not intentional.


Hi BodaciousGaming, I am still here, working my way slowly through the a5e rules. I've had minimal experience with basic 5e, so it's taking me a bit to wrap my mind around everything. Should hopefully today have submitted a human berserker, Though I'm still working out the archetype. I have been going back and forth between using a heavy, two-handed weapon, a weapon and shield, or two weapons, and trying to piece together all the differences. It looked like Great Weapon Master in 5E was a pretty awesome feat, but with its replacement in HIV giving disadvantage on the attack role, not sure it is really worth it. Any thoughts?


I have been mulling my scores (18,17,15,12,8,8) and have decided It will make a great old school, classic barbarian. Just debating now whether I want to go human/Conan style, or dwarven battlerager.

The option to get Con to AC allows the thematic unarmored barbarian, but a mad dwarf in plate with axe and hammer sounds pretty appealing as well.


Missed the last game starting up for a5e, need to take a shot at this.

2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 2) + 6 = 12
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (1, 1) + 6 = 8

Wow, that's a spread!


Those multiclass archetypes are interesting! So are you saying they would gain the added abilities as listed, without loosing those listed?


I think this is a really cool concept for a campaign, and at a glance your rules updates for Chainbreaker are similar to many house rules we employ in my local group - count me interested.

For character, I am thinking either a smith, mason, or carpenter - a tradesman working in a neighborhood of the city. Perhaps he served briefly as a city guard in his youth, but that was years ago. I am thinking fighter would make the most sense, though a cleric of a crafting god could be interesting. Perhaps he doesn't actively use his magic, but is a very pious individual and his work is sometimes imbued with divine gifts? I will need to see if I can find an appropriate archetype. Maybe even an oracle would make sense...

On the topic of races, you mentioned any up to 20 rp - that's a pretty powerful swing. Would you consider giving core races a bump if some characters end up on the upper end of the racial power spectrum?

As for format, I have to put myself firmly in the A category. I've tried a couple discord based games, and usually there is a player or two who just takes off with the posting, leaving everyone else in the dust. It caused A lot of disconnect to go to work for a few hours, only to find you are 20 actions behind a portion of your group. Just my thoughts.


I am always a fan of Forgotten Realms games, and I definitely prefer Pre-Spellplague!

Could you share a little more about your two game concepts? Would you be having players vote on which to use?

Beyond the obvious from the title (PF1e), what are you thinking for mechanics and options?


A band of merry... err, grumpy... dwarves! What's not to love. Let's see what the dice have to say!

rolls:

5d6 ⇒ (6, 5, 3, 1, 6) = 21 = 6,5,3,6 = 17
8d6 ⇒ (2, 3, 3, 6, 1, 1, 2, 3) = 21 = 3,3,6,3 = 12
7d6 ⇒ (1, 3, 3, 2, 6, 1, 3) = 19 = 3,3,6,3 = 12
6d6 ⇒ (6, 1, 6, 2, 4, 6) = 25 = 6,6,4,6 = 18
5d6 ⇒ (1, 4, 3, 3, 6) = 17 = 4,3,6,4 = 14
10d6 ⇒ (4, 2, 2, 1, 1, 1, 5, 2, 6, 5) = 29 = 4,5,6,5 = 16

set: 18, 17, 16, 14, 12, 12

Great set, I am thinking a mountain dwarf ranger. Admittedly, I am not the most versed in 5e, but it will be fun to dive in to some research.


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Okay, I am toying back and forth between creating a halfling bard or a halfling cleric, both of whom would be followers of the Immortal Valerias (love, passion, protection, romance). I am off to work shortly, but will play around with builds a bit afterward and see which one strikes me better for the concept. I am very excited to see the possibilities with this game.


To your initial question, yes, I would be interested in playing Hell's Vengeance. I think the second part is your way of saying you want us to play evil characters, with the caveat that evil doesn't mean you are a murder hobo. I absolutely agree. Mobsters would be a real world example of lawful evil, an ordered organization with rules and structure, but that benefit the few within the system. They are happy to sell drugs, run guns, engage in protection schemes, and knock off those who oppose them or stand in their way, but they don't just blindly and randomly murder everyone.

Do i get the gist of where you are looking to go with it?


I have only played 13th Age once, but would love another try. As many are opting for the base 13, let's give the traditional dice a toss...

4d6 ⇒ (5, 6, 1, 6) = 18 = 17
4d6 ⇒ (4, 6, 6, 3) = 19 = 16
4d6 ⇒ (2, 5, 5, 6) = 18 = 16
4d6 ⇒ (4, 3, 6, 2) = 15 = 13
4d6 ⇒ (4, 2, 3, 3) = 12 = 10
4d6 ⇒ (2, 2, 4, 4) = 12 = 10

Now, for a concept!


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Dragonlance, god, that's a throwback to my childhood! I would love to hear what you are considering.


Do the Vanir have their own society, or are they members of other races like most published campaigns?


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Ladies and gentlemen, thank you for all of your hard work over the last week. It looks like everything is fully together (Bharaz & Dalgar, I will get you your boon item shortly), and I will start gameplay in the next few hours.

Game On!


Like, the norse have firearms? And if so, what tech level of firearms?


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Rajiv it seems like you are trying to build a rogue with spellcasting ability. It would require a rebuild, but would you consider the Bard archetype archaeologist? It gives up bardic music for a luck based ability that is personal only, still has full bard casting, and gain some rogue talents and abilities. Pair all that with the major and minor powers I'm giving as boons, I think you could basically get what you are looking for.

For an example, here is an Unchained Rogue 3, Bard (archaeologist) 1 I played for a while, Brand.


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

No worries at all Pelipe. I assume she is selecting the Bloodline that she had initially gained through an archetype, allowing her to not loose a bunch of arcane exploits.

Also, if you are looking at a domain, bloodline, or ability that is dependent on a primary casting ability, it will use that of your casting class, not the original.

I will have a full response coming for everyone shortly. Lots of typing!


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Irking I agree, it's more of a "mid tier" power, but given the simplified nature of the boons, It would fall into major.


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

First, I have created the game play thread so everyone can dot in. Please remember to delete your post after creating it to keep things clean.

Yes, Plastic Dragon, you did roll a 78 total, but with 4 odds, which actually made it an effective 74 (as noted by your choice to opt for even stats on your build using the option to select your own ability scores at the same total). ;)

It seems like there is no objection regarding the luck of our high rollers. So, Bharaz and Dalgar, I will leave it to your choice. You can opt for the 2 ability scores at -2 and the perks associated with it in my previous post, OR, you may keep your stats as they were before my last post.

Everyone else, you are welcome to the +2 to two ability scores of your choosing, as noted to not bring any ability scores above 18.

Everyone please note your selections in this thread.

Storm Dragon, have you had a chance to fill in Irving's avatar?

Two more topics before we get this pony rolling...

Hero Points:

We will be using the Hero Point optional rules from the Advanced Player's Guide. This took the Action Point system of 3rd edition and gave it a Paizo spin. With only 1 awarded per level, it is rather dependent on the GM to award more throughout play. While I do that on occasion, my tabletop group actually found it useful to start with a little more and renew this resource similar to fate points in Dark Heresy, which is per gaming session. Obviously in PbP, its one slow, continuous experience, so we will use the concept of 'Episodes' to delineate when Hero Points will renew. An Episode will be a cluster of 3 to 5 encounters, or roughly what might feel like a single in person gaming session. For each Episode, you will have 2 Hero Points, with exceptional role-playing allowing you to earn more in game.

Demi Gestalt:

As I mentioned in the recruitment thread, there would be some additional perks for those that are part of the game. Well, here it is - demi gestalt. Okay, perhaps the term is not exactly correct. While I enjoy the idea of Gestalt characters, it is very easy to build Uber-PCs that are nigh indestructable and can dish out insane damage and abilities. Pathfinder did a good job of encouraging players to follow a class to 20th level, yet, sometimes you want a piece of another class to add flavor, so you dip a few levels to add it. Archetypes can, in some instances, do this without the sacrifice of the 20 level progression, but it will likely be at the cost of a core ability you would otherwise want. So, something I have recently been playing with a little is to grant each character 2 abilities, one a major power, and one minor, that thematically fit their character.

Major Powers something significant, including a cleric's domain, sorcerer's bloodline, barbarian's rage, rogue's sneak attack, fighter's weapon training, paladin's smite, oracle's mystery, monk's unarmed combat, to name a few. This will progress with your character as though you were a character of the same level. If selecting something that grants access to spells, it will be compatible with your existing casting ability (if any).

Minor Powers this should be something less combat direct, more of a roleplaying enhancement with a statistical bonus as well. Bardic knowledge, trapfinder/sense, still mind, wild empathy, woodland stride. This could also include a single ability from a domain or bloodline, so long as it is of a reasonable power and, as mentioned previously, not directly combat related.

Below is a suggestion for each of you, but you are welcome to explore options at your will.

Bharaz The Magus Archetype "Hexblade" gives a progressive growth for an intelligent magical item, perhaps this would fit well for Anvilbreaker?

Pelipe You could now select the Sorcerer bloodline you were getting through your archetype, allowing you to drop the archetype and retain your arcane exploits.

Calgar You could select the Shifter's AC Bonus, allowing you the defensive boost you had wanted to gain by my multiclassing.

Irving a precise and skilled surgeon might be able to bring his Dexterity to bear in combat, so you could select the unchained rogue's Finesse Training, allowing you to spend your feats elsewhere. Blessed Surgery, from the Medicine Subdomain, would also be a fitting minor power.

Baerlon a holy warrior of Tyr, you could opt for Smite from the Paladin or Judgement from the Inquisitor, or perhaps Armor Training from the fighter.

Rajiv An oracle's mystery or sorcerer bloodline could be definitely appropriate, or perhaps the Witch's hex ability. Bardic Knowledge (as a minor power) would likewise fulfill your desire to boost knowledge skills, and allow you to use the talent for Escoteric Scholar elsewhere.

These are all just ideas, if there is something you feel would add well to your character, go for it.

Alright, let's get these last couple details ironed out, so we can dive right in!


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Ability Scores
Alright, so we ended up with two players who both rolled very well (92 pts and 91 pts), and the other four opting for the alotted points (78 points). With the +2 from race and the +1 from level, we end up with two characters with an effective 94 point total and four at 80 points. Clearly, this is a bit of a power divide (a +7 in modifiers). While I do not want our two players who rolled exceptionally to feel punished, I do feel there needs to be a bit of balancing. To that end, I propose the following:

Bharaz & Dalgar
Take two -2 to two scores of their choice
May shift 1 point from one ability score to another
Gain 1 additional hero point per 'Episode'
Gain a boon magic item

Irving, Pelipe, Rajiv, & Baerlon
Gain +2 to two ability scores of their choice (cannot bring an ability score over 18)

thoughts?


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Apologies, ended up having to help my in-laws with post-storm issues yesterday. Back on track.

Bharaz:
Anvilbreaker's story is great!

Okay, now to solve this issue. First, we revert to Hanseath's original favored weapon, Axes (greataxe). That covers you for the Weapon of the Chosen feats in using Anvilbreaker. Now, you were looking for Improved Unarmed Attack for a thematic option. As brawling is no longer your God's favored weapon, you do not gain it as a bonus feat, but I will let you exchange the free Weapon Focus gained at 1st level for Improved Unarmed Strike. As a part of your 'divine training', it will count as a Sacred Weapon for determining damage (which is limited to 1d6 with arsenal chaplain anyway), but you will loose the +1 to attack that would come from Weapon Focus. Sound good?

I will note that, in diving into the forums, it looks like Weapon of the Chosen way back during the Advanced Class Guide's playtest was compatible in some form with Sacred Weapon, during the phase in which the Warpriest had full base attack, 6-level spell progression, sacred weapon, and the tears of gods for weapons (they were a bit overpowered at that point). So, if you had any exposure to it back in that period, the echoes in your memory may have lend you down this path....

Rajiv:

Boosting Constitution would definitely improve both your Fortitude save and Hit Points, so I think that would make the most sense. With both an Irking the Investigator and Pelipe the Arcanist, Knowledge skills are already heavily invested in, so a dip might only slow your pursuit of other options. Two-Weapon Fighting would be a good opportunity to give you a second attack, and attack which could also benefit from your sneak attack. And as Finesse Training applies to a weapon group, you could carry a dagger or short sword for your offhand and it would still gain the full benefit.

Pelipe:

No worries at all. I selected your character for the concept and your passion, I knew any minor bookkeeping could get sorted out.

Yeah, I think the Halfling 1/6 of an Exploit is the best. The Elf bonus adds to the maximum in your pool, but not how much you start each day with, so it's kind of 'meh'.

Irving:

Yeah, you definitely don't need to use the Healer's Kit for your 4 uses per day via the Healer's Hands feat, though the kit, combined with the two tools I recommended, yield's a +3 and only costs 1 use instead of 2 to treat deadly wounds, so definitely a nice piece.

I get the thematic lack of gear, but having been summoned to a distant city, would you not have acquired some along the way?

Baerlon:

I don't consider you purchasing the gear 'being greedy' at all. The gold is more a metric of what you have found/recovered/purchased over your time adventuring (not simply a single trip to the store before the start of game). If you want to diversify to more abstract items, you are certainly welcome to.

Dalgar:

Definitely makes sense on the Knowledge (planes), something you can develop over time, especially in the company of a renowned forensic surgeon! Th Exile feats are an interesting option, I will be interested to see how they work mechanically, and how you tie it further into your character.

Many years ago, I played in a 3rd edition Oriental Adventures campaign as a Shaman (it was a cleric/oracle/monk hybrid), and the first encounter occurred while I was carrying only a large bell. Ended up fighting with it, nonprof penalties and all. The DM liked it so much, that we worked it into the build, and it became a 'monk weapon' for me over time. It was definitely fun. As was making bell sounds when I critted!

I had not specifically intended for any one you to know each other, but it's definitely not out of the realm of possibility if people want to tie their characters, even tangentally, together. You were each recruited for your unique skill set, and has been pointed out, assembled into a team that supports itself well. So someone has been through a good deal of effort to select the assembled group.


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Just logged in from work and it looks like my post earlier never went through. it is sitting in a notepad file on my desktop, I will repost it when I get home. Responses incoming...


I would be very interested.


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Good morning, one and all. Glad to see everyone dotting in within 12 hours of my post, it makes the pacing of this game look most promising. I am also already appreciating the interplay on this page between everyone - chat it up! And yes, I was looking to build a well rounded party that can support itself across multiple facets. I would say the one potential 'weak spot' would be ranged combat, but you can just charge in to solve that!

I have spent some time this morning reviewing details on your characters and have a few notes to address (some of which I identified during my pre-selection review, but waited until now to bring up).

Rajiv Rao:

Your base ability scores (before racial modifiers and the +1 for 4th level) only add up to 76, not 78, points. So you have 2 points to add as you so wish.

Unfortunately, Accomplished Sneak Attacker states that your total sneak attack dice cannot exceed half your level (rounded up). As such, at 4th, even though you have the feat, you would still be limited to 2d6. The feat would only aid you on odd levels, effectively increasing your sneak attack dice on the chart one level early. In the end, the feat serves the person who dips into rogue the best. You may be planning to multiclass, and if so, that is fine. I just wanted to point out that you are welcome to select another feat in place of this if you would like to adjust.

I missed where you listed your compiled Class Abilties on your character sheet. I did see a note that one of your rogue talents is Esoteric Scholar, what other one did you select?

Irving Skriven:

I see you opted for the 18 point build over your rolls (due, no doubt, to the four odds you had). That said, it looks like you neglected to add your +1 from 4th level. So, feel free to do so now.

It also looks like you included the +2 to Dex as a permanent part of your ability scores. I was actually going to tell you to do this, as I find it rather weakening for the race to only get that for part of the time.

Can you explain your miscellaneous modifier for Heal? I see the +1 from trait, +2 from class, and +5 from magic item, but then the +2 from healer's kit would take it to +10, no?

By your notes it looks like you overspent on gold. You listed the +1 rapier at 2k, when it would be 2320 gp (2000 for +1, 300 for masterwork, 20 for rapier). That said, you charged yourself 3000 gp for the Healer's Gloves, which are 2500 gp. So, should be easy enough to work out. Also, if there is any "adventuring gear" you would like, please purchase it now. A class kit might be an easy option. Also, Surgeon's Tools and a Boline are excellent additions to compliment the Healer's Kit.

Baerlon Greymantle:

Your archetype takes away Heavy Armor Proficiency , but I noticed you took Field Plate for armor. Did I miss where you got heavy armor prof from? Admittedly, it is a little strange for an archetype that says "you lead from the front" to remove heavy armor, but I am thinking it may have been to offset the significant benefit Rapid Tactician has over Tactician (move vs standard action, more uses per day, add Int + Dex to initiative). Given the only slight difference, I might recommend Breastplate instead of the Field Plate?

You also have a LOT of gold left to spend. Perhaps make your armor, shield, and sword all magical? Hell, a +1 Breastplate costs 1350 gp, the same amount as your masterwork field plate. Coincidence, or divine providence?

Pelipe Lightdriver:

I am a bit confused by your Favored Class Bonus. You selected the "elf" FCB, which for Arcanist is +1 point to arcane reservoir (which is a gray phrasing that is up for debate as to game effect), but you listed information for the teleportation ability shift. Could you clarify for me?

Your Arcane Exploits vs Archetype also gets hung up. Your class noramlly provides 2 Arcane Exploits (1st, 3rd) but those are replaced by the Bloodline granted by your Archetype. You then spent one feat to gain an extra Arcane Exploit. So, this would give you a total of one, but on your sheet you list four (Armored Mask, Quick Study, Shift Caster, Craft Wondrous Item w/ the feat). Maybe you didn't account for the loss of the Arcane Exploits because of your Bloodline, but even then, that still presents an additional with no source. If that is the case, please confirm, and you will only need to drop one Arane Exploit, as a post later today will solve your problem. If not, please clarify.

At a glance it looks like Shift Caster is the outlier, and given that you cannot yet take a form without the necessary apparatus for casting (hands and a mouth), you really have little need for it at this level (beast shape, a 3rd level spell, would be your first opportunity, and you get a new exploit at both 5th and 7th level).

Bharaz Silverhelm:

I like the "re-skin" of Scarred as a drawback. A massive religious tattoo on your face might make deception a bit tricky.

The Butchering Axe is kind of nuts, especially as an item made of alchemical glass. Besides the beer stein structure, is this some relic discovered in a lost tomb, or do you have a story behind it for your character? You have a plan with Bull's Strength to handle the -2 to hit (boosting Str to 19 or above). Trying to get the energy of it. Also, Weapon of the Chosen is listed as applying to your deity's favored weapon, which you asked to be unarmed strike instead of axes (greataxe), so how is it applying to this axe now?

Finally, please add your background, appearance, and personality into your avatar (they are back in your post from Jan 25th).

Dalgar Carver:

Perhaps I missed it, but what did you select for your Favored Class Bonus for each level? On skills it looks like you spent 32 ranks (by my calculations you should have 28 (4 base + 2 int + 1 campaign), is that where you placed the FCB? Also, as you invested in Healer's Hands, you might want to move 2 more skill points into Know (planes), so you can get most use out of the feat. Just a thought.

You might want to consider Lamellar (leather) for armor instead of Hide. It's only a few gold more, and as light armor, would not inhibit your speed. Also, Surgeon's Tools and a Boline are excellent additions to compliment the Healer's Kit.

Alright, that was a ton of typing. I will have a few more posts coming up shortly to address a couple more things, but for now I need to run a few errands. See you all soon!


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I cannot thank you all enough for all the hard work you each put in to developing an exceptional character. I wish I had the time to take on two games, and if the future presents the means for me to do so, I will revisit this list and recruit from here. Likewise, any casualties (OOG, no IG) will be replaced with players from here as well.

The following six characters are the recipients of Aden Grimdawn's letter...

Bharaz Silverhelm Dwarf Warpriest 4 (grumbaki)
Baerlon Greymantle Human Cavalier 4 (plastic dragon)
Dalgar Carver Half-Elf Druid 4 (nightdeath)
Irving Skriven Skinwalker Investigator 4 (storm dragon)
Pelipe Lightdriver Human Arcanist 4 (smooshie banana)
Rajiv Rao Tiefling Rogue 4 (kamaloo)

If you would kindly all report to the discussion thread, we were can finalize some last details.

To everyone else, best of luck in all your gaming endeavors, and may the D20 fall ever in your favor!


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Greetings one and all, to this most auspicious of gatherings! I am most excited to venture forth on this cooperative storytelling endeavor with each of you. Over the next few days we will handle any and all final adjustments to characters. To start, please roll your hit points here in thread. You get max for first level, roll the rest. If below half (3 on d6, 4 on d8, 5 on d10), you take half instead. In addition, you get to reroll 1 level's hit die.

I have a few other boons in store, but I will wait for everyone to dot in and introduce themselves before I address those.


The bonus panache for a swashbuckler is also pretty solid, especially with Toblacane opting for a weapon with only a 20 crit range.


I want to thank you all for submitting a character for this recruitment, it is definitely inspiring to have so motivated a following for the game to start off! I will be continuing my review of characters, including the board activity of their creators, over the next couple days. Hopefully, I will have a final group selected by Wednesday evening.

Good luck all!

COMPLETED CHARACTERS - MARTIAL
Captain Generica Toblacane Alemardo, Half-Orc Swashbuckler (whirling dervish) 4
Grumbaki Bharaz Silverhelm, Dwarf Warpriest (arsenal champion) 4
HustonJ Larry, son of Barry, Human Fighter 4
Jereru Nioku, Half-Orc Warpriest (arsenal champion) 4
Laird_Thorne Gerrosk, Human Cavalier (daring champion) 4
Plastic Dragon Baerlon Greymantle, Human Cavalier (inspiring commander) 4
SqueezeMeNow Tern Besmeth, Half-Elf Barbarian (armored hulk) 4
TheNine Cerian Screamingtrees, Elf Ranger 2, Rogue (unchained) 2

COMPLETED CHARACTERS - SKILLED
Cuan Sylph Rogue (unchained, phantom thief) 4
GM Fuzzfoot Selia D'Averam, Aasimar Bard 2, Monk (unchained) 2
Jovich Cerilis Silvertree, Elf Rogue (unchained) 4
Kamaloo Rajiv Rao, Tiefling Rogue (unchained) 4
Pad300 'Gram of Marsember', Half-Orc Skald (red tongue, urban) 4
Storm Dragon Irving Skriven, Skinwalker Investigator (empiricist, forensic physician) 4
The Archlich Fayn, Elf Investigator (empiricist) 4

COMPLETED CHARACTERS - CASTER
FangDragon Angelica, Tiefling Magus (puppetmaster) 4
Herkymr the Silly T'zirik, Tiefling Shaman 4
Nathanael Love Malinda Marne, Halfling Sorcerer (unicorn; VMC cleric) 4
Nightdeath Dalgar Carver, Half-Elf Druid 4
SmooshieBanana Pelipe, Human Blood Arcanist 4
Thedmstrikes Harsk, Dwarf Cleric of Dumathion 4
Trawets71 Trawets Aarock, Human Wizard (admixture evoker) 4

INTEREST, CONCEPT, or INCOMPLETE CHARACTER
Camris
Phntm888 Human Cleric of Kelemvor
Profession Smith 6 Ranks
Simeon
Spazmodeus
Zahir ibn Mahmoud


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Thank is correct. Though I would love to declare a party at 12:01 am, there is a vast wealth of excellent applicants, so it is going to take a bit of time to decide.

Oh, and let's have it both serious and playful, cause yeah, after all, this is a game....


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Cue epic 80's music

It's the FINAL COUNTDOWN!

With just under 9 hours to go, here is where the roll of applicants stands:

COMPLETED CHARACTERS - MARTIAL
Captain Generica Toblacane Alemardo, Half-Orc Swashbuckler (whirling dervish) 4
Grumbaki Bharaz Silverhelm, Dwarf Warpriest (arsenal champion) 4
HustonJ Larry, son of Barry, Human Fighter 4
Jereru Nioku, Half-Orc Warpriest (arsenal champion) 4
Jovich Cerilis Silvertree, Elf Rogue (unchained) 4
Laird_Thorne Gerrosk, Human Cavalier (daring champion) 4
Plastic Dragon Baerlon Greymantle, Human Cavalier (inspiring commander) 4
SqueezeMeNow Tern Besmeth, Half-Elf Barbarian (armored hulk) 4
TheNine Cerian Screamingtrees, Elf Ranger 2, Rogue (unchained) 2

COMPLETED CHARACTERS - SKILLED
GM Fuzzfoot Selia D'Averam, Aasimar Bard 2, Monk (unchained) 2
Kamaloo Rajiv Rao, Tiefling Rogue (unchained) 4
Pad300 'Gram of Marsember', Half-Orc Skald (red tongue, urban) 4
Storm Dragon Irving Skriven, Skinwalker Investigator (empiricist, forensic physician) 4
The Archlich Fayn, Elf Investigator (empiricist) 4

COMPLETED CHARACTERS - CASTER
FangDragon Angelica, Tiefling Magus (puppetmaster) 4
Herkymr the Silly T'zirik, Tiefling Shaman 4
Nathanael Love Malinda Marne, Halfling Sorcerer (unicorn; VMC cleric) 4
Nightdeath Dalgar Carver, Half-Elf Druid 4
SmooshieBanana Pelipe, Human Blood Arcanist 4
Trawets71 Trawets Aarock, Human Wizard (admixture evoker) 4

CONCEPT or INCOMPLETE CHARACTER
Phntm888 Human Cleric of Kelemvor
Thedmstrikes Human Cleric of Mystra

EXPRESSED INTEREST
Camris
Cuan
Profession Smith 6 Ranks
Simeon
Spazmodeus
Zahir ibn Mahmoud

There is still a short window of time for anyone that is still finishing up a character to get it submitted, so let's get it done. I want to preemptively thank you all for the amazing list of characters, its going to be a hell of a challenge selecting a party, and were I at a point to run two parties side by side, I would. Sadly, that is not the case, and I will only be running one party.

So, for the next 9 hours, we wait....


GM Wolf I just messaged one of the players about a potential connection in our character's pasts. I was also hoping to have a tie in with Stalker, if that is alright?


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It's Saturday afternoon, there's a little less than 36 hours left.

COMPLETED CHARACTERS - MARTIAL
Captain Generica Toblacane Alemardo, Half-Orc Swashbuckler (whirling dervish) 4
Grumbaki Bharaz Silverhelm, Dwarf Warpriest (arsenal champion) 4
HustonJ Larry, son of Barry, Human Fighter 4
Jereru Nioku, Half-Orc Warpriest (arsenal champion) 4
Nightdeath Dalgar Carver, Half-Elf Druid 2, Shifter 2
Plastic Dragon Baerlon Greymantle, Human Cavalier (inspiring commander) 4
SqueezeMeNow Tern Besmeth, Half-Elf Barbarian (armored hulk) 4
TheNine Cerian Screamingtrees, Elf Ranger 2, Rogue (unchained) 2

COMPLETED CHARACTERS - SKILLED
GM Fuzzfoot Selia D'Averam, Aasimar Bard 2, Monk (unchained) 2
Kamaloo Rajiv Rao, Tiefling Rogue (unchained) 4
Pad300 'Gram of Marsember', Half-Orc Skald (red tongue, urban) 4
Storm Dragon Irving Skriven, Skinwalker Investigator (empiricist, forensic physician) 4
The Archlich Faun, Elf Investigator (empiricist) 4

COMPLETED CHARACTERS - CASTER
FangDragon Angelica, Tiefling Magus (puppetmaster) 4
Herkymr the Silly T'zirik, Tiefling Shaman 4
Nathanael Love Malinda Marne, Halfling Sorcerer (unicorn; VMC cleric) 4
SmooshieBanana Pelipe, Human Blood Arcanist 4
Trawets71 Trawets Aarock, Human Wizard (admixture evoker) 4

CONCEPT or INCOMPLETE CHARACTER
Jovich Cerilis Silvertree, Elf Rogue (unchained) 4
Phntm888 Human Cleric of Kelemvor
Thedmstrikes Human Cleric of Mystra

EXPRESSED INTEREST
Camris
Cuan
Laird_Thorne
Profession Smith 6 Ranks
Simeon
Spazmodeus
Zahir ibn Mahmoud


in the original printing, a bolt gun was almost as good as a meltagun (and arguably better than because of Tearing).

The Errata is still available from Fantasy Flight Games


MK I of DOOM!!!!!!

Sorry for the delay, working on getting everything into an avatar now.

I am assuming we are using all the corrected details/material from the Errata, including updated weapon damage?


Archlich we are building at single class, 6th level. Sounds like their is a chance to earn Gestalt in game.


Hahaha, a druid/healer was the concept of my initial build, and the first two applicants in are a druid and a healer! That said, it has actually helped evolve the concept, and I will be submitting a Human Ranger 2 / Shaman 4, that serves as an archer, healer, and battlefield controller. He will be from the Gronzi Forest in Rostland, under House Medvyed, raised as a servant of the Old Ways. Working on the background now, and I think it is coming along well. Will follow with crunch after.


Cuan Apologies, I have you in my personal notes, and have added you to my templated applicant list for the next update. And yes, you can take Bladed Brush.


Storm Dragon the trait Battlefield Surgeon improves Incredible Healer most effectively. You have not taken a drawback, so you could if you wanted to get a third trait. Just a thought.

Cerilis Silvertree that which you can seek can be found at the beginning of this thread.

It's Friday morning where I sit. Two and a half days left to finish any character proposals. Below is the current list of applicants. I have broken them down into three broad categories for ease of review and consideration. If you feel your character would fit more appropriately elsewhere, please let me know.

COMPLETED CHARACTERS - MARTIAL
Captain Generica Toblacane Alemardo, Half-Orc Swashbuckler (whirling dervish) 4
Grumbaki Bharaz Silverhelm, Dwarf Warpriest (arsenal champion) 4
HustonJ Larry, son of Barry, Human Fighter 4
Jereru Nioku, Half-Orc Warpriest (arsenal champion) 4
Nightdeath Dalgar Carver, Half-Elf Druid 2, Shifter 2
SqueezeMeNow Tern Besmeth, Half-Elf Barbarian (armored hulk) 4
TheNine Cerian Screamingtrees, Elf Ranger 2, Rogue (unchained) 2

COMPLETED CHARACTERS - SKILLED
GM Fuzzfoot Selia D'Averam, Aasimar Bard 2, Monk (unchained) 2
Kamaloo Rajiv Rao, Tiefling Rogue (unchained) 4
Pad300 'Gram of Marsember', Half-Orc Skald (red tongue, urban) 4
Storm Dragon Irving Skriven, Skinwalker Investigator (empiricist, forensic physician) 4
The Archlich Faun, Elf Investigator (empiricist) 4

COMPLETED CHARACTERS - CASTER
FangDragon Angelica, Tiefling Magus (puppetmaster) 4
Herkymr the Silly T'zirik, Tiefling Shaman 4
Nathanael Love Malinda Marne, Halfling Sorcerer (unicorn; VMC cleric) 4
SmooshieBanana Pelipe, Human Blood Arcanist 4
Trawets71 Trawets Aarock, Human Wizard (admixture evoker) 4

CONCEPT or INCOMPLETE CHARACTER
Jovich Cerilis Silvertree, Elf Rogue (unchained) 4
Phntm888 Human Cleric of Kelemvor
Plastic Dragon Cavalier (inspiring commander)

EXPRESSED INTEREST
Camris
Laird_Thorne
Profession Smith 6 Ranks
Simeon
Spazmodeus
Zahir ibn Mahmoud


Hahaha, I turn my back for a few hours, and the thread launches the "Crusade of Warring Priests"! While it could be a cool concept, I don't think this is the appropriate game for it. And while all warpriests would be interesting, I would be more intrigued by an 'all divine casters', a sort of "Servants of the Gods", allowing for Inquisitors, Clerics, Oracles, Paladins, Warpriests and do on.

I will amend the roster of applicants in a bit. There are still 3 days left to submit a character, so feel to apply, one and all!


After looking over the existing PCs, I am playing around with some ideas for a nature-based character, including a druid, shaman, or possibly even an inquisitor of a nature deity.


I've always thought the storyline behind Kingmaker was very compelling, and the idea of playing a Varnhold survivor seems like an excellent RP opportunity.

dice rolls:

5d6 ⇒ (6, 6, 6, 4, 6) = 28 = 18
5d6 ⇒ (3, 2, 6, 1, 6) = 18 = 15
5d6 ⇒ (2, 6, 2, 4, 4) = 18 = 14
5d6 ⇒ (6, 4, 6, 4, 4) = 24 = 16
5d6 ⇒ (1, 2, 6, 5, 2) = 16 = 13
5d6 ⇒ (2, 2, 4, 6, 4) = 18 = 14
5d6 ⇒ (4, 4, 3, 4, 6) = 21 = 14

That is an amazingly workable set! Now to brainstorm...


COMPLETED CHARACTERS
Captain Generica - Toblacane Alemardo, Half-Orc Swashbuckler (whirling dervish) 4
Grumbaki - Bharaz Silverhelm, Dwarf Warpriest (arsenal champion) 4
Storm Dragon - Irving Skriven, Skinwalker Investigator (empiricist, forensic physician) 4
SqueezeMeNow - Tern Besmeth, Half-Elf Barbarian (armored hulk) 4
HustonJ - Larry, son of Barry, Human Fighter 4
Jereru - Nioku, Half-Orc Warpriest (arsenal champion) 4
Kamaloo - Rajiv Rao, Tiefling Rogue (unchained) 4
Herkymr the Silly - T'zirik, Tiefling Shaman 4
SmooshieBanana - Pelipe, Human Blood Arcanist 4
FangDragon - Angelica, Tiefling Magus (puppetmaster) 4
Trawets71 - Trawets Aarock, Human Wizard (admixture evoker) 4
GM Fuzzfoot - Selia D'Averam, Aasimar Bard 2, Monk (unchained) 2
TheNine - Cerian Screamingtrees, Elf Ranger 2, Rogue (unchained) 2
Nightdeath - Dalgar Carver, Half-Elf Druid 2, Shifter 2

EXPRESSED INTEREST
Nathanael Love - Malinda Marne, Halfling Sorcerer (unicorn; VMC cleric) 4
Plastic Dragon Cavalier (inspiring commander)
Phntm888 Cleric
The Archlich Elf Investigator
Zahir ibn Mahmoud
Pad300
Laird_Thorne
Camris
Spazmodeus
Simeon
Profession Smith 6 Ranks
Cerilis Silvertree

If I have missed any details for your character, please let me know.


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Languages The link that Kamaloo post is an accurate assemblage of the languages as covered in the Forgotten Realms campaign material. It does still embrace the game-mechanic Common tongue (a systemic 'lingua franca' that makes RPGs so much easier) at my tabletop game did away with some years ago. I had planned to use it here for ease, but will discuss with the final party how to handle it. As written, it is nearly interchangeable with Chondathan, and Chondathan is the primary language from Waterdeep to the western half of the Sea of Fallen Stars (including Cormyr, Sembia, and the Dalelands), so, depending on the party we may adapt (and do away with Common) instead. With background skills, bonus skill points, and some pretty solid stats, I don't think people would be opposed. We shall see.

Jereru Chondathan is the primary tongue of the city, with Illuskan a well-known second language, as it is the voice of both the barbarian tribes and seagoing raiders of the region.

Cuan Yes, those are acceptable as well.

Recruitment End Date I mentioned it in the initial recruitment post, but left that it may be flexible. Given that I have 14 completed applicants, and no less than 10 more in the works, I am going to officially say that Recruitment Ends at 11:59 pm EST on Sunday, January 31st. To that end, I also encourage all players who have expressed interest to work on getting your completed character posted soon.

Keep up the creativity!


Herkmyr you may use the same creation rules I laid out for consumable magic items for your alchemical items.


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Announcing an update to character creation:

Skill Points all classes that have 2+int skill points are being increased by 2 skill points. All other classes will increase by 1 skill point.


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SmooshieBanana Thank you for compiling an applicant list, it's crazy to see how many complete characters there already are!

Zahir I am sorry, but I am not interested in any monstrous PCs for this game.

Kamaloo Apologies, it's Deft Maneuvers, and the details are all on page 34 of Elephant in the Room.

Pad300 For consumable magic items (potions, scrolls, etc) you can create, you may spend up to 20% of your starting gold on crafting those. For permanent magic items, you can create 1 + 1 per level starting from the level at which the item creation feat was gained.


Well, the board is a flurry with applicants, and questions to support them. Below I hope to get to them all.

Storm Dragon Yes, taking down a serial killer would most definitely count for a "heroic deed of note"

Purple Dragon I am generally opposed to 3rd party material (mainly from a power balance perspective), but after reviewing the Inspiring Commander, I am giving you the go ahead to apply with it.

Kamaloo I have played with the update that Rogue's gain Agile Maneuvers in place of Weapon Finesse. In addition, and I will bold this so all see, any "weapon specific" abilities apply to the corresponding weapon group. So, you could choose "light blades" for finesse training, which would cover dagger, short sword, rapier, etc. The same applies for Weapon Focus, Weapon Spec, Improved Crit, and similar such feats.

SqueezeMeNow By "Protectors of the Red" do you mean a Thayan Knight? So the idea is someone tried to train a tribal barbarian to be one, but failed to break them of their invididual spirit? Sounds intriguing, go ahead.

Herkmyr yes, you may select one of the alternate tiefling heritages.

Pad300 Yes, you may retrain skills in the future, but it will require some in-game time investment.

Archlich yes, an elf investigator would work perfectly.

HustonJ don't get too caught up in my skills reference. again, I recommended that most PCs have some options, not all must. Besides, there are more than one way to skin a cat. So, if you want to build a Fighter, build a fighter.

Nightdeath I will be using the Faerun Deities, as found in the 3rd edition book "Faiths and Pantheons".

In addition, I will get to the DMs that have been sent to me shortly.


Here are my Wound and Fate rolls.

Wounds: 1d5 + 18 ⇒ (3) + 18 = 21

Fate: 1d10 ⇒ 1


Hot damn, Browman, you crushed those rolls (I thought mine were solid... wow).

With that Willpower, I HOPE you are going with the Stormseer!

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