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![]() Good evening ladies and gentlemen. I would like to start by thanking you all for three things:
...Which has been difficult, to say the least! I have put together maybe ten different arrangements of potential parties, including considering taking 7 characters. I even spent most of Sunday and Monday debating if I can run two tables of what would essentially be the same game. But ultimately I decided I could best provide a gaming experience to a single table of adventurers. To that end, and without any further ado, I would like to announce those who have been selected for the adventure: THE ADVENTURERS (6)
Could those selected please dot into the Gameplay thread (and then delete), then drop into the Discussion thread as we work out some final details. ![]()
male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7
![]() Welcome one and all. This will be the space for us to discuss mechanics, characters, and out-of-game shenanigans as we embark on this journey. ![]()
![]() RECRUITMENT IS CLOSED I would like to thank everyone who expressed interest, ask questions, worked on a concept, and/or submitted a character. This is definitely a concept outside the norm for this board, and I greatly appreciate all the support. Despite my desire to start as soon as possible, I also want to give each applicant the respect and consideration they deserve. As such, I am working through potential party combinations, and will announce my decision in the next couple days. Below are the completed Applicants (along with a list of those who expressed interest but did not end with a final character). If I have left you off, my sincerest apologies, please PM me or post here and I will correct. FULL APPLICANT LIST
INTERESTED BUT INCOMPLETE or WITHDRAWN
Below I have broken down the applicants by role, with many character being put into multiple categories, to help with considering different combinations. Applicants Broken Down: SKILLED / INVESTIGATIVE + SOCIAL Helena Contadina - investigator (psychic Investigator / sleuth) Talia Ravenscroft - investigator (steelhound) Khaled Aziz - rogue 2 / ranger 2 (transporter / warden // knife master / scout) Robert Wellesley - gunslinger 3 / bard 1 (mysterious stranger / pistolero // archivist / archaeologist) Billie Shen - unchained rogue (phantom thief / sniper) SKILLED / NATURE + STEALTH
MARTIAL / MELEE
MARTIAL / RANGED
HEALER
CASTER
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![]() Given the setting is functionally our world, your primary enemies will be humans. As the game progresses, you will encounter foes of other types, magical beasts, undead, demons, constructs, and being from the great beyond. Goblins, orcs, and trolls - not so much. As for the nature of those human enemies? Yes, Nazis will be among them, as will other groups vying for power. ![]()
![]() Hello ladies and gentlemen. It has been exciting to respond to the myriad of PMs I continue to get daily. There are a lot of great characters coming together, but there is also still plenty of time for more! Maybe you have only expressed interest in the game, or maybe you just saw this thread for the first time. Do not hesitate to apply! And if you have part of a concept but would like help realizing it for this pathfinder modern setting, feel free to drop it on this thread or send me a PM. APPLICATION TIMELINE
Cassius Cunningham
Coffee Dragon
Trawets71
FINALLY, I have shuffled the categories to organize the applicants a bit more. I fully understand that most characters fit into at least 2, if not more, categories - this is just to help break things down into smaller components. If you feel you character is miscategorized, please PM me. APPLICANTS - SKILLED / INVESTIGATIVE
APPLICANTS - MARTIAL / MELEE
APPLICANTS - MARTIAL / RANGED
APPLICANTS - HEALER
APPLICANTS - CASTER
INTERESTED
WITHDRAWN
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![]() Hello all. Below is the updated applicant list. I am have been working to add your character details into my campaign spreadsheet, and have found a few additional gaps. APPLICANTS - SKILLED
APPLICANTS - MARTIAL
APPLICANTS - CASTER
INTERESTED
EVERYONE
Cassius Cunningham
Herman Smith
Helena Conradina
Javell DeLeon
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![]() Trawets71
CucumberTree
Critzible
As promised, here is the current list of applicants, my apologies if I missed anyone. APPLICANTS - SKILLED
APPLICANTS - MARTIAL
APPLICANTS - CASTER
INTERESTED
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![]() Coffee Dragon
I would be curious what the Sorcerer (seeker) would look like in comparison to the Rogue (eldritch Scoundrel), especially with the skill bump taken into account. There are also a few bard archetypes that take lessen the musical side of the bard, and would fit the performance focus. Just some thoughts. ![]()
![]() It's exciting to see so many of the characters coming together. I hope all the responses to PMs I've received in the last couple days have been helpful. If I missed a question, please reach out again. As a general reminder, I am looking for story-driven characters. I highly encourage you to develop a concept and backstory before delving into the mechanics (crunch). If you have hook, but are having a hard time finding out how to build the character, let me know, I am happy to assist. Onto some general questions and then personalized replies: Ability Scores
And I hoped i would not have to include a written rule like this, but I have been sent a couple initial builds, so here it is: no more than two scores of 18 (or higher). Hit Points
Aging Rules
Equipment & Firearms
Coffee Dragon
Master Han Del
Degnax
PauljatHome
Trawets71
MonkeyGod
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![]() A lot more great questions and ideas. I hope I did not skip anyone. I will put together a list of applicants by category a bit later. Pauljathome
Kitsune, and racial feats No, I am sorry, you cannot be a Kitsune. All players will be human, though some may have interesting heritage and/or abilities. As for the abilities of the Kitsune, I had asked that racial abilities only come from Core Races - but If there is something outside those that you really want, please put it in a PM, explaining why and how it will tie into both your backstory and the playable nature of your character. Send over your thoughts and we can discuss. I am open to players taking feats that build on racial abilities they gain. Though with the dirth of additional feats, “magical tail” could grant at 7th level what it was previously a best case scenario of 15th level with regular feat progression. I hope you can see my concern. Degnax 1e
Racial Feats as mentioned above, you would qualify for them if you took those base racial abilities. Gods & Fighting Technique the Greek God Tyche was the goddess of Luck, Fate, and Chance. Might be a good option. I am not familiar with divine fighting techniques themselves, and will have to look into them. Master Han Del of the Web
Trawets71
Monkey God
Ouachitonian
Billie Shen
Critzible
Javell DeLeon
Tara Ravenheart
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![]() I continue to be impressed by the amount of interest in this game. Not surprised to see more than a few investigators popping up, as that's pretty on point for a pulp adventure. Just remember being an investigator doesn't mean your class has to be investigator. Billie Shen - Rogue (phantom thief) vs Investigator
On the other hand, the investigator will still get some skill unlocks, and will get all the benefits of the inspiration ability, plus the investigator's “alchemy”. Skills Questions
Sanity Rules
Pasha
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![]() Wow, I am impressed by the level of interest so fast! Unfortunately, I somehow left out a section of my recruitment, explaining the setting as it stands. Alternate Earth
But some of these things are real. A vast majority of the population have either never encountered it, and of those who have, most are cognitively overwhelmed by the reality and so their mind works it into something processible. (that person didn't just cast Burning Hands, they threw a Molotov cocktail at those people) Your characters, on the other hand, have experienced, seen, or learned something, and are fully aware of it. What that thing is, is up to you. Tie it into your story. And if it is yourself, perhaps a priest blessed with divine gifts, or a scholar who discovered a text of arcane lore and taught themselves to be a wizard, that works as well. Setting Feel
—--------
Variant Multi class
Gestalt
Equipment
No one will be starting with magical items, they are basically non-existent. Bonus Racial Abilities
—--------- Helena:
You can take Elf Blood as one of your bonus racial abilities. Please note that it will not mean you have literal elf blood, but you are connected to some kind of fey line. Also, could you PM me a bit more explaining what you are suggesting about her age in your backstory? Seth86:
My apologies, but the Half-Giant is from the book Psionics Unleashed, by dreamscarred press, which is 3rd Party Content and so, not available. Pasha: Yes, the overall concept is sound, but be advised, while there may be some touches of the Cthulhu mythos, this will not be a Cthulhu game. As for class selection, both ideas have merit. On one hand, the opera singer whose voice is literally magic is definitely a cool concept. On the other hand, being an amazing singer and having the magic thrust upon you is equally intriguing. I guess a good question would be, what kind of magic do you want to wield? The Bard's spell list is focused on enchantment, stealth, and deception. Both the Oracle and psychic have more ability to have it customize the spell list depending on what you want your abilities to be. ![]()
![]() I am very excited to invite you all to the recruitment page... Opening Pandora's Box - 1930's Pulp / Fantasy Adventure (Pathfinder 1st ed; Alternate Earth) Let the adventure begin! ![]()
![]() A Call to the Bold: Opening Pandora's Box The year is 1935. A shadow stretches across Europe, cast by the iron fist of a rising power. Beneath the surface of political turmoil, another, more ancient darkness stirs. Whispers of stolen relics, clandestine cults, and mad science echo far and wide from the fog-choked alleys of London to the sun-drenched ruins of the Mediterranean. Whether drawn by fate, curiosity, or perhaps a desperate plea – these are the first threads in a tapestry of intrigue that threatens the very fabric of humanity. A sinister force seeks to unlock a power beyond mortal comprehension, and they are not alone in their pursuit. The agents of different forces, each with their own dark ambitions, lurk in the shadows, eager to seize any advantage. This is a call to adventure, a journey into the heart of pulp thrills, forgotten magic, and occult horror. Perhaps you are a hardened veteran wary of creeping fascism, a seasoned archaeologist with a thirst for forgotten lore, an occult investigator wrestling with the unseen, or someone touched by the strange currents of the era. You will decipher ancient clues, battle agents of the vile and greedy, explore forgotten civilizations, encounter terrifying creatures born of science and superstition, and stand against the encroaching darkness that threatens to engulf the world. Are you brave enough to peer into the abyss? Are you willing to risk everything to prevent what could be unleashed? Apply now, and let the adventure begin… Game System, & 3rd Party Content
Character Concept, Backstory, & Motivations:
Character Concept This is a chance to make a character that blends modern ideas with the fun of the medieval setting we all know and love. Be creative and have fun. I encourage you to start with a concept and find the mechanics to match, not the other way around. For those who have only played in a traditional fantasy setting but are interested in this game, I have included here a list of Character Concepts. Hopefully these help fuel the creative process. Backstory
Personality & Motivations
Alignment, and Morals
Connections
Character Creation:
Ability Scores Each player has 86 points to distribute between their six ability scores (not points buy, but actual total). You are required to have two odd ability scores at character creation. An example set would be: 18, 16, 15, 14, 13, 10. Race
You also have the option of using the standard human “+2 to any one ability score”, or you can select “+2 to one physical ability score, +2 to one mental ability score, and a -2 to one ability score”. Class
Archetypes
If you would like a 2nd archetype, it will take away abilities as per normal. Level
Traits
You may then select 2 traits as per normal, or 3 if you take a drawback. Skills
All classes that normally have 2+Int skills are increased to 4+int. All other classes are increased by +1. “Skill Unlocks” will be used. All characters will be able to select one skill at 5th level (and one more every 5 levels) with which they can use skill Unlocks [as per the Rogue’s Edge ability]. Classes with 6+int skill points will get to select two skill unlocks at each progressive milestone (2 @ 5th, 10th, etc]. Rogues get access to all Skill Unlocks for any skill they have the appropriate number of ranks in. A few additional skills necessary for a modern setting:
Feats
All characters start with one additional feat at 1st level, and gain one feat at every level (instead of every other). The only Item Creation feats available to players currently are Scribe Scroll and Brew Potion (though others may become available later through gameplay). Equipment & Firearms
A Little About the GM:
Greetings all, I am a 40-something man residing in Massachusetts (USA) with my wife of 12 years, 2 boys (both under 5), mother (in her role as ‘nonna’ to our boys), dog, and 4 cats. I am a restaurant manager, and have been working in hospitality for over 25 years. As for gaming experience, my early days started with storytelling games with my brother involving lego knights. This progressed in 1991 into HeroQuest and the ‘Black Box’ edition of Dungeons & Dragons. Soon after we dove into years of AD&D 2nd edition, and then 3rd Edition. When the 4th Edition / Pathfinder schism occurred, my gaming group resoundingly went with Pathfinder, and have remained loyal ever since. Though initially the ‘younger brother’ in my gaming group, after a few years I was given a seat at the head of the table, and GMing became my role of choice. Along the way, I also delved into the various White Wolf games, Call of Cthulhu, RuneQuest, GURPs, and many others. I spent several years involved with a LARP in Pennsylvania, where I was part of the “perma-cast”, did some writing, and event GMed a few events.
A word of caution…
Gameplay Expectations
Recruitment Timeline
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![]() Good morning ladies and gentlemen, and happy Monday. As I continue to work on the recruitment thread, I thought I would take a few minutes to respond to a few PMS publicly, as well as address some of these questions about tech level. Setting: real world 1930s - in most ways, this game will be set in the world as it was. 99.9% of people go about life as normal, with know knowledge of magic, monsters, demons, or their like. The game will not have dwarves barkeeps or elves running wizardly schools. Historical accuracy: On the other hand, once gameplay starts, this will be an "alternate timeline" to history. Do not expect things to happen exactly as they did. And though historical figures may be used, they may be altered and/or in wholy different places that do not align with history. Your characters will visit real places, though it is unlikely I will have period accurate maps of streets, buildings, and their like. Technology level: the game will primarily use the appropriate tech levels of the 1930s. If you encounter a mad scientist, they may have unique creations, but these will most certainly not be the norm. You will not see soldiers running around with laser guns. Gender, ethnicity, and related concerns: I want people to be able to play the characters they desire, and the societal restrictions of the past will not be a constraint on the players. During gameplay at some point it is possible the party will encounter bigotry, but the offender will definitely fall into the villainous category. I am happy to speak 1-on-1 with each player and ensure an inclusive and enjoyable role-playing experience. ![]()
![]() With the better part of 3 days to collect feedback on the topic of 1st edition vs 2nd edition, the growing divide has become increasingly clear: 1st Edition: 12.5 votes
At this time, I will be closing the debate on edition, as 1st has claimed the prize. Over the next few days I will get the recruitment thread set up and posted. I look forward to seeing you all on there. Zahir (Pulp vs Steam?): My apologies. I have never heard it referred to as just Steam, nor had I brought up Steampunk in any form (nor does it make sense in the 1930s), so I hope you can understand my confusion. In general, Steampunk is typified as an pre- or early-industrial setting where "steam tech" allows access to more advanced technology through the wonders of invention. Then 1930s is already well into the industrial age, complete with factories, metal warships, airplanes, electricity, telephones, and much more. As for "Straight Pulp", I am once again not sure what you are looking for. Pulp magazines were a broad literary group that lasted from the 1890s until the 1950s, coming on the heels of the Penny Dreadfuls before them. They were fast paced action stories with exotic locations, exaggerated characters, and more than a few stereotypes. Within that framework there were stories of all types: medieval fantasy, swashbuckling pirates, western, investigation, police/mystery, sci-fi, adventure, military, and much more. I did reference influences like Indiana Jones, the Mummy, and Hellboy, saying it will be a 1930s Pulp adventure with fantasy and horror influences. I am hoping this clarifies what I will be offering? ![]()
![]() Good afternoon ladies and gentlemen. As it stands, 1st edition currently has 11 votes and 2nd edition has 6 votes. I am heading into work now, and will likely give until the night to gather anymore feedback/votes. To the couple comments/questions: Zahir I am not sure what you mean by "Pulp, not Steam?" GM_Panic this won't be "low/no magic" per say. While magic will not be a part of "normal society", it will exist and the players will be aware of that (and some may be able to wield it). ![]()
![]() Seth86 you have not actually mentioned which edition you'd prefer. Any preference? EVERYONE, I am currently tracking votes for HERE. If someone says they are open to either, I am casting half a vote in each edition. 1st Edition: 6.5 votes
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![]() It is definitely exciting to wake up to so much interest. I will try to answer everyone's questions: BattleZoo Ancestries / 3rd Party Content In looking into BattleZoo Ancestries, it seems these are specifically for playing more 'wild creatures' (dragons, demons, minotaurs, nymphs, and more), whereas this game is going to be populated with humans (though some may have some interesting twists). Whether this is PF1e or PF2e, there will already be a significant number of alternate rules. As such, I choose to the avoid 3rd party content, especially because if you open the door to one publisher or set of material, it can be a slippery slope into the endless void of content. Alternate Rulesets & Systems I think an important aspect of any game's success is the GM's knowledge and ability to use the ruleset involved. As such, I do plan to use a Pathfinder ruleset, the debate being between the two editions.
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![]() GOOD EVENING, ONE AND ALL! I have being toying with starting this game for nearly two years. Two years during which I have been through an absolute roller coaster, one which has finally slowed down into a steady ride since finding my way into 2025. Which brings me back to this thread, and an aptly timed casting of Raise Dead... AND SO, THIS THREAD IS RESURRECTED!!! I return with the proposal: "The fog hangs heavy over London, a shroud concealing secrets best left undisturbed. Whispers slither through the cobblestone alleys, tales of stolen artifacts, dark rituals, and unknown adversaries. Just as the wounds of the last Great War begin to heal, a growing shadow begins to stretch its reach across Europe. Whether drawn by fate or fortune, you find yourselves pulled into a web of intrigue, where ancient evils stir and the very fabric of reality threatens to unravel. A dying man's plea, a cryptic symbol, a stolen relic – these are the threads that bind you to a perilous journey, a race against time to prevent the coming darkness." Which leads me to the same question I asked previously in this thread, Pathfinder 1e or 2e? Its been two years since I last asked the question, so I am honestly curious which option would yield more applicants? PF 1e Optional Rules:
- Elephant in the Room feat tax rules - Feat every level - Background skills - Skill Unlocks - Defense Bonus per Class - Automatic Bonus Progression - Guns Everywhere (modern) *** No 3rd Party material PF 2e Optional Rules:
- Free Archetype - Gradual Ability Boosts - Ancestry Paragon - Automatic Bonus Progression - Modern Firearms I look forward to hearing you thoughts. ![]()
![]() I would definitely be interested in a Mummy's Mask game. I am actually working on posting my own recruitment for a game, so not sure if I will get a character created in time, but I am definitely hopeful. 1d4 + 10 ⇒ (4) + 10 = 14
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![]() Ah hell, the servants of the Devil himself. Who doesn't love a little Wickedness... If I use old school Focus and Foible, let's see what I would get: Focus: Dex
Str: 1d10 + 7 ⇒ (4) + 7 = 11
reroll(str): 1d10 + 7 ⇒ (9) + 7 = 16 so str 16, dex 18, con 14, int 13, wis 8, cha 17 OR arrange to taste: 18, 17, 16, 14, 13, 8 Let's see what I can come up with! ![]()
male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7
![]() Good evening all, I want to offer my apologies for my disappearance. About 12 hours after my last post I had to rush my 2 year old son to the hospital after he got into his grandfather's medications. After a week in treatment, I am happy to say he is now home and doing well. I realize I delayed the progress of this game, and offer my apologies to both GM Wolf and the party as a whole. I respectfully step away and wish you the best in your adventures. Good day. ![]()
male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7
![]() Here is my attempt at the Themed Powers. Please let me know your thoughts. Accursed Tattoos
not replaced yet:
9th level: Spirit touch, elemental strike, etc. 11th level: Aura 10 feet 13th level: gain channel energy @ 1/2 your character level as a cleric or increase an existing ability by 1d6 and 2 more times per day. 15th level and on will be a work in progress. GM Wolf Apologies, I took your recommendation of Gareth as your preferred, and have been working on him, with the notable rebuild discussed above. ![]()
male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7
![]() Okay, after jumping through the fires of the physical realm (I had to investigate an incident at work Wednesday evening that lead to me making two terminations today) and spinning the 'wheel of wonder', I believe Gareth is coming out of the chaos as: Tiefling (advanced template) Unchained Rogue 1 / Witch 3. I will plan to advance him predominantly in Witch, with a likely continued level division matching the ratio of the first 4 levels. My apologies, but I am still working out the final details of the build. The corporate investigation over the past two days consumed far too many hours on what should've been a cut and dry decision. I am hoping to have it fleshed out by mid-afternoon friday. I will also be adjusting some of his backstory, to have his afflicted state ultimately lead to his present abilities (rather than 'heroically overcoming them'). Rogue (unchained):
Witch:
Aura / Themed Powers: Arcane Tattoos (enhancing the curses woven into his body)
hit dice, witch lvl 1: 2d6 ⇒ (6, 2) = 8
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male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7
![]() Greetings all, GM Wolf has invited me over into the discussion thread. I have three primary concepts I am working on - all would serve as a skill/stealth support character (Matthias would also be a switch hitter, Gareth ranged, and Aden flanking melee). I do have a fourth concept, but am waiting to hear back from GM Wolf on his thoughts. Do any of these concepts feel preferable to the party members? Mathias Gabriel A human turned to a tiefling by a demon's curse passed down from his father, this tragic anti-hero was previously built as a paladin, but is being reworked into a skill-based Inquisitor to offset the martial nature of the current party.
Aden 'Blackfoot' a halfling street urchin and Rogue (unchained) whose family was murdered when a gang torched his family's home and business. For a flaw, I am thinking about tying in either a fear of fire, or reversing it and making him fire-scarred and able to wield fire powers as his aura.
Gareth Felbranche a half-orc undead slayer (Ranger/Rogue) with a tormented past, who was marked for some death cult sacrifice and knows nothing of his life before than. His body is adorned in arcane sigils, and what powers they can manifest, only time will tell.
Thinking further on it, I could also respec any of them to gain some Arcane casting ability, as I just noticed there is not a Wizard/Sorcerer/Summoner/Bard/Witch in sight. Any feedback?? ![]()
![]() Hello, given there was not a previously specified cut off date, I had been working on my concepts (which there are far too many of at the moment) and not repeatedly returning to the recruitment board. If you would prefer that active attention here as I work on a character build, I am happy to provide it. Given the thematic nature you are looking for in characters, I have started with the storyline, reworking a few characters I have developed in the past. Currently each has a backstory, in each of their profiles, which will still need further reworking for the current campaign. I am also working on fluff for each of the 3, as well as trying to conceptualize a 4th concept. Let me know your thoughts. Current concept ideas: Mathias Gabriel A human turned to a tiefling by a demon's curse passed down from his father, this tragic anti-hero was previously built as a paladin, but is being reworked into a skill-based Inquisitor to offset the martial nature of the current party. Aden 'Blackfoot' a halfling street urchin and Rogue (unchained) whose family was murdered when a gang torched his family's home and business. For a flaw, I am thinking about tying in either a fear of fire, or reversing it and making him fire-scarred and able to wield fire powers as his aura. Gareth Felbranche a half-orc undead slayer (Ranger/Rogue) with a tormented past, who was marked for some death cult sacrifice and knows nothing of his life before than. His body is adorned in argane sigils, and what powers they can manifest, only time will tell. one more idea:
My final idea was for a "Frankenstein's monster" type character - some kind of a living golem, that retains much of their past lives' memories and abilities... Essentially it would require creating multiple characters using the same "race" and "ability score set", and the Flaw is each morning, or perhaps even in stressful situations (maybe failed saving throw or receive a critical hit), I would have to make a Will Save or change into another personality with another class and build. This is definitely a bit out there, and if it is not something you are interested in considering, I absolutely respect that. Just let me know your thoughts.
I will say the inclusion of a Template option has opened up a "can of worms" and flooded my mind with a great many quirks to consider.
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![]() I have enjoyed Carrion Crown,but never made it past book 1. I have a couple characters to consider depending on what the dice provide. Now let the bones be cast! Dice: 4d6 ⇒ (5, 6, 5, 1) = 17 4d6 ⇒ (5, 2, 2, 4) = 13 4d6 ⇒ (4, 1, 6, 4) = 15 4d6 ⇒ (5, 1, 6, 4) = 16 4d6 ⇒ (5, 6, 3, 4) = 18 4d6 ⇒ (2, 5, 2, 6) = 15 4d6 ⇒ (5, 3, 5, 6) = 19 16, (11), 14, 15, 15, 13, 16 = +13
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![]() I feel like some kind of a ranger, trying to adapt to the shattered environs, could be a cool concept - just need to figure out a build for it. 4d6 ⇒ (4, 5, 4, 4) = 17 = 13
1s: 3d6 ⇒ (1, 5, 6) = 12
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![]() Voice of Awesomeness wrote:
I think these seem like all subtle adjustments to still allow for juicy, epic characters but tone down the 'atomic' effect. I would like to confirm that "Normal 30 point buy" means stepping away from the 1-to-1 you described, and uses the book published point buy? On the "Races Tentative Change", I agree that removing the purchasing of additional ability score boosts is a problematic spot, and likely makes sense to remove. As for me, I am still trying to come up with a concept, all the options are a little overwhelming (been diving into the legendary classes). ![]()
![]() 1) I am not opposed to 3pp, and am definitely interested in exploring some possible options.
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