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male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7
![]() Good evening all, I want to offer my apologies for my disappearance. About 12 hours after my last post I had to rush my 2 year old son to the hospital after he got into his grandfather's medications. After a week in treatment, I am happy to say he is now home and doing well. I realize I delayed the progress of this game, and offer my apologies to both GM Wolf and the party as a whole. I respectfully step away and wish you the best in your adventures. Good day. ![]()
male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7
![]() Here is my attempt at the Themed Powers. Please let me know your thoughts. Accursed Tattoos
not replaced yet:
9th level: Spirit touch, elemental strike, etc. 11th level: Aura 10 feet 13th level: gain channel energy @ 1/2 your character level as a cleric or increase an existing ability by 1d6 and 2 more times per day. 15th level and on will be a work in progress. GM Wolf Apologies, I took your recommendation of Gareth as your preferred, and have been working on him, with the notable rebuild discussed above. ![]()
male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7
![]() Okay, after jumping through the fires of the physical realm (I had to investigate an incident at work Wednesday evening that lead to me making two terminations today) and spinning the 'wheel of wonder', I believe Gareth is coming out of the chaos as: Tiefling (advanced template) Unchained Rogue 1 / Witch 3. I will plan to advance him predominantly in Witch, with a likely continued level division matching the ratio of the first 4 levels. My apologies, but I am still working out the final details of the build. The corporate investigation over the past two days consumed far too many hours on what should've been a cut and dry decision. I am hoping to have it fleshed out by mid-afternoon friday. I will also be adjusting some of his backstory, to have his afflicted state ultimately lead to his present abilities (rather than 'heroically overcoming them'). Rogue (unchained):
Witch:
Aura / Themed Powers: Arcane Tattoos (enhancing the curses woven into his body)
hit dice, witch lvl 1: 2d6 ⇒ (6, 2) = 8
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male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7
![]() Greetings all, GM Wolf has invited me over into the discussion thread. I have three primary concepts I am working on - all would serve as a skill/stealth support character (Matthias would also be a switch hitter, Gareth ranged, and Aden flanking melee). I do have a fourth concept, but am waiting to hear back from GM Wolf on his thoughts. Do any of these concepts feel preferable to the party members? Mathias Gabriel A human turned to a tiefling by a demon's curse passed down from his father, this tragic anti-hero was previously built as a paladin, but is being reworked into a skill-based Inquisitor to offset the martial nature of the current party.
Aden 'Blackfoot' a halfling street urchin and Rogue (unchained) whose family was murdered when a gang torched his family's home and business. For a flaw, I am thinking about tying in either a fear of fire, or reversing it and making him fire-scarred and able to wield fire powers as his aura.
Gareth Felbranche a half-orc undead slayer (Ranger/Rogue) with a tormented past, who was marked for some death cult sacrifice and knows nothing of his life before than. His body is adorned in arcane sigils, and what powers they can manifest, only time will tell.
Thinking further on it, I could also respec any of them to gain some Arcane casting ability, as I just noticed there is not a Wizard/Sorcerer/Summoner/Bard/Witch in sight. Any feedback?? ![]()
![]() Hello, given there was not a previously specified cut off date, I had been working on my concepts (which there are far too many of at the moment) and not repeatedly returning to the recruitment board. If you would prefer that active attention here as I work on a character build, I am happy to provide it. Given the thematic nature you are looking for in characters, I have started with the storyline, reworking a few characters I have developed in the past. Currently each has a backstory, in each of their profiles, which will still need further reworking for the current campaign. I am also working on fluff for each of the 3, as well as trying to conceptualize a 4th concept. Let me know your thoughts. Current concept ideas: Mathias Gabriel A human turned to a tiefling by a demon's curse passed down from his father, this tragic anti-hero was previously built as a paladin, but is being reworked into a skill-based Inquisitor to offset the martial nature of the current party. Aden 'Blackfoot' a halfling street urchin and Rogue (unchained) whose family was murdered when a gang torched his family's home and business. For a flaw, I am thinking about tying in either a fear of fire, or reversing it and making him fire-scarred and able to wield fire powers as his aura. Gareth Felbranche a half-orc undead slayer (Ranger/Rogue) with a tormented past, who was marked for some death cult sacrifice and knows nothing of his life before than. His body is adorned in argane sigils, and what powers they can manifest, only time will tell. one more idea:
My final idea was for a "Frankenstein's monster" type character - some kind of a living golem, that retains much of their past lives' memories and abilities... Essentially it would require creating multiple characters using the same "race" and "ability score set", and the Flaw is each morning, or perhaps even in stressful situations (maybe failed saving throw or receive a critical hit), I would have to make a Will Save or change into another personality with another class and build. This is definitely a bit out there, and if it is not something you are interested in considering, I absolutely respect that. Just let me know your thoughts.
I will say the inclusion of a Template option has opened up a "can of worms" and flooded my mind with a great many quirks to consider.
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![]() I have enjoyed Carrion Crown,but never made it past book 1. I have a couple characters to consider depending on what the dice provide. Now let the bones be cast! Dice: 4d6 ⇒ (5, 6, 5, 1) = 17 4d6 ⇒ (5, 2, 2, 4) = 13 4d6 ⇒ (4, 1, 6, 4) = 15 4d6 ⇒ (5, 1, 6, 4) = 16 4d6 ⇒ (5, 6, 3, 4) = 18 4d6 ⇒ (2, 5, 2, 6) = 15 4d6 ⇒ (5, 3, 5, 6) = 19 16, (11), 14, 15, 15, 13, 16 = +13
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![]() I feel like some kind of a ranger, trying to adapt to the shattered environs, could be a cool concept - just need to figure out a build for it. 4d6 ⇒ (4, 5, 4, 4) = 17 = 13
1s: 3d6 ⇒ (1, 5, 6) = 12
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![]() Voice of Awesomeness wrote:
I think these seem like all subtle adjustments to still allow for juicy, epic characters but tone down the 'atomic' effect. I would like to confirm that "Normal 30 point buy" means stepping away from the 1-to-1 you described, and uses the book published point buy? On the "Races Tentative Change", I agree that removing the purchasing of additional ability score boosts is a problematic spot, and likely makes sense to remove. As for me, I am still trying to come up with a concept, all the options are a little overwhelming (been diving into the legendary classes). ![]()
![]() 1) I am not opposed to 3pp, and am definitely interested in exploring some possible options.
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![]() Undermountain! Beyond, a drunken fool finds himself in the Yawning Portal Inn - what bad decision will he make?? the dice rolleth: 4d6 ⇒ (4, 4, 3, 5) = 16 = 13 5d6 ⇒ (6, 1, 6, 6, 4) = 23 = 18 4d6 ⇒ (5, 5, 6, 2) = 18 = 16 4d6 ⇒ (6, 5, 4, 5) = 20 = 16 4d6 ⇒ (2, 6, 5, 5) = 18 = 16 7d6 ⇒ (1, 3, 6, 2, 1, 1, 5) = 19 = 14 ![]()
![]() I am still here, working on my healer. I am leaning into Cleric (Evangelist) - the Life Oracle (divine herbalist) felt too single minded, and pushing to Warpriest (Sacred Fist) seemed a battle to get comparable healing for only a marginally better combat ability. Plus there are a LOT of melee applicants. Evangelist I have healing, bardic music, and full Cleric casting (he will be a servant of Chauntea, the Earthmother). I sent you a PM about the Renewal domain, let me know your thoughts. ![]()
![]() I am still still working through trying to make a solid healer who's also effective in some other aspect. I've come to realize there's a lot more options to make a religious character who's also good at being a warrior, then there is as a healer. Kind of the reverse from back in the day. Still looking at Oracle of Life (divine herbalist), and also Cleric (Evangelist) - either option as kind of a wandering pilgrim/friar. In the back of my head, I would still like to make a warpriest (Sacred fist) work, but not sure how. Any advice could help. ![]()
![]() I had an idea for a Sacred Fist Warpriest, but I wanted him to be a healer / warrior, and there didn't seem to be a big stroke in getting to the healing side. I am now leaning toward a Life mystery Oracle, possibly either Halfling or Human. Still looking through archetypes as well, as I am not the most familiar with the Oracle class. ![]()
![]() I did not start in the Realms, but played and GMed a good deal. Is that okay? Dice: 3d6 + 6 - 1 ⇒ (1, 5, 2) + 6 - 1 = 13 3d6 + 6 - 3 ⇒ (3, 6, 5) + 6 - 3 = 17 3d6 + 6 - 3 ⇒ (3, 6, 4) + 6 - 3 = 16 3d6 + 6 - 1 ⇒ (2, 1, 4) + 6 - 1 = 12 3d6 + 6 - 5 ⇒ (5, 6, 6) + 6 - 5 = 18 3d6 + 6 - 2 ⇒ (6, 5, 2) + 6 - 2 = 17 ![]()
![]() Wow, this definitely sounds like a strong game of intrigue, and the challenge of a gestalt character with a 15 pt buy leaves some challenge for the imagination. Off the top of my head, a couple quick concepts: Halfling U-Rogue / Bard (archeologist): the classic third-born noble child with no chance of inheriting significant title, and so is a bit of a ne'er-do-well. Not in any evil sense, but rather the mischevious, troublemaker type. Despite his wild streak, he is a talented trader for his family's exports (being tobacco growers) and is loyal to his family, and so follows his duty when sent to investigate. (8/16/12/10/13/16; 1/2ling -2str, +2 dex, +2 cha) (Race TBD) Warpriest or Inquisitor / U-Rogue: (possibly human or dwarf?) a quiet, soft-spoken voice can be more powerful than the loud, brash braggart. Such is the case of this character, whose subtle words and stealthy movements are capable of great impact. If Warpriest, possibly go Sacred Fist / inf Inquisitor, maybe Infiltrator?
Human Ranger / Warpriest OR Fighter / Inquisitor: eldest son of an outlying frontier house, he is a dutiful servant of both his family and his Faith. Understanding discipline of the body is balanced by a strong will, he is resolute in his beliefs, and works to protect and maintain the stability of the realm.
Dwarf Paladin (Tortured Crusader) / Inquisitor : An officer in his clan's guard, he is a vengeful force with a harsh, untrusting eye. He is ill at ease traveling away from his kin, for he counts few beyond as allies, but he has been tasked to answer the call on behalf of his clan.
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male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7
![]() Hey, sorry. Been spending way too much time trying to build a character (I am so used to PF1e that I am getting myself hung up in 2e). I should have one finished up and posted on the next 24 hours. I am still leaning toward a fighter with a two handed weapon, but am also exploring barbarian, ranger, and cleric. ![]()
male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7
![]() Hey all, dotting in. So I have not done any Organized Play in 2e and have a question: if I build a character instead of using a pre-gen, does that then become my organized play character, who earns experience from playing this? I am leaning towards either a fighter, ranger, or rogue - digging into the remastered classes at the moment to try and understand it all. ![]()
![]() 1. I am new to PF2, only having played a little sample (long time PF1e veteran). I have been active on the boards for PbP in the past, but am just returning now after a while away.
4. I would be up for playing either a pre-gen OR creating a kobold character. ![]()
![]() Okay, so half-efreeti halfling bard to romance Lady Pharos - DONE! @Davod in all seriousness, that explanation helped, a great deal. I have a couple ideas, and am going to see which comes to fruition well.
So it looks like I am considering a spellcaster of some kind.... ![]()
![]() So pretty much you are looking for everything outside of a rogue. Let's see! dice:
5d6 ⇒ (2, 5, 2, 6, 4) = 19 = 5+6+4 = 15 5d6 ⇒ (2, 5, 3, 5, 1) = 16 = 5+5+6 = 16 5d6 ⇒ (1, 5, 3, 6, 3) = 18 = 5+6+4 = 15 5d6 ⇒ (5, 5, 6, 2, 1) = 19 = 5+5+6 = 16 5d6 ⇒ (5, 6, 5, 5, 5) = 26 = 5+6+5 = 16 5d6 ⇒ (5, 5, 2, 1, 1) = 14 = 5+5+5 = 15 5d6 ⇒ (1, 4, 6, 5, 5) = 21 = 6+5+6 = 17 rr #2: 1d6 ⇒ 6
17, 16, 16, 16, 15, 15 - yup, that is workable.... ![]()
![]() My apologies, I have been trying to work through building a "wounded friar" that fits the quirks and flaws, but I am admittedly too unfamiliar with 5th edition (was really hoping to get some more exposure out of this) and have wrapped myself up in character-creation-paralysis, and have missed the cut off. Best of luck with the game. If you decide to launch a pathfinder 1e gestalt game, I have infinitely more knowledge of that system. ![]()
![]() My apologies, I have been trying to work through building a "wounded friar" that fits the quirks and flaws, but I am admittedly too unfamiliar with 5th edition (was really hoping to get some more exposure out of this) and have wrapped myself up in character-creation-paralysis, and have missed the cut off. Best of luck with the game. If you decide to launch a pathfinder 1e gestalt game, I have infinitely more knowledge of that system. ![]()
![]() wanderer82 wrote:
Critzible I am just looking to find out the outcome of my obsessive/compulsive disorder with the rolls above. My apologies, I am also a little confused. Could you explain how we gain or lose honor from a Background? And is the Honor score we get as our 7th ability score the same as or different from the honor gained and lost by background? ![]()
![]() Okay, here it goes...: My initial concept was for kind of a classic arbite, who was raised on a feudal world before being shipped off to a schola progenium. I was debating what role to pursue, as I could see many that could make a good officer. Feudal - Arbites
I was leaving towards either the warrior, built as a tough-as-nails enforcer, or the assassin, spun as a special situation's operator. But then it seemed like a lot of applicants were going for the combat heavy direction, so I thought maybe I should be considering more of a support role. At which point I started looking at the Chirurgeon. I still am planning feudal world as the starting point, with each different background taking the character in a very different direction.
I think either the Ministorum or Mutant concepts are the most interesting, but Ministorum is rubbish as far as both Skills and Aptitudes are concerned (for the concept), and Mutant I am not sure how radical you want the party to be. Then I considered if I really need to switch role, or could I still consider Warrior or Assassin, and pick up most of what I would need to be a healing type through good aptitude selection. So there it is. Thoughts?
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![]() Okay, here are the rolls for each category. 3 minor Physical 6b [d100 for each]
1 minor Physical 6c [d100]
1 minor mental [d100]
Are we able to trade a pair of minor quirks for a major quirk? ![]()
![]() I am intrigued by the prospect of an old-school gritty feel, and definitely want to see how both the honor system and quirks/flaws play. a handful of those little cubes: 3d6 ⇒ (2, 4, 1) = 7 3d6 ⇒ (1, 5, 2) = 8 3d6 ⇒ (4, 6, 6) = 16 3d6 ⇒ (5, 3, 6) = 14 3d6 ⇒ (5, 4, 1) = 10 3d6 ⇒ (4, 5, 5) = 14 quirk/flaw: 1d6 ⇒ 5 1d100 ⇒ 17
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![]() Using 2 rerolls on Strength (anything is better than snake eyes), 1 on Influence. 2d10 ⇒ (8, 10) = 18
Homeworld: Feudal
Need to figure out the final direction of the character, but maybe the morning will bring some clarity. ![]()
![]() I would love to play Dark Heresy, a good inquisitorial warband could always use a dutiful lawman - the brutal adeptus arbite! WS: 3d10 + 25 - 3 ⇒ (3, 10, 10) + 25 - 3 = 45
Wow, that's a roll! And definitely hits the strong points for an investigator. Now to build it out. ![]()
![]() Thank you all for your feedback. It seems like the interest level is as follows: 1st - Opening Pandora's Box
To that end, I will be creating a recruitment thread for Opening Pandora's Box shortly. For those interested in an FR game, I will likely start one in a couple months, once the 1st is up and running. ![]()
![]() Tara, great question. Option 1 is meant to be a fun, exciting, action-pulp adventure - the players are heroes, and should feel heroic - it is definitely not intended to play up the bigotry, racism, and sexism of almost a century ago. In rare cases where bigotry is encountered, it will be portrayed as a negative aspect of an 'evil' character. I encourage players to create a character that fits the theme of the setting, not to be concerned about being targeted with negative or hostile roleplaying. In addition, any players that submit a character that might have any concerns will be discussed prior to gameplay to ensure we are on the same page and any personal limits are well known. I hope that answers your question. Hey Dorian and Parrot, great to see you still active on here. Had a blast rocking Rappan Athuk back in the day, glad you are still gaming together. I hope you will both apply to whichever game I settle on - right now its seeming like Option #1 is the leader. ![]()
![]() he boards. Just as I was getting ready to launch, I received an unexpected transfer at work which led to me moving very suddenly, spending two months traveling back home every 'weekend' to see my wife and kids, eventually moving the family 700 miles, and running a new facility with a management team down 33% in personnel during our busiest stretch of the year. So, now that is all settled, I would still like to run a game. Back over the summer I had one idea I wanted to pursue, but now I have several, and thought I would get some feedback before moving forward with over the other. Option 1: Opening Pandora's Box - 1930's Pulp Sci-Fi/Fantasy Adventure (Alternate Reality):
Synopsis a Pulp Adventure set in the 1930s with a substantial sci-fi/fantasy influence. Think historical sci-fi fiction, somewhere between the feel of Indiana Jones (the earlier ones), The Mummy (with Brendan Fraser), and Hellboy (with Ron Pearlman). Players would be humans in "our world", but with knowledge of at least one of these several truths: magic does exist, there are things that go bump in the night, myths and legends can be real, and there are horrors far beyond the cruelty of Man. The characters will be "heroic" in nature from the start, with the possibility of supernatural powers (a master gunslinger who can shoot bullets of the air, a priest who can heal the dying, a warlock who has learned from forgotten texts). Though the game will have some cosmic/gothic horror elements, it will lean more heavily into the pulp adventure feel. Game System Pathfinder 1e (human only, with flexible options) Special Rules EitR, Background Skills, Feat/lvl, Skill Unlocks, Automatic Bonus Progression Option 2: Shadows in the Dark - Modern Urban Fantasy/Horror (Alternate Reality):
Synopsis Dig deep enough in the dark corners on the modern era and you will find traces of that which came before. Most are unaware, indeed, most could not mentally handle the reality of the things that live in the shadows. Yet some have no choice but to be confronted by these horrors - how they react, and how the cope - could determine whether they become the raving and insane, or rise up to join those who stand on the edge, who wander in darkness, so that other may stand in the light. Think a mix of X-Files, the Underworld movies, Constantine, and similar options. Game System Pathfinder 1e (human only, limited classes; no full casters) Special Rules EitR, Background Skills, Feat/lvl, Skill Unlocks, Automatic Bonus Progression Option 3: Inquisitorial Files |:|REDACTED|:| - Grimdark Sci-Fi (Warhammer 40k):
Synopsis You are band of talented misfits, brought together under the wise direction of one the the God-Emperor's finest - an Inquisitor of the Holy Ordos. Tasked with seeking on the mutant, the xenos, and the heretic, your band of acolytes serves as the final arm of judgment, the righteous flame cleansing the filth that would lead humanity into damnation and destruction. In the grim dark future, there is only war... Game System Dark Heresy 2e OR Imperium Maledictum Special Rules tbd (depending on system) Option 4: Battle for the Dalelands - Medieval Fantasy (Forgotten Realms):
Synopsis The Dalelands are the picture of pastoral and woodland tranquility, if only every evil force in the Realms weren't trying to constantly conquer them! Another threat stands ready to bring peril to the Dales, and somehow none of the heroes that call it home are available to defend it - so new heroes must be found! The next batch of the Dales' greats emerge to test their mettle. Game System Pathfinder 1e Special Rules EitR, Background Skills, Feat/lvl, Skill Unlocks I would love to hear what people are interested in playing. And before the question is asked, I am only looking to run one game at this time (though who knows what the future may hold). Thank you all.
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