Count Lucinean Galdana

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Goblin Squad Member. Organized Play Member. 568 posts (2,867 including aliases). No reviews. No lists. 1 wishlist. 3 Organized Play characters. 32 aliases.


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Damn, this would take me back to playing in the early/mid-90s! Definitely consider me interested! I would love to dig out my old brown softcover class and race handbooks.


This sounds like a great mashup of adventures. I am thinking a Dwarven Cleric or Ranger, need to spitball ideas a little further before I drop in a concept, but definitely interested!


Good evening ladies and gentlemen. I would like to start by thanking you all for three things:
First, for the amount of interest in this game, especially considering how atypical it is for these boards.
Second, for the wealth of amazing characters you all developed!
Third, for being so patient while I worked through the decision making process.

...Which has been difficult, to say the least! I have put together maybe ten different arrangements of potential parties, including considering taking 7 characters. I even spent most of Sunday and Monday debating if I can run two tables of what would essentially be the same game. But ultimately I decided I could best provide a gaming experience to a single table of adventurers.

To that end, and without any further ado, I would like to announce those who have been selected for the adventure:

THE ADVENTURERS (6)
Helena Contadina - investigator (psychic Investigator / sleuth)
Billie Shen - unchained rogue (phantom thief / sniper)
Khaled Aziz - rogue 2 / ranger 2 (warden // knife master / scout)
Dafydd Cadwallon - gunslinger 1 / paladin 3 (tortured crusader / relic sworn)
John Mosby - cavalier (luring, musketeer / spellscar drifter)
Evangeline Haldane - shaman (speaker for the past / unsworn shaman)

Could those selected please dot into the Gameplay thread (and then delete), then drop into the Discussion thread as we work out some final details.


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Welcome one and all. This will be the space for us to discuss mechanics, characters, and out-of-game shenanigans as we embark on this journey.


RECRUITMENT IS CLOSED

I would like to thank everyone who expressed interest, ask questions, worked on a concept, and/or submitted a character. This is definitely a concept outside the norm for this board, and I greatly appreciate all the support.

Despite my desire to start as soon as possible, I also want to give each applicant the respect and consideration they deserve. As such, I am working through potential party combinations, and will announce my decision in the next couple days. Below are the completed Applicants (along with a list of those who expressed interest but did not end with a final character). If I have left you off, my sincerest apologies, please PM me or post here and I will correct.

FULL APPLICANT LIST
Johnny Panic - Helena Contadina - investigator (psychic Investigator / sleuth)
Seth86 - Talia Ravenscroft - investigator (steelhound)
Gerard Nisroc - Khaled Aziz - rogue 2 / ranger 2 (transporter / warden // knife master / scout)
Javell DeLeon - Jakob Jones - brawler (back alley fighter)
Master Han Del - Finn Morrigan - fighter (gloomblade / child of avacna)
Ouachitonian - Dafydd Cadwallon - gunslinger 1 / paladin 3 (tortured crusader / warrior of the light)
Degnax 1e - Robert Wellesley - gunslinger 3 / bard 1 (mysterious stranger / Pistolero // archivist / archaeologist)
Trawets71 - John Mosby - cavalier (luring, musketeer / Spellscar Drifter)
Violant - Lilyana Boyarova - gunslinger 1 / hunter 3 (musket master / urban hunter)
RdKnight - Billie Shen - unchained rogue (phantom thief / sniper)
Eaun - Cassius Cunningham - witch (hedge witch)
PaulJatHome - Herman Smith - hunter (courtly)
Tara Ravenheart - Evangeline Haldane - shaman (speaker for the past / unsworn shaman)
Coffee Dragon - Fantastic Fortunato - sorcerer (seeker)

INTERESTED BUT INCOMPLETE or WITHDRAWN
Pasha of the Night Sands - - bard / Oracle / psychic ? (Opera singer)
Critzible - Mack O’Brian - gunslinger (commando)
Akododani - Dakota Smith - rogue (tbd)
Dread - Mickey Weber - fighter (seasoned commander)
Infomatic - Errol “The Eye” Faherty - mesmerist
MonkeyGod - - gunslinger (Pistolero / mysterious stranger)
CucumberTree

Below I have broken down the applicants by role, with many character being put into multiple categories, to help with considering different combinations.

Applicants Broken Down:

SKILLED / INVESTIGATIVE + SOCIAL
Helena Contadina - investigator (psychic Investigator / sleuth)
Talia Ravenscroft - investigator (steelhound)
Khaled Aziz - rogue 2 / ranger 2 (transporter / warden // knife master / scout)
Robert Wellesley - gunslinger 3 / bard 1 (mysterious stranger / pistolero // archivist / archaeologist)
Billie Shen - unchained rogue (phantom thief / sniper)

SKILLED / NATURE + STEALTH
Khaled Aziz - rogue 2 / ranger 2 (transporter / warden // knife master / scout)
Lilyana Boyarova - gunslinger 1 / hunter 3 (musket master / urban me)
Herman Smith - hunter (courtly)
Fantastic Fortunato - sorcerer (seeker)

MARTIAL / MELEE
Jakob Jones - brawler (back alley fighter) Finn Morrigan - fighter (gloomblade / child of avacna)
Finn Morrigan - fighter (gloomblade / child of avacna)
Dafydd Cadwallon - gunslinger 1 / paladin 3 (tortured crusader / warrior holy light)

MARTIAL / RANGED
Robert Wellesley - gunslinger 3 / bard 1 (mysterious stranger / pistolero // archivist / archaeologist)
John Mosby - cavalier (luring, musketeer / spellscar drifter)
Lilyana Boyarova - gunslinger 1 / hunter 3 (musket master / urban hunter)
Dafydd Cadwallon - gunslinger 1 / paladin 3 (tortured crusader / warrior holy light)

HEALER
Billie Shen - unchained rogue (phantom thief / sniper)
Cassius Cunningham - witch (hedge witch)
Herman Smith - hunter (courtly)

CASTER
Evangeline Haldane - shaman (speaker for the past / unsworn shaman)
Fantastic Fortunato - sorcerer (seeker)
Cassius Cunningham - witch (hedge witch)


1st level is 2 feats + the human feat (so 3 in all, unless you traded away the human feat for an alternate racial ability).


@Gerard Nisroc if you think you can develop a full character in about 18 hours, feel free to give it a shot!


Given the setting is functionally our world, your primary enemies will be humans. As the game progresses, you will encounter foes of other types, magical beasts, undead, demons, constructs, and being from the great beyond.

Goblins, orcs, and trolls - not so much.

As for the nature of those human enemies? Yes, Nazis will be among them, as will other groups vying for power.


To be clear, no one has been offered any spots.

I have certainly been the person that missed an interesting recruitment thread by a day, and as I built in a soft window for final completions, am allowing your submission during this time.


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Yes, absolutely.

And to be clear, if you have communicated with me and/or posted in this thread, please CONTINUE to work on your character proposal through tomorrow night. Think of this as the "4th quarter" so to speak.


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As this game is going more for a pulp/action/adventure feel, I am not planning on using any Sanity rules. I would rather not get lost in the dark/madness/horror side of things (though these will certainly show up, just not as the primary focus).

Does that make sense?


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Thank you all for your interest. At this time, I am closing recruitment to new applicants. Those who have either submitted or are in the process of working on a character should get it finished in the next 48 hours.

I am very excited to get things underway!


Hello ladies and gentlemen. It has been exciting to respond to the myriad of PMs I continue to get daily. There are a lot of great characters coming together, but there is also still plenty of time for more! Maybe you have only expressed interest in the game, or maybe you just saw this thread for the first time. Do not hesitate to apply! And if you have part of a concept but would like help realizing it for this pathfinder modern setting, feel free to drop it on this thread or send me a PM.

APPLICATION TIMELINE
I encourage new applicants through the end of the day on Sunday, May 25th. Mon through Wednesday will be review of the characters, and any final adjustments. I will be announcing the party on Thursday the 28th.

Cassius Cunningham
I must have only ever looked at Fey Magic as listed under other races, where it replaces a 2 pt ability. Skilled is a 4 pt, so it makes sense to include Fey Thoughts (1) and Low Light (1) as well.

Coffee Dragon
Gnome Magic is fine to take. How goes the rebuild from rogue to sorcerer?

Trawets71
Were you thinking about the 1911 being your Musketeer gun, or a rifle?

FINALLY, I have shuffled the categories to organize the applicants a bit more. I fully understand that most characters fit into at least 2, if not more, categories - this is just to help break things down into smaller components. If you feel you character is miscategorized, please PM me.

APPLICANTS - SKILLED / INVESTIGATIVE
Johnny Panic - Helena Contadina - investigator (psychic Investigator / sleuth)
Seth86 - Talia Ravenscroft - investigator (steelhound)

APPLICANTS - MARTIAL / MELEE
Javell DeLeon - Jakob Jones - brawler (back alley fighter)
Master Han Del - Finn Morrigan - fighter (gloomblade / child of avacna)
Ouachitonian - Dafydd Cadwallon - gunslinger 1 / paladin 3 (tortured crusader / warrior holy light)

APPLICANTS - MARTIAL / RANGED
Degnax 1e - Robert Wellesley - gunslinger 3 / bard 1 (mysterious stranger / Pistolero // archivist / archaeologist)
Trawets71 - John Mosby - cavalier (luring, musketeer / Spellscar Drifter)

APPLICANTS - HEALER
RdKnight - Billie Shen - unchained rogue (phantom thief / sniper)
Eaun - Cassius Cunningham - witch (hedge witch)
PaulJatHome - Herman Smith - hunter (courtly)

APPLICANTS - CASTER
Tara Ravenheart - Evangeline Haldane - shaman (speaker for the past / unsworn shaman)
Coffee Dragon - Fantastic Fortunato - sorcerer (seeker)

INTERESTED
Akododani - Dakota Smith - rogue (tbd)
Dread - Mickey Weber - fighter (seasoned commander)
MonkeyGod - - gunslinger (Pistolero / mysterious stranger)
Infomatic - Errol “The Eye” Faherty - mesmerist
CucumberTree

WITHDRAWN
Pasha of the Night Sands - - bard / Oracle / psychic ? (Opera singer)
Critzible - Mack O’Brian - gunslinger (commando)


Hello all. Below is the updated applicant list. I am have been working to add your character details into my campaign spreadsheet, and have found a few additional gaps.

APPLICANTS - SKILLED
RdKnight - Billie Shen - unchained rogue (phantom thief / sniper)
Johnny Panic - Helena Contadina - investigator (psychic Investigator / sleuth)
Seth86 - Talia Ravenscroft - investigator (steelhound)
Akododani - Dakota Smith - rogue (tbd)

APPLICANTS - MARTIAL
Javell DeLeon - Jakob Jones - brawler (back alley fighter)
Degnax 1e - Robert Wilson - gunslinger 3 / bard 1 (mysterious stranger / Pistolero // archivist / archaeologist)
Ouachitonian - Dafydd Cadwallon - gunslinger 1 / paladin 3 (tortured crusader / warrior holy light)
Master Han Del - Finn Morrigan - fighter (gloomblade / child of avacna)
Critzible - Mack O’Brian - gunslinger (commando)
Dread - Mickey Weber - fighter (seasoned commander)
Trawets71 - - cavalier (musketeer / Spellscar Drifter)
MonkeyGod - - gunslinger (Pistolero / mysterious stranger)

APPLICANTS - CASTER
Coffee Dragon - Fantastic Fortunato - sorcerer (seeker)
PaulJatHome - Herman Smith - hunter (courtly)
Eaun - Cassius Cunningham - witch (hedge witch)
Infomatic - Errol “The Eye” Faherty - mesmerist
Tara Ravenheart - - shaman (speaker for the past / unsworn shaman)
Pasha of the Night Sands - - bard / Oracle / psychic ? (Opera singer)

INTERESTED
CucumberTree

EVERYONE
To assist with reviewing your characters, I would ask for a bit of bookkeeping on your application. Please include a listing of your feats that shows at what level (and how if from a class) they were gained. Also, please clearly identify which two abilities you gained from your racial boon.

Cassius Cunningham
Looks like a solid application. It looks like you have a couple extra racial traits - it looks like you took Focused Study (in place of Bonus Feat) and Low Light Vision (in place of Skilled), but then you have 4 bonus racial abilities (rather than 2): Fey Magic, Fey Thoughts, Darkvision, and Hardy. Could you clarify?

Herman Smith
Game will start on October 1st, 1935 (so late in the year, and after the Nuremberg Laws went into effect). Things were already getting bad for the Jewish people of Germany, and I am okay with artistic adjustments in the fabric of history. Not fully advancing to mass arrest and incarceration, but Jewish people were certainly being targeted heavily among political arrests at the time.

Helena Conradina
I was looking over your details, and saw a couple things: on Traits, you get a Campaign trait + two more, so you still have one more to chose. You also only have 3 feats, when you should have 6 (1 human, 2 @ 1st, 1 @ 2nd, 1 @ 3rd, 1 @ 4th), so you have a few more feats to select.

Javell DeLeon
I did not see what bonus racial abilities you took for Jakob. If you have not selected any, maybe Dwarf would give some good options?


Trawets71
you are good to use cavalier with archetypes, think it's overall pretty fitting for the military-based character. One thought could be: He was living that indulgent lifestyle throughout the twenties to try and cope, and now in the '30s is feeling even lower, having never dealt with his demons, and so is perhaps looking for some other form of either escape or redemption?

CucumberTree
No. I would encourage you to please reread the introduction, setting, and overview materials.

Critzible
While thematically interesting, not speaking a common tongue with the rest of the group could become rather challenging in the long term aspects of a text-based game. Something to consider.

As promised, here is the current list of applicants, my apologies if I missed anyone.

APPLICANTS - SKILLED
RdKnight - Billie Shen - unchained rogue (phantom thief / sniper)
Johnny Panic - Helena Contadina - investigator (psychic Investigator / sleuth)
Seth86 - Talia Ravenscroft - investigator (steelhound)
Akododani - Dakota Smith - rogue (tbd)

APPLICANTS - MARTIAL
Javell DeLeon - Jakob Jones - brawler (tbd)
Degnax 1e - Robert Wilson - gunslinger 3 / bard 1 (mysterious stranger / Pistolero // archivist / archaeologist)
Ouachitonian - Dafydd Cadwallon - paladin (tbd)
Master Han Del - Finn Morrigan - fighter (gloomblade / child of avacna)
Critzible - Mack O’Brian - gunslinger (commando)
Trawets71 - - cavalier (musketeer / Spellscar Drifter)
MonkeyGod - - gunslinger (Pistolero / mysterious stranger)
Dread - Mickey Weber - fighter (seasoned commander)

APPLICANTS - CASTER
Coffee Dragon - Fantastic Fortunato - rogue (eldritch Scoundrel) OR sorcerer (seeker)
PaulJatHome - - hunter (courtly)
Infomatic - Errol “The Eye” Faherty - mesmerist
Pasha of the Night Sands - bard / Oracle / psychic ? (Opera singer)

INTERESTED
Tara Ravenheart - - ranger OR cursed caster?
CucumberTree


Coffee Dragon
Full caster is 100% allowed.

I would be curious what the Sorcerer (seeker) would look like in comparison to the Rogue (eldritch Scoundrel), especially with the skill bump taken into account. There are also a few bard archetypes that take lessen the musical side of the bard, and would fit the performance focus. Just some thoughts.


It's exciting to see so many of the characters coming together. I hope all the responses to PMs I've received in the last couple days have been helpful. If I missed a question, please reach out again.

As a general reminder, I am looking for story-driven characters. I highly encourage you to develop a concept and backstory before delving into the mechanics (crunch). If you have hook, but are having a hard time finding out how to build the character, let me know, I am happy to assist.

Onto some general questions and then personalized replies:

Ability Scores
My apologies for any confusion. Everyone starts with 86 points for their initial scores. After this you have a +2 from race, and a +1 from 4th level. This gives everyone a total of 89. Please ensure your scores add up accordingly, and match if entered in multiple locations on your character sheet.

And I hoped i would not have to include a written rule like this, but I have been sent a couple initial builds, so here it is: no more than two scores of 18 (or higher).

Hit Points
Max for all levels!!!

Aging Rules
We are not going to apply aging rules at this point. They are easily abused for casters, and punish any kind of physical stat based character who's slightly older to fit a backstory.

Equipment & Firearms
Please do not stress about these right now, there are some specific details and rules that will be addressed once the party is selected.

Coffee Dragon
Apologies, looks like I started making notes to reply on the fantastic fortunato, but never finished them up. I do need to consider how Eldritch scoundrel interacts as a free archetype. Not saying no at this point, but gaining six level progression casting is a substantial boon.

Master Han Del
I like the tie-in to Celtic mythology, curious to get a little more of your thoughts on backstory. I need to spend a little time looking at your two archetypes, they are not familiar to me. Though not as substantial as gaining 6-level casting, the impact of freely gained casting of any kind has to be considered carefully.

Degnax
Your two bonus racial traits need to come from the same race, not two different races, sorry. Hoping to see a backstory and concept.

PauljatHome
Intriguing hook, and I like the use of the Courtly archetype to get you a “pocket companion” for when in traditional society.

Trawets71
I like the tie in with multiple historic figures with future roles. Could be useful campaign tool. Hopefully my note above solved the age issue - alternately, you could spin his college as after the war - was about to head of to school, but opted to go serve instead. I will spitball on class options as well.

MonkeyGod
I would recommend taking Mysterious Stranger as your free archetype, so you don't lose Gun Training, and then Pistolero would apply normally.


A lot more great questions and ideas. I hope I did not skip anyone. I will put together a list of applicants by category a bit later.

Pauljathome
ABP & Animal Companions Good question, I am going to tweak ABP a little bit, and will figure out something for animal companions, familiars, and their ilk.

Kitsune, and racial feats No, I am sorry, you cannot be a Kitsune. All players will be human, though some may have interesting heritage and/or abilities. As for the abilities of the Kitsune, I had asked that racial abilities only come from Core Races - but If there is something outside those that you really want, please put it in a PM, explaining why and how it will tie into both your backstory and the playable nature of your character. Send over your thoughts and we can discuss.

I am open to players taking feats that build on racial abilities they gain. Though with the dirth of additional feats, “magical tail” could grant at 7th level what it was previously a best case scenario of 15th level with regular feat progression. I hope you can see my concern.

Degnax 1e
Multi class and Bonus Archetype yes, each class gets a bonus archetype (if you multiclass).

Racial Feats as mentioned above, you would qualify for them if you took those base racial abilities.

Gods & Fighting Technique the Greek God Tyche was the goddess of Luck, Fate, and Chance. Might be a good option. I am not familiar with divine fighting techniques themselves, and will have to look into them.

Master Han Del of the Web
ABP & Class granted Magic Progression As mentioned above, I'm going to tweak the ABP a bit. I will definitely take into account consideration for these class granted abilities.

Trawets71
The wealthy Playboy, whether an old-money aristocrat or self-made millionaire, both play well into the Pulp concept. Definitely curious to see what spin you put on this.

Monkey God
I am intrigued by your idea for the Ghost Rider-esque concept. Any more thoughts on cavalier vs gunslinger?

Ouachitonian
I definitely applaud your integration of factual history, ancient mythology, and theoretical Christian orders to create a compelling backstory for a Paladin in a modern setting. I will PM you with a couple thoughts on archetypes a bit later.

Billie Shen
Hahaha, love the new ideas as well, all very flavorful.

Critzible
Very enjoyable backstory, I like the passion for life amidst the darkness of the trenches. Are you thinking of tying a nature focus into your character mechanics?

Javell DeLeon
Thank you, I am excited to see what your Brawler manifests as.

Tara Ravenheart
What you would like to apply with for a character is absolutely your choice. I will agree there seem to be two clusters, the first skill heavy (rogue/bard/investigator types), the second warrior/martial. I think the idea of a person who views magic they never sought out as a curse / punishment / problem has some very intriguing roleplaying potential. I am interested to see your concept develop.


I continue to be impressed by the amount of interest in this game. Not surprised to see more than a few investigators popping up, as that's pretty on point for a pulp adventure. Just remember being an investigator doesn't mean your class has to be investigator.

Billie Shen - Rogue (phantom thief) vs Investigator
Both have strong merits for creating a surgeon / daredevil. To your previous question about phantom thief, it could border on that too powerful archetype in a normal setting, but because I have given skill unlocks to all classes, gaining access to them a little bit earlier is nowhere near as powerful as the number of unlocks it normally grants. The phantom thief would allow you to delve into those skill Unlocks, which would be very beneficial for the heal skill, As well as the adventuring skills, like drive/pilot/acrobatics.

On the other hand, the investigator will still get some skill unlocks, and will get all the benefits of the inspiration ability, plus the investigator's “alchemy”.

Skills Questions
Yes, we can reskin Craft (alchemy) as Craft (chemistry). After all, where is the line truly between magic and science?
Knowledge (biology) but function has knowledge (nature).
Knowledge (social sciences) will include sociology, psychology, and anthropology.
Craft (mechanical) to work on engines and machines. Knowledge (engineering) would be more the design and development side.
If your class gives you either Climb or Swim, you get Athletics.
Drive will be a universal glass skill. Pilot, would be the opposite - you need to dedicate a trait to make it a class skill.

Sanity Rules
I plan this game to be more pulp / action / intrigue with a little Gothic horror, and had not planned on using sanity rules. But the selected group can discuss it.

Pasha
If you want to call it the dreamlands, that works. If you want to call the spirit world, that works too. Your characters have some level of understanding, but not full knowledge (yet).


Wow, I am impressed by the level of interest so fast! Unfortunately, I somehow left out a section of my recruitment, explaining the setting as it stands.

Alternate Earth
This game will take place the 1930s in what will start as our historical Earth. On paper, the history is the same, and the world functions as it did at the time. Of course there are old wives’ tales and legends of monsters, fairies, and magic from the distant past. People whisper that the abandoned hospital is haunted. And most of the town will tell you of an ancient curse on those burial grounds out be on the cliff in the woods. But to 99.9% of the population, these things only exist in imagination.

But some of these things are real. A vast majority of the population have either never encountered it, and of those who have, most are cognitively overwhelmed by the reality and so their mind works it into something processible. (that person didn't just cast Burning Hands, they threw a Molotov cocktail at those people)

Your characters, on the other hand, have experienced, seen, or learned something, and are fully aware of it. What that thing is, is up to you. Tie it into your story. And if it is yourself, perhaps a priest blessed with divine gifts, or a scholar who discovered a text of arcane lore and taught themselves to be a wizard, that works as well.

Setting Feel
Some scenes will be very “real world”, while others will take on a more magical/fantastical/gothic feel. To give a rough approximation in movie terms - the game will swing up and down a spectrum ranging from Indiana JoneS to The Mummy(Brendan Frasier) to Hellboy.

—--------
Starting Location
The game will start in London, though will progress across the globe.

Variant Multi class
Yes, this is allowed.

Gestalt
No. These character creation rules are already very generous, Gestalt would be over the top.

Equipment
This was meant to be included in the equipment rules. Please go ahead and select any basic equipment and up to several weapons, do not worry about cost. You can have masterwork tools, and up to two masterwork weapons.

No one will be starting with magical items, they are basically non-existent.

Bonus Racial Abilities
Please keep these to abilities drawn from Core Races (they can be from their base abilities, or alternate abilities available as well). If there is something specific that you really feel fits a storyline purpose for your character but it's from another race, please PM me with the ability and why, and we can discuss.

—---------

Helena:

You can take Elf Blood as one of your bonus racial abilities. Please note that it will not mean you have literal elf blood, but you are connected to some kind of fey line. Also, could you PM me a bit more explaining what you are suggesting about her age in your backstory?

Seth86:

My apologies, but the Half-Giant is from the book Psionics Unleashed, by dreamscarred press, which is 3rd Party Content and so, not available.

Pasha:

Yes, the overall concept is sound, but be advised, while there may be some touches of the Cthulhu mythos, this will not be a Cthulhu game. As for class selection, both ideas have merit. On one hand, the opera singer whose voice is literally magic is definitely a cool concept. On the other hand, being an amazing singer and having the magic thrust upon you is equally intriguing.

I guess a good question would be, what kind of magic do you want to wield? The Bard's spell list is focused on enchantment, stealth, and deception. Both the Oracle and psychic have more ability to have it customize the spell list depending on what you want your abilities to be.


I am very excited to invite you all to the recruitment page...

Opening Pandora's Box - 1930's Pulp / Fantasy Adventure (Pathfinder 1st ed; Alternate Earth)

Let the adventure begin!


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A Call to the Bold: Opening Pandora's Box

The year is 1935. A shadow stretches across Europe, cast by the iron fist of a rising power. Beneath the surface of political turmoil, another, more ancient darkness stirs. Whispers of stolen relics, clandestine cults, and mad science echo far and wide from the fog-choked alleys of London to the sun-drenched ruins of the Mediterranean.

Whether drawn by fate, curiosity, or perhaps a desperate plea – these are the first threads in a tapestry of intrigue that threatens the very fabric of humanity. A sinister force seeks to unlock a power beyond mortal comprehension, and they are not alone in their pursuit. The agents of different forces, each with their own dark ambitions, lurk in the shadows, eager to seize any advantage.

This is a call to adventure, a journey into the heart of pulp thrills, forgotten magic, and occult horror. Perhaps you are a hardened veteran wary of creeping fascism, a seasoned archaeologist with a thirst for forgotten lore, an occult investigator wrestling with the unseen, or someone touched by the strange currents of the era. You will decipher ancient clues, battle agents of the vile and greedy, explore forgotten civilizations, encounter terrifying creatures born of science and superstition, and stand against the encroaching darkness that threatens to engulf the world.

Are you brave enough to peer into the abyss? Are you willing to risk everything to prevent what could be unleashed?

Apply now, and let the adventure begin…

Game System, & 3rd Party Content
This game will use the Pathfinder 1st edition ruleset. It will include a number of alternate rules; some ‘standardized’ ones, some that I have seen used on these boards, and some modifications that I have used at my tables over the years. No 3rd party content will be approved for use.

Character Concept, Backstory, & Motivations:

Character Concept
This is a chance to make a character that blends modern ideas with the fun of the medieval setting we all know and love. Be creative and have fun. I encourage you to start with a concept and find the mechanics to match, not the other way around.

For those who have only played in a traditional fantasy setting but are interested in this game, I have included here a list of Character Concepts. Hopefully these help fuel the creative process.

Backstory
Your characters are starting with a degree of experience, so create a backstory of how they got to where they are. A couple adventures or unique experiences, a bit of intrigue, a tragic past. Something compelling, that perhaps includes some unanswered questions or unresolved hooks (that I can tie into the campaign).

Personality & Motivations
This is ROLE-playing, but in order to take on the role of your character, you must have an idea of who they are. Share a few major characteristics about their personality, and what motivates them to take action in these times.

Alignment, and Morals
For mechanical ease, I do ask that you select a “classic alignment”. I would then ask you to flesh out a couple sentences about their morale and political worldviews.

Connections
Your characters exist in a world filled with millions of people - create a few iconic NPCs they have cross paths with (could be friend, lover, mentor, rival, foe, or simply an unknown stranger from their past) and a couple sentences about each. These do not need to be long. Just a quick concept, the nature of their relationship, and one or two more details.

Character Creation:

Ability Scores
Each player has 86 points to distribute between their six ability scores (not points buy, but actual total). You are required to have two odd ability scores at character creation. An example set would be: 18, 16, 15, 14, 13, 10.

Race
All characters are Human. In addition to the base Human package (1 bonus feat, +1 skill point per level), you get to select 2 racial abilities from one other race (these can either be from the base race, or alternate options). Please tie them in to your backstory (not being that ‘other race’, but rather some way those abilities might have manifested in a human - be creative).

You also have the option of using the standard human “+2 to any one ability score”, or you can select “+2 to one physical ability score, +2 to one mental ability score, and a -2 to one ability score”.

Class
All Paizo published classes are open to players. There are definitely some that I am not as familiar with, but we will work to ensure understanding of any esoteric rules or mechanics. Unchained classes are available, but only required for the Summoner.

Archetypes
I like the “Free Archetype” rule of pathfinder 2e, and have seen it done similarly in a few 1e games (& have tried it in one of mine). So, I am going to put it in place for this game - you may take an archetype for your class and gain its benefits without its losses. If the archetype is essentially a total rebuild, it will either not be allowed, or require some modification

If you would like a 2nd archetype, it will take away abilities as per normal.

Level
The adventure starts with the assumption that each of your characters have some notable life experience and backstory - so build at 4th level. Leveling will be handled on a narrative basis (so experience points will not be tracked).

Traits
You get one trait from this page of “Campaign Traits”.

You may then select 2 traits as per normal, or 3 if you take a drawback.

Skills
We will be using the “Background Skills” alternate rule.

All classes that normally have 2+Int skills are increased to 4+int. All other classes are increased by +1.

“Skill Unlocks” will be used. All characters will be able to select one skill at 5th level (and one more every 5 levels) with which they can use skill Unlocks [as per the Rogue’s Edge ability]. Classes with 6+int skill points will get to select two skill unlocks at each progressive milestone (2 @ 5th, 10th, etc]. Rogues get access to all Skill Unlocks for any skill they have the appropriate number of ranks in.

A few additional skills necessary for a modern setting:
Drive (dex): this is the ability to operate an automobile
Pilot (dex): this is the ability to operate a plane
Craft, Knowledge, and Profession skills can all have new specialties - submit something you would like to have, and I will give a ruling.
Athletics (str): this should have been consolidated back when Perception (listen+spot) and Stealth (hide+move silently) both became the norm. This is essentially “Climb+Swim+any other feats of strength”.

Feats
“Elephant in the Room” feat tax alternate rules are being used..

All characters start with one additional feat at 1st level, and gain one feat at every level (instead of every other).

The only Item Creation feats available to players currently are Scribe Scroll and Brew Potion (though others may become available later through gameplay).

Equipment & Firearms
In addition to those already listed above, the following alternate rules surrounding Equipment are in effect:
"Automatic Bonus Progression"
"Defense Bonus to AC" (customized)
"Modern Firearms Rules" with a customized "Firearm List"
"Abstract Wealth System" (details are still being worked on)

A Little About the GM:

Greetings all, I am a 40-something man residing in Massachusetts (USA) with my wife of 12 years, 2 boys (both under 5), mother (in her role as ‘nonna’ to our boys), dog, and 4 cats. I am a restaurant manager, and have been working in hospitality for over 25 years.

As for gaming experience, my early days started with storytelling games with my brother involving lego knights. This progressed in 1991 into HeroQuest and the ‘Black Box’ edition of Dungeons & Dragons. Soon after we dove into years of AD&D 2nd edition, and then 3rd Edition. When the 4th Edition / Pathfinder schism occurred, my gaming group resoundingly went with Pathfinder, and have remained loyal ever since. Though initially the ‘younger brother’ in my gaming group, after a few years I was given a seat at the head of the table, and GMing became my role of choice.

Along the way, I also delved into the various White Wolf games, Call of Cthulhu, RuneQuest, GURPs, and many others. I spent several years involved with a LARP in Pennsylvania, where I was part of the “perma-cast”, did some writing, and event GMed a few events.

A word of caution…
These are very generous character creation rules, please do not try to break them. I encourage you to create a unique, highly capable individual. But if I feel that a proposed character has been min/maxed and will be unbalancing in gameplay, it will not be considered for inclusion in the game.

Gameplay Expectations
A few common questions about gameplay:
Posting rate: 1/day weekdays, 1/weekend
Combat: maps posted via Google Docs
Combat: rolled initiative, then grouped actions

Recruitment Timeline
This is definitely a more complicated character creation process that is typical for Pathfinder 1e, especially when you take into account building for a modern setting. In addition, there is a holiday next weekend (Mother’s Day), and college graduations across the next couple weeks. I am going to say a closing date for applicants of Tuesday, May 20th, with the next three days for final revisions until the end of day on Friday, May 23rd. I then will hope to select and announce the party of 5-6 characters on Monday, May 26th.


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Wow, there are some great concepts being tossed around. I am truly excited about all the interest. Working hard on the recruitment and support material, I am hoping to go live with it by Monday.


Infomatic have you been sneaking into my office and Snooping through my campaign notes?? I won't say anything for specific here, but take this as you may - despite everyone being "human", there will be some options for uniqueness in character creation once the recruitment thread drops.


Silas I have read neither series, but just did a bit of google research, and I would say closer to the Dresden Files, but with less of the "large supernatural factions" as powers behind everything.


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Good morning ladies and gentlemen, and happy Monday. As I continue to work on the recruitment thread, I thought I would take a few minutes to respond to a few PMS publicly, as well as address some of these questions about tech level.

Setting: real world 1930s - in most ways, this game will be set in the world as it was. 99.9% of people go about life as normal, with know knowledge of magic, monsters, demons, or their like. The game will not have dwarves barkeeps or elves running wizardly schools.

Historical accuracy: On the other hand, once gameplay starts, this will be an "alternate timeline" to history. Do not expect things to happen exactly as they did. And though historical figures may be used, they may be altered and/or in wholy different places that do not align with history. Your characters will visit real places, though it is unlikely I will have period accurate maps of streets, buildings, and their like.

Technology level: the game will primarily use the appropriate tech levels of the 1930s. If you encounter a mad scientist, they may have unique creations, but these will most certainly not be the norm. You will not see soldiers running around with laser guns.

Gender, ethnicity, and related concerns: I want people to be able to play the characters they desire, and the societal restrictions of the past will not be a constraint on the players. During gameplay at some point it is possible the party will encounter bigotry, but the offender will definitely fall into the villainous category. I am happy to speak 1-on-1 with each player and ensure an inclusive and enjoyable role-playing experience.


With the better part of 3 days to collect feedback on the topic of 1st edition vs 2nd edition, the growing divide has become increasingly clear:

1st Edition: 12.5 votes
2nd Edition: 6.5 votes

At this time, I will be closing the debate on edition, as 1st has claimed the prize. Over the next few days I will get the recruitment thread set up and posted. I look forward to seeing you all on there.

Zahir (Pulp vs Steam?):

My apologies. I have never heard it referred to as just Steam, nor had I brought up Steampunk in any form (nor does it make sense in the 1930s), so I hope you can understand my confusion. In general, Steampunk is typified as an pre- or early-industrial setting where "steam tech" allows access to more advanced technology through the wonders of invention. Then 1930s is already well into the industrial age, complete with factories, metal warships, airplanes, electricity, telephones, and much more.

As for "Straight Pulp", I am once again not sure what you are looking for. Pulp magazines were a broad literary group that lasted from the 1890s until the 1950s, coming on the heels of the Penny Dreadfuls before them. They were fast paced action stories with exotic locations, exaggerated characters, and more than a few stereotypes. Within that framework there were stories of all types: medieval fantasy, swashbuckling pirates, western, investigation, police/mystery, sci-fi, adventure, military, and much more.

I did reference influences like Indiana Jones, the Mummy, and Hellboy, saying it will be a 1930s Pulp adventure with fantasy and horror influences. I am hoping this clarifies what I will be offering?


Good afternoon ladies and gentlemen. As it stands, 1st edition currently has 11 votes and 2nd edition has 6 votes. I am heading into work now, and will likely give until the night to gather anymore feedback/votes.

To the couple comments/questions:

Zahir I am not sure what you mean by "Pulp, not Steam?"

GM_Panic this won't be "low/no magic" per say. While magic will not be a part of "normal society", it will exist and the players will be aware of that (and some may be able to wield it).


Seth86 you have not actually mentioned which edition you'd prefer. Any preference?

EVERYONE, I am currently tracking votes for HERE. If someone says they are open to either, I am casting half a vote in each edition.

1st Edition: 6.5 votes
2nd Edition: 4.5 votes


It is definitely exciting to wake up to so much interest. I will try to answer everyone's questions:

BattleZoo Ancestries / 3rd Party Content In looking into BattleZoo Ancestries, it seems these are specifically for playing more 'wild creatures' (dragons, demons, minotaurs, nymphs, and more), whereas this game is going to be populated with humans (though some may have some interesting twists). Whether this is PF1e or PF2e, there will already be a significant number of alternate rules. As such, I choose to the avoid 3rd party content, especially because if you open the door to one publisher or set of material, it can be a slippery slope into the endless void of content.

Alternate Rulesets & Systems I think an important aspect of any game's success is the GM's knowledge and ability to use the ruleset involved. As such, I do plan to use a Pathfinder ruleset, the debate being between the two editions.
- Call of Cthulhu Pulp I heard good things about this system in the past, but have never even put eyes on it. As such, it does not make sense for me to use something I have absolutely no knowledge of.
- Mutants & Masterminds I had a limited amount of experience with M&M years ago, but was not overly thrilled with the structure. I understand new editions have come out, but again, prefer to use a system I have significant knowledge of.
- e6 (PF1e / 3.5 D&D) I have used e6 in ages past, and enjoyed a long-run low magic/power fantasy game. That said, I do not feel it will it what I am looking to offer in this game.
- Starfinder 2e I have not even dabbled with Starfinder 2e's playtest, though understand it has been designed to be compatible with PF2e. If I decide on PF2e, I may be open to reviewing some specific details.
- No Full Casters this is very much a "1st edition" rule, as many of the "moderate casters" have been rebuilt in 2nd edition into either full casters, casters with unique progressions, or non-casters. If I go with 1st edition, I will likely allow the possibility of full casters, but perhaps limit the party to one, and/or require an exceptional story to justify it. TBD.


Ouachitonian You were the first to express interest back in 2023, glad to see you are still looking!


GOOD EVENING, ONE AND ALL!

I have being toying with starting this game for nearly two years. Two years during which I have been through an absolute roller coaster, one which has finally slowed down into a steady ride since finding my way into 2025. Which brings me back to this thread, and an aptly timed casting of Raise Dead...

AND SO, THIS THREAD IS RESURRECTED!!!

I return with the proposal:

"The fog hangs heavy over London, a shroud concealing secrets best left undisturbed. Whispers slither through the cobblestone alleys, tales of stolen artifacts, dark rituals, and unknown adversaries. Just as the wounds of the last Great War begin to heal, a growing shadow begins to stretch its reach across Europe. Whether drawn by fate or fortune, you find yourselves pulled into a web of intrigue, where ancient evils stir and the very fabric of reality threatens to unravel. A dying man's plea, a cryptic symbol, a stolen relic – these are the threads that bind you to a perilous journey, a race against time to prevent the coming darkness."

Which leads me to the same question I asked previously in this thread, Pathfinder 1e or 2e? Its been two years since I last asked the question, so I am honestly curious which option would yield more applicants?

PF 1e Optional Rules:

- Elephant in the Room feat tax rules
- Feat every level
- Background skills
- Skill Unlocks
- Defense Bonus per Class
- Automatic Bonus Progression
- Guns Everywhere (modern)
*** No 3rd Party material

PF 2e Optional Rules:

- Free Archetype
- Gradual Ability Boosts
- Ancestry Paragon
- Automatic Bonus Progression
- Modern Firearms

I look forward to hearing you thoughts.


with two dozen completed applicants and more in the works, I am going to withdraw from consideration. Enjoy your game!


I would definitely be interested in a Mummy's Mask game. I am actually working on posting my own recruitment for a game, so not sure if I will get a character created in time, but I am definitely hopeful.

1d4 + 10 ⇒ (4) + 10 = 14
1d4 + 10 ⇒ (3) + 10 = 13
1d4 + 10 ⇒ (4) + 10 = 14
1d4 + 10 ⇒ (2) + 10 = 12


Ah hell, the servants of the Devil himself. Who doesn't love a little Wickedness...

If I use old school Focus and Foible, let's see what I would get:

Focus: Dex
Foible: Wis

Str: 1d10 + 7 ⇒ (4) + 7 = 11
Con: 1d10 + 7 ⇒ (7) + 7 = 14
Int: 1d10 + 7 ⇒ (6) + 7 = 13
Cha: 1d10 + 7 ⇒ (10) + 7 = 17

reroll(str): 1d10 + 7 ⇒ (9) + 7 = 16

so str 16, dex 18, con 14, int 13, wis 8, cha 17

OR

arrange to taste: 18, 17, 16, 14, 13, 8

Let's see what I can come up with!


Definitely interested in getting into a pbp, it has been a while!

rolls:

4d6 ⇒ (2, 5, 2, 5) = 14
4d6 ⇒ (3, 6, 2, 6) = 17
4d6 ⇒ (5, 5, 2, 2) = 14
4d6 ⇒ (6, 5, 5, 1) = 17
4d6 ⇒ (1, 6, 2, 2) = 11
4d6 ⇒ (6, 5, 6, 2) = 19


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Good evening all, I want to offer my apologies for my disappearance. About 12 hours after my last post I had to rush my 2 year old son to the hospital after he got into his grandfather's medications. After a week in treatment, I am happy to say he is now home and doing well.

I realize I delayed the progress of this game, and offer my apologies to both GM Wolf and the party as a whole. I respectfully step away and wish you the best in your adventures.

Good day.


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Here is my attempt at the Themed Powers. Please let me know your thoughts.

Accursed Tattoos
1st level: Mage Hand
2nd level: Ill Omen 1/day spell like ability
3rd level: gain +2 to save against 'curse' or 'ability damage' spells & effects. (proposed alternative to resistance 5)
5th level: gain the Extra Hex feat
7th level: Can retarget someone who has passed their save against a Hex 1/day (proposed alternative to Smite)

not replaced yet:

9th level: Spirit touch, elemental strike, etc.
11th level: Aura 10 feet
13th level: gain channel energy @ 1/2 your character level as a cleric or increase an existing ability by 1d6 and 2 more times per day.
15th level and on will be a work in progress.

GM Wolf Apologies, I took your recommendation of Gareth as your preferred, and have been working on him, with the notable rebuild discussed above.


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Okay, after jumping through the fires of the physical realm (I had to investigate an incident at work Wednesday evening that lead to me making two terminations today) and spinning the 'wheel of wonder', I believe Gareth is coming out of the chaos as: Tiefling (advanced template) Unchained Rogue 1 / Witch 3. I will plan to advance him predominantly in Witch, with a likely continued level division matching the ratio of the first 4 levels.

My apologies, but I am still working out the final details of the build. The corporate investigation over the past two days consumed far too many hours on what should've been a cut and dry decision. I am hoping to have it fleshed out by mid-afternoon friday. I will also be adjusting some of his backstory, to have his afflicted state ultimately lead to his present abilities (rather than 'heroically overcoming them').

Rogue (unchained):
Archetype - none

Witch:
Archetype - tbd
Patron - tbd (considering deception, shadow, time, trickery, and vengeance)

Aura / Themed Powers: Arcane Tattoos (enhancing the curses woven into his body)
Flaw: arcane tattoos (...and the cult that inscribed them)

hit dice, witch lvl 1: 2d6 ⇒ (6, 2) = 8
hit dice, witch lvl 2: 2d6 ⇒ (6, 4) = 10
hit dice, witch lvl 3: 2d6 ⇒ (2, 6) = 8


male Dire Halfling Spl 1st (2), Luck (9), Adapt (3); HP 8, In +3, Per +5, AC 17, T 14 ,FF 14, Fort +0, Ref +5, Will +1; CMB +0, CMD 13; sword +2, 1d6+1, bow +4, 1d6; Acro +6, Blff +7, Dipl +7, DsDv +3, Kn(loc) +7, Kn(other) +3, Prf +7, SlHn +6, Stl +6, UMD +7

Greetings all, GM Wolf has invited me over into the discussion thread. I have three primary concepts I am working on - all would serve as a skill/stealth support character (Matthias would also be a switch hitter, Gareth ranged, and Aden flanking melee). I do have a fourth concept, but am waiting to hear back from GM Wolf on his thoughts. Do any of these concepts feel preferable to the party members?

Mathias Gabriel A human turned to a tiefling by a demon's curse passed down from his father, this tragic anti-hero was previously built as a paladin, but is being reworked into a skill-based Inquisitor to offset the martial nature of the current party.
Themed Powers Demon's Curse (advance some tiefling abilities, maybe gain a Witch's Hex)

Aden 'Blackfoot' a halfling street urchin and Rogue (unchained) whose family was murdered when a gang torched his family's home and business. For a flaw, I am thinking about tying in either a fear of fire, or reversing it and making him fire-scarred and able to wield fire powers as his aura.
Themed Powers Pyro (fire resistance, burning hands, flame walk or phoenix wings)

Gareth Felbranche a half-orc undead slayer (Ranger/Rogue) with a tormented past, who was marked for some death cult sacrifice and knows nothing of his life before than. His body is adorned in arcane sigils, and what powers they can manifest, only time will tell.
Themed Powers Shadows (bonus to hide, possible concealment, dimension door through darkness)

Thinking further on it, I could also respec any of them to gain some Arcane casting ability, as I just noticed there is not a Wizard/Sorcerer/Summoner/Bard/Witch in sight. Any feedback??


Hello, given there was not a previously specified cut off date, I had been working on my concepts (which there are far too many of at the moment) and not repeatedly returning to the recruitment board. If you would prefer that active attention here as I work on a character build, I am happy to provide it. Given the thematic nature you are looking for in characters, I have started with the storyline, reworking a few characters I have developed in the past. Currently each has a backstory, in each of their profiles, which will still need further reworking for the current campaign. I am also working on fluff for each of the 3, as well as trying to conceptualize a 4th concept. Let me know your thoughts.

Current concept ideas:

Mathias Gabriel A human turned to a tiefling by a demon's curse passed down from his father, this tragic anti-hero was previously built as a paladin, but is being reworked into a skill-based Inquisitor to offset the martial nature of the current party.

Aden 'Blackfoot' a halfling street urchin and Rogue (unchained) whose family was murdered when a gang torched his family's home and business. For a flaw, I am thinking about tying in either a fear of fire, or reversing it and making him fire-scarred and able to wield fire powers as his aura.

Gareth Felbranche a half-orc undead slayer (Ranger/Rogue) with a tormented past, who was marked for some death cult sacrifice and knows nothing of his life before than. His body is adorned in argane sigils, and what powers they can manifest, only time will tell.

one more idea:

My final idea was for a "Frankenstein's monster" type character - some kind of a living golem, that retains much of their past lives' memories and abilities... Essentially it would require creating multiple characters using the same "race" and "ability score set", and the Flaw is each morning, or perhaps even in stressful situations (maybe failed saving throw or receive a critical hit), I would have to make a Will Save or change into another personality with another class and build.

This is definitely a bit out there, and if it is not something you are interested in considering, I absolutely respect that. Just let me know your thoughts.

I will say the inclusion of a Template option has opened up a "can of worms" and flooded my mind with a great many quirks to consider.
"Limbjack" - a part-man, part-construct feels kind of Frankenstein-esque and fitting for a gothic theme.
"Lycanthrope" - similarly lends itself well to the cursed/tragic nature that befits such a game.


I have enjoyed Carrion Crown,but never made it past book 1. I have a couple characters to consider depending on what the dice provide. Now let the bones be cast!

Dice:

4d6 ⇒ (5, 6, 5, 1) = 17
4d6 ⇒ (5, 2, 2, 4) = 13
4d6 ⇒ (4, 1, 6, 4) = 15
4d6 ⇒ (5, 1, 6, 4) = 16
4d6 ⇒ (5, 6, 3, 4) = 18
4d6 ⇒ (2, 5, 2, 6) = 15
4d6 ⇒ (5, 3, 5, 6) = 19

16, (11), 14, 15, 15, 13, 16 = +13


Damn, that was quick hit! If by any chance you lose another and are seeking one more, I would love the chance to dive on in.

My your d20's roll true!


I feel like some kind of a ranger, trying to adapt to the shattered environs, could be a cool concept - just need to figure out a build for it.

4d6 ⇒ (4, 5, 4, 4) = 17 = 13
4d6 ⇒ (4, 3, 2, 2) = 11 = 9
4d6 ⇒ (5, 4, 6, 5) = 20 = 16
4d6 ⇒ (2, 6, 1, 6) = 15 = 17
4d6 ⇒ (6, 4, 6, 1) = 17 = 18
4d6 ⇒ (4, 1, 5, 3) = 13 = 15

1s: 3d6 ⇒ (1, 5, 6) = 12
1, again: 1d6 ⇒ 6


Mystara, going old school classic...

3d6 ⇒ (6, 5, 6) = 17
3d6 ⇒ (2, 2, 2) = 6
3d6 ⇒ (2, 6, 6) = 14
3d6 ⇒ (5, 1, 5) = 11
3d6 ⇒ (5, 4, 5) = 14
3d6 ⇒ (3, 6, 2) = 11


Voice of Awesomeness wrote:

I very much appreciate everybody's willingness to help out, and try to come up with suggestions on how best to work within my guidelines.

Definite changes:
ABP is still allowed, but no legendary gifts.
WBL = 1/2, like normal for ABP. Ie, 440k.
Normal 30 point buy.
Races: All non monstrous(so like before), no doubling of stat, still no penalty. Tentative change: Thoughts on 15 RP to boost the race, but can't spend on ability scores?
Classes: Still gestalt. I would like to keep 3pp, but I realize they can be problematic. My hope is that with the other reductions, they won't be as bad.
Normal ability score increases as you level, including the normal mythic stat bonuses.
I think the natural armor bonus stacking of animal companions is fine. Worst case, you end up having to drop +10(the bonus a familiar gets), which shouldn't require too much of an overall rework.

Let me know what ya'll think of these changes.

I think these seem like all subtle adjustments to still allow for juicy, epic characters but tone down the 'atomic' effect.

I would like to confirm that "Normal 30 point buy" means stepping away from the 1-to-1 you described, and uses the book published point buy?

On the "Races Tentative Change", I agree that removing the purchasing of additional ability score boosts is a problematic spot, and likely makes sense to remove.

As for me, I am still trying to come up with a concept, all the options are a little overwhelming (been diving into the legendary classes).


Interested in possibly applying, gonna toss the dice.

4d6 ⇒ (1, 1, 6, 2) = 10 = 09
4d6 ⇒ (5, 5, 1, 4) = 15 = 14
4d6 ⇒ (6, 4, 3, 2) = 15 = 13
4d6 ⇒ (5, 6, 5, 2) = 18 = 16
4d6 ⇒ (6, 3, 4, 4) = 17 = 14
4d6 ⇒ (1, 5, 6, 4) = 16 = 15

Wow, pretty solid to build with.


1) I am not opposed to 3pp, and am definitely interested in exploring some possible options.
2) your excitement for the Legendary Games classes has my interest peaked, but it seems like some/many of them are incomplete on d20pfsrd - is there a good place to get access to these classes?
3) I would advocate for starting at 20th level / 1 tier mythic, and allow more opportunities to level up / tier up during the adventure.


Sounds like a rare opportunity to make a truly astounding character. Consider me interested!


4d6 ⇒ (4, 6, 6, 3) = 19

Definitely interested, will see what I can come up with for a fugue state vague concept.

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