
GM Wolf |

Dangnabbit! Seems like I hit Preview but never Post on Sunday and lost my response to this.
TorT: Trick
Under 200: Trapmaster's Tools (masterwork thieves' tools are 100, masterwork crafting tools are 50 - could I have one set that covers both?)
Under 500: masterwork mighty(+1) composite longbow (you mentioned our stats will be increasing, assuming my strength gets up to a 12, this would cover that strength. if my strength gets higher, drop the masterwork to accommodate the increased cost for further steps of mighty)
Under 1000: darkleaf leather lamellar (810 gp)
Ability/Power: Given my last name of Fickletoe, I feel like being able to pass off bad luck onto another seems strangely appropriate...
What is mighty in 'masterwork mighty(+1) composite longbow'
So right now only Urdrsk and Gavin have a power selected.
Urdrsk I am thinking you have an aura of up to 30 feet and you get to use intimidate on everyone in that range, and a +2 on intimidate.

Urdrsk Stoneward |

Urdrsk leveled!
+1 BAB +2 Fort.
Skills
+1 Knowledge (dungeoneering)
+1 Survival
More than Mortal (Ex)
You treat your fighter level as your godling level for all prerequisites, and count as both a clever and mighty godling. Also use your fighter level as your godling level for all godling abilities you acquire.
Unstoppable (Ex)
The more a foe attempts to destroy the great hero, the more resilient and dangerous the great hero becomes. At 1st level when a foe scores a critical hit or sneak attack against a great hero, the hero gains his heroic bonus as a dodge bonus to AC against future attacks from that foe. If the great hero loses his Dexterity bonus to AC he loses this dodge bonus (even if the hero doesn’t have a Dex bonus). If a great hero fails a saving throw against a spell or effect from a foe, the hero gains his heroic bonus to future saving throws from spell or effects from the same foe.
The heroic bonus of a great hero is equal to 1 +1/4 his great hero class levels (+2 at 4th level, +3 at 8th level, and so on). The great hero only applies this bonus against a single foe. If a new foe activates the heroic bonus, it no longer applies to attacks and effects from previous foes.
Draconic Aura (Su)
Urdrsk has an ability that mimics the fearsome presence of a dragon. The dwarf radiates an aura of up to 30 feet which he can use to intimidate everyone in that range at once. This aura also give Urdrsk a +2 on intimidate checks.
+1 Feat - Improved Initiative

Andreas M |
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I am lost. I suppose Andreas is just standing around listening to a conversation in dwarven.

Cook-Cook |
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As far as I can recall Varrick, you went down the Dragon path same as Maqan, you saw someone there who was a certain kind of test you had to go through while you were travelling down that path. That was that person you encountered.
You were successful in that encounter. Eventually, all the paths, the dRagon, the Swordfish, the Unicorn and the other two; converge again in a single great room. In that room, we saw Ilnarissa stuff the Wardstone into a strange-looking bag and it was gone, teleported or something. Saronis, Urdrsk and Maqan tried to interact with her, but it was too late.
Eventually, Ilnarissa too, reached into the bag and vanished.
We heard and saw undead hands reaching out from the floor and it seemed that to stay in this room would be silly, therefore we took the only remaining path that didn't go up again.
Now as we were travelling along, leaving the main room behind where Ilnarissa disappeared, some of us heard a voice speaking up. That voice came from the room we just left behind. Only Gavin and Saronis decided to investigate at first, Maqan joining them later. They found that that voice came from a little fairy/fey called Kat (The rest of us don't know this yet)
Urdrsk and Cook-Cook and the rest decided the screaming (from the fairy) and the room itself was a bad omen and rather keep our distance from that. So we pressed on through the path that smelled like fresh air instead of going into any of the side paths. We pressed onwards, following the path right ahead of us.
Following that path we come upon an even greater cavern chamber with Zenli in it, the Caretaker of the Heavenly Tombs. It is here where we can get a blessing of a great hero from the past. In more game mechanic terms, here we start gaining our true class-levels, abilities and bonuses of which we made choices earlier.
Just like Urdrsk has already found a patron of a fallen dwarven hero, the same can be true for us when we choose to touch any of these tombs. The name of said hero and his or her deeds is up to you. Though you could aks for help from the GM if you can't think of something yourself.
I hope this made the story somewhat more clear to follow ^^

Gavin Fickletoe |

"Mighty" attached to composite longbows is an old notation applied to identify what strength score the composite longbow was rated for. It dates back to 3.0 and 3.5, and was used in some earlier material for Pathfinder, but looks like it has been phased out over time. My apologies for the archaic reference. To clarify, I was looking to get a bow that will match my hopefully improved future strength. Could be fun for a bit to 'practice with a bow that I am just not big enough yet to use'.
I had originally considered using the halfling sling-staff as my intended ranged weapon. But that got nerfed when I saw that, at some point, they 'FAQed' the warslinger alternate racial ability (reload sling as free action) to only apply to normal slings, not the sling-staff. Lame.

Cook-Cook |
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Alas due to posting rates, some of the texts and interactions might have gotten a bit blurred or lost so I understand your confusion.
I think we assumed you were travelling with the group that went ahead towards Zenli, instead of staying back with Saronis, Gavin and Maqan.
So at this moment we assume two groups:
Group 1 --> Gavin, Saronis and Maqan are still in the room where the 5 different paths converged again, speaking to Kat.
Group 2 --> Urdrsk, Cook-Cook, Varrick, Andreas. Who have travelled onwards as they did not want to have anything to do with scary sounds and possible evil creatures rising from the ground. This group is now at the Hall of Heavenly Tombs where we can choose a patron so to speak that bestows powers upon us.
If you would have liked to explore one of the sidepaths:
To the right, one with running water like a river or stream flowing through the caves.
To the left, a stale and funky smelling path possibly with mold.

Saronis |

Sorry, I was quickly getting my post up so I didn't lose it and forgot to spoil it.

GM Wolf |

I started out in 3.5 and dont remember it at all, so a mighty bow would have been the same as a composite bow?
No worries.Yeah I see how having a composite bow a bit stronger than you are now can have some fun RP elements.
Thanks Cook Cook for the recap!!!
If you need something clarified ask. Zenli was speaking in common until it was spoiled in dwarven. She spoke to Cook Cook in common.

Cook-Cook |

Level-up
Cook-Cook takes a level in Cleric (archetype not yet determined)
Domains: Water (Oceans subdomain) & Knowledge Domain
Fort and Will Save +2
HP: 1d8 ⇒ 6
Choosing for Channel Positive Energy 1/day (3 - 2CHA=1) 1d6
Deity (Unnammed as of yet) CN
Domains: Water, Liberation (Freedom), Knowledge, Void (Stars), Chaos (Revelry, Whimsy)
A 'god' who values freedom of thinking, rational thinking and freedom to choose how your life is going to be. A rather new 'god' or patron, it came to Cook-Cook as he wished to do things differently than his tribe. Cook-Cook's desire to do something different, to experiment with cooking recipes is why it showed Cook-Cook new recipes that were as of yet unheard of on this world (Golarion?).
As this 'deity' is quite new, the holy symbol still needs to be created, but be sure Cook-Cook is going to show this off quite soon.

Varrick Buttermaker |

I feel like flames for Varrick would be the equivalent of Han Solo in the first movie blowing a bluff and saying "Boring conversation anyway," and blasting the controls. A rare offensive ability for this very social character.
Edit: replace the two Expert levels with 2 Bard levels or one?

GM Wolf |

A swordfish on a bed of chevrons: +2 DEX
ability gained might be the ability to breathe underwater, have a swim speed, or produce water.
A two headed dragon in front of a tree: +2 CHA
ability gained might be the ability to produce flame, to charm others, or have a mighty presence.
An unicorn on a bed of circles: +2 CON OR +1 luck on saves
An ability gained might be the ability to pass unseen, to shrug off bad luck onto others, or be able to find more treasure.
Zod family: +2 to INT or STR
Ability: DR, fast healing, leadership,

Cook-Cook |

Actually, I think Cook-Cook will take the +2 Int bonus, something that makes him suddenly able to speak rather normal.
Leadership is a hard no, I think the fast healing would be a nice choice for him. Fast healing 1 I reckon?
Will take skill points as Favored Class Bonuses
Still have my level 1 Feat unspent, I'll take Self-Sufficient (+2 to Heal and Survival checks)
I'm actually thinking now taking levels in Druid (Restorer archetype) instead of cleric levels.
I've built up Cook-Cook as more of a scavenger than a cleric. Although a cleric to this 'deity' would be so much fun, I wouldn't hit the same notes I've already established with Cook-Cook.
With this Druid archetype, he would have his background story checked (class skills), his wish to help/heal as he's not a fighter (spontaneous cure spells) and the ability to imbue his food with magic (Brew Potion with natural ingredients).
Also to that end I'll pick my Traits as Child of Nature and possibly one for more Heal checks or Perception.

Varrick Buttermaker |

Sounds interesting Varrick, so what spell equivalent would you want?
Replace both your Expert levels for 2 levels in bard.
Did everyone get their bonuses from the path you chose?
I was thinking a Fire bolt or Burning Hands sort of thing. Or maybe thematically a breath weapon?

Saronis |

I like it Maqan!

Andreas M |

Weekends are killer for me and yesterday was a heck of a day at work. I wasn't able to get to this game till just now. there are like some 50 messages. I think I am going to need to bow out. The pacing of this game is significantly faster than I can honestly commit to and do it justice.
Sorry about the need to pull out. Best of luck!

GM Wolf |

So what Varrick did you climb into the tomb? Sarcastic Response.
I don't know Charlie Morris or what he has done or anything! I posted that you gain power from it but you are giving me so little to work with I don't know what to produce for you. I am trying to make my responses as individualistic as possible but I need information and I will not go looking for it.
Sorry to hear that Andreas. Weekends are typically a bad time for me as well. I was more able to post than normal. If you must then you must, best luck on your adventures!

Gavin Fickletoe |

Apologies for the delayed tomb post. I wrote it out last night after I got home from work (on notepad) then my computer decided to freeze. Hoping it would be recoverable on reboot it wasn't, so I went to bed and rewrote this morning. Once again, my apologies to all for slowing things down.

Maqan Sárkány |

My job moved me from mornings to evenings for the next week so while I will still be posting I may just be more speratic. I'm still working on her crunch for magus, using the cha casting archetype. Gonna need to really boost that cha though! XD

Gavin Fickletoe |
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My apologies, the other players received an interactive response to their tomb/vision posts, I was awaiting something similar before progressing onward. Sorry for the confusion and delay. Gavin is now back with the group and has offered his vote of direction.
With the rolling of the below hit die, I will have Gavin updated to level 2.
hit die: 1d10 ⇒ 7

GM Wolf |

Oh yes night shift sucks especially if it is a recent switch. What kind of work are you doing?
Nope you are rolling, check out Saronis new HP. You are all weak but there are 6 of you.
I am still working on the other bonuses, it slipped my mind.
Does everyone have a power picked?
Gavin has Bouncing Luck.
Saronis has immortality.
Varrick has flame. Still need to define what it is exactly.
Urdrsk has Draconic Presence.
Cook Cook?
Maqan?

Cook-Cook |

I don't believe Cook-Cook gets to pick a power? None was mentioned for the Zod path as I recall, only that they were great heroes or villains.
I'm not sure what else it should be though. Could I gain the level 1 power of a Domain? Either the Knowledge Domain power or Oceans subdomain to attune to my deity?

GM Wolf |
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Bonuses:
Filled a role that I asked for. +2
Good RP +2
Connecting to other characgters. +2
Leaving openings for quests: items found, places to see (ruins), wagon of stuff +2
Posting more than the DM +2
Ability score below 8: increase ability by one level
The high ability score being below 16: gain additional super power
Daily Regime: See what ability score should get a +2, then two or three get +1
The old retired crotchety dwarven adventurer. +2 (Any ability score)
Good RP +2 (Any ability score)
Daily Regime: +3 str, +1 con, +1 engineering, +2 profession miner
The young free spirited explorer barely old enough to ride a horse proper. +2 (Any ability score)
Good RP +2 (Any ability score, must be different than others)
Leaving openings for quests: items found, places to see (ruins), wagon of stuff +2 (Any ability score, must be different than others)
Ability score below 8: increase ability by one level
Daily Regime: +1 handle animal, +2 Con, +1 str, +1 survival, +2 profession hunter
The random goblin, it's friendly, right?! +2 (Any ability score)
Good RP +2 (Any ability score, must be different than others)
Connecting to other characgters. +2 (Any ability score, must be different than others)
Posting more than the DM +2 (Any ability score, must be different than others)
Ability score below 8: increase ability by one level
Daily Regime: +1 survival, +2 con, +1 wis, +1 diplomacy, +5 cook
The swindler merchant who just has bad luck. +2 (Any ability score)
Good RP +2 (Any ability score, must be different than others)
Leaving openings for quests: items found, places to see (ruins), wagon of stuff +2 (Any ability score, must be different than others)
Daily Regime:
The friendly bartender that needs no bouncer. +2 (Any ability score)
Good RP +2 (Any ability score, must be different than others)
Great Facilitator: Gain additional charge to pendant
Connecting to other characgters. +2 (Any ability score, must be different than others)
Posting more than the DM +2 (Any ability score, must be different than others)
Daily Regime: +2 Dex, +1 Str, +1 Diplomacy, +1 K local, +2 profession bartender/inn keeper
Good RP +2 (Any ability score, must be different than others)
Leaving openings for quests: items found, places to see (ruins), wagon of stuff +2 (Any ability score, must be different than others)
Daily Regime: +2 Con, +2 vs. poisons, +1 Int, +1 craft: writing
If you think something should be added you may try to persuade me.

Maqan Sárkány |
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I work for a car rental company at the airport. So a large deal of it is just dealing with entitlement, because I work with the group of big wigs, which is... Annoying but not the worst. Really the hard part is just trying to get use to the time shift. I'd normally be in bed right now. The later it gets the more I just watch YouTube on my phone. Really wish I could bring my laptop up so that I could work on forum stuff, but that isn't allowed...