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I was thinking a very fun item would be a treasure bundle tracker where I could have the pcs openly keep track of how many they had earned in the scenario. Any good ideas?
Hmmm I am thinking I would love to have a little treasure chest that opens when they get to 10 to reveal some candies or chocolate coins inside.

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Cool idea!
Hand them out a mini candy bar for each treasure bundle found, and watch them squirm knowing they can't touch them until the end of the scenario when you tally up how many they found. >:)
More seriously. Maybe you can find some faux-gold coins to represent each treasure bundle, and hand them a box at the start of the scenario to store the in. Maybe a wooden jewelery box?

rooneg |

I saw a neat trick at GenCon. There's this set of square stackable coins from Campaign Coins that comes exactly 10 to a pack. Our GM left the stack out in front of him where we could all see it and every time we found a treasure bundle he removed a coin from the pile to make it clear that we'd gotten it. PFS modules have 10 treasure bundles worth of loot available, so it works out perfectly.

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I saw a neat trick at GenCon. There's this set of square stackable coins from Campaign Coins that comes exactly 10 to a pack. Our GM left the stack out in front of him where we could all see it and every time we found a treasure bundle he removed a coin from the pile to make it clear that we'd gotten it. PFS modules have 10 treasure bundles worth of loot available, so it works out perfectly.
Roomeg, would you mind sending a link to these?

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rooneg wrote:I saw a neat trick at GenCon. There's this set of square stackable coins from Campaign Coins that comes exactly 10 to a pack. Our GM left the stack out in front of him where we could all see it and every time we found a treasure bundle he removed a coin from the pile to make it clear that we'd gotten it. PFS modules have 10 treasure bundles worth of loot available, so it works out perfectly.Roomeg, would you mind sending a link to these?
I might be the GM in question, as I picked up the Dwarven Tower set from Campaign Coins. The Soldier set has 10 solid square coins in 3 different sizes, that stack into a neat tower. Link

rooneg |

Jack Brown wrote:I might be the GM in question, as I picked up the Dwarven Tower set from Campaign Coins. The Soldier set has 10 solid square coins in 3 different sizes, that stack into a neat tower. Linkrooneg wrote:I saw a neat trick at GenCon. There's this set of square stackable coins from Campaign Coins that comes exactly 10 to a pack. Our GM left the stack out in front of him where we could all see it and every time we found a treasure bundle he removed a coin from the pile to make it clear that we'd gotten it. PFS modules have 10 treasure bundles worth of loot available, so it works out perfectly.Roomeg, would you mind sending a link to these?
You are indeed the GM in question, and thank you for running that table of 1-01, it was a lot of fun.
Weirdly, the Campagin Coins website seems to only be selling 10 of one particular size. At GenCon they had a pack that gave you 10 coins in three different sizes to give a nice pyramid effect, but I can't seem to find it now.

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Its not gonna be much of a secret given that is the formula that seems to be the way the developers will be doing all scenarios. After the first or second session, everyone will know it even if they did not intent to figure it out. That's kinda like saying its metagaming to know you are going to get 4XP for playing or 4 fame for completing the primary and secondary success conditions.

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Knowing what the total is going to be isn't the issue (edit: rephrased for clarity). It's knowing that "Hey, we've only got 5 treasure bundles" then heading back into the dungeon to find the rest. It would be like knowing whether or not you've gotten the secondary success condition before the end of the scenario.
I'd personally have rather seen things go the other direction and just award full gold if the PCs fully succeed, and having some way to adjust for a partial success. This feels like it turns things into hunting for the treasure being more important than completing the scenario however you are able to complete it.
But these are the rules, and the main question is should a GM be telling the players how many treasure bundles they have found and when? It seems like it's going to create odd situations, like avoiding a room and the GM putting a treasure bundle token out, because avoiding the encounter awards the gold from it. It just seems odd.

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I have one posted on pfsprep.com Not sure if this is what you're looking for.

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I don't want people getting less than full rewards either. It's just that if we're going to prod people to make sure they are doing everything to get full rewards anyway, then this feels like an overly complex rule. I'm remembering back to the days of faction based prestige conditions where a lot of the game amounted to, "hey, Taldor people, don't you think you should search in here? *nudge* *nudge*." If that's what it's going to be, then why have the rule?
I'd much rather have seen something like "Did they complete all of the mandatory encounters? Full gold." "Did they abandon the scenario halfway through? Half gold." "Did they get all the way to the final encounter, but flee from the BBEG? 75% gold."
Take the example in the guide:
However, escorting the PCs through the keep also means the PCs neither explore the side rooms nor have a chance to find the secret vault where a golden chalice is hidden (1 Treasure Bundle). Finding this vault would have required a PC Searching during exploration and succeeding at a DC 20 Perception check, and the room’s rewards cite that the PCs should only receive this reward if they find the room and recover the chalice. In this case the PCs should have a fair opportunity to find the chalice anyway, such as the secret door and room being relocated to the warlord’s throne room with the same Perception check DC.
It's great that moving the treasure is called out. That's a big positive. But say they fail the perception check (which is rolled secretly, in theory). They've defeated the end boss, but there are only 9 treasure bundle tokens sitting out there. As a player, I'd want to figure out what we missed. As a GM, I've already given them the roll that's in the scenario to find it. Do I end the scenario with them getting less than full gold? Or do we sit there for another 10-15 minutes while they revisit every room in the dungeon?