plassteel's page

Pathfinder Starfinder Roleplaying Game Subscriber. Organized Play Member. 53 posts. 1 review. No lists. No wishlists. 2 Organized Play characters.


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Thanks this is kinda shortsighted for Paizo


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it would be super cool if we can have PDF's of Mech sheet and Vehicle sheet


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Like many here I want to know if the errata has been updated in this book? I mean no big deal with this version I can just write the errata in but having it in there would be nice


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Good book, great art and love the different types of drives and weapons and supercolossal ship super neat. But nothing about power core except for the breach. Not even in the building of starships nothing about power cores. I find this very frustrating.


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looks awesome i hope to get my Pathfinder book signed my the man who did the cove that would make my day


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thanks i will hunt them down and read them


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Who are going to be the guest this year?


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Just got my books in! Lovely little things. Honestly I was starting to think I was never going to get them. So much reading to do and get the guys together for some play testing.


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ninthwatcher wrote:
Well I’m super lucky, I live only 3.5 hours from Seattle in Washington State and it’s August 7th and I still have not received any of my Playtest packages. Order # 4782682, package 1110987

Nice I am same live within that area still nothing


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Saturday and no book just freaking great


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Ah so we can expect our books anywhere between 14 to 22 days later ok. Thank goodness they shipped Starfinder better last year.


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Friday Aug 3 and still no books.


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Just finished Nightglass fantastic book and I am looking forwards to read more of this land


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Adjoint wrote:

You can always add spells to an existing spellbook (as long as it has empty pages left), you can find the rules for it in the Core Rulebook p. 219 or here.

As for creating a completely new book with a preparation ritual, the rules aren't exactly stated anywhere as far as I know, but from the examples provided in Ultimate Magic one can calculate the prices of some rituals (for example Harmful Surge from the Book of Harms would cost 860-485=375 gp). If, during the game (let's say during a visit in some city), you want to buy a book created by you from the scratch, make sure your GM is okay with it. Some GMs will make no problems, others could say, for example, "it would be unlikely if there was someone in this city selling a spellboook exactly like that, but there may be someone selling something similar", but others can simply say "no, there's no such item in any sourcebook".

But if you have a helpful and agreeable GM, you may even try to create completely new preparation rituals, as long as the GM is okay with it. That would be akin to researching new spells, so there is no strict rules for that, but you may be able to use existing examples as guidelines for what is possible and how much would it cost.

Thanks! Some great ideas I always give my GM hey can I do this and it works like this he has enough to work on.


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Adjoint wrote:
plassteel wrote:

Whoa! Color me silly! I pushed the m instead of n and didn't check before, silly me.

Ok I think I am getting a clearer idea. So my character spell book will not have a boon but as you mentioned Book of harm does. If my character was able to find and buy the book does come with all those spells listed? And thanks for you guys help.

Finding and buying a whole spellbook may be possible at the discretion of your GM - from the given examples the cost can be reverse-engineered to be 115 gp + the cost of the writing of the appropriate spells, not counting the cantrips. You add to it the cost of any protections on the book (like locks) or preparation rituals the book is supposed to have.

Note that the preparation ritual isn't something you can use automatically if the book has correct spells - it is something added to the book. So you can have two books with the same spell selection, and one has a preparation while the other doesn't. If you want a book with a preparation ritual, you need to ask for it specifically, and it will be more expensive.

Awsome I understand so much better now thanks.so to be clear I can add spells to the book such as "the book of harm" if say it does not have Burning hands. The cost as stated with ritual almost double normal cost ok got tha. Are there rules so my character can make his own spell book that I can include a boon in it? cost will be a little cheaper.


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Jeraa wrote:
plassteel wrote:
Chemlak wrote:
If you prepare at least 3 spells out of the spellbook in question, you are granted the preparation ritual effect of that book (if there is one) until you prepare spells again. This effect is referred to as a boon.
OK if I understand you correctly travelers Tome would a boom be one of he say 1st level Spells? Ant Haul, does that mean I can function as if I have ant haul until next time I study new spells?

First, it is "boon", not "boom".

Second, the Traveler's Tome doesn't have a boon. If a particular book does have a boon, it is listed under Preparation Ritual. For example, the Book of Harm's boon:

Quote:

Preparation Ritual

Harmful Surge (Su) You can maximize a spell, but doing so damages you. Spend this boon effect as a free action when you cast a wizard evocation spell. When you do, you can treat that spell as if it were cast with the Maximize Spell metamagic feat, but you take 1d4 points of damage × the level of the spell that you are maximizing. The damage you take cannot be reduced in any way.

Whoa! Color me silly! I pushed the m instead of n and didn't check before, silly me.

Ok I think I am getting a clearer idea. So my character spell book will not have a boon but as you mentioned Book of harm does. If my character was able to find and buy the book does come with all those spells listed? And thanks for you guys help.


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Chemlak wrote:
If you prepare at least 3 spells out of the spellbook in question, you are granted the preparation ritual effect of that book (if there is one) until you prepare spells again. This effect is referred to as a boon.

OK if I understand you correctly travelers Tome would a boom be one of he say 1st level Spells? Ant Haul, does that mean I can function as if I have ant haul until next time I study new spells?


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I just got the ultimate magic book and I am just not getting spell book under the chapter mastering magic. What is the the temporary "boom"?


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Supposedly there is a PbP somewhere WHERE!


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Well thanks for all your great work. I hope you come around Paizocon every once a while. I look forward to reading your next treat adventure what ever that maybe.


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Thanks for the information and that Web site way cool. I have never seen it before and looks like I am going to have fun. Exploring it.


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That is great, I have no idea how I missed that.what do think I should use for the creatures like the white apes?


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I was wondering if anyone had a source for stats for races and creatures of ERB Barsoom.


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Ok so I can make a plus 3 holy avenger submachine gun?


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Where can i find Catfolk gods if there are any?
respect


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So this will cover all Summoner well what he can summon from basic to well crazy stuff these guys come up with?


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Hey thanks for all your thoughts every informative;and taking a lot of stress and self doubt out of playing at home and having fun.


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My question is we play at home casual play and I know what to do if you have the class deck but what if you don’t? The way we play is if we get loot if there is something we want we take it and fix our decks according to what our cards say to do so. This makes perfect sense and just want to see what you all think.
Respect


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I see a lot feel the same way as I do. accident is one thing as long as it is corrected. I have done that more then once put the wrong number in a spot or add things the wrong way it happen but I corrected right away. the other there is no call sometimes the dice just don't go your way sucks but it happens.


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Damn son don't tease us give us numbers! how many etc etc.


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like many this was my first Paizocon and it was a blast; and like a lot i was confused a lot but unlike most I did sign up for events. Only thing i did not really understand what I was signing up for but they where a pleasant surprise As this was my first Paizocon I can't say this or that in improvement. What i can say is I have attend a lot of conventions and all of them by the third day I go damn about time to go home but this one damn i did not want it to end. I wish I had more access to the event schedule ahead of time. the food in the hall way was great I was lucky I fell into the right events that I like but next year i hope to make the right choice and not hope i picked the right one. I though there would have been more vendors but as it was it was nice. Why if I bought a book wasn't i given and pdf copy also? that would have been a nice touch. more society events the card events where cool but the roll playing seamed lacking or I just did not know where to look. Anyway that is it for now I might think of some thing later


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I have read the book and just picked up the second book at Paizocon but as far as the first book pirate honor I love that book. If you say black sails is good i will give it a shot; and I got my copy sign by the Aurthur oh yea!
Respect


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nope you will not see me there but next year i will be back!


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Just played it this weekend and it was a FREAKING blast! and I picked up my copy during paizocon


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That is kinda what i though but I had to ask.


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When can start using elite cards. Such as a basic elite can I just add it to my basic starting deck or do I have to wait and hope I get lucky. thanks for any help.


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For me it is a couple things first of all time to play different games. I just got my complete RotR and have as yet to finish that all the way. Second is money I just can't afford a whole new box set plus all those sets. if I could buy the base cards then the addition that is a lot more doable for me to do in my limited military retirement pay.


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Tzzarg wrote:
plassteel wrote:

I wanted to upgrade my 1st edition D&D "Dark tower" by fantasy game aid.

if anyone can give me a hand "the sons of set" how to bring this creature to Pathfinder. I mean what creature should I use?
Look for the pdf of Judges Guild JG3 Dark Tower at the usual online rpg and pdf stores. Goodman Games converted it to 3.5. Still very much the same deadly adventure. You should be able to use the free 3.5 conversion guide hosted here to convert from 3.5 to Pathfinder. If there is a fan made conversion to Pathfinder, I am not aware of it.

Thanks for your help I will look into that I had no idea it was made for 3.5 that is a step in the right direction.


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I wanted to upgrade my 1st edition D&D "Dark tower" by fantasy game aid.
if anyone can give me a hand "the sons of set" how to bring this creature to Pathfinder. I mean what creature should I use?


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I think you all are forgetting the following.

he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action.


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I had and idea for and up coming game and wanted to run by anyone that is willing to take a look.
My character witch level 12 cast transformation on him self can he still use his hex ability or does is a hex same as casting a spell?


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Mighty Squash wrote:
See page 468 of the core rule book. It makes it reasonably clear, in the section 'Ranged Weapons and Ammunition', that an enchanted bow is perfectly valid and can avoid any need for enchanted arrows.

Thanks Now i got ammunition to bring to my Gm


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I am playing a Magus and wanted to enchant an bow but the DM says I have to enchant my arrows how do I prove him wrong or is he?


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from what I have read there is no limit on stacking bull's Strength or is there something out there that says otherwise?


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Grick wrote:
plassteel wrote:
my Character is going against and frost Giant I can but keen and flame? but if I want to but flame burst I have to put that on solo? is that right?

If you take a few more moments to clearly type out what you're asking, it will really help the people who are answering you.

The Arcane Pool ability of a level 5 Magus allows him to add +2 worth of enhancement bonus or weapon properties from the list for one minute.

If your weapon is not already magical, you can do any of the following as a swift action by expending 1 point from your arcane pool:

+2 weapon
+1 Flaming weapon
+1 Frost weapon
+1 Shock weapon
+1 Keen weapon

All of those options have a total of +2 worth of enhancement bonus.

If you already have a +1 weapon, you can do any of the following as a swift action by expending 1 point from your arcane pool:

+3 weapon
+1 Flaming Burst weapon
+1 Icy Burst weapon
+1 Shocking Burst weapon
+1 Flaming Frost weapon
+1 Flaming Shock weapon
+1 Frost Shock weapon
+1 Keen Flaming weapon
+1 Keen Frost weapon
+1 Keen Shock weapon

All of those options have a total of +3 worth of enhancement bonus.

At level 9, you have +3 worth of enhancement bonus to spend. You can do all of the above options to a non-magical weapon, or any of the following to a magical weapon:

+1 Keen Flaming Burst weapon
+1 Speed weapon
+1 Shock Icy Burst weapon
+4 weapon
etc.

Right sorry I got a bit excited. This is my first Magus; and I see now that I have really barely scratched the surface of this class.


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LazarX wrote:
Narrater wrote:
Mad Alchemist wrote:
Since your weapon is already magical you can add Keen and Shock at the same time with one swift action by spending 1 point from your arcane pool.
But not shocking burst. The OP was trying to get maximum benefit from the increased crit range. At least that was my understanding from the initial post.
He can get it... he just needs to be of appropriate level to do so. Can't expect to get ALL your toys at low level now.

Really wow OK my Character is going against and frost Giant I can but keen and flame? but if I want to but flame burst I have to put that on solo? is that right?


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Charender wrote:

Sorry, no.

"At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves."

The rules for arcane pool specifically state that you cannot use the ability more than once on the same weapon.

Now, at level 9, you will be able to give the weapon a +3 total bonus. This will allow you to make it keen and shocking or flamine burst.

Yes indeed I miss that totally boy I am glad you caught that before I brought it before my Gm Thanks.


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Narrater wrote:
If your asking if you can apply a second applications of Arcane pool to a weapon then the answer is no. The last line of the ability says that when you use arcane pool again while a previous use is still active the initial use ends. However you can enhance the weapon with other spells like keen edge in conjunction with a arcane pool applied shocking or flaming burst at 7th level to get what your looking for.

Ah OK I got it now but with Spell recall I can put on my weapon keen cast shocking burst then recall for 3 points (ouch)and cast it again costly but if fighting the boss would be worth it and here is something else would it be worth it to get an non-magic scimitar so that he could have the +2 just for smacking of creature?


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I have worked up my Magus and have felt that I have underused him for some time but please read on and tell me if you think this would work.
my Magus level 6 6 Arcane pool with Scimitar +1 1st turn put on it keen then the second turn Shocking or flaming burst would this work? as far as I see it should but I have been shy about trying this idea out. the potently out put of damage is incredible.


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Zurai wrote:

Yep. The only things categorically immune to crits and sneak attacks now are, if I recall correctly, elementals, oozes, and incorporeal creatures (even if you have ghost touch weapons). Maybe plants too, but I don't think so. Constructs and corporeal undead are decidedly crittable.

There are individual exceptions, of course. In particular, lots of aberrations have partial or total immunity to crits and sneak attacks, even though aberrations in general don't have any such immunity.

Is that a revision to the rule or addition and where can I find that ruling so I can show my fellow players and DM's?