Bronze Dragon

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1,692 posts (14,273 including aliases). No reviews. No lists. 1 wishlist. 20 aliases.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

So, I'm not sure if what I want to do is legal or not. I am thinking about using create pit. It says it has to be used on a horizontal surface, but it doesn't say it has to be on the floor. Could I create a pit that goes up into the ceiling under the ooze? Could I effectively take its floor out from under it causing it to fall into the river?


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |
Adelie wrote:
Adelie is currently small.

What is wrong with me that this is all I could think of?


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Human Wizard 1 | HP 8/8 | AC 13 | Perc 12 | Init +3 |

"Stay on guard; the noise may have alerted other predators."

Jawn looks down at the remains of the cockatrice. Even as the clarity of mind he gets from the battle fades, he considers if any part of the monster is worth salvaging.

Intelligence check 1d20 + 4 ⇒ (15) + 4 = 19. Is there anything he can harvest that is good for spell components? Or that he could sell as an aphrodisiac or something? Otherwise, he'll leave it be.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Like the others said: real life comes first, always. We appreciate the energy, time and creativity you've poured into this for us, and if you need a break and/or slowdown, we don't mind at all!


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Tragershen steps forward and casts his favorite spell on his allies that are spilling over the rubble.

Casting haste, targeting myself, Bedlam, Lolly, Talathel, Anzath and Aurora. If one of those targets is already out of his range, he'll add Adelie instead. If two or more are out of range, he'll add Adelie and Mone.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Adelie, in the header for Moneduloides, it says Active Effects: None. I just wanted to make sure that you noted that Tragershen cast mage armor on him earlier.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |
Bedlam Bottomland wrote:
The dwarf looks for anything heavy to place in front of the Door O' Poo.

Dwarfs are heavy. Just sayin'.

"I don't see signs that it has been in here, and it may not be intelligent enough to look for a hidden portal. Perhaps if we do not make too much noise..."


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Tragershen recoils at the sight of the new threat. I must survive this; that would just be too undignified a way to perish!

Knowledge (dungeoneering) 1d20 + 11 ⇒ (2) + 11 = 13


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |
Lolygert " Lolly " Endeferr wrote:
Lolygert keeps close to Talathel, just in case a poo-monster tries to get him.
GM Parrot wrote:

That's when Lolly's joke about the poo monster gets way too real, way too fast. The toilet morphs into an enormous, seething turd.

Lolly, quick! Wish for a million gold pieces!


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Male Half-Orc Investigator (empiricist) 2 / Magus (kensai) 4 / Fighter (unarmed fighter) 1 | HP 57 | AC:17 | FF:11 | T:16 | CMB:+7 | CMD:23 | Fort:+8 | Ref:+6 | Will:+7 | Init:+4 | Perc (hidden): +22, other +19 | DD:+17 | St:+12| Inspiration: 5 of 5, Arcane Pool: 6 of 6

Friends don't let friends massacre alone.


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Female Human Wizard 6 [HP: 49/49; AC 12|T12|FF10; CMD 15; Fort +4 Ref +4 Will +6; Init: +13, Percep +13]
Karas Argentus wrote:
...Sorry >.>

...Not sorry!


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

BOOM! Just like that, we blow past 4k posts!

I'll make a list of the scrolls Trag is going to get materials to scribe. I'll just assume that there aren't any scrolls available in town to learn new spells from.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

"Let's not wander too far apart. If something afflicts one of us, we don't want it to go unnoticed by the rest of us."

While looking around this place, let's assume everyone stays within 30' of each other? Maybe we can start going around the perimeter and then work our way into some of the more prominent (numbered) features.

Every so often, Tragershen pauses long enough to scan their immediate surroundings with detect magic. If he spots something with an aura, he'll signal Anzath.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

I don't mind the dragon tracking you too much. Against some foes, we might be able to bluff that we are under the dragon's protection. As for the treasure it takes, I think of that a bit like a savings account. And when we are higher level (10, 11?), we go and make withdrawal. A Big withdrawal. With interest.

It might be nice to buy more time though. One month isn't much when we are dealing with overland and sea travel.

I wonder if we can convince the dragon to give us some intelligence; if it has flown over the whole area, it might know what has territory where.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

It's my pleasure!

GM, if there is anything we can do to help with the accounting portion, just let us know.

When it comes to confronting the dragon, I was thinking part of our argument for unleashing Anzath could be this: we are established in Zelkor's Ferry, so he knows where to find us. Sending Anzath in with the tether could pose a risk to the dragon. We may be facing powerful liches and other casters. If they defeat us and use divinations to trace the dungeon ring to its master, they could mount an offense against the dragon under the assumption that it is invading their domain. And while some liches and an army of undead may not be lethal to such a powerful dragon, but it would certainly be inconvenient.


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Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |
Joana wrote:
Mahath Kishion wrote:
Somewhat alarmed that the thing is closing on them without apparent harm to it,
Just to be clear, the enemy has been damaged, both by Alicia's weapon and by Marikel's channel in addition to the disrupt undead ray. I'm not sure if there's supposed to be any visible sign of that to the PCs. This is the first time I've run into this particular monster, which seems to be basically possessed armor.

As a player, I totally get that. Mahath as a character, new to this stuff outside of lectures and writings, is less sure. :)


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Tragershen sits in Bristleback's with a stack of books liberated from the library. He checks each one for enchantments, then peruses each for clues that may help explain exactly what happened to cause the outbreak.

Casting detect magic on each book to make sure there is no secret pages or arcane defenses. Then looking through to make sure there isn't anything we'll need for later (notes, rumors, etc.).

GM:
Don't know if you saw my PM. Is the demon mark on Tragershen somewhere that he can conceal it?

Tragershen sits aloof from much of the celebrating. When he's not scouring books that they recovered, he's updating his journal of their venture against the Foutain of Pestilence. He includes an illustration of the dragon landed outside of the town with the heroes before it negotiating. Another illustration shows the wedding (without any details that would betray the Bristleback's secret). Another depicts the hulking dwarf getting slain by the massive spider. Finally, one shows the massive battle at the fountain, with creatures emerging from its depths and the heroes assailed from all sides.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Welcome back!

Did you summit it? Wait, that doesn't sound right. It doesn't have a peak anymore.

Did you rim it? Wait, that definitely sounds wrong...

Other than losing your phone, did it go well?


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

I would vote for Zelkor's Ferry. We could take a breath and get some news, and see where we are at. From there, we could go on to the main Rappan Athuk entrance or to Riddleport.

I'm not sure what to think about the dragon. For all we know, it could sleep through its thirty day deadline by a year or two, or it could get bored/greedy and say "Meh, a week is plenty of time." I doubt it has a calendar on its lair wall.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

"Bedlam might have saved your life, as counter-intuitive as it may seem. We've encountered this slime before, when we recovered Vael. As Talathel so elegantly put it 'Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime.'"


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |
GM Parrot wrote:
Aaaand is this where Tragershen starts to wear all black? Going to mull this over and post in the morning!

Hey, it would with Bilbo and Smaug, and Drizzt and Errtu. And if we can delay a TPK with it, so much the better!

My other plan was to wait until someone drew the demon's AOO and sprint to one of the teleporters, desperately pitching a haste spell over my shoulder on the way out.

Besides, Nethys' colors are black and white; from time to time, he may drift a little north or south of neutral as the situation demands. :)

Edit: As so what if the demon wants to mark and track us. We've already got a Druid and Dragon doing it. Pretty soon everything in the bestiary that starts with a "D" will have a claim on us. :P


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Tragershen takes a single step back from Talathel.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |
GM Parrot wrote:
Adelie wrote:

Does Aurora now know about Tal’s plague?

I guess so. Lucky "for fun" use of a second charge! Sigh. If only you'd been down here at level 4. That's when diseases are still scary.

Oh, I don't know. This was pretty terrifying!


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Lolly, mind the dust! You've got some Trag on your boots...


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

GM:
Parrot, wealth by level, and pre-start crafting allowed?


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Sounds good! If I have time later, maybe I'll post a "here's my back up character for Tragershen" in the out of character thread just to up the freak out factor. ;)


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

After the search for hidden places, Trag and the others regroup in the library. When the spell fails to turn up any more secret doors, Tragershen paces with visible and uncharacteristic agitation. After a minute, his gaze comes up and focuses on the left hand carving with a glint of madness in his eyes. "I must know. I must know." he mutters quietly, eyes fixed on the carving.

Finally, he stops. He locks eyes with Aurora who, as a fellow devotee of Nethys, probably understands better than anyone. The madness is still in his eyes, but the agitation is not. A peacefulness seems to wash over him and he smiles. "I must know." With that, he presses his left hand against the carving.

GM:
If it matters, my backup PC is a human sorcerer (sage).


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

"Thank you. That would be... divine."


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

All of us waiting for Talathel to open his eyes.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

We could press on if everyone wants. I won't be of too much help, but I have some scrolls, some cantrips and I can help flank and aid another.

I don't know if waiting would make clearing this level any easier now that the fountain is shut down.

We do need to make sure we get down to that stable though. I think there is a spy eye posted there. If we collect it and the one that is probably on Yaza (or one of her minions), we can sell it as a set!

And Anzath, didn't your mama ever tell you never fall in love with an adventurer with a 10 constitution? ;)


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

That acolyte looks like he's suffering. Let's see if we can do something about that.

Tragershen hurls a minor spell at the acolyte, hoping it might be enough to take him down.

Acid splash. To hit (touch attack), 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21. Damage 1d3 + 0 ⇒ (2) + 0 = 2.


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Male Human Wizard 4 | HP 40 | AC:12 | FF:10 | T:12 | CMB:+2 | CMD:14 | Fort:+3 | Ref:+3 | Will:+6 | Init:+2 | Perc +2 | St:+2 |

"Everyone, look at what we've found here."

Pointing to a stone hammer, he says "That one is a powerful weapon. With more time to study it, I may be able to determine its enchantment. Or Agrit probably could."

"Those arrows are magical as well. If I am interpreting the forces correctly, they are especially potent against humans. At least, I think they are all the same."

"That belt will be useful for carrying things out of here. It lets you carry things as though you were as strong as an ogre."

He picks up a clay cylinder and pulls some parchment from them. "I believe these may work for me. I'll examine them closer."

"And this," he says, picking up a blacken length of wood. He offers it to Marikel. "I believe this may be of use to you. It is like the inverse of healing magic. Potent, too."

"And then, there's one more thing." He steps a little closer to the skeleton and points up at the skull. "I am sensing something up there. It is powerful, whatever it is. The type of energy it emanates is necromantic. But I'll have to examine it more closely to know more.'

"But look down here, too." he says as his magic clears dust away from the amorphous shapes below the thick dust. "that breastplate, splint mail, that axe; they all seem usable. And those bolts are adamantine." He frowns and looks closer at the axe, clearing away a bit more debris from the haft. "A second blade. A double axe. It must be orcish. A lot of this gear is probably of oricsh manufacture."


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |
GM Parrot wrote:

For the curious, the rule I forgot, emphasis added:

Onset: Some afflictions have a variable amount of time before they set in. Creatures that come in contact with an affliction with an onset time must make a saving throw immediately. Success means that the affliction is avoided and no further saving throws must be made. Failure means that the creature has contracted the affliction and must begin making additional saves after the onset period has elapsed. The affliction’s effect does not occur until after the onset period has elapsed and then only if further saving throws are failed.

Which makes that quick little remove sickness spell that Adelie casually threw out there even more impress. Great first showing, Adelie. Unambiguously saving another PC right out of the gate!

That is a sweet little spell. It stacks with antiplague as well. I'll have to add it to my potion line up when we restock.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |
Aurora Fallowarc wrote:
Every time I see Lolly's name, I can't help but think of this...

That is not at all what I was expecting when I clicked that. I was totally expecting this!


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |
GM Parrot wrote:
Now I'm feeling a bit nauseated--it appears that my entire Round Fourteen post is missing except for telling you that it's your turn now. I edited it to say something about the fog being gone, and now it's gone! Or is it merely invisible? At any rate: Round Fourteen included a crit vs. Anzath for 8 damage and a bunch of Pestilenzi going invisible. I hope some of you saw that beautiful demon turn before it was sucked into the abyss...

Huh. Yeah, I saw it and reacted to it, but now I don't see it. The chaos of Rappan Athuk (and the Paizo message board) rears its ugly head again.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |
GM Parrot wrote:
GOOD NEWS for the PLAYERS! I just noticed that Summon Swarm has a duration of "concentration plus 2 rounds," so the swarms are gone!

Oh, good! So now we're down to just five demons. :P


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |
GM Parrot wrote:
Tal, do you have a max of 1+4 dex = 5 AOOs, or do you have a source for the sixth you rolled above?

Not sure if Tal's player saw this or not. His Elven Battle Training feat gives him an additional attack of opportunity (explicitly stacks with Combat Reflexes) when using "traditional elven weapons", such as his branched spear.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Haste is still going this round:
Summary for tracking purposes: Round 1, he did glitterdust. Round 2, web and prescience 1. Round 3, haste. Round 4, extended see invisible, prescience 2. Round 5, disrupt undead, prescience 3. Round 6, create pit. He's about to take his round 7 action, and four of the five rounds of haste have gone by. When he goes to take his round 8 action, it will expire if he doesn't renew it. Spoiler alert: if he is still conscious, he'll be renewing it. :)And he has four uses of prescience left.

Prescience 1d20 ⇒ 15, 4 of 7.

"The demon that fled is back, and he is there!" He points and hisses an arcane syllable. Three arcane darts fly across the chamber and dissipate above where the rats flooded into the room.

5' step away from the rat, casting magic missiles at the invisible pestilensi. Damage 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12

prescience use:
If I can't step away from the rat and need to cast defensively, I'll use the prescience if I need it to succeed. If there is a SR to beat it and I didn't use it to cast defensively, I'll use it to make sure I beat SR. If I don't need it for either of those, I'll save it in case I need it for a saving throw before the next round.

Active effects on Trag: Mage Armor, Bless, Extended See Invisible, Vermin Repellent, Anti-Plague.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

It has been about five months in real time since we started exploring this diseased level, so I’m collecting some key posts here. Here are the references that I found that talk about left hands, including the room we are in now. If this is the fountain that Yaza has been watching, then this is certainly ground zero for the disease. It sounds like the goop around this level is flowing from here. Every mural and statue we’ve come across has been defaced to remove the left hands. The bodies and zombies we’ve found so far are missing left hands. It looks like we found those hands now, around the neck of the statue in this room. My spellcraft check showed that cleaning the statue alone isn’t enough to end this, but there is probably a non-magical way to do so.


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Human Wizard 1 | HP 8/8 | AC 13 | Perc 12 | Init +3 |

"For no other reason than it may be challenging to get a good cooking fire going here. But unlike ogres, crocodiles can make for a fine meal. And in regions south, the hide..." he falters as though suddenly struggling to remember what he was saying. "The hide is used for, something. Anyway, it might have some value to the right buyer."

He goes quiet again. The brilliance in his eyes during the fight seems to have dulled now. "Maybe we should press on."


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Human Wizard 1 | HP 8/8 | AC 13 | Perc 12 | Init +3 |

Spoiler:
DM Aumakua wrote:
...grab at something.

Like Jawn's soul? :P

"Perhaps, Malthus. But perhaps your instincts were more perceptive than the rest of us."

Jawn holds his hand out to the rat, getting it close enough that it could step on it. Or, of course, bite it.

"Is there something you are looking for, little one?"


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Human Wizard 1 | HP 8/8 | AC 13 | Perc 12 | Init +3 |

Jawn eyes the rat warily, glancing around in case a thousand of its closest friends decide to join it in a sudden assault.


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Hey, I know you guys are doomed! I'm just trying to keep my meat shields in place as long as I can. :)


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Male Elven Wizard (Diviner, Foresight) 6 | HP 38 | AC:14 | FF:11 | T:14 | CMB:+3 | CMD:16 | Fort:+4 | Ref:+ | Will:+6 | Init:+10 | Perc +0 | St:+3 |

Well, if we can't turn this fight around, Bed may have a bunch of company!

Good thing there's a donkey waiting for us. We may need it to haul all of the bodies back to the Giant Resurrection Head.


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Human Wizard 1 | HP 8/8 | AC 13 | Perc 12 | Init +3 |

With the excitement of combat, Jawn seems to come to life. His eyes are clear and his hands are steady. He notes that Jawn is still feeling the effects of the illness, so he focuses his aid there. With an arcane phrase, he reaches out with his torch and the flame flares bright and wide, engulfing two of the spiders.

I believe I can catch black and green in the area of a 15' cone without hitting any allies.

Burning hands, damage 3d6 ⇒ (6, 4, 5) = 15 DC 14 dex save for half damage.


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Male Half-Orc Investigator (empiricist) 2 / Magus (kensai) 4 / Fighter (unarmed fighter) 1 | HP 57 | AC:17 | FF:11 | T:16 | CMB:+7 | CMD:23 | Fort:+8 | Ref:+6 | Will:+7 | Init:+4 | Perc (hidden): +22, other +19 | DD:+17 | St:+12| Inspiration: 5 of 5, Arcane Pool: 6 of 6

Umurn, just to make sure we are all on the same page... We may joke and tease about PvP type stuff, but we are all committed to no PvP action. Teasing about things like turning you vampire (or other undead for that matter) is just that, teasing. :)


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Human Wizard 1 | HP 8/8 | AC 13 | Perc 12 | Init +3 |

"Dervish. Root. I should know." He presses his fingertips to his temples and squeezes his eyes shut. He shakes his head. "I'm sorry, it just isn't coming to me."

When Malthus starts to show ill, Jawn mumbles to no one in particular "Does he look a little... bulkier than he did earlier?" He watches for other signs of illness from the bold men.


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Human Wizard 1 | HP 8/8 | AC 13 | Perc 12 | Init +3 |

DM, I absolutely appreciate the descriptiveness that you are pouring into your posts. That post on the treasure was very vivid. I hope you enjoy crafting that part of the story telling as much as I am reading them.


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Male Half-Orc Investigator (empiricist) 2 / Magus (kensai) 4 / Fighter (unarmed fighter) 1 | HP 57 | AC:17 | FF:11 | T:16 | CMB:+7 | CMD:23 | Fort:+8 | Ref:+6 | Will:+7 | Init:+4 | Perc (hidden): +22, other +19 | DD:+17 | St:+12| Inspiration: 5 of 5, Arcane Pool: 6 of 6

That will be easy. Just take out anything that can be chewed up and layer the floor in parchment.


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Male Half-Orc Investigator (empiricist) 2 / Magus (kensai) 4 / Fighter (unarmed fighter) 1 | HP 57 | AC:17 | FF:11 | T:16 | CMB:+7 | CMD:23 | Fort:+8 | Ref:+6 | Will:+7 | Init:+4 | Perc (hidden): +22, other +19 | DD:+17 | St:+12| Inspiration: 5 of 5, Arcane Pool: 6 of 6

I'm still around! I'm watching the defense test from the control room. :)

I don't know what your time is like, but I'd be curious to see a shaman in action. But in the end, you have to have fun playing the character. If you want to keep Sariana a monk, we can make the divine stuff work with minions.

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