GM Parrot's The Ferry and the Depths: Rappan Athuk (Inactive)

Game Master parrot familiar

Google Drive for maps, loot, etc.

Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)

Date: Novampire 2


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Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Hello everyone! Been a while! Hope y'all had good holidays and that the new year has been going well so far!


It's so good to see you, Aurora!

I'll get this wagon train rolling again!


1 person marked this as a favorite.
F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Hey y'all! The pbp game I'm (still) running, and parrot is playing in, is down a player. I want to open it up to peeps I'm familiar with before recruiting from the general public.

The game is a homebrew adventure set in the Verduran Forest Prefecture of Taldor in Golarion. The campaign thread is here.

The party is short on divine magic. If you ask me, a Cleric or Oracle of Shaelyn would probably be the easiest to write in at this juncture. A Druid or Shaman would also be applicable. Party is currently 3rd Level (very nearly 4th, but don't tell Parrot).

If you're interested, please let me know!


It's a good game, folks! We've got a bard (me), a swash-flavored ranger/wizard, an occultist, and a hulking cavalier.

Your positive energy appreciated. Ability to cast Lesser Restoration would be great: our dear Anz loves poisons, illnesses, and ability damage in general. Should have never encouraged my DM to shift alignment to Evil.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

I would absolutely love to be in that game with you guys, but, I am finding my desire to play PF1e wanning, as my love for PF2e grows....


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine
Anzath wrote:

Hey y'all! The pbp game I'm (still) running, and parrot is playing in, is down a player. I want to open it up to peeps I'm familiar with before recruiting from the general public.

The game is a homebrew adventure set in the Verduran Forest Prefecture of Taldor in Golarion. The campaign thread is here.

The party is short on divine magic. If you ask me, a Cleric or Oracle of Shaelyn would probably be the easiest to write in at this juncture. A Druid or Shaman would also be applicable. Party is currently 3rd Level (very nearly 4th, but don't tell Parrot).

If you're interested, please let me know!

How often do you guys usually post? I can vouch for my own interest but not necessarily my promptness.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

It’s a slower game, about a post a week give or take. Sometimes it can pick up.

If you can build a PC by Monday, I’m hoping to get all submissions in by then. I’ve got 4 others with submissions right now.


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine

Ooh, that is my very favorite kind of homework. Healer type, yeah? Would you be amenable to a Divine Herbalist? (And, where should I submit it?)


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F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

I love the sound of a divine herbalist oracle. You can PM me the build.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Every time I use this wand, I feel like the shooter on the left in this scene.


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine
Tragershen wrote:
Every time I use this wand, I feel like the shooter on the left in this scene.

I forgot about this glorious movie. I'm going to clip the first four seconds and overuse it.


Traveling for the next couple days, post will be sporadic until Monday!


Map updated! You made it to level 4!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Now where did I put that poop emoji....


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Hey Terapin. Next time we go to civilization, I might have a relatively cheap answer to your communications problem.

I can craft an item that gives you a competence bonus in Linguistics. For each rank it effectively gives you, it would give you a language.

The cost would be:
+1 linguistics = 1*1*100 = 100 gp, so 50 gp to craft.
+2 linguistics = 2*2*100 = 400 gp, so 200 gp to craft.
+5 linguistics = 5*5*100 = 2500 gp, so 1250 gp to craft.

+5 could give you celestial and the four languages of the elementals.

The costs above assume they use a slot. I'd say maybe head, like a little circlet or skullcap? Double the cost to make it slotless.


DM says: those prices are a little light to my eyes. Does getting a +1 rank from an item teach you a whole language? If so, why not just craft three of the +1 items and swap them out? But such an item would make linguistics obsolete for 100 gold per language. As a slight curb, I might require your item to function like a headband of intelligence: you have to wear it for 24 hours to get the skill rank(s). That would keep someone from pocketing a bunch of these gizmos and swapping between them. Might also require a slightly higher price. And I think it'd be fair to require the language to be known by the creator or co-crafter.

In my research I found this: Traveler's Translator .

It's also pretty darn cheap, to my eye, and my characters henceforth will always buy one (Funds permitting, Moira's going shopping, Anz! And it's ok if there isn't one for sale...). But it's too slow for a summoner.

On the other hand, this one looks too expensive for what you get: https://www.d20pfsrd.com/magic-items/wondrous-items/r-z/tablet-of-languages -lost/] Tablet of Languages Lost.


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F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

The thing with Trag's idea, a competence bonus does not equal skill ranks, so no additional languages learned.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

There are Iouns Stones that grant language.

Ioun Stones

Kinda pricey though. I would retrain some Ranks into Linguistics.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Ah, I see my error. I was basing my idea off of this

FAQ:
Intelligence: If my Intelligence modifier increases, can I select another bonus language?
Yes. For example, if your Int is 13 and you reach level 4 and apply your ability score increase to Int, this increases your Int bonus from +1 to +2, which grants you another bonus language.
Technically, Int-enhancing items such as a headband of vast intelligence should grant a specific language (in the same way they do for skill ranks).

But the language you're getting is from an enhanced intelligence. But competence isn't the same as ranks granted. Oh well.


Thus crumbles another (too) great (for this world) custom item.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

It's not a terrible idea to boost Linguistics, even if you don't gain a language learned. The skill can help to interpret other languages, to 'get the gist' of what people are saying. Maybe requiring a Linguistics check to communicate commands to summoned creatures is reasonable.


Map updated! You're in Room 7.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Hmmm....seems his author may have been a bit vague about exactly being placed in center of chamber.
I blame Peta. Not the animal people but the flat bread. I don't get it. Like why not make your bread flat? Sometimes I even wonder if Parrot reads all my nonsensical ramblings?
What? Is he listening? Ok. So we are saying Beds was already there. Good idea. I wasn't even considering it but since the table put it forth, whom am I to disagree (Eurythmics).
Sweet Dreams are made of these!


Someone here is being a PITA... ;)

Sweet dreams of gonna fight 'em all... seven ogre army couldn't hold him back...


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

I broke both of my ankles this morning. We are visiting family on vacation. We were preparing to leave for home but that has since been delayed for some time now.
I do not have access to a computer. I am only able to use my phone for the foreseeable future.

Thank you.


Unholy s$~!, Bedlam! Take care of yourself!

Feel free to play as much or as little as you can from the phone and I'll fill in the gaps for now.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Ouch! Take care and get well!


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine

Dear god HOW?! (if you're comfortable sharing)

That sounds pretty miserable. I hope they heal up quickly.


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Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

We are visiting my parents in Florida. Last Friday we were 1/2 hour from driving back to Michigan when I went up into garage attic to look for a cat cage.
Having full ranks in perception, but an extremely low Wisdom score, I thought that I spotted (old school term) the thus far elusive cat cage!
Filled with budding confidence, I stride (new school term) toward the cagey cat cage!
And then I was suddenly falling! There is apparently a 2nd access hatch (to which I was most unaware) that was only covered by a one inch thick floor mat.
It failed at any thought of bearing my weight. I fell! 12 feet back down to the nicely 1 cm thick rug that gratefully covered the extremely unforgiving cement floor.
Spoiler alert! That particular thickness of material does not quite help. I know right!
So, now my wife and I are now moving to Florida.
Yup that happened.

Both ankles need 2 screws in them to be able to heal properly. The Hospital system here is willing to cover all hospital costs ($30,000), but we need to cover the actual cost of orthopedic surgeon.
Working is out for the foreseeable future.

On the bright side, I have more time to bother Parrot!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Oh, Bedlam. That is brutal. I'm glad that it sounds like you at least have good family support there.


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Dang, Bedlam! Favorited for your unflappable sense of humor, not the content.

Can we still do pit traps, or is it "too soon"?


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine

Eeeesh. I wondered if you rode a motorcycle or something; a literal pit trap was not on my list of predictions. Glad you managed to sequester the damage from a 12 foot fall onto stone at the opposite end as your brain, though, at least. But damn.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

My weekly AoA home group started burning me as soon as I told them in discord chat!

Been getting some good ones all week! Little do they know I am planning some hijinks tonight!
I play our Healer...lol.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Apologize to the table. I am finding it increasingly more difficult to keep current with my games. Having only my phone to post with is really a drag. I am in process of re-procurring my computer once my wife returns from home.
This accident has really disrupted my daily life and nothing is simple or easy these days.
I say all this just to ask for your patience during this time. I am NOT dropping any of my games. I enjoy every one of them. I enjoy all my fellow players and DMs.
Thank you all for allowing me this platform for gaming!

Now if only I could find a Cleric around here....


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

You take it easy and dont stress.


^what the Bloodthirsty Red Dragon Queen said.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Apparently, it is International Game Master's Day. So big thanks to Parrot for keeping the dice rolling and running this mega dungeon for us. You are hereby appreciated!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Be we roast'n da Parrot?


Thanks, Anz! It is a lot of fun.

Anyone want to do anything about that blind ogre, or are you gonna let him crawl away?


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

I figured Lolly and Tam might take care of it.


Happy to handwave that non-combat.


The game is slowing down a bit, but these wandering monster checks are important for the whole experience of Rappan Athuk. It wears you out before it does you in. Still feeling the authentic grind, everyone?

Eventually Rappan Athuk (and PF1e) bogs down under its own weight, and we might be reaching the end of what I can run while being entertaining and rules accurate. But if it's still fun for the party, we can keep going! There's a TON of book left, and it holds encounters that are supposed to be challenging for a party of six at level 20...

If not, I have an alternative in mind that would rather shake things up.

Not to spoil too much, but you're not too far from a major encounter. We could all rally after the rust monsters die. I could nudge you towards the big one.

We could get back to mostly daily posting for the big boss fight.

Then, we can call that the end of a major chapter of the campaign. Victory would mean you won! And defeat would mean the sort of Valhalla that only a famous megadungeon can offer a beloved player character.

The next chapter could involve something really different--new characters (The Ferry and the Depths: the Next Generation?), new players (if anyone wants to retire for a while or forever), maybe even new rules or a new setting.

What do you think?


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

For myself I absolutely enjoy this game. I apologize if my posts are a bit short. I am still dealing with the ankles situation.

I definitely enjoy playing Bedlam. And the latitude granted me by both DM and players!

I would be open to a new campaign if Parrot needs to reload and re charge also.
(I tend to wear out my DMs).

As far as systems goes: I would be open to PF1e or PF2e.

That's all for now.

Bedlam wouldn't mind trying to die...again...lol.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

I'm very happy to keep this game going as long as possible.


@Bedlam: Even with two broken ankles, you're posting as much as anyone. You'd probably find a way to post if you had two broken wrists.

So far, one voice for continuing as we are and one voice for anything...

Maybe I need to accept the slow burn of this game and start another.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I am glad to continue on with the status quo, but I understand if we're reaching the limit as to what you're comfortable/enjoying running. I mean, I have plans for Trag up to level 20, but I know its a lot easier as a player than a GM in PF1.

I like your storytelling, GM. And I like the players and characters. But if you want to start running something different, I'd be game too. My interests are running more towards 53 than PF2e, but I'd be willing to see what you decide.


Two for continue, one for either.

Quick reminder that Valhalla might find your characters whether you like it or not!


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine
GM Parrot wrote:


The next chapter could involve something really different--new characters (The Ferry and the Depths: the Next Generation?), new players (if anyone wants to retire for a while or forever), maybe even new rules or a new setting.

What do you think?

I mean I still like this one, but also I just got here compared with everyone else, so my opinion should be weighed very lightly if at all.

But also, the GM needs to be having fun, and if there's bog-down on the GM end that I'm just not seeing on the player side that make it harder to enjoy, I'm in favor of any change-up that makes it entertaining for everybody involved.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

@Parrot have you peeked at my deliciously deviousness in PM?

It reads similar to this one...kinda.
I call Alchemist!


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Heading to Orcas Island Fri-Sun for a quick Spring Break vacation. Will let you know if I see any orcs or orcas, not sure which the island's name refers to...

...and I may be able to post from there. Not sure. So keep playing if you can!

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