GM Parrot's The Ferry and the Depths: Rappan Athuk (Inactive)

Game Master parrot familiar

Google Drive for maps, loot, etc.

Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)

Date: Novampire 2


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Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Crunch:

Bedlam Bottomland
Male dwarf Alchemist [Grenadier] 8 Init +6; Senses darkvision 60'; Perception +12(+2 stone)
--------------------
Defense
--------------------
AC 21, touch 13, flat-footed 19 (+8 armor, +0 shield, +1 deflection, +2 Dex, +0 natural, +0 dodge)
hp 72/72(8d8+32)
Nonlethal: 0
Fort +10 Ref +10, Will +5
hardy +3 spells, sp, poisons
Fire Resistance 10
--------------------
Offense
--------------------
Speed 20 ft. / Fly 60'
Melee +1 heavy pick +10/+5(1d6+5/x4); cold iron heavy mace +9/+4 (1d8+4/x2)
Range bomb touch, Tanglefoot Ref DC 19, splash weapon mastery, precise bombs, Unstable Accelerate, splash 10: 1d20 + 8 ⇒ (20) + 8 = 284d6 + 5 + 1d6 ⇒ (1, 2, 6, 5) + 5 + (4) = 23 /x2)20' 13/13
Feral Mutagen claw, power attack, heroism: 1d20 + 12 - 2 + 2 ⇒ (5) + 12 - 2 + 2 = 171d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Feral Mutagen claw power attack, heroism: 1d20 + 12 - 2 + 2 ⇒ (14) + 12 - 2 + 2 = 261d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14
Feral Mutagen bite power attack, heroism : 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 291d8 + 6 + 4 ⇒ (3) + 6 + 4 = 13
....................
Special Attacks
Bombs(su)
Alchemy(su) extracts
Mutagen(su)
Throw Anything(ex)
Alchemical weapon(su): swift
Discoveries:
Precise bombs(ex)
Tanglefoot bomb(su)DC 19
Infusion
Directed Blast (Su): 20' cone
Feral Mutagen
Wings (Ex) 8/8
........ .....
SQ
Swift Alchemy(ex)
Stone cunning(ex)
........... .
--------------------
Statistics
--------------------
Str 14/16, Dex 14, Con 14, Int 17/20, Wis 12, Cha 6
Base Atk +6; CMB +9; CMD 21
Feats Improved Initiative, Splash Weapon Mastery, Toughness, Power Attack
Class Skills
The alchemist’s class skills are Appraise (Int)+16(8), Craft (alchemy) (Int)+24(8bg), Disable Device (Dex)+15(8), Fly (Dex)+17(8), Heal (Wis)+12(8bg), Knowledge (arcana) (Int)+16(8), Knowledge (nature) (Int)+16(8), Perception (Wis)+12(+2 stone)(8), Profession (Wis), Sleight of Hand (Dex)+13(8bg), Spellcraft (Int)+16(8), Survival (Wis)+12(8), Use Magic Device (Int)+16(8), Linguistics(Int)+13(8bg).

Skill Ranks per Level: 4 + Int modifier.

Favored class bonus: +1 hpx8
Traits: glory of old, pragmatic activator
drawback: avarice(rp only)
Languages Common, dwarven, draconic, undercommon, orc, drow sign language, Halfling, elf, goblin, giant, abyssal, elven, ?, ?

Other Gear
+2 Agile Mithral Breastplate of Energy Resistance: Fire 10
+1 Lamellar (leather)
Belt of Str +2
Headband of Int +2
Ring of Protection +1
Ring of Featherfall
Cloak of Resistance +2
+1 amulet of mighty fists
dagger
Alchemists kit
Survival kit(mw)
Backpack(mw)
Bandolier x2
Healer's kit 10/ 8
Thieves tools(mw)
Chalk
Crowbar
Earplugs x6/1
Eyepatch
Iron vials x10
Sacks x3
Shovel, common(2gp)
Smoked goggles
Spring loaded wrist sheaths x2(*)

--------------------
Tracked Resources
Alchemical weapons:
Unstable Accelerate: +1d6 fire damage to Bombs 15/11
Acid 3/2
Alchemists fire 3/2
(*)Bottled lightning 3/2
Burst jar 3/3
Congealer spray 3/3
(*)Flash powder 3/3
Ghast retch flask 3/2
.......................
Alchemical items:
Alchemical solvent 3/3
Blasting jelly 10/8
Tindertwig 50/50
Alchemical grease 5/0
Deodorizing Agent 11/7
Alchemical Grease 3/1
Dye Marker 3/2
Vermin Repellent 10/6
Antiplague 10/5
Antitoxin 10/5
-------------------
Potion of cure light wounds 2/2
.......................

Wealth 3518gp

Need two languages and some crafting....


Goal of the morning: loot sheet update!

I'll handle this current update, but for the future: does anyone want to volunteer to be the party treasurer? I could use a hand keeping the google doc fresh. You'd just be adding what the party finds as you find it.


@Tragershen: Aragnak would have supplied his own scales for the Greater Staff of Fire, so yeah, it'll just cast flames. But you know what would be fun? If you ever "find" a dead dragon (or a willing donor), you can harvest scales and feed them to the staff. After that, it will be able to cast the associated dragon breath.


Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

Sorry been swamped, I'll get my post up this evening


No rush!

I just got a pile of freelance work to do today, so my plans to update the loot sheet flew out the window. C'est la vie.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
GM Parrot wrote:
@Tragershen: Aragnak would have supplied his own scales for the Greater Staff of Fire, so yeah, it'll just cast flames. But you know what would be fun? If you ever "find" a dead dragon (or a willing donor), you can harvest scales and feed them to the staff. After that, it will be able to cast the associated dragon breath.

Sounds great! Here's how I put it on my character sheet; I lifted the function of the light from the staff of radiance.

Spoiler:
The greater staff of fire is a boon from Agarnak the red dragon. It is an ancient maple quarterstaff has been carved and stained to resemble a tall and twisting flame, and it is warm to the touch. A large red gem is set into the top of the staff with a metal cage around it that extends and curls into a serpentine head. The gem constantly emits a reddish light, as if from a light spell, that flickers like flame. The staff’s wielder can deactivate or active this glowing light as a swift action. One end of it is enchanted as a +1 flaming quarterstaff. This staff allows use of the following spells: burning hands (1 charge), pyrotechnics (1 charge), fireball (2 charges)[/i], dragon’s breath (3 charges, fire effects only), wall of fire (3 charges).

And congrats on the freelance work. We get it; RL comes first, always!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Lvl 8

+1 Slayer
+1 BAB
I must have made a mistake with hitpoints last lvl. She has 62 HP at 8th lvl. I apologize.
+1 Dex, now 16.
AC now 22
A bunch of skills. Most excitingly, she has a +20 to Stealth while underground, and she took Linguistics to learn Draconic.
She gains the Stalker ability, which adds some relevant skills to Studied Target, and she can now Study Target as a swift or a move action.

That’s really about it.


Active Effects: With Egg

...all is forgiven.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

I want to bring up an option with the group. After all this dragon saga has unfolded, and given Anzath is with egg, I think it stands to reason she may stay with the dragon for a while. I'm not sure how long everyone wants to spend with big red, but if people wanna get back to the dungeon soon, i can 'retire' Anzath for a bit and bring in another PC for a little while. I have a back up I'd be happy to dust off and play with.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam would be sad not to die with Anzath, once we actually get back to the Dungeon of Graves...lol.

We could fast track the month?


I was thinking a fast track month was inbound. There's no real timeline now that your dragon tribute has been permanently paid.

Edit: You may want to guide the freedfolk back to Zelkor's Ferry in the meantime. They'll probably be ok out there on their own, but who knows what the dice will have to say about that?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I was going to ask how long people wanted to hang out now that we don't have the draconic doomsday clock counting down on us. Depending on where we are with loot, maybe a shopping trip? A month is certainly enough for me to finish crafting the items and scrolls that I already have materials for.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

I’d like to get my scimitars upgraded if it’s in the budget.


Loot sheet was actually pretty current due to the dragon hogging most of the minor loot. I think the major loose ends there are the fact that he's still got the Sword of Saracek (you could ask for it back) and that you haven't yet identified the "Unknown Book" unless I've forgotten that.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
GM Parrot wrote:
Loot sheet was actually pretty current due to the dragon hogging most of the minor loot. I think the major loose ends there are the fact that he's still got the Sword of Saracek (you could ask for it back) and that you haven't yet identified the "Unknown Book" unless I've forgotten that.

I did eventually manage to ID it back here, and managed to kintsugi my fragile elven ego back together. It is worth quite a bit of coin, unless Aurora wants to take it and use it. I know if it were for Intelligence, I'd be struggling mightily with that decision.

And I think we have Saracek's rather pricey shield to sell as well. But if everyone is eager to get back to the delve, I certainly don't want to hold things up with a shopping montage.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Aragnak can keep the sword, but I'd like the greycloak longbow if its anything better than masterwork :)


Sure, the dragon will hand over a +1 composite (1 STR) longbow.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Sweet.

Haha, mines a MW composite +2, so it doesnt make a difference :p


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F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

We are finally taking our honeymoon and travelling for the next two weeks. I will post if I can but dont wait up and feel free to bot.


When fiction resembles reality...


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Congrats! Have a great trip!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Rappan Athuk Miniatures KickStarter

This appeared on my Discord....

Direct link


I saw one with Aragnak a while back!

...but our Aragnak is cooler than theirs. What "real" dragon would travel without a dragbag?


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Today, I had a final-round job interview to write (sorta) for a major local gaming company (not Paizo or Wizards). I talked with six people over three hours, one after another, like employment speed dating.

I told several of them about this game.... after all, I had it on my resume. I feel like it was a risky bluff check to put an amateur forum-and-text PbP RPG on a resume, but maybe it worked! At one point, they asked if I had an editor for this game (I may have chuckled a little inside at that). But I told them it was a labor of love, and that the main form of feedback was the way that my players responded to my busting it and writing as well as I can by writing back with their own talent and creativity on full display.

They seemed to... kinda like that?! Hope so.

Thanks so much, my friends.

And then, literally during the interview, I got an email from the University of Washington offering me my teaching job again. And they're cool with me waiting to hear back from the gaming company before I commit to teach.

Even if I don't get the game writing job, I'm gonna have regular, non-freelance work that I love at a place I love. For a year, at least (both are year contracts, but I'm not complaining!).

Skies are so blue over Seattle right now!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

When it rains, it pours! I'm so glad to hear about the opportunities ahead of you. It really looks like no bad answers.

And there are SO many major gaming companies here, it is impossible to guess!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Congrats! It sounds like either way you'll be getting paid to do what you love, and thats always a good thing.


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Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Super congratulations, Parrot! Living your dream! It is a Treat to read your posts!
Now let's get back to the Dungeon of Graves; for the Trick!

(joke would have worked better next month, but I am not a professional...lol.

Funny, though, I start at our local city Food Market, as their Gourmet Chef next week!


Awesome, Bedlam! Looks like we're making progress! What are you cooking these days?

I'll tell y'all which company it is once I hear back next week, don't want to jinx it. But you've definitely heard of them!


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Congratulations! Fingers crossed that you get the job.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Bedlam Bottomland wrote:

Rappan Athuk Miniatures KickStarter

This appeared on my Discord....

Direct link

Thanks! I'm in on it now. If they keep busting through all of the stretch goals, I'll need a new case for miniatures. My grandsons are going to LOVE these minis!


Heading out to camp in a volcano this weekend! Back Monday.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

@ Trag Your welcome! I figured it may resonant here for some reason.

That seems way too thematic, sir!


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine

oh snap HI EVERYONE!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
GM Parrot wrote:
On docking, Odo Bristleback, mayor-proprietor of the Ferry, emerges from his inn and tavern. His jaw drops as fifty more people swarm down the gangplank. Looks like a new neighborhood will be necessary. "Used to be so nice and quiet here..."

Anyone else feel like we should flip him a coin and mutter "sorry about the mess" as we saunter pass, Han Solo style?


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

They shot first!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

I'm back home. Maybe Anz will catch back up with the group on the way to Magnimar?


Sounds good! Aragnak's island is sorta on the way.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Anzath wrote:
I'm back home. Maybe Anz will catch back up with the group on the way to Magnimar?

Welcome back! I hope the delayed festivities were good! :)


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

It was a very active trip, but we had fun!


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

GM, I hope you don't mind my exposition in the main thread. I figured since Tragershen has +14 in knowledge skills geography, history and local, he'd probably know all this stuff I've found on the Pathfinder wiki.

I'm not trying to drag out our stay here in Magnimar (unless you have plans for us here); I'm just trying to add some flavor.


No, I appreciate it! Trag knows waaay more about Magnimar than I do.

And drag away.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |
Lolygert " Lolly " Endeferr wrote:

Sorry busy week!

My memory fails me, have we procured much loot since the last time we could buy stuff?

We all get it; real life comes first, always!

We have a decent amount of stuff. We left Saracek's sword with the dragon, but we still have her shield and the tome of understanding +2. There were a handful of weapons that were +2 or +2 equivalent, and some odd things like the gem of brightness.

GM, were you going to tally the loot, or would you like one of us to do it?


I think it's all in the loot sheet linked in the campaign description, but let me know if I missed anything!


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Aha! It was the Belt of Con, forgot to add it on my Pathbuilder app. HP is 70, not 62.

What is that Tome? Is there a reason we haven’t used it? If we have 6 days in Magnimar, one of us should read it. My vote is Aurora.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I think either Aurora should read it, or we should sell it. The value is 55,000gp, which should bring us 27,500gp if we sell it. That's about4,500gp each. That's a lot of cash, but the prospect of our cleric getting an extra +1 when trying to beat poisons, diseases, curses and whatever else, that's hard to beat.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Agreed!


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

So, I crunched some numbers. Let me know what you think.

Based on what I figured out, the split would be:
Bedlam: 8,146 gp plus the +1 amulet of mighty fists
Anzath: 5,708 gp 5 sp, plus 19 +1 arrows and the +2 belt of constitution
Tragershen: 9,496 gp and the 4 arcane scrolls
Terapin: 10,146 gp
Lolly: 10,146 gp
Aurora: 10,146 gp

If we sell the tome of understanding +2, that would be another 4,853 gp each. The above assumes we have Aurora use it as “party loot”.

Other party loot (not included above):

3x potions of cure featherlight wounds (Tragershen)
4x potions of stone to flesh (Tragershen, Aurora, Anzath, Terapin)
2x potions of bulls strength (Anzath, Aurora)
1x protection from energy: fire (Terapin)
5x potions of cure light wounds (Bedlam, Anzath x2, Terapin x2)
1x potion of entropic shield (Tragershen)
2x potion of invisibility (Anzath, Aurora)
1x potion of remove disease (Aurora)

Items going to folks who aren’t active players:
Talathel: Potion of Barkskin, 19 +1 arrows, +1 cloak of protection
Arganak: Sword of Saracek
Ippolit: +1 breastplate


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Thank you, Trag!

Bedlam: 8,146 gp plus the +1 amulet of mighty fists?

That will be lots ov alchemical goodies! I may sneak a few other things in there too...lol.


Happy equinox! Went into the mountains and found scads of edible mushrooms today. Will post tomorrow!


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Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Tracked Resources
Alchemical weapons:
Unstable Accelerate: +1d6 fire damage to Bombs 20/20
Acid 10/10
Alchemists fire 10/10
(*)Bottled lightning 10/10
Burst jar 10/10
Congealer spray 10/10
Defoliant 10/10
(*)Flash powder 10/10
Ghast retch flask 10/10
Holy Water 10/10
Noxious aromatic (flask) 10/10
Sneezing Powder 10/10
Stench-gas bladder 10/10
Tangleburn bag 10/10
Thunderstone 10/10
Silence dust 10/10

................................................

Alchemical items:
Alchemical cement 10/10
Alchemical glue 10/10
Alchemical glue accelerant 10/10
Alchemical solvent 10/10
Blasting jelly 20/20
Bodybalm 10/10
Tindertwig 50/50
Alchemical grease 5/0
Bottled sunlight 5/5
Deodorizing Agent 10/10
Drought powder 10/10
Foaming powder 10/10
Focus chew 10/10
Dye Marker 10/10
Vermin Repellent 10/10
Garlic tablets 10/10
Mimic fibers 3/3
Scent cloak 10/10
Smoke Stick 10/10
Antiplague 15/15
Antitoxin 15/15
-------------------
Bedlam Craft (alchemy) (Int)+24 plus Crafter's Fortune +5 bonus taking 10 with Quick Alchemy for DC 39 covers everything!
.......................

Spent crafting: 3304 gp

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