
Tarn Copperlocks |

I am very happy to already have one such cloak (one of the best magic items out there)

Argyri Katrakis |

...and I have a cloak of elvenkind attuned, so I'm not interested. Looks like it's Blacklock's or Badger's!

Tarn Copperlocks |

How are we on healing? Right now Tarn has 4 potions, which Blacklock is welcome to.

Kwin Avassar |

I've got two potions and two second level spell slots.
I have two spells memorized: protection from poison and lesser restoration, but I'm not sure how they are supposed to be effective. So far, it looks like missing a poison save just means more damage; there is no poisoned condition to lift. Is that just because of the particular enemies we have been coming across? Am I missing an opportunity to help neutralize the potency of these spiders we are facing?

Argyri Katrakis |

Whoops! Sorry to take so long to post. I see you DMPC'd me, posting right after I did.
Want to just say that your rolls were for last round, and mine for htis round?

Tarn Copperlocks |

Indeed! Too much pathfinder made me look down on DC15. But in 5e it’s actually a really potent item

Tarn Copperlocks |

Tarn just grabbed it and moved 15ft. He can pass it off to Blacklock who can then take it another 20ft.

Blacklock |
I think that us working together...
I admit I didn't think about it at all (drunk etc). Let's see!
Blacklock base speed = 50 ft, double dash for 150. Or 50 (150)
Argyri base speed = 30 ft, double dash for 90. Or 30 (90)
We have the same strength category, so solo we get reduced to:
B: 20 (60)
A: 0 (0)
Then together our strength is 21, putting us into the -10 category and we get:
B: 40 (120)
A: 20 (60)
So yes, although carrying it together would slow Blacklock down, it would be the exact same speed he could achieve solo.

DM Jubal |

Drusilla
You're in the stairwell block any other character from attacking the creature in melee. Would you mind if I changed your action to Disengage letting you Move without getting an Attack of Opportunity from this Maw Demon, so Tarn can move into melee and attack?
With my mapping and theater of the mind, it's super hard to see this situation.
thanks

Tarn Copperlocks |

Anyone have some crowd control so Tarn can fall back? Technically he could go down with the ship if needed, but it’s much more preferable to get to the boat.

Kwin Avassar |

Anyone have some crowd control so Tarn can fall back?
I have hold person, but if I do that I lose concentration on bless. I cast the bless to give the less agile amongst us a bonus on the saves vs. the lurching ship.
Anyone have some crowd control so Tarn can fall back? Technically he could go down with the ship if needed, but it’s much more preferable to get to the boat.
If it helps, we'll toast your memory and tell your story? ;)

Tarn Copperlocks |

Does Drusilla have grease ready to go? It would let Tarn retreat

Argyri Katrakis |

Jubal: do we know how much it'll take to keep the box from sliding off? I'm wondering if Argyri can tell if one person would be enough.
Team: If she's able, she's probably a good one to fight the demons (high damage with sneak, good acrobatics, and able to retreat). Blacklock has very similar strengths.
Maybe two casters can hold the box with one hand each, and still cast? Or maybe one person holds the box for the team, and the rest battle until we get rescued?
What do yall think?

Argyri Katrakis |

I can hold the box while Arg fights, I'm sure your DPS is higher than mine.
OK, I see Badger already posted running over to grab it. Maybe you and I go poke some demons in the eye?

Argyri Katrakis |

Are there still tentacles attacking the boat? Or has the kraken/whatnot done it's damage and left?

Argyri Katrakis |
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mishima, I totally respect needing to step back.
If it makes sense to rejoin, it'll be great to play with you again.

Tarn Copperlocks |
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Agreed. While it's always a treat to have Blacklock here, your health is more important. If and when you decide to return, it will be great to have you back.

Tarn Copperlocks |

Weird, I keep typing in 1d4500 and it comes out as 1d1001
1d1001 ⇒ 580
Let’s try 1d2000
1d1001 ⇒ 824
So that’s the max that can be rolled.
4d1000 + 1d500 ⇒ (992, 528, 267, 610) + (217) = 2614
Can’t afford that. Let’s try for an uncommon magic item. Cost: 1d400 + 100 ⇒ (62) + 100 = 162
Weeks: 1d4 ⇒ 1
Buying a bag of holding
——
Lvl 5!
+1 Invocation: Thirsting Blade (+1 attack)
+1 Spell Known at 3rd Level (Counterspell!)

Drusilla Orizorwyn |

Head band of Intellect Uncommon: 1d400 + 100 ⇒ (276) + 100 = 376
Scroll of Dispel MagicUncommon: 1d400 + 100 ⇒ (260) + 100 = 360
Scroll of CounterspellUncommon: 1d400 + 100 ⇒ (85) + 100 = 185
Scroll of Frost FingersCommon: 1d60 + 40 ⇒ (5) + 40 = 45
Scroll of Unseen ServantCommon: 1d60 + 40 ⇒ (36) + 40 = 76
1042 gp
3rd level spells: Galdar's Tower, Melf's Minute Meteors
Will use Galdar's tower to build a two level tower daily on the Crab Infested beach. As it gives me two rooms.

Kwin Avassar |

Hey guys, really sorry to do this again, but I need to take a break from the boards. I will let you know when things settle down...I will probably be back in a few months.
Completely understandable. Real life comes first, always. I hope all is well, and I hope we cross paths again.

Argyri Katrakis |

Common magic items are (1d60 +40) gp. Uncommon magic items are (1d400 +100) gp and take 1d4 weeks to find. And, rare magic items are (1d4500 +500) gp and take 2d4 weeks to find.
Jubal, do you want 1d400 or 4d100? The former will be vary pretty wildly. The latter will be closer to a bell curve.
Rolling 1d400 = very high variance
Uncommon: 1d400 + 50 ⇒ (309) + 50 = 359
Uncommon: 1d400 + 50 ⇒ (318) + 50 = 368
Uncommon: 1d400 + 50 ⇒ (362) + 50 = 412
Uncommon: 1d400 + 50 ⇒ (7) + 50 = 57
Uncommon: 1d400 + 50 ⇒ (307) + 50 = 357
Uncommon: 1d400 + 50 ⇒ (83) + 50 = 133
Rolling 4d100 = closer to average, most of the time
Uncommon: 4d100 + 50 ⇒ (86, 70, 68, 92) + 50 = 366
Uncommon: 4d100 + 50 ⇒ (58, 66, 94, 10) + 50 = 278
Uncommon: 4d100 + 50 ⇒ (17, 6, 37, 82) + 50 = 192
Uncommon: 4d100 + 50 ⇒ (62, 18, 62, 27) + 50 = 219
Uncommon: 4d100 + 50 ⇒ (4, 79, 23, 82) + 50 = 238
Uncommon: 4d100 + 50 ⇒ (1, 86, 38, 42) + 50 = 217
-----EDIT-----
I just saw that last Downtime you set the following prices
* Common rarity = 50 +5d10 gp
* Uncommon rarity = 100 +5d100 gp
...though I have no objection to prices having fallen. Maybe it's because now we're Big Damn Heroes! ;-)
-----EDIT 2----
Oh! Forgot to roll HP
HP: 1d8 + 2 ⇒ (8) + 2 = 10
WOOT!

DM Jubal |

I just saw that last Downtime you set the following prices
* Common rarity = 50 +5d10 gp
* Uncommon rarity = 100 +5d100 gp
Thanks. I couldn't find them. Let's use them and add:
* Rare rarity = 500 +45d100 gp
Don't forget 1d4 weeks for Uncommon and 2d4 weeks for Rare
cheers

Tarn Copperlocks |

Rolled with discount: 162 + 1d100 ⇒ 162 + (44) = 206
Profile is updated. I think that my plan right now is to save up for a Flame Tongue weapon. It should stack with his invocation, making it a good choice for him.

Drusilla Orizorwyn |

Headband of Intellect Uncommon: 100 + 5d100 ⇒ 100 + (27, 24, 98, 7, 39) = 295
Scroll of COunterspellUncommon: 100 + 1d500 ⇒ 100 + (471) = 571
Scroll of Dispel MagicUncommon: 100 + 1d500 ⇒ 100 + (259) = 359
No commons then and now the weeks
Headband Weeks: 1d4 ⇒ 4
Scroll of COunterspellweek: 1d4 ⇒ 2
Scroll of Dispel MagicWeek: 1d4 ⇒ 2
HP: 1d6 + 2 ⇒ (3) + 2 = 5