[5e] Ghosts of Saltmarsh (Inactive)

Game Master Jubal Breakbottle


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* Saltmarsh *

I'm leaving on a business trip Sunday afternoon returning Thursday night.

I may not be able to post.

cheers


* Saltmarsh *

Sorry team. I'm leaving on a business trip again Monday morning returning Wednesday night. And I celebrate the Superbowl.

I may not be able to post.

Please decide which of the 7 openings you're going to open first. Thanks

cheers


Anyone interested in the cloak?


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

I have a Manta Ray CLoak


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

I am very happy to already have one such cloak (one of the best magic items out there)


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

I also splurged on one as well.


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

...and I have a cloak of elvenkind attuned, so I'm not interested. Looks like it's Blacklock's or Badger's!


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

We can do whatever with the cloak. I will sat that Blacklock already has an AC of 17 and Badger is still in club 16.


Ah in that case the choice is clear, all yours. :)


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

How are we on healing? Right now Tarn has 4 potions, which Blacklock is welcome to.


Blacklock has one last potion at his belt.


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Unless we get a long rest I'm cantrips only.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

I've got two potions and two second level spell slots.

I have two spells memorized: protection from poison and lesser restoration, but I'm not sure how they are supposed to be effective. So far, it looks like missing a poison save just means more damage; there is no poisoned condition to lift. Is that just because of the particular enemies we have been coming across? Am I missing an opportunity to help neutralize the potency of these spiders we are facing?


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

Whoops! Sorry to take so long to post. I see you DMPC'd me, posting right after I did.

Want to just say that your rolls were for last round, and mine for htis round?


* Saltmarsh *
Argyri Katrakis wrote:

Whoops! Sorry to take so long to post. I see you DMPC'd me, posting right after I did.

Want to just say that your rolls were for last round, and mine for htis round?

Sounds good!


Have to say I overlooked the Gem of Brightness before. That DC 15 AoE is pretty nice.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Indeed! Too much pathfinder made me look down on DC15. But in 5e it’s actually a really potent item


With Blacklock's 50 ft move and 11 strength, he could carry the box solo and still move at 20 ft (or more with Step of the Wind ki ability and double dashing).


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Tarn just grabbed it and moved 15ft. He can pass it off to Blacklock who can then take it another 20ft.


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CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

I was thinking I'd follow along last, so if anyone got knocked around and got too low on hit points, I could get them up and running again.


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

And here I didn't stuy Tensers Floating Disc


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Wait and I'm the only one who failed my Save


Argyri wrote:
I think that us working together...

I admit I didn't think about it at all (drunk etc). Let's see!

Blacklock base speed = 50 ft, double dash for 150. Or 50 (150)
Argyri base speed = 30 ft, double dash for 90. Or 30 (90)

We have the same strength category, so solo we get reduced to:

B: 20 (60)
A: 0 (0)

Then together our strength is 21, putting us into the -10 category and we get:

B: 40 (120)
A: 20 (60)

So yes, although carrying it together would slow Blacklock down, it would be the exact same speed he could achieve solo.


* Saltmarsh *

Drusilla

You're in the stairwell block any other character from attacking the creature in melee. Would you mind if I changed your action to Disengage letting you Move without getting an Attack of Opportunity from this Maw Demon, so Tarn can move into melee and attack?

With my mapping and theater of the mind, it's super hard to see this situation.

thanks


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Yes that is pretty much what I am looking for is a strategic retreat.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Anyone have some crowd control so Tarn can fall back? Technically he could go down with the ship if needed, but it’s much more preferable to get to the boat.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |
Tarn Copperlocks wrote:
Anyone have some crowd control so Tarn can fall back?

I have hold person, but if I do that I lose concentration on bless. I cast the bless to give the less agile amongst us a bonus on the saves vs. the lurching ship.

Tarn Copperlocks wrote:
Anyone have some crowd control so Tarn can fall back? Technically he could go down with the ship if needed, but it’s much more preferable to get to the boat.

If it helps, we'll toast your memory and tell your story? ;)


Sorry, delayed posting because I think I was confused if Argyri and I could act while holding the box.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Does Drusilla have grease ready to go? It would let Tarn retreat


* Saltmarsh *

Someone might want to prevent the box from sliding into the sea.


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

Jubal: do we know how much it'll take to keep the box from sliding off? I'm wondering if Argyri can tell if one person would be enough.

Team: If she's able, she's probably a good one to fight the demons (high damage with sneak, good acrobatics, and able to retreat). Blacklock has very similar strengths.

Maybe two casters can hold the box with one hand each, and still cast? Or maybe one person holds the box for the team, and the rest battle until we get rescued?

What do yall think?


I can hold the box while Arg fights, I'm sure your DPS is higher than mine.


* Saltmarsh *

One person should be able to hold the box in place.


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep
Blacklock wrote:
I can hold the box while Arg fights, I'm sure your DPS is higher than mine.

OK, I see Badger already posted running over to grab it. Maybe you and I go poke some demons in the eye?


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1
Tarn Copperlocks wrote:
Does Drusilla have grease ready to go? It would let Tarn retreat

I have only cantrips left


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* Saltmarsh *

Three PCs can melee at the top of the stairs against one demon. Tarn and Agryri are there currently.

Cheers


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

Are there still tentacles attacking the boat? Or has the kraken/whatnot done it's damage and left?


* Saltmarsh *

Still attacking


Hey guys, really sorry to do this again, but I need to take a break from the boards. I will let you know when things settle down...I will probably be back in a few months.


* Saltmarsh *

Hopefully see you soon Blacklock.

Waiting for some posts before I push on to Saltmarsh.

cheers


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Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep

mishima, I totally respect needing to step back.

If it makes sense to rejoin, it'll be great to play with you again.


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Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Agreed. While it's always a treat to have Blacklock here, your health is more important. If and when you decide to return, it will be great to have you back.


Male Forest Gnome Ranger 6 HP 36/49 | AC 16 |Hit Dice 4/4d10 |Init. +4 | Speed/Swim 25ft| Passive Perception 12

Stay safe. You will be missed. Take care of yourself.


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Weird, I keep typing in 1d4500 and it comes out as 1d1001
1d1001 ⇒ 580

Let’s try 1d2000
1d1001 ⇒ 824

So that’s the max that can be rolled.

4d1000 + 1d500 ⇒ (992, 528, 267, 610) + (217) = 2614

Can’t afford that. Let’s try for an uncommon magic item. Cost: 1d400 + 100 ⇒ (62) + 100 = 162
Weeks: 1d4 ⇒ 1

Buying a bag of holding

——

Lvl 5!
+1 Invocation: Thirsting Blade (+1 attack)
+1 Spell Known at 3rd Level (Counterspell!)


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Head band of Intellect Uncommon: 1d400 + 100 ⇒ (276) + 100 = 376

Scroll of Dispel MagicUncommon: 1d400 + 100 ⇒ (260) + 100 = 360

Scroll of CounterspellUncommon: 1d400 + 100 ⇒ (85) + 100 = 185

Scroll of Frost FingersCommon: 1d60 + 40 ⇒ (5) + 40 = 45

Scroll of Unseen ServantCommon: 1d60 + 40 ⇒ (36) + 40 = 76

1042 gp

3rd level spells: Galdar's Tower, Melf's Minute Meteors

Will use Galdar's tower to build a two level tower daily on the Crab Infested beach. As it gives me two rooms.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |
Blacklock wrote:
Hey guys, really sorry to do this again, but I need to take a break from the boards. I will let you know when things settle down...I will probably be back in a few months.

Completely understandable. Real life comes first, always. I hope all is well, and I hope we cross paths again.


Sheet Half-elf Rogue (Swashbuckler) 42/42 HP 16 AC 10.18.14.8.12.16 DEX,INT 2x:Init+7 P.Per 14, Insight 14, Invest 9 darkvision 2x:initiative, stealth, charmed, ∅:sleep
Jubal wrote:
Common magic items are (1d60 +40) gp. Uncommon magic items are (1d400 +100) gp and take 1d4 weeks to find. And, rare magic items are (1d4500 +500) gp and take 2d4 weeks to find.

Jubal, do you want 1d400 or 4d100? The former will be vary pretty wildly. The latter will be closer to a bell curve.

All Just Sample Rolls:

Rolling 1d400 = very high variance
Uncommon: 1d400 + 50 ⇒ (309) + 50 = 359
Uncommon: 1d400 + 50 ⇒ (318) + 50 = 368
Uncommon: 1d400 + 50 ⇒ (362) + 50 = 412
Uncommon: 1d400 + 50 ⇒ (7) + 50 = 57
Uncommon: 1d400 + 50 ⇒ (307) + 50 = 357
Uncommon: 1d400 + 50 ⇒ (83) + 50 = 133

Rolling 4d100 = closer to average, most of the time
Uncommon: 4d100 + 50 ⇒ (86, 70, 68, 92) + 50 = 366
Uncommon: 4d100 + 50 ⇒ (58, 66, 94, 10) + 50 = 278
Uncommon: 4d100 + 50 ⇒ (17, 6, 37, 82) + 50 = 192
Uncommon: 4d100 + 50 ⇒ (62, 18, 62, 27) + 50 = 219
Uncommon: 4d100 + 50 ⇒ (4, 79, 23, 82) + 50 = 238
Uncommon: 4d100 + 50 ⇒ (1, 86, 38, 42) + 50 = 217

-----EDIT-----

I just saw that last Downtime you set the following prices

* Common rarity = 50 +5d10 gp
* Uncommon rarity = 100 +5d100 gp

...though I have no objection to prices having fallen. Maybe it's because now we're Big Damn Heroes! ;-)

-----EDIT 2----

Oh! Forgot to roll HP
HP: 1d8 + 2 ⇒ (8) + 2 = 10

WOOT!


* Saltmarsh *
Argyri Katrakis wrote:

I just saw that last Downtime you set the following prices

* Common rarity = 50 +5d10 gp
* Uncommon rarity = 100 +5d100 gp

Thanks. I couldn't find them. Let's use them and add:

* Rare rarity = 500 +45d100 gp

Don't forget 1d4 weeks for Uncommon and 2d4 weeks for Rare

cheers


Lvl 6 Warlock Tarn Copperlocks HP (49/49) AoA (15/15) AC (19) Saves (5/2/4/0/2/5) Spells (1/2) Current Buffs ( AoA ) HD (5/5) Flight (3/3)

Rolled with discount: 162 + 1d100 ⇒ 162 + (44) = 206

Profile is updated. I think that my plan right now is to save up for a Flame Tongue weapon. It should stack with his invocation, making it a good choice for him.


Elf lvl:1 HP 7/7 AC 5 Melee 19 Ranged 19 Spell 1:1

Headband of Intellect Uncommon: 100 + 5d100 ⇒ 100 + (27, 24, 98, 7, 39) = 295

Scroll of COunterspellUncommon: 100 + 1d500 ⇒ 100 + (471) = 571

Scroll of Dispel MagicUncommon: 100 + 1d500 ⇒ 100 + (259) = 359

No commons then and now the weeks

Headband Weeks: 1d4 ⇒ 4
Scroll of COunterspellweek: 1d4 ⇒ 2
Scroll of Dispel MagicWeek: 1d4 ⇒ 2

HP: 1d6 + 2 ⇒ (3) + 2 = 5

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