| GM Parrot |
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But will he use the deodorizing agent?
Just in case anyone wanted to see our mushrooms... pretty proud
| Tragershen |
But will he use the deodorizing agent?
Just in case anyone wanted to see our mushrooms... pretty proud
A beautiful find! Any plans for them?
| GM Parrot |
Made roasted chicken for a dinner and omelettes for a breakfast with the chanterelles and the pig's ears. Still figuring what to do with the lobster mushrooms. The others we might not eat...
I didn't get the job writing for
Let's get the party back together and on track next Thursday/Friday!
| Tragershen |
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I’m guessing everyone’s been swamped (I know I have been), but I think I can summarize here to hopefully make it easier.
Everyone should be leveled up to level 8.
Bedlam, you got 8,146 gp, a +1 amulet of mighty fists, and a potion of cure light wounds.
GM, Ippolit gets to keep the +1 breastplate we gave to him temporarily, and I am going to give him one of the potions of cure featherlight wounds that I got from Ullman. The sword of Saracek is remanded to Arganak’s horde.
Talathel, if you’re out there and thinking about circling back into the game, you have a potion of barkskin, a +1 cloak of protection and 19 +1 arrows from the split.
Aurora, you get a potion of bulls strength, a potion of invisibility, a potion of remove disease, a potion of stone to flesh, 10,146 gp, and the use of the tome of understanding +2. The tome will give you a +2 inherent bonus to wisdom, and we are considering that “party loot” for purposes of the split to give us all a benefit of better healing and recovery from conditions.
Lolly, you get 10,146 gp.
Terapin, you get 10,146 gp, a potion of stone to flesh, a potion of protection from energy (fire), and two potions of cure light wounds.
Anzath, you get the +2 belt of constitution from Zelkor’s Ferry, 19 +1 arrows, 5,708 gp, 5 sp, a potion of stone to flesh, a potion of bulls strength, two potions of cure light wounds and a potion of invisibility.
I’m getting two potions of cure featherlight wounds, a potion of stone to flesh, a potion of entropic shield, four arcane scrolls and 9,496 gp.
| Anzath |
Sounds good, thanks Trag. For now I'm gonna hold onto to my moneys until I have enough to upgrade my scimitars.
| Bedlam Bottomland |
Bedlam's Liquid Cash
Wealth 11,466 gp craft gp: 3304
He had 6,824gp plus the 8,146gp minus 3304gp crafting...lol.
So, he is actually only writing the Note for 534gp.
I haven't actually used the Loot Sheet. I have kept track on his sheet. He is a dwarf; and, he enjoys keeping his cash close for emergencies: like dinner tabs, new boots, or wedding gifts!
| Tragershen |
You and Bedlam will both be able to ransack the random spellbooks that Gnak has laying around, but I am not sure how powerful they are or what they contain just now.
I should be able to get my purchasing worked out this weekend. So many options when you're crafty!
Parrot, were you going to random generate some spellbooks that we can copy from, or should I just look to buy or use my level 8 spellbook additions to bolster my selection?
| Anzath |
| Anzath |
Trag how long would it take for you to craft a pair of Daredevil Boots?
Aurora, do you need a CLW Wand?
| Bedlam Bottomland |
By the way; Bedlam has Infusion Discovery and this Alchemical Allocation, so if anyone wanted to spend the gold for a maxed out Caster level Potion....lol.
| Anzath |
Yes please, what’s in your spell book?
I’ll pay for your new spells, too. It’s the least I can do.
| Anzath |
Oh wait, does that mean we have to drink your backwash?
| Bedlam Bottomland |
You buy the Potion. Bedlam will give you the Elixir. You drink the Elixir, then your Potion. You spit your Potion back into its vial. You get the affects and still have your Potion.
So, it would be only your own backwash...lol.
That is a 2nd level Extract, so he is willing to hand out one toward Anzath's Uncle Bedlam fund!
| Tragershen |
Trag how long would it take for you to craft a pair of Daredevil Boots?
Aurora, do you need a CLW Wand?
Two days for the boots.
| Tragershen |
Here’s what I’m buying for Trag.
Ink. Like, lots of ink. 780 gp of ink to scribe spells from the dragon’s spellbooks into my own. And that’s only some of them.
Materials to craft a bead of newt prevention.
Materials to craft ring of sustenance (adding it to my bonded object ring)
Materials to upgrade belt of constitution +2 to belt of physical might +2 (dex and con)
Materials to upgrade buckler from +1 to +1 light fortification.
Materials to craft an elixir of vision.
Materials to craft a clockwork key.
Materials to craft a dweomer’s essence.
Materials to craft an arrow magnet.
Materials to craft a salve of slipperiness.
Materials to craft a dust of appearance.
I'll post more details on costs and crafting order soon. I don't want to hold things up.
I’m not sure how long we’ll be at the dragon’s lair, but I’m sure I’ll be spending most of the time crafting, scribing and journaling.
| Aurora Fallowarc |
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Aurora, do you need a CLW Wand?
Can't go wrong with a CLW Wand! Though I also think Aurora can get that from her own funds.
Wand of Cure Light Wounds x2 — 750gp each; 1,500gp total
Carrier Backpack — 25gp (Nico deserves a proper baby carrier if she gets sleepy on a dungeon delve)
Chain (10ft.) — 30gp
1 and 1/2 pounds of Chocolate — 15gp (offerings for the terrifying eggnant half-drow)
Restock on rations and crossbow bolts — 10gp
Total Cost: 1,580gp
| Anzath |
Anzath’s Magnimarian Shopping Spree:
Spending Cash: 5,708.5
Daredevil Boots Commission: 700gp
2x Potion Blur: 600gp
2x Potion Gat’s Grace: 600gp
2x Potion Spider Climb: 600gp
Potion Fly: 750gp
Bedlam’s new spells: 530gp
Gluttonous Exotic Fare: 100gp
Total: 3,880
What’s Left: 1,828.5
| GM Parrot |
I'll take that one! You've got a +1 Furious Greatsword, a plus-two-total weapon that normally costs 8000 GP. To add Keen would make it a plus-three-total weapon, normally 18000 GP. You subtract the value of what you have already, so you're left with 10000 GP. And Trag can craft for half price, which means your receipt will show 5000 GP to have Trag upgrade a +1 Furious Greatsword into a +1 Keen Furious Greatsword.
| Terapin |
I keep forgetting about this other thread! Terapin's shopping list has been:
Starting cash: 10261gp
Wand of Cure Light Wounds x1 — 750gp
Wand of Magic Missile x1 - 750gp
Total: 1500gp
Remaining: 8751gp
| Tragershen |
Work has been pretty hectic this last week or so. Sorry for the sparse posting. I'll get something up soon regarding the birth and the month on dragon isle.
Anzath and Lolly, the time we spend on the island should be plenty to get through all of the crafting we have planned. I'll crunch the numbers to be sure, but I'll prioritize your boots and sword to make sure they are done.
I am debating whether Tragershen is still neutral with evil tendencies or just neutral evil. The way I've seen it is that his worship of Nethys has him emulating going to the same extremes of destructiveness and inquisitiveness. I'll give it a bit more thought, but I'm open to ideas on it.
| Tragershen |
Craft bead of newt prevention, 1,000 gp
Craft ring of sustenance onto bonded object, 1,375 gp
Craft belt of incredible constitution +2 to belt of physical might +2 (dexterity, constitution), 3,000 gp
Craft mithral buckler +1 to mithral buckler +1 of light fortification, 1,500 gp
Craft elixir of vision, 125 gp
Craft clockwork key, 250 gp
Craft dweomer’s essence, 250 gp
Craft arrow magnet, 300 gp
Craft salve of slipperiness, 500 gp
Craft dust of appearance, 900 gp
Day 1 of 3: Trag’s ring of Sustenance
Day 2 of 3: Trag’s ring of Sustenance
Day 3 of 3: Trag’s ring of Sustenance
Day 1 of 2: Anzath’s Daredevil boots
Day 2 of 2: Anzath’s Daredevil boots
Day 1 of 5: Craft keen to Lolly’s sword
Day 2 of 5: Craft keen to Lolly’s sword
Day 3 of 5: Craft keen to Lolly’s sword
Day 5 of 5: Craft keen to Lolly’s sword
Day 1 of 5: Craft keen to Lolly’s sword
Day 1 of 6: Craft Trag’s belt to physical might +2
Day 2 of 6: Craft Trag’s belt to physical might +2
Day 3 of 6: Craft Trag’s belt to physical might +2
Day 4 of 6: Craft Trag’s belt to physical might +2
Day 5 of 6: Craft Trag’s belt to physical might +2
Day 6 of 6: Craft Trag’s belt to physical might +2
Day 1 of 3: Craft Trag’s buckler to +1 light fortification
Day 2 of 3: Craft Trag’s buckler to +1 light fortification
Day 3 of 3: Craft Trag’s buckler to +1 light fortification
Day 1 of 2: Craft Trag’s dust of appearance
Day 2 of 2: Craft Trag’s dust of appearance
Day 1 of 1: Craft Trag’s bead of newt prevention
Day 1 of 1: Craft Trag’s salve of slipperiness
Day 1 of 1: Craft Trag’s arrow magnet
Day 1 of 1: Craft Trag’s dweomer’s essence
Day 1 of 1: Craft Trag’s clockwork key
Day 1 of 1: Craft Trag’s elixir of vision.
That's less than a month of crafting, so I think everything will be done before we leave the island.
| Anzath |
I don't know if our party has a name, but 'The Authority of The Red' has a ring to it.
| Bedlam Bottomland |
Remind me who is carrying a light source when y'all have a chance. And let me know if you take the Draconic Marines. The party also includes Tam Blindarrow, who won't consent to being left behind. I think that's it for NPCs (Nico is no longer an NPC), but remind me if I'm forgetting that Ippolit and Molotov have been here the whole time or something.
Also, is everything you need cleared from the Loot Sheet? I think if you add Tragershen's calculated shares to your individual treasuries, I can clear the Loot Sheet for this delve, but remind me if there's unclaimed, unsold loot on it... sorry, accounting is never the most fun part.
Darkvision!
Leave the Hobgoblin Marines up top to guard the entrance.
I think Bedlam is current with Loot sheet....need to substract The Baby Gifts for Anzath still from my sheet total...now what was that number....
| Anzath |
Also Darkvision. Pretty sure Ippolit, Gelver, D'mitri, and Molotov are all back at the Ferry.
Agree to have hobmarines guard the entrance.
| Bedlam Bottomland |
| Bedlam Bottomland |
Keep it secret; keep it safe...is not something Bedlam adheres to...
We are here whenever you are ready! Relax and take your time, sir!
| Tragershen |
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No rush, GM. The holiday season tends to flair up real life obligations for all of us.
And if you are intrigued by the challenge of reworking the encounter for us, that's great. If it is frustrating you, consider just dropping it. You could replace it with one of your own ideas (we've seen first hand how good you are at riffing), or replace it with another encounter in RA that you think we may never actually get to for whatever reason.
We appreciate the work, time and energy you put into this game for us, and I'd hate to see it start to feel like a chore to you.
| Anzath |
Hi y'all. Just checking in. Hope you all had safe and happy holidays and Happy New Year!