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About Molasbar.
Languages:
10 Strength 0 points
Initiative: +5 +3 Dexterity, +1 class feature, +1 ABP
Traits and Feats:
Trait: Seeker. +1 trait bonus to Perception, and Perception is a class skill Trait: Greater Adept of the Society (magic). Months of meditation and practice with the greatest spellcasters of the Society have given you an increased capacity for arcane knowledge. You gain one additional 0-level spell slot. Level 1 Feat: Breadth of Experience. +2 to all knowledge skills, can use knowledge and profession skills untrained Level 1 Feat (class bonus): Scribe Scroll. Can craft arcane scrolls Level 1 Feat (campaign bonus): Weapon Finesse. Level 3 Feat: Craft Wondrous Items. Skills:
10 points per level: 2 Class, 5 Intelligence Modifier, 0 Favored Class, 1 Campaign (2 per level class bonus), 2 Background Skills +9 - Appraise (1 rank +3 class skill +5 attribute modifier +0 other modifiers)
Race/Class Abilities:
Favored Class: Wizard (3 used for hit points) Elf Abilities: +2 Dexterity, +2 Intelligence, -2 Constitution, applied above. Medium size, Normal speed, Humanoid (elf). Low-Light Vision. Elven Immunities. Immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects Elven Magic. +2 racial bonus on caster level checks made to overcome spell resistance and +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items Keen Senses. +2 to Perception Weapon Familiarity. Proficient with longsword, rapier, longbow, shortbow. Wizard Abilities:
Spells:
Concentration 1d20+3+5 (level and Int mod), DC Cast Defensively 1d20+3+5 (level and Int mod) DC 15 + double spell level Overcome Spell Resistance 1d20+3+2 (level and racial) Memorized:
Spell Book
Background:
Prior to last season, Molasbar had spent nearly a full century in Iadara doing little else than reading in the city’s extensive libraries and attending lectures of its countless scholars. He was growing tired of being passed over by other scholars for all sorts of honors and prestigious positions. When he spoke to his mentor about it, his mentor suggested “field experience.” He said Molasbar had spent all of his time reading about the exploration and discovery of others, but had done none of his own. Molasbar agreed immediately, and his mentor suggested the Pathfinders. His mentor had earned his reputation, and managed to do some good in the world as well. He sent Molasbar to Magnimar with a letter of introduction to his mentor’s old venture-captain.
Equipment:
Encumbrance: 32.5 w/pack # Light, (33/66/100). Carried/Worn
Backpack, 2#
Wisp, Thrush Familiar:
Familiar, Thrush Thrush CR 1/3 N Diminutive animal Init +2; Senses low-light vision; Perception +11 Defense AC 18, touch 16, flat-footed 17 (+2 Dex, +4 size, +2 Natural Armor) hp 14 Fort +0, Ref +4, Will +5 Offense Speed 10 ft., fly 40 ft. (average) Melee bite +3 (1d2–5) Space 1 ft., Reach 0 ft. Statistics Str 1, Dex 15, Con 6, Int 6, Wis 15, Cha 6 Base Atk +1; CMB –1; CMD 4 Feats Skill Focus (Perception) Skills Fly +12, Perception +11, Appraise -1, Craft (alchemy) -1, Knowledge (arcana) +1, Knowledge (dungeoneering) +0, Knowledge (engineering) -1, Knowledge (geography) +0, Knowledge (history) +0, Knowledge (local) +0, Knowledge (nature) +0, Knowledge (nobility) -1, Knowledge (planes) +0, Knowledge (religion) +0, Linguistics +1, Profession (any) -1, Spellcraft +1, Stealth +6 Description
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat. Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
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