GM Parrot's The Ferry and the Depths: Rappan Athuk (Inactive)

Game Master parrot familiar

Google Drive for maps, loot, etc.

Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)

Date: Novampire 2


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Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Be mak'n un poor dwarf ta be using 1/2 me stash!

The dwarf grins.


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine

"I mean..."

Terapin sits down on the floor of the dungeon, trying to make heads or tails of the hastily scrawled map written on his hand that's been smeared almost to a uniform smudge.

"... south, right?"


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam winks at Terrapin.
Me not too sure. Been busy blow'n meself up! Me hat'n da portcullis!

The sooty sour faced dwarf then looks over to Anzath.


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Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

Lolygert smiles absentmindedly at Bedlam's antics, and his own joke. Then he shakes his head a bit. That encounter with the weird , but beautiful woman must have addled his wits somewhat.

It's been as if someone else has been controlling him, quite effectively, he must admit! But, it was all a bit disconcerting. Feeling the frown on his forehead, he laughed at himself, shook his head and taking a pull from his flagon, declared to no one in particular, "I'm back!"

He studiously ignored the concerned look Tam flung his way and declared, "South! Yes, an excellent idea! "


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

The dwarf just looks at the moving and speaking Lolly. His mouth hanging open wide enough for a keg to fit....


Lolygert " Lolly " Endeferr wrote:
"I'm back!"

Welcome back, Lolly!


The party heads south, circumventing the cesspit by using the bypass in the cave where you encountered the cultists.

WMC: 1d20 ⇒ 8

Nothing disturbs you in the next cavern. This cavern has had its walls straightened and shows definite signs of use by intelligent humanoids.

There's a door in the wall to the south of the cave.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam stomps to the door. He almost waits for the count of 2 before yanking it open!
'ere be Bedlam!


Bedlam finds himself in a magical dormitory!

An evil magical dormitory.

Six triple-decker bunk-beds are aligned on either side of the room. Each has a big chest at the foot of the bed.

The decor is very Orcus, very heavy metal t-shirt. Red, black, skulls, demons... you get the idea.

Across the room is a big door.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

"Big door meanz big bozz."


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam grinning as only he does when promised something special approaches the door.
The mad dwarf looks over the door before yanking it open....
Perception: 1d20 + 14 ⇒ (13) + 14 = 27 +2 Stonecunning


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen speaks in a hushed tone. "If this is a barracks for soldiers or priests, perhaps we should take some time to rest and prepare before we kick open that door."


Bedlam Bottomland wrote:

Bedlam grinning as only he does when promised something special approaches the door.

The mad dwarf looks over the door before yanking it open....
[dice=Perception]1d20+14 +2 Stonecunning

It's a disappointingly boring looking door. A double door, true--big enough to fit some big stuff through--but there's nothing beautiful or sinister about it. You don't see any traps.


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine

Terapin wiggles his fingers and casts Detect Magic on the nearest footlocker. Wanna make sure they're not full of anything that goes "boom".


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath takes a thorough look about the room.
Take 20 nets 36, 39 vz trapz.


Between the two of them, Anzath and Terapin find two magical traps and four mechanical traps, one on each of the chests.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath takes a deep breath to steady herself, then goes to work disabling the trapped footlockers. Magical first, then mechanical. Any help is appreciated!

DD: 1d20 + 16 ⇒ (19) + 16 = 35
DD: 1d20 + 16 ⇒ (16) + 16 = 32
DD: 1d20 + 16 ⇒ (17) + 16 = 33
DD: 1d20 + 16 ⇒ (10) + 16 = 26
DD: 1d20 + 16 ⇒ (16) + 16 = 32
DD: 1d20 + 16 ⇒ (7) + 16 = 23

Reflex +10 vz trapz!


Anzath deftly disables the traps. The chests are full of cultist stuff: robes, books, knives, petty jewelry.


Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

Lolygert surveys the room, his lip curling in derision, commenting to Bedlam, "Friggin' Orcus-ers, giving real metal-heads a bad name!"

He takes up position near the big double doors, in case any of the Orcus-borders come back while the others investigate the lockers.

Perception: 1d20 + 12 ⇒ (19) + 12 = 31


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam turns to Tragershan, as the others ransack the room for a few minutes.
The dwarf then grins at the noise and commotion going on around them.

He waves a hand to get Trag's attention and whispers,
Ye be want'n ta use dis room? Beds be tossed and da linens be fresh...ish.

The dwarf just waits by the bigger, but definitely not trapped like those chest, door waiting for the slumber party pillow fight to be finished....

Be bet'n sum un dat day did't hear us?


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine

Terapin takes all of the petty jewelry nobody else claims and puts it in a bag. If he makes it back out of here, it will all be wrought into a variety of rings of middling resale value.


Terapin, since you mentioned detect magic: one of the rings is magic. One of the books, too. Should have told you that beforehand...


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

So we resting here?


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine
GM Parrot wrote:
Terapin, since you mentioned detect magic: one of the rings is magic. One of the books, too. Should have told you that beforehand...

_

Ooh. He'll set that one aside, then, unless Tragershen can identify right now?

"How many cultists did we run through up the hallway? Three? So that's like..."

Terapin starts counting the beds in the room on his fingers.

"... That's like fifteen guys coming back to sleep here. Might not be a good spot to rest. ... But..."

He stares at Bedlam's bandolier.

"... have you ever rigged a bunk bed to blow?"


Someone in the party realizes that they should decide what to do next, or at least respond to or make suggestions...


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

I have no need for rest, but if the casters do, this is as good a place as any. We can try barring or jamming the doors shut somehow.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam looks ready to open the big not trapped door....


You gonna do it? ;0


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

With the patience of a dwarf, Bedlam finally does open the door...
Be f!+!ing quiet! Da wizard be sleep'n!


Down a short hallway, Bedlam sees an enormous double door (yeah):

It looks horrifying.

Orcus himself stands over the souls of the damned in the figure worked into the enormous iron door. You smell incense and burnt flesh. You feel hot air. You hear chanting voices.

You sense great evil.

This is it.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam grins!

The dwarf begins drinking!
Enlarge extract, See Invisible extract, Haste extract, Focus chew, ale, rum, and some mouthwash

He then checks for traps.

Perception: 1d20 + 14 ⇒ (7) + 14 = 21

Bedlam then activates his wings before counting to 3....

Rounds per just before he opens door so only waste 1.


So, spoiler alert, but beyond this door is one of the most complex and brutal boss fights I've ever experienced. I want to do this right because it might be the end. I am considering making a map for this one, and I'm even toying with the idea of bringing in a third party experienced DM to run the fight with an appropriate level of ruthlessness, since I might be tempted to pull punches. I mean, look, I've already started! After this, no mercy.

At any rate, I might need some time to prepare. If this is it--if the party doesn't drag Bedlam away from that door--then I will set a date for the beginning of the encounter and we'll go on break until then. Once it starts, I'll ask that everyone check the game at least once a day until it's over.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Guess I'm as ready as I'll ever be! Anzath will drink the following brews beforehand: Blur, Bull's Strength, Cat's Grace, Antiplague, Antitoxin


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam's eyes bulged in surprised delight at Parrot!
Un map? Shot! Be wait'n den!

The dwarfhulk stands down. He the finds a nice dry spot somewhere not in a high traffic area to nap.


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine

Terapin steals a pillow and sets up to sleep under one of the bunk beds for exactly as long as it takes a parrot to draw a map. (he does not, however, take off his invisibility ring)


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Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Now that Bedlam can see invisible, the dwarf considers stealing Terapin's ring and slipping on Trag as the wizard sleeps just to see him wake up invisible....


Aurora, Tragershen, and Lolly: check in with your thoughts and/or combat preparations when you can! This is a big one.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Did we get the rest in, or do we go in as is?


Nobody has insisted on rest yet. And Bedlam didn't wait eight hours to open that door. Also, now that you know you're right outside the Upper Temple of Orcus, I would be... unsure that this is a good place to sleep.


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

No worries! Just looking at the resources I have for this. We may surprise you! Or die. Whatever. ;)


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Aurora pulses off a channel to restore some of the party's missing vitality, motes of white energy pulsing through the air to their marks.

Channel Positive Energy (Heal): 4d6 ⇒ (1, 1, 4, 6) = 12

"Are you sure it is quite wise to open such an ominous door with our current resources as they are, Bedlam? It has been a few frays since we last took any rest."


Tragershen wrote:
No worries! Just looking at the resources I have for this. We may surprise you! Or die. Whatever. ;)

I'm game to run this thing! People did mention wanting to find a place to sleep. So far it looks like Aurora is mostly outvoted on the tactical retreat.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam holds up a soot cover hand. The dwarf then begins rifling through both casters profiles for resources.
The dwarf gives a thumbs up!
Both be look'n full up ta me! Let's git dem orcus bastards!

same buffs then open not trapped spooky door!

EDIT:
Bedlam will pause in his preparations if Aurora wanted to fill those empty slots?


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F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath turns to Terrapin as the others get situated, "Aragnakson, before ve die, I must ask, vhat iz deal wid ringz? Do you have little gnome vife somevhere?"


Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

Lolygert gazes at the horrible door, a frisson of fear flickering at the back of his skull.

Absentmindedly, he slips his flagon from his belt, bringing it to his lips as it quickly fills with something potent.

Sloshing the harsh beverage around in his mouth ,he spits it violently towards the door, banishing any fear he may have begun to feel.

Rolling his shoulders, he plucks a potion from his bandolier and quaffs it in one gulp, grimacing at it's bitter taste. His skin takes on a mottled white texture. Holding up his arm, he mutters, "Birch !"

Barkskin potion, +2 to AC

With a grunt, he steps forward to stand beside the crazy dwarf, allowing the rage to build up within.

As a player, I recognize the need to possibly rest, but Lolygert's ready to go! Didn't see him take any damage, so I think he's at max hp. Parrot correct me if I'm wrong.


You're at full HP, Lolz!

Aurora, if the party dies under-prepared, it won't be your fault. But things are rolling towards opening the doors.

Everyone may pre-buff as much as you'd like, assuming coordination and optimal timing for entering the room.

Ok, so, I have a wedding to go to this weekend that will take up a lot of attention. I have two classes downshifting into the fast lane of the school quarter. Let us begin this encounter on Friday the 13th of May, 2022, for flavor and to give me time to prepare a map. I will be in touch until then, but y'all don't have to be.

I so want to tell you something about how this went last time I did this but I don't want to ruin things:

And so I'll just shut the flap up. But I'll probably tell you all about how this encounter went when my party hit it when it's over. My gods, what a fight.


Male Gnome Master Summoner 8 | HP 39/39 | AC:18 | FF:16 | T:13 | CMB:+5 | CMD:17 | Fort:+2 | Ref:+4 | Will:+9 | Init:+2 | Perc +5 | DR 10/adamantine
Anzath wrote:
Anzath turns to Terrapin as the others get situated, "Aragnakson, before ve die, I must ask, vhat iz deal wid ringz? Do you have little gnome vife somevhere?"

Terapin shakes his head.

"Nope nope, I just like 'em. I tried making necklaces for a while but I don't like the feeling of having things around my neck. Doesn't bother my fingers nearly as much."

The gnome's voice drops to a conspiratorial whisper.

"And they don't use much metal AT ALL. I can take one bracelet and make half a dozen rings, but you can't buy half a dozen rings for the price of a bracelet!"

He grins, then, like a wolf or a jackal or a demon, and like a sweet porcelain mask cracking, the full depth of Terapin's dragon-tainted depravity can be seen flickering deep within his eyes as Anzath comes to the sickening realization that this gnome has probably overcharged rich people for jewelry before.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam happily takes out some sandwiches, passes them around and winks at Terapin.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

"Good," says Anzath as she sees the flash of price gouging menace take hold on Terrapin's face, "no attatchmentz." She raises her flask to the gnome, to Bedlam and Lolly, to Aurora and Tragershen, "To vealth and power."


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

"If you give me a few minutes, I might at least prepare a few additional spells to assist us, in the event that whatever is there should prove challenging." The cleric waggles her fingers, theatrically, before wrapping them about her holy symbol. "To the All-Seeing Eye."

She settles down to focus on prayer for the next several minutes, assuming no one breaks down the door in the interim.

Empty Slots Are Filled With...:

3rd — Communal Protection from Evil
4th — Blessing of Fervor, Holy Smite, final slot left open for emergency filling.

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