GM WhtKnt's Castle Amber

Game Master WhtKnt

The party awakens in a strange manor, plucked from their homeworld and imprisoned within. To escape, the heroes must negotiate a path through the insane Amber family home, overcoming the clan's machinations, dangerous servants, cunning traps, and bizarre phenomena. Only by finding a way to break the curse of Stephen Amber will the party be able to return home. Failure means a lifetime of imprisonment in Castle Amber, a place where lifetimes can be very short indeed...

Eamch Stone: Male dwarf champion 3, AC 18|Init +0|HP 34/34|PP 15, darkvision
Savas Vranos: Male half-elf monk 3, AC 16|Init +3|HP 21/21|PP 12, darkvision
Aletta Varga: Female tiefling elrditch knight 3, AC 18|Init -1|HP 30/30|PP 13, darkvision
Brian Whiteangel: Male human bard 3, AC 17|Init +4|HP 24/24|PP 13
Rakbura: Male elf wizard 3, AC AC 12|Init +2|HP 18/18|PP 13, darkvision
Karhu of Greyhawk: Male human druid 3, AC 16|Init +2|HP 26/26|PP 15

GROUP XP: 900

Maps:
West wing


INITIATIVE ROLLERS
[dice=Eamch Init]1d20[/dice]
[dice=Savas Init]1d20+3[/dice]
[dice=Aletta Init]1d20+1[/dice]
[dice=Brian Init]1d20+4[/dice]
[dice=Rakbura Init]1d20+2[/dice]
[dice=Karhu Init]1d20+2[/dice]

PERCEPTION ROLLERS
[dice=Eamch Init]1d20+5[/dice]
[dice=Savas Init]1d20+2[/dice]
[dice=Aletta Init]1d20+3[/dice]
[dice=Brian Init]1d20+3[/dice]
[dice=Rakbura Init]1d20+3[/dice]
[dice=Karhu Init]1d20+5[/dice]

INVESTIGATION ROLLERS
[dice=Eamch Init]1d20-1[/dice]
[dice=Savas Init]1d20[/dice]
[dice=Aletta Init]1d20+2[/dice]
[dice=Brian Init]1d20[/dice]
[dice=Rakbura Init]1d20+3[/dice]
[dice=Karhu Init]1d20[/dice]