jhallum wrote:
I opened the rest of the case last night. Two extra obs: 1. I had *10* broken minis. That is by far the most of any case, and I've bought 15 or so cases over the year of WizKids/Paizo minis. Two and a half boxes of 32 boxes full of broken minis. i hope that Wizkids will honor all of my replacements, I have a lot of them this time around. 2. On top of that, of my 8 rare medium minis, 3 are bent in one shape or another. The D'ziriak is not only bent back, but it's twisted backwards halfway through the mini Thank goodness that the rares are made of a more bendy plastic, I think that mini would have been shattered if it were made of anything else. 3. The distribution is very different with these cases. I actually did not get one of the minis. Let me restate that, *I buy a whole case of minis. $475, and I didn't get one.*. I think that's a damn shame. I think I get how the distribution *should* have worked, for mediums, I got 4 rares, 1-2 uncommons (except for a single uncommon variant where I got zero), and 1 rare. For large/huge, I got 3-5 uncommons and a single rare. I like the idea, but if you are going to have uncommon variants you should make sure that there are two in every box, so you get one of each variant.
Opened up half my case, Several observations: 1. Clear bases? Who's idea was that? I can't read those names, not even a little. It's been bad enough that the font on the larger names uses a hollow font, but holy cow, it'd be nice to know what I Was looking at. 2. The minis look amazing though, so far. 3. three minis broken so far, the worst I've had in a Wizkids set since probably Rise of the Runelords. Both Driders and one of the two leng Spiders. The Leng spider was in a corner box, and the web was broken off the base, the spider was broken at every attachment point from the web, and one of the spiders legs was broken off. Amazing amount of damage to a big heavy mini. The two driders broke off at the same point: the thin attachment point to the base. I'm not sure I'm going to bother fixing that without shoring up that attachment pint more, its ridiculous that all of the wait on that mini is borne by two millimeters of plastic. Otherwise good set. Not sure if it was worth another $100, still thinking about that, but a good set.
Hi folks, I got an email for an order with some contents for subscriptions that I notified you that I wanted cancelled here on Dec 11, 2020 (currently unresponded to on page three of this forum). The order number is: 36322765 Will my credit card be refunded for the subscriptions if they are shipped without my approval if you can't remove them from the order before it ships? Please let me know the status. -jeremy
Hello Paizo folks, Please cancel the following subscriptions effective Jan 2021: Pathfinder Adventure Path
I would like to keep on with the following subscripts only effective Jan 2021. Pathfinder Battles
My shelves are bursting with Pathfinder stuff, I have no place else to keep what I have let alone the next 12 months!
Joan H. wrote:
I have not received anything as of yet. When you do set up the replacement shipment, can you ship it UPS ground, rather than USPS Priority? That way we can track it down if there's an issue. Cheers,
Hi Paizo leadership, Can Paizo leadership pass on an update on your progress on how you are adapting to the new COVID world and improving the customer service delays in the face of it? I'm getting concerned that it's not feasible for me to invest thousands of dollars per year in products from in a company that can't respond to issues in a reasonable time. I know that the existing representatives are working their tails off and so this email is not aimed at them, it's aimed at company leadership, who do have the power to fix the issues. I admit that this is a bit of self interest, as I have a $420 case of minis that has gone completely missing for the last 8 weeks with NO TRACKING INFORMATION for me to try to self resolve the current issues on my own. (I've had success using tracking numbers and other shipping info to prioritize lost shipments in the past, including the new Delta Green book a few months back). I've sent in email, and I have a thread in the customer service area. Heck, I've even tweeted @paizo hoping for some comments. Nada. Zippo. It's pretty disheartening to not even get a peep in 6 weeks on an issue. Please help me have confidence in your company's ability to adapt to the current difficulties, I'm pretty worried at this point.
This order seems to be lost in the ether, is there any tracking information you can send me so I can track it down, I had another order from another company get lost in the ether as well, and filing a complaint seems to work well, I was hoping to do the same for this as well, if it was shipped USPS.
HI folks, I know there were quite a few questions four and five years ago about digital-only subscriptions. I was wondering if anything has changed in the market to rethink Paizo's position further, especially with the advent of Second Edition, seems like a good time to ask. I'm looking to cut back on my dead-tree purchases, after buying more shelf space and realizing I probably have on the order of 50-55 shelf feet of dead tree products from Dnd 1.0, 2.0, 3.0 3.5 5, and Pathfinder books. (That's not including maps and minis, which I absolutely plan to keep getting). I would like an easier way to order digital products rather than clicking on each product and carting them each month and risking skipping a month, or forgetting a product for that month. I'm even willing to wait until street date to have the products delivered to my account. I don't also think any discount past the current set of discounts for PDF-only are necessary, just an automated way to have PDFs ready to get on street date. Would love to see if any thing has changed from Paizo's end. Thanks for reading.
I skipped the Smoking Tower, as it extended the search for Casandalee too far. I inserted a subplot about a demon escaping the WorldWound as a sidequest instead (which suited my group) before going to the Scar of the Spider. My characters have a pretty good reason to revenge themselves on the League as they are fully aware of why Khonnir left Starfall, and are completely aware of Ghartone's involvement in several plots around the region. I also inserted a subplot in Chesed about the heroes discovering a Technic League and Aspis plot with the Kyton to mix technology and organics, with a finger pointed at some sort of secret Kyton lab working with the Church of Rent Flesh. I felt it was really needed to give people the reason to go. I've also been dropping clues that since the League are the only people allowed into the ship, they should go Starfall and investigate the keep ro learn more before diving in.
Sharaya wrote:
I made the change on Friday, sorry I didn't get back to you sooner. Looks like the Order listed and my account is using the new card. I *think* I'm all set.
Wei Ji the Learner wrote:
THis whole thing makes me think that there should be some sort of ombudsman for PFS to handle this sort of thing. It's clear that there is more than enough work to go around at this point, and someone is needed to make sure that concerns are heard AND RESPONDED TO. An ombudsman might be the type of role that works best here.
Can y'all take the opportunity to clarify the confusion spell in P2e, now that you are updating the system? Like, what does an 'attack' mean? Can it be a single target spell? Does the attacker attack with all three actions if they can? It amazed me that in 17 years of 3/3.5/PF there have been no official clarifications over the spell, so seems like a great time now... Cheers, Jeremy
Can I do this? Should I do this? I'd like to do it as a way to learn amazon skills and lambda functions, but there's no way to keep the skill to just me/my echo network, so if I do it, it's automatically public. My non-lawyer self looking at the OGL cards suggests that there's a narrow way to do so, but I would love to hear from people at paizo too, because of the above (and it's a LOT of typing).
I got the second email that this order got moved back into the sidecart because I had this set to hold with the next shipment. I just wanted to say that I actually have it set to ship immediately, so I just wanted to make sure that this order is set to actually go off immediately. Please let me know? Thanks so much, and happy thanksgiving! -jeremy
I'm running Returned to Sky as an interlude during Chapter three. Rather than having the PFS macguffin (avoiding spoilers here) be the thing at the end of the module that the heroes are looking for be a cache of technological weapons and other interesting items that the heroes use against the Technic League...but that seems rather mundane. Does anyone have any better ideas? -jeremy
Name:Kasatha
I have tied quests to hero backgrounds as well. I have a druid who took the Against the Technic League trait. Her parents were killed by one of the major Technic League antagonists when they were younger, she just doesn't know it yet. I also had a character who was a paladin of Brigh, which didn't quite match his alignment, so I was going to have him be courted by Bharnarol, with the goal of having them create something like a Holy Avenger-like weapon to be used against the BBEG. Sadly he just died to Numerian Fluids. He's thinking about playing one of the NPCs from module two (strangely enough, the Xill), since he has a feud with some barbarians, seems to me he's about to get a visit in coming months. Finally, I have an Android Psychic, and I have Meyanda having some sort of relationship with him from their past lives (mostly impressions and flashes of memory). It will turn out that the Psychic effects will come from Dominion influence, something that will probably come out in a later module.
jon dehning wrote: ... Thanks for the response! You guys really have a ton to do, and I do really appreciate the double check, in adverse circumstances, even. And I know you personally helped us get seated with our buddy as GM at least once, which we definitely appreciated. Thanks!
Thanks guys, I had a great time this year, I had nothing but great people at all of my tables, and I liked the fact that I only had a single module to prepare, even though I was scheduled to run it five times, it really allowed me to make my sessions better. I initially felt great trepidation about the extra break, but I gotta say, it was pretty nice to be able to go away for lunch for an extra hour, really reduced a lot of stress for me. One minor issue I'd like to see changed is perhaps a little different phrasing from the HQ staff on some requests. I know you guys are stressed constantly moving, and busy as hell, but could you folks phrase requests with some different language? There were several times when I or one of my colleagues would hand in a reporting sheet, and the answer was, in many cases: "Wait, I won't release you until I verify that this is correct", which made some of my colleagues feel very negative about running future games, as they are also feeling stressed out themselves (especially after some of the more complex modules). I'm sure there are better ways to relay information than that. The Thursday and Friday night specials from the gamer side of the table seemed really overly long, and somewhat complex to run, both of my GMs had a rough time with it (and they were both people known to me, and I'm confident of their ability). There wasn't a lot of forgiving parts of them, if you took too long in certain parts, you might be boned because you run out of time somewhere else... Thank you again for a great weekend, hope to be back next year!
Played this at a local game day yesterday with my Investigator (Empiricist), who is a skill monkey machine. I had no idea what i was getting into, and it was a blast. It's nice to see the Intrigue Rules get play, it's giving me ideas for the home game. There were five of us at the table, and between myself and a Bard, we pretty much learned everything there was to learn, though we had huge problems with the fights (our three combat characters couldn't make a save, or not take damage). With no cleric, we had multiple characters drop over the course of the game. Thankfully, when we targetted the big bad at the oasis and took her down (with one down unconscious, and the other in the negatives), we were able to trigger the end of the encounter, and still save the docs. I totally enjoyed it, I'd be happy to run it someday.
NerdOfTheYear wrote:
I put the western half on a drawn map, and then just drew the eastern doorway on another. Since the skeletons will be drawn to the heroes when they encounter the first one, and my heroes weren't very stealthy, I knew I was going to have that fight right at the western entrance, which is exactly what happened.
This spell is some brutal business. Make an opponent repeat their action for the next two rounds (no save), or be confused if they can't do their last action. The psychic in my game used this on my spellcasting BBEG for the first book of an AP, and effectively locked it down for the combat, after it cast a spell, she was out for two rounds. Since Lesser Confusion requires at least a save for the same level, why doesn't this?
Thanks for the advice in this thread, we are starting WotR tomorrow, most of us only having played around with the first base scenario, and not won yet, I was wondering if we were just not getting something...sounds like it's also pretty hard. I'll try starting with the first AP scenario and going from there...
Here's my party going through Iron Gods: Ukko: Android Psychic, he's emotionless, but he has the ability to read other people's emotions, so he's trying to learn by observation. He's a resident of Torch and was an apprentice (and a subject of) Khonnir Baine. Dubhvina: human female druid. Also a ward of Baine, her parents were killed by the Technic League. Flint Westwing: Taciturn strix techslinger, who is on the lookout for some technological gear. Has an unfortunate habit of saying things like "Do you feel lucky punk? Well do ya?" and "I know what you're thinking. 'Did he fire six shots or only five'? Well to tell you the truth, in all this excitement, i kind of lost track myself." Salaud le Batard: ratfolk rogue/wizard/technomancer, Itinerant ratfolk who was rescued a few years ago by Dubhvina and looking to pay her back for the privilege. He's got an ungodly high Know(Eng) score, having learned from every tech researcher in Torch. Kasatha: male Kasatha Paladin of Brigh, and opponent of the Technic League. Advocate for the ethical research, like most of that NOT done by the Technic League. After they entered the ruins of the Hab module, he feels like this is heaven on earth. Mawuwo: dwarf fighter. He has a bit of a speech impediment, not unlike Kripke from Big Bang Theory. Has a tendency of a weak stomach as he continously throws up after climbing through the tainted water of the pond at the base of Black Hill.
Tormad wrote:
I have six players, so I really haven't noticed as of yet. It's still early for my guys, they just found and cracked open the big cache on Level 2, so they are just riding high on their first influx of tech gear.
About Simon DemarkusSimon Demarkus
--------------------
Spells and Spell-like abilities:
Spell-Like Abilities (CL 9th; concentration +9) 3/day—dancing lights 1/day—daylight Sorcerer Spell-Like Abilities (CL 9th; concentration +14) 8/day—heavenly fire (1d4 divine energy) Sorcerer (Tattooed Sorcerer, Wildblooded) Bloodline Empyreal Spells Known (CL 9th; concentration +14)
Feats and Traits:
Feats Combat Casting, Combat Reflexes, Disruptive, Extend Spell, Heavenly Radiance[ARG], Improved Unarmed Strike, Varisian Tattoo[ISWG], Weapon Finesse, Weapon Focus (sword cane), Weapon Specialization (sword cane) Traits magical knack, wayang spell hunter Skills:
Racial Modifiers +2 Diplomacy, +2 Perception Acrobatics +12 Appraise +6 Climb +2 Diplomacy +3 Disable Device +17 Escape Artist +10 Fly +10, Heal +7 Knowledge (arcana) +6 Knowledge (history) +6 Knowledge (religion) +8 Linguistics +6 Perception +23 Ride +10 Sense Motive +9 Sleight of Hand +10 Spellcraft +6 Stealth +20 Survival +9 Swim +4 Use Magic Device +4 Languages Celestial, Common, Draconic, Dwarven, Elven Gear:
cat burglar's boots elixir of spirit sight holy weapon balm (6) +1 agile glamered sword cane amulet of natural armor +2 belt of incredible dexterity +4 eyes of the eagle headband of inspired wisdom +4 page of spell knowledge (rope trick) ring of protection +2 thieves' tools, masterwork Loot:
PP- GP- 220 SP- CP- -------------------- Tracked Resources -------------------- Cat burglar's boots (1/day) - 0/1 Dancing Lights (3/day) - 0/3 Daylight (1/day) - 0/1 Elixir of spirit sight - 0/1 Heavenly Fire (1d4 divine energy, 8/day) (Sp) - 0/8 Heavenly Radiance (Sunbeam, 1/day) - 0/1 Holy weapon balm (10 uses) - 0/10 -------------------- Special Abilities:
SQ bloodline tattoos, devoted guardian, familiar tattoo, hero points Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level. Cat burglar's boots (1/day) Has pocket to hold thief tools. Reroll a failed Acrobatics/Climb/Stealth check. Combat Casting +4 to Concentration checks to cast while on the defensive. Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Darkvision (60 feet) You can see in the dark (black and white vision only). Devoted Guardian +0 (Ex) At 1st level, a sohei can always act in a surprise round even if he does not notice his enemies, though he remains flat-footed until he acts. In addition, a sohei gains a bonus on initiative rolls equal to 1/2 his monk level. At 20th level, a sohei's Disruptive +4 DC to cast defensively for those you threaten. Elixir of spirit sight This elixir seems to be made of thick vapor rather than liquid, and constantly emits soft whispers when uncorked. For 1 minute, the drinker gains the ability to see invisibility (as the spell), and his weapons and armor are treated as if they had the ghost touch special ability. Construction
Associated Bloodline: Celestial. Bloodline Arcana: Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to m
-------------------- Molly:
Female raven (Pathfinder Player Companion: Animal Archive; Pathfinder RPG Bestiary 133) N Tiny magical beast (animal) Init +2; Senses low-light vision; Perception +16 -------------------- Defense -------------------- AC 15, touch 14, flat-footed 13 (+2 dexterity, +1 natural, +2 size) hp 32 (1d8-1) Fort +5, Ref +6, Will +8 -------------------- Offense -------------------- Speed 10 ft., fly 40 ft. (average) Melee unarmed strike +11/+6 (1-4 nonlethal) or bite +11 (1d3-4) Space 2 ft.; Reach 0 ft. -------------------- Statistics -------------------- Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7 Base Atk +7; CMB +7; CMD 13 Feats Skill Focus (Perception), Weapon Finesse[B] Skills Acrobatics +6, Appraise -1, Diplomacy -1, Disable Device +8, Escape Artist +3, Fly +10, Linguistics -1, Perception +16, Ride +3, Sense Motive +3, Sleight of Hand +3, Spellcraft -1, Stealth +22, Survival +3, Swim +6, Use Magic Device -1 Languages Common SQ improved evasion -------------------- Tracked Resources -------------------- -none- -------------------- Special Abilities -------------------- Flight (40 feet, Average) You can fly! Improved Evasion (Ex) No damage on successful reflex save; half on failed save. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Background story:
My name is Simon. I’m a killer for hire. I don’t really care who the target is if the price is right, but mages are my specialty. You’d be amazed what people will shell out for a dead mage. Most people think it’s hard, but not as much as you might think. Most of them are arrogant prats who think they’re above the rest of us. Hubris is far more their killer than I. I’m just the one who brings it to their attention. For a moment anyway, just before they go to the Boneyard. See, the trick is to get close and keep them from getting a spell off in your face. When you look like I do and are as seemingly unarmed as I am that first part is easier than you think. Thanks to my bastard parentage I look goodly and nice. People will take a lot on face value. “You look angelic, so you must be nice.“ Trusting idiots, but it makes my job easier so who am I to complain? I don’t know who my parents are, but whoever they are doesn’t matter. I was left on the doorstep of a monastery in the Minata islands. The monks raised me and taught me to fight. When I was old enough to ask questions the sensei told me I had blood of angels in me. Well, that’s nice and all, but it’ll only take you so far. I guess I enjoyed it while I was there, but once I got old enough to start understanding how the world really worked I had to go. Plus my magic started manifesting and there may have been an incident with an incinerated initiate. I decided it’d be better for me to leave in the middle of the night. Of course I made the body look like it was me and that the other kid ran off. Wouldn’t want a bunch of monks tailing me my whole life. Anyway, I digress. We were talking about killing mages. The second part to killing mages is a little trickier, but again not as much as you’d think. Once you get in close and they decide they want to cast a nasty something-or-other in your face you punch them in the throat. It’s crude, but effective. You can also slice across a hand, box their ears, a sharp punch to the gut, break their nose, or that sort of thing. The throat punch is my favorite though. They never see it coming and the look on their face is priceless as their magic fizzles. Then you run them through with your blade a few times and that’s that. Search through their belongings, because mages carry some seriously good s**t on them, and go collect your money. That brings us to how I ended up in this Gorum’s a**hole of a prison. Well, the details aren’t that important. Lets just say one of the downsides of killing mages is that sometimes they organize. Killing a cabal is much harder than killing one at a time when they’re not expecting it. Long story-short I killed the kin of one of this cabal and they came after me in a big way. The fight ended up leveling part of this city and a bunch of people died. Of course those Jacka**es blamed the whole thing on me. It wasn’t my fireballs that blew up the orphanage, but whatever. They convinced the magistrate that I tricked them into doing it, which is technically true, but I wasn’t the one who threw the fireball. That was actually kinda funny. I got the one mage to fireball his buddy on accident. The fact that it was an orphanage and caught fire was just a bonus. Anyway, as I was saying, they blamed the whole thing on me and called it “crimes against humanity” or some such. I’m not even really human so that shouldn’t even apply. Pansies. They were just afraid that if I were killed I’d get myself resurrected and come after them. So they stuck me in this cesspool instead. Charming, right? So here I am. Sitting in this cell talking to you. You’re not great company, but a man’s gotta keep himself busy somehow. |