Full Name |
Timona |
Classes/Levels |
HP 53/53 | AC15 Tch12 FF14 | CMD15/FF14 | F+3 R+6 W+5 (+2 vs fear) | Init+1 | Perc+11Lowlight Vision |
Gender |
Female Catfolk Bard (Song Healer) 5 |
Size |
Medium |
Alignment |
N |
Languages |
Catfolk, Common, Elven, Gnoll |
Strength |
10 |
Dexterity |
13 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
18 |
About Timona
~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~^~
Timona
Female catfolk bard (songhealer) 6 (Pathfinder RPG Bestiary 3 47, Pathfinder RPG Ultimate Magic 27)
N Medium humanoid (catfolk)
Init +1; Senses low-light vision; Perception +12
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 14 (+3 armor, +1 deflection, +1 Dex)
hp 61 (6d8+24)
Sanity 44, threshhold 4, edge 22
Fort +4, Ref +7, Will +6; +2 trait bonus vs. fear effects, +4 vs. bardic performance, language-dependent, and sonic
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee rapier +4 (1d6/18-20)
Ranged shortbow +5 (1d6/×3)
Special Attacks bardic performance 18 rounds/day (countersong, distraction, fascinate [DC 17], inspire competence +2, inspire courage +2, suggestion [DC 17])
Bard (Songhealer) Spells Known (CL 6th; concentration +10)
. . 2nd (4/day)—cat's grace, glitterdust (DC 16), heroism, mirror image
. . 1st (5/day)—cure light wounds, feather step[APG] (DC 15), grease, jitterbugs[ARG] (DC 15)
. . 0 (at will)—dancing lights, detect magic, know direction, mage hand, read magic, summon instrument
--------------------
Statistics
--------------------
Str 10, Dex 13, Con 14, Int 14, Wis 12, Cha 18
Base Atk +4; CMB +4; CMD 16 (17 vs. trip)
Feats Alertness, Lingering Performance[APG], Toughness
Traits deft dodger, making good on promises
Skills Acrobatics -2 (-6 to jump), Appraise +6, Bluff +6, Diplomacy +15, Escape Artist +7, Knowledge (arcana) +12, Knowledge (dungeoneering) +10, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +10, Knowledge (nobility) +9, Knowledge (planes) +9, Knowledge (religion) +9, Perception +12, Perform (string instruments) +13, Sense Motive +12, Spellcraft +11, Stealth +3, Use Magic Device +13; Racial Modifiers +2 Bluff, +2 Diplomacy, +2 Sense Motive
Languages Catfolk, Common, Elven, Gnoll
SQ bardic knowledge +3, cat's luck, enhance healing, lore master 1/day, nimble faller[ARG]
Combat Gear wand of cure light wounds; Other Gear hide shirt, arrows (20), rapier, shortbow, ring of protection +1, backpack, Banjo, belt pouch, flint and steel, ink, inkpen, journal[UE], trail rations (5), waterskin, 100 pp, 150 gp, 2 sp, 1 cp
--------------------
Special Abilities
--------------------
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (standard action, 18 rounds/day) Your performances can create magical effects.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Enhance Healing (4/day) (Su) Cause spell completion/trigger healing to function at bard CL.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nimble Faller Always land on feet after a fall.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.