Fire Elemental

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Organized Play Member. 6 posts (14 including aliases). No reviews. 3,169 lists. 2 wishlists. 17 Organized Play characters. 1 alias.


Full Name

Alexander "Alec" Valdell Caladir Image for Alexander

Race

half-elf

Gender

M

Size

M

Age

30

Alignment

CN

Deity

Shelyn

Languages

common, elven, orcish, Abyssal, Infernal, Sylvan, dwarven

Occupation

Mercenary/sailor/pirate

Strength 10
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 12
Charisma 17

About Alexander Valdell Caladir

Ignore this:
Male half elf Bard(sea singer) 5/ swashbuckler 1
N Medium Humanoid (half-elf)
FCB: +1 hp, +5 bard spells known
Performances Per Day: 22
Init +4; Senseslow-light Perception +10
Bardic Performance: 22/22 per day
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DEFENSE
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AC: 20, touch 14, flat-footed 15 (+5 armor, +4 dex,+1 shield,+0 NA,+0 Magic)
hp: 50 {+1d10+5d8+2Con+3}
Fort: +5, {+2Base,+2Con+1 trait+1res}
Ref: +12, {+7Base,+5Dex+1res}
Will: +8,{+5Base,+1Will+2race+1res} +2 vs enchantments or mind affecting effects
CMD: 19
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OFFENSE
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Speed: 30 ft.
CMB +0
Base Atk: +5
Panache: 5/5

Melee:
Cutlass
To Hit: +12 (18-20x2)
Damage:1d6+6

Ranged:
Light crossbow: +8
damage: 1d8+1
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STATISTICS
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Str: 08, Dex: 19, Con: 14, Int: 12, Wis: 12, Cha: 18(+1 level)(+2 headband)

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Traits: Life of Toil(+1 trait fortitude save), Barroom Talespinner, Magical Knack, Fencer
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Drawbacks:
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Race Traits: Dual minded (racial +2 will save)
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Feats:
1- swashbucklers finesse, weapon focus Cutlass(scimitar), slashing grace, Extra Performance, combat reflexes, spell focus Enchantment
3- Arcane strike alertness (familiar)
5- Bardic Masterpiece Life of budding in salted earth
7- Lingering performance
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Skills: 52 skill points
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Acrobatics: 5 (+12)
Appraise: 2 (+10)
Stealth: 6 (+14)
Sleight of Hand: 6 (+13)
Disable Device: 7 (+16)
Disguise: 1
Diplomacy: 4 (+11)
Bluff: 7 (+14)
Know. Arcana: 4 (+8)
Know. Local: 3 (+10)
Know. Geography: 3 (+10)
Know. History: 1 (+5)
Know. Nobility: 4 (+10)
Know. Nature: 1 (+5)
Know. Engineering: 1 +5
Know. Planes: 1 +5
Perception: 7 (+12)
Perform(Act): 5
Perform(Wind): 5
Perform(oratory/Sing): 5
Perform (string): 3
Perform (Dance): 1
Sense Motive: 7 (+11)
Escape Artist: 3
Intimidate: 1 (+
UMD: 4 (+11)
Climb: 2 (+7)
Swim: 5 (+10)
Spellcraft: 3 (+8)
Linguistics: 2 (+8)
Profession Sailor: 6 (+11)

ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

Languages Common, celestial, Draconic, Elven, Infernal

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GEAR/POSSESSIONS
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Arms and Armor:
+1 chain shirt
+2 brine tidewater Cutlass
MwK buckler

Magical Gear: , Ring of sustenance(2500gp), cap of disguise (1200), +2 brinewater cutlass +1 armor(1000g), Pirates Eye-patch (2500g), Handy Haversack, Headband of Charisma +2,

Gear: Backpack, belt pouch, waterskin (3),rations (14), Caltrops (4), flint and steel, torch (10), silk rope (150ft), grappling hook, MwK Violin, Flute, MwK thieves tools,
Consumables:
1 CLW potions
1 CMW potion
2 potion of reduce person
1 potion of Aboleth's Lung
Wand of Infernal Healing(750g) (47/50)
Wand of CLW (35/50)
(25 gp)scroll of Touch of the Sea (Wizard 1 – 1st level caster)
(5 gp) Backup spell component pouch – 2 lb

Spells known (spontaneous casting)
0th-Ghost sound, Prestidigitation, Detect Magic, Read Magic, Message, Dancing lights, Mending, Spark, Resistance
1st level spells 6 spells known 5/day
Grease,
Vanish,
Cure light wounds
Charm person
Tears to Wine
Unseen Servant
Silent Image
Hideous Laughter
Obscure Object

2nd level spells: 4 known, 4/day
Mirror Image
Glitterdust
Minor Image
Heckle

Masterpieces:

Pageant of the Peacock
Life of budding in salted earth

Rat Percussion

Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 0 lb.

Money 45 GP 7 SP 0 CP

10 min Background:
1- Born to a noble within the region, was taken at the age of 8 and used to drain money from the noble family until 11, when he was “adopted” by the captain and used as free labor for 5 years.

2- Exceptionally charismatic by nature, he soon made friends with most of the crew, and eventually, after proving his worth, rose through the ranks to eventually earn his freedom, and be given the position of first mate.

3- While excellent in swordplay, he was never one for bloodshed, and more often than not would manage to end a fight with little life lost. However, he isn’t gonna think to long about sticking someone what needs it.

4- In the end, He is looking out for #1. He is ambitious and would see his desires come to fruition. He has a code of his own and values a man’s words. He never lightly goes back on a deal. (not only is it bad for reputation, but that sort of thing can get a man keel-hauled)

5- He left the crew at port to follow his dreams, using the skills he learned on ship to hopefully make his way and eventually become a captain of his own.

6- See’s freedom as the only way to live, he doesn’t like being tied down, and often prefers to follow his own whims than another’s as such he sees a ship, the ability to go wherever his heart(and the winds) take him as the highest freedom of all. Needless to say, he has a bit of a problem with authority usually.

7- Seeks to make a legend himself under the name of "maestro of the sea"

8- He dislikes dark caves, they make him feel confined, the lack of wind bothers him and his vision fails, he rarely travels to such places unless under dire circumstances. He has a similar effect when forced to stay indoors for long periods of times, but it is much less pronounced.

9- He has a parrot named Violet, for the magnificent purple feathers she has.

10- Plays both string and wind based instruments proficiently and while he prefers string instruments (namely the piano and violin) he does own a sax.

goals:
1- Own a ship and captain it. Bonus points for gaining a fleet of his own to ensure his freedom.

2- Make a name for himself among both the nobles and disreputable captains of of the shackles/ coast and Garner as much influence in the happenings of the area as any of them

3- Possibly start his own "mercenary" corp.

4- Create music that is known throughout the lands, become known as the “Maestro of the Seas” and have himself pass into legend for centuries to come. (If he becomes a captain, one of his melodies will be known throughout the coast as he would play it whenever he sets chase to a ship)

Secrets: (1 known, 2 unkown)
-He is a son of a high ranking noble (only his late captain knows this. As it likely would cause more trouble for him than good now.)

- His father is not who he believes he is.

Step 5
Mannerisms, memories, quirks
- Alexander still remembers the first time he was forced to take a life, a sailor that had boarded the ship during one of the captains attacks had caught him. The sailor had been shot already so was injured, and Alexander had been practicing with a blade during the nights enough that he was able to best the man. He had watched as the life left the man’s eyes, and then puked. This is one of the reasons he prefers to not settle things in blood if possible.

- A quirk of his is he is almost always continually humming.

- He is exceptionally tidy for a pirate and he is always dressed in rich looking attire and keeps himself and his clothing clean via magic.

- He enjoys taking his violin or flute up the front of the ship, or to the crow’s nest and playing little tunes as he looks out over the ocean and feels the wind blowing around him. It’s a small thing, but one of the things he enjoys about sailing the most

Background:

Concept- Young Noble that was "press-ganged" into service so to speak. He was forced to learn to live with the ruffians of a pirate crew. While it wasn't an easy life. (filled with hard labour and lashings) he eventually learned a lot of the sailing trade, and after showing competence in music and entertainment slowly began to crawl up the ranks. Eventually, after proving exceptionally talented in swordplay, he was given his freedom by the captian. (who had long stopped receiving any pay from the poor lads parents) The captain (name up to GM... his world :P) would ask him to stay on..which he would for a while. Learning ever more of the trade and often enough, he was able to convince the OTHER side to surrender before much blood was shed. Finally, at port. Alexander (or Alec, by the crew) left to follow his own dreams of leading his own crew on his own ship. He had an ace up his sleeve as well (or two or three) he carried a reputation with him now, as his music was well known on the waters. The Maestro of the sea. His music was the sound of certain death. (or, robbery, at the least.) So he finds himself in port, looking to make his dreams reality, and seek the truest freedom of all.

TLDR: musician/singer/dancer/bladesman wants to one day be a captain like his (adoptive) father. Still has the bearing of a noble, but can be as callous, rough, and dirty as any sailor. Very adept at knowing when to use either persona.

Appearance and Personality:

Image
Self confident, Proud, Ambitious, friendly, and, surprisingly good natured.

He often likes to take control of things, especially things involving nobles, ships, or music. He is naturally loud and boisterous, but his noble blood still shows when he wishes it, becoming graceful, elegant, diplomatic and "noble" in bearing at the drop of a hair.

Loves a good shanty and some good music, has a taste for the finer food and wines of the world.

While he doesn't actively look to harm or hinder others, if doing so would provide him a much better spot, or situation than he has at the time, he is likely to do it. He has a soft spot for "Indentured ship hands" due to having been one himself. He has a fleeting fancy to find his biological parents, however finds the life of a nobleman stuff, confining and boring. He has taken much from his "adoptive father" the Pirate Captain that eventually took him in after kidnapping and ransoming the boy.

Believes in judging a man by his actions, and his work ethic.