Pathfinder Lost Omens, Rulebook Subscriber
orphias wrote:
Critical hit normally doubles the damage, so should it be 2d6 as the text describes, or should it be 2*(1d6)?
Pathfinder Lost Omens, Rulebook Subscriber
Quote: Immunity to critical hits works a little differently. When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage, it takes normal damage instead of double damage. This does not make it immune to any other critical success effects of other actions that have the attack trait (such as Grapple and Shove). So that would imply that the sonic damage is not actually doubled. But the deafened effect would be applied.
Pathfinder Lost Omens, Rulebook Subscriber
Nethys has Demoralize with the FEAR trait (https://2e.aonprd.com/Actions.aspx?ID=53), SRD does not (https://pf2.d20pfsrd.com/rules/skills/#Demoralize_one-action)... which is right?
Pathfinder Lost Omens, Rulebook Subscriber
Trying to figure out how levitate spell applies to regular movement at ground level. While the spell description indicates what you can do when you are adjacent to something, it does not say what happens at ground level. Quote: You defy gravity and levitate the target 5 feet off the ground. For the duration of the spell, you can move the target up or down 10 feet with a single action, which has the concentrate trait. A creature floating in the air from levitate takes a –2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across. If a PC has levitate cast on it (caster or not), and is at 0ft height, can they move horizontally as their normal move speed, or would they have to use the adjacent rules to pull themselves along the ground. Would it be like being at ground level and held up by helium balloons, and you would not be able to run horizontally at all, but have to inch yourself along by grabbing at the ground? We had an instance where someone fell off a boat, I cast levitate on them (using reach) and next turn moved them up to deck height, then someone else threw them a rope and pulled them on board (0ft relative height to the deck). The question was, could the levitating character, once on board, run away from the giant tentacle monster, or are they stuck running in space?
Pathfinder Lost Omens, Rulebook Subscriber
We had a situation where an allied dragon breathed on a enemy trapped in a resilient sphere where they had succeeded at their Reflex save (so the sphere had AC 5, hardness 10, hp 10). The breath from the dragon did 60 points of damage, so does the sphere only have effective hp of 20 to the breath, or does the dragon need to save against the sphere also? And assuming the breath does 60 damage, it does destroy the sphere, what happens to the rest of the damage, does it hit the creature in the sphere?
Pathfinder Lost Omens, Rulebook Subscriber
8th level Monk vs a Black Pudding.
Black Pudding hits with pseudopod doing acid damage ... Quote:
And boom, both magic armor and weapon destroyed in a single hit. And what about a punch with Handwraps ... are they mysteriously immune (emphasis mine)? Quote: Corrosive Mass A creature that hits the pudding with a metal or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes 2d6 acid damage (after dealing damage to the black pudding as normal). Thrown weapons and ammunition take this damage automatically with no save. And what about other worn magical clothing, e.g. Healer's Gloves, or a Lifter's Belt? Do they count as clothing? Backpacks?
Pathfinder Lost Omens, Rulebook Subscriber
In first edition, reach flanking worked across corners, but it seems in second edition it does not. First Edition wrote: If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked. Second Edition wrote: A line drawn between the center of your space and the center of your ally’s space must pass through opposite sides or opposite corners of the foe’s space. e.g. if you had a fighter (Ft) against an Orc (Or), where could you get ranged flanking from? A1 A2 A3 A4 A5B1 Ft Or B4 B5 C1 C2 C3 C4 C5 Just B4 and B5, or also A5 and C5 (like it does in first edition)? What about this example, with a halberd wielding fighter, where would another fighter (5 or 10 ft reach) have to stand to get flank from?
5ft reach A4? B4?
Pathfinder Lost Omens, Rulebook Subscriber
OK so scenario is you are a level 3 monk and you are swallowed whole by a Warg (CR 2). Rupture = 9 According to the rules, you can only use a light weapon while trying to cut yourself free and it must be piercing or slashing ...
Quote: If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free. But as a monk, you only have unarmed (bludgeoning). So you want to carry a weapon so you can cut yourself free when swallowed, but monks can only use simple weapons, which limits you to only d4 weapons (P and S). With only d4+4 (18 str) to damage, unless you crit, it is unlikely you will cut yourself free. Is this how it is meant to be? Even with martial weapons available, best you can do is d6 (for light and P/S). I realize that a crit will likely succeed (minimum 10 damage for my monk example), and the target is flat-footed to you, so it will happen, eventually. And I also realize that a monk also has a high chance of escaping, which is probably a better option. But now what if you are a bard, or a sorcerer with noodle arms and no big plus to damage (e.g. 10 str) ... even a crit can't get you out with a d4 dagger. Hopefully your friends can cut you out.
Pathfinder Lost Omens, Rulebook Subscriber
In first edition magic missile bypassed the images, it is not clear in second edition from the rules if it is the same. Magic Missile wrote: It automatically hits and deals 1d4+1 force damage. Mirror Image wrote: Any attack that would hit you has a random chance of hitting one of your images instead of you.
Pathfinder Lost Omens, Rulebook Subscriber
Is it just me, or does self-stabilize (recovery check) vs someone actively using a healing kit and trying to stabilize seem a little unbalanced?
Quote: Stabilize Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature’s recovery roll DC (typically 15 + its dying value). Quote: When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check. Stabilizing a dying 1 target is DC16 vs recovery check of DC11 Of course it does get easier as your medicine skill goes up, but at low levels it seems a little over the top.
Pathfinder Lost Omens, Rulebook Subscriber
Quote:
We just had two of our party fail to save and fall to sleep for 110 minutes in the middle of a combat (sleep symbol was behind a mirror we smashed and we are only 10th level). How do we wake them up before they get hacked to death in their sleep? Dispel magic probably. Any other options anyone can think of?
Pathfinder Lost Omens, Rulebook Subscriber
Last time I checked the calendar wasn't obvious ... there is a "c" listed in the keybindings but it didn't do anything for me. If I have an event that vanishes on the 1st of Arodus ... how do I know how long away that is? Do I have a month, 10 days, 5 days? Also not obvious is how to upgrade your village to a town then to a city. I had to go poking around the forums to find out. Nor any information on how I could upgrade my longhouse to a town hall ( I since found out you have to upgrade your village to a town to unlock this ... again found on the forums). It also was not obvious on what effect upgrading your building had - what do I get for upgrading this building? Nor a link between value and rank ... other than projects, how can I increase the rank. I am sure there was more that bugs me, but this is the list off the top of my head.
Pathfinder Lost Omens, Rulebook Subscriber
We had this sequence of play happen the other day, just posting it here so I can be sure we got it right. Harsk at random location, discard pile empty just started his turn. Play Shalelu Andosana and peek at the top card, discard Shalelu and encounter card.
Theoretically Harsk could have moved between the first card triggered encounter and the regular free encounter.
Pathfinder Lost Omens, Rulebook Subscriber
So a villain that causes you to summon and fight another monster first, you could not play one on the first monster, then another one on the villain.
Pathfinder Lost Omens, Rulebook Subscriber
Adventure deck 3, monster called Myriana has two checks to defeat, combat 14 or diplomacy 10.
Pathfinder Lost Omens, Rulebook Subscriber
Friend of mine made an android app for calculating dice probabilities that works really well with pathfinder. Check it out.
And if you don't like knowing the probability of your dice roll when playing pathfinder, then don't use the app. This is for people who like to know dice probabilities only. So there. |