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Pathfinder Lost Omens, Rulebook Subscriber. 25 posts. 1 review. No lists. No wishlists.


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Pathfinder Lost Omens, Rulebook Subscriber

Core rulebook says it is bulk L
Description says it is a steel shield though.
Is the bulk right?
https://2e.aonprd.com/Equipment.aspx?ID=320

Quote:
The edges of this elaborately engraved steel shield (Hardness 8, HP 32, BT 16) bear tiny glass tiles set in mosaic patterns.


Pathfinder Lost Omens, Rulebook Subscriber
orphias wrote:

PAGE 544 under SPLASH Damage ....

For example, if you threw a lesser acid flask and hit your target, that creature would take 1d6 persistent acid damage and 1 acid splash damage. All other creatures within 5 feet of it would take 1 acid splash damage. On a critical hit, the target would take 2d6 persistent acid damage, but the splash damage would still be 1. If you missed, the target would take 1 splash damage. If you
critically failed, no one would take any damage.

So, does this mean that a critical hit with an acid flask would be 2d6 persistent damage per round unless you succeed on your DC 15 Flat check at the end of the round ?

Critical hit normally doubles the damage, so should it be 2d6 as the text describes, or should it be 2*(1d6)?


Pathfinder Lost Omens, Rulebook Subscriber
Quote:
Immunity to critical hits works a little differently. When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage, it takes normal damage instead of double damage. This does not make it immune to any other critical success effects of other actions that have the attack trait (such as Grapple and Shove).

So that would imply that the sonic damage is not actually doubled. But the deafened effect would be applied.


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Pathfinder Lost Omens, Rulebook Subscriber

Nethys has Demoralize with the FEAR trait (https://2e.aonprd.com/Actions.aspx?ID=53), SRD does not (https://pf2.d20pfsrd.com/rules/skills/#Demoralize_one-action)... which is right?


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Pathfinder Lost Omens, Rulebook Subscriber

Everywhere else I have read seems to be of the opinion that it is "when you Perform" (as in the Perform action) not "when you do a performance skill check".


Pathfinder Lost Omens, Rulebook Subscriber

Our GM ruled it at being able to run at ground level.

The rules don't give you a way to dismiss this either, so you could end up stuck with nothing nearby to grab at.


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Pathfinder Lost Omens, Rulebook Subscriber

Trying to figure out how levitate spell applies to regular movement at ground level. While the spell description indicates what you can do when you are adjacent to something, it does not say what happens at ground level.

Quote:
You defy gravity and levitate the target 5 feet off the ground. For the duration of the spell, you can move the target up or down 10 feet with a single action, which has the concentrate trait. A creature floating in the air from levitate takes a –2 circumstance penalty to attack rolls. A floating creature can spend an Interact action to stabilize itself and negate this penalty for the remainder of its turn. If the target is adjacent to a fixed object or terrain of suitable stability, it can move across the surface by climbing (if the surface is vertical, like a wall) or crawling (if the surface is horizontal, such as a ceiling). The GM determines which surfaces can be climbed or crawled across.

If a PC has levitate cast on it (caster or not), and is at 0ft height, can they move horizontally as their normal move speed, or would they have to use the adjacent rules to pull themselves along the ground. Would it be like being at ground level and held up by helium balloons, and you would not be able to run horizontally at all, but have to inch yourself along by grabbing at the ground?

We had an instance where someone fell off a boat, I cast levitate on them (using reach) and next turn moved them up to deck height, then someone else threw them a rope and pulled them on board (0ft relative height to the deck). The question was, could the levitating character, once on board, run away from the giant tentacle monster, or are they stuck running in space?


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Pathfinder Lost Omens, Rulebook Subscriber

We had a situation where an allied dragon breathed on a enemy trapped in a resilient sphere where they had succeeded at their Reflex save (so the sphere had AC 5, hardness 10, hp 10).

The breath from the dragon did 60 points of damage, so does the sphere only have effective hp of 20 to the breath, or does the dragon need to save against the sphere also? And assuming the breath does 60 damage, it does destroy the sphere, what happens to the rest of the damage, does it hit the creature in the sphere?


Pathfinder Lost Omens, Rulebook Subscriber

8th level Monk vs a Black Pudding.
Wearing Explorers Clothing with a +1 armor potency rune, and Handwraps of Mighty Blows (+1 weapon potency, striking and ghost touch runes).

Black Pudding hits with pseudopod doing acid damage ...

Quote:

Melee Single Action pseudopod +18 [+13/+8] (reach 10 feet), Damage 2d8+7 bludgeoning plus 2d6 acid, corrosive touch, and Grab

Corrosive Touch When the pudding hits a creature with its pseudopod, any acid damage is dealt to the creature's armor or clothing as well as the creature.

And boom, both magic armor and weapon destroyed in a single hit.

And what about a punch with Handwraps ... are they mysteriously immune (emphasis mine)?

Quote:
Corrosive Mass A creature that hits the pudding with a metal or wooden weapon must succeed at a DC 22 Reflex save or the weapon takes 2d6 acid damage (after dealing damage to the black pudding as normal). Thrown weapons and ammunition take this damage automatically with no save.

And what about other worn magical clothing, e.g. Healer's Gloves, or a Lifter's Belt? Do they count as clothing? Backpacks?


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Pathfinder Lost Omens, Rulebook Subscriber

I could not find anything in the rules, but can anyone think of a reason why you would not get an attack of opportunity while prone? You would get the -2 to hit still though.


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Pathfinder Lost Omens, Rulebook Subscriber

In first edition, reach flanking worked across corners, but it seems in second edition it does not.

First Edition wrote:
If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.
Second Edition wrote:
A line drawn between the center of your space and the center of your ally’s space must pass through opposite sides or opposite corners of the foe’s space.

e.g. if you had a fighter (Ft) against an Orc (Or), where could you get ranged flanking from?

A1 A2 A3 A4 A5
B1 Ft Or B4 B5
C1 C2 C3 C4 C5

Just B4 and B5, or also A5 and C5 (like it does in first edition)?

What about this example, with a halberd wielding fighter, where would another fighter (5 or 10 ft reach) have to stand to get flank from?
A1 A2 A3 A4 A5
B1 B2 Or B4 B5
Ft C2 C3 C4 C5

5ft reach A4? B4?
10ft reach A5? B5?


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Pathfinder Lost Omens, Rulebook Subscriber

OK so scenario is you are a level 3 monk and you are swallowed whole by a Warg (CR 2). Rupture = 9

According to the rules, you can only use a light weapon while trying to cut yourself free and it must be piercing or slashing ...

Quote:
If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free.

But as a monk, you only have unarmed (bludgeoning).

So you want to carry a weapon so you can cut yourself free when swallowed, but monks can only use simple weapons, which limits you to only d4 weapons (P and S). With only d4+4 (18 str) to damage, unless you crit, it is unlikely you will cut yourself free. Is this how it is meant to be?

Even with martial weapons available, best you can do is d6 (for light and P/S).

I realize that a crit will likely succeed (minimum 10 damage for my monk example), and the target is flat-footed to you, so it will happen, eventually. And I also realize that a monk also has a high chance of escaping, which is probably a better option.

But now what if you are a bard, or a sorcerer with noodle arms and no big plus to damage (e.g. 10 str) ... even a crit can't get you out with a d4 dagger. Hopefully your friends can cut you out.


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Pathfinder Lost Omens, Rulebook Subscriber

In first edition magic missile bypassed the images, it is not clear in second edition from the rules if it is the same.

Magic Missile wrote:
It automatically hits and deals 1d4+1 force damage.
Mirror Image wrote:
Any attack that would hit you has a random chance of hitting one of your images instead of you.


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Pathfinder Lost Omens, Rulebook Subscriber

Is it just me, or does self-stabilize (recovery check) vs someone actively using a healing kit and trying to stabilize seem a little unbalanced?

Quote:
Stabilize Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature’s recovery roll DC (typically 15 + its dying value).
Quote:
When you’re dying, at the start of each of your turns, you must attempt a flat check with a DC equal to 10 + your current dying value to see if you get better or worse. This is called a recovery check.

Stabilizing a dying 1 target is DC16 vs recovery check of DC11

Of course it does get easier as your medicine skill goes up, but at low levels it seems a little over the top.


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Pathfinder Lost Omens, Rulebook Subscriber
Quote:

This spell functions like symbol of death, except that all creatures of 10 HD or less within 60 feet of the symbol of sleep instead fall into a catatonic slumber for 3d6x10 minutes. Unlike with the sleep spell, sleeping creatures cannot be awakened by non-magical means before this time expires.

Unlike symbol of death, symbol of sleep has no hit point limit; once triggered, a symbol of sleep simply remains active for 10 minutes per caster level.

We just had two of our party fail to save and fall to sleep for 110 minutes in the middle of a combat (sleep symbol was behind a mirror we smashed and we are only 10th level). How do we wake them up before they get hacked to death in their sleep?

Dispel magic probably. Any other options anyone can think of?


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Pathfinder Lost Omens, Rulebook Subscriber

Last time I checked the calendar wasn't obvious ... there is a "c" listed in the keybindings but it didn't do anything for me. If I have an event that vanishes on the 1st of Arodus ... how do I know how long away that is? Do I have a month, 10 days, 5 days?

Also not obvious is how to upgrade your village to a town then to a city. I had to go poking around the forums to find out.

Nor any information on how I could upgrade my longhouse to a town hall ( I since found out you have to upgrade your village to a town to unlock this ... again found on the forums). It also was not obvious on what effect upgrading your building had - what do I get for upgrading this building?

Nor a link between value and rank ... other than projects, how can I increase the rank.

I am sure there was more that bugs me, but this is the list off the top of my head.


Pathfinder Lost Omens, Rulebook Subscriber

We had this sequence of play happen the other day, just posting it here so I can be sure we got it right.

Harsk at random location, discard pile empty just started his turn.

Play Shalelu Andosana and peek at the top card, discard Shalelu and encounter card.
Resolve card triggered encounter (kill random monster).
Play Staff of Minor Healing and recharge both Staff and Shalelu (in that order)
Resolve standard encounter (the regular free one).

Theoretically Harsk could have moved between the first card triggered encounter and the regular free encounter.
Lots of other abilities allow similar mechanics (Detect Magic and Detect Evil are two that pop to mind).
Just making sure that we are playing within the rules.


Pathfinder Lost Omens, Rulebook Subscriber

First line says he does fire damage if you use the Melee trait, second one says damage dealt by by him may not be reduced.
I assume that means this initial fire damage may not be reduced?


Pathfinder Lost Omens, Rulebook Subscriber

Another interesting note is that the explore step is optional. So you could stay at a location and not explore, rather than moving to a closed location if you were low on hit points for example.


Pathfinder Lost Omens, Rulebook Subscriber

But the monster is part of the resolving the villain steps.


Pathfinder Lost Omens, Rulebook Subscriber

So a villain that causes you to summon and fight another monster first, you could not play one on the first monster, then another one on the villain.
But if you explored a second time (e.g. blessing), you could play one on the second explore.
Got it. Thanks.


Pathfinder Lost Omens, Rulebook Subscriber

Can you play two incendiary clouds on two different checks in the same turn? Do the stack?


Pathfinder Lost Omens, Rulebook Subscriber

Adventure deck 3, monster called Myriana has two checks to defeat, combat 14 or diplomacy 10.
In the text on the card it says "if the check to defeat does not have the magic trait, Myriana is undefeated."
How do you have the magic trait with the diplomacy check?
Should the magic trait requirement only apply to the coast check?


Pathfinder Lost Omens, Rulebook Subscriber

App has been updated to include some stats for special things within pathfinder, e.g. dogslicer d6 buff, glaive reroll, etc.


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Pathfinder Lost Omens, Rulebook Subscriber

Friend of mine made an android app for calculating dice probabilities that works really well with pathfinder.

Check it out.
https://play.google.com/store/apps/details?id=org.kleemann.diceprobabilitie s

And if you don't like knowing the probability of your dice roll when playing pathfinder, then don't use the app. This is for people who like to know dice probabilities only. So there.