[ACG] Year of Reborn Strife - EmpTyger (Inactive)

Game Master EmpTyger

Adventure Path Completed!

  • Pizazz/Rhynn
  • Amiri/zadenar
  • Ezren/Nickademus
  • Uliah/Sam P 332

Reward powers:
After you rebuild your deck, you may banish a card from it to choose a card from your deck box whose level is #-2 (minimum 0).

When you avenge, all characters ignore effects on the bane that happen when it is undefeated.

When you rebuild your deck, keep an additional boon of the chosen type. Each scenario, before drawing your starting hand, search your deck and set aside 1 boon of that type until the end of the scenario.

At the start of each scenario, you may examine the top 5 cards of your deck, then recharge any number of those cards.


Loot:
Ring of Protection
Spoiler:
Item 2

Traits:
Accessory
Magic

To Acquire:
Constitution/Fortitude 9

When you suffer any damage, freely reveal to reduce it by 1.
When you suffer any damage, recharge to reduce it by 3.


Leech
Spoiler:
Ally 1

Traits:
Healing
Vermin

To Acquire:
Wisdom/Knowledge/Survival 6

Recharge to heal a local character 1d4-1 cards.
Discard to explore. This exploration, on your combat and Diplomacy checks, you may add 1d4 and the Mental trait.


Deathbane Light Crossbow
Spoiler:
Weapon 1

Traits:
Bow
Magic
Piercing
Ranged

To Acquire:
Dexterity/Ranged 8

For your combat check, reveal to use Dexterity or Ranged + 1d8+1; against an Undead bane, add another 1d8.
On a distant combat check, freely discard to add 1d8; against an Undead bane, you may freely reload instead.


Shield of Resistance
Spoiler:
Armor 2

Traits:
Offhand
Shield

To Acquire:
Constitution/Fortitude 8

When you suffer Acid, Cold, Combat, Electricity, or Fire damage, freely reveal to reduce it by 2.
On your Melee combat check, freely recharge to reroll a d4, d6, or d8.
After playing this armor, you may not play a 2-Handed boon this encounter.


Enervation
Spoiler:
Spell 2

Traits:
Arcane
Magic

To Acquire:
Intelligence/Arcane 6

On any combat check, freely banish to decrease the difficulty by 2d4.
DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 8 check to recharge it instead.


The Lost
Spoiler:
Blessing 1

Traits:
Harrow
Suit: Stars
Veteran

When this is the hour: When you would recharge a Magic boon, discard it instead. To Acquire: Wisdom Survival 4+#
On your check, after the roll, discard to add the number of cards in your discards; you suffer damage as if you had not done so.
Discard to explore. This exploration, on all checks that invoke the Curse or Undead trait, add 1.


Our Lord in Iron
Spoiler:
Blessing 3

Traits:
Deity: Gorum
Divine

To Acquire:
Divine/Melee/Ranged 8

When this is the hour: On your combat check, you may reveal any number of weapons; for each, add 1.
On any non-Attack combat check, recharge to bless; reroll any dice showing 1.
Discard to explore. This exploration, on your combat checks, you may reroll any dice showing 1.


The Prince of Pain
Spoiler:
Blessing 3

Traits:
Deity: Zon-Kuthon
Divine

To Acquire:
Constitution/Divine/Fortitude 8

When this is the hour: When you encounter a card, you may draw a card; if you do, discard the top card of your deck.
On any check, freely discard to add 1 plus the number of cards in your discards. If the character fails the check, heal this blessing.
Discard to explore. This exploration, on your checks to acquire or defeat, add half the number of cards in your discards.


The Avalanche
Spoiler:
Blessing 1

Traits:
Harrow
Suit: Keys
Veteran

To Acquire:
Dexterity/Survival 4+#

When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.
On your combat check, discard to bless twice.
Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again.


The Cricket
Spoiler:
Blessing 1

Traits:
Harrow
Suit: Keys
Veteran

To Acquire:
Dexterity/Ranged 4+#

When this is the hour: When a character moves on their turn, each other local character may move with them.
On any check, discard to bless.
On another character's Dexterity check, recharge to bless.
Discard to move then explore. You may not use this power during an encounter.


Duskwarden Ranger
Spoiler:
Ally 3

Traits:
Loot
Human
Ranger

To Acquire:
Charisma/Diplomacy 10
OR
Perception/Ranged 8

Reload to examine the top card of your location, then you may shuffle your location.
Discard to explore. This exploration, reduce all damage you suffer by 1d4, and you may evade banes.


Wand of Restorative Touch
Spoiler:
Item 4

Traits:
Divine
Healing
Magic
Wand

To Acquire:
Wisdom/Divine 10

Bury or banish to heal a local character 1d4+1 cards and/or remove up to 2 scourges from that character.
DURING RECOVERY If proficient, discard this card; you may succeed at a Divine 12 check to recharge it instead.


Summoned Story Banes:
Ancient Skeleton
Spoiler:
Monster Story Bane 1

Traits:
Skeleton
Undead
Veteran

To Defeat:
Combat 11+##

Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.


Blood Veil
Spoiler:
Barrier Story Bane 2

Traits:
Disease
Obstacle

To Defeat:
Constitution/Divine/Fortitude/Knowledge 6

If defeated by less than 4, suffer the scourge Plagued.
If undefeated, each local character suffers the scourge Plagued.


Monstrous Spider
Spoiler:
Monster Story Bane 0

Traits:
Vermin
Veteran

To Defeat:
Combat 10+##

Cannot be evaded.
All damage is Poison.
Before acting, succeed at a Strength, Acrobatics, or Perception 3+# check or suffer the scourge Entangled.
If undefeated, suffer the scourge Poisoned.


Queen's Physician
Spoiler:
Monster Story Bane 2

Traits:
Human
Rogue

To Defeat:
Combat 11
OR
Fortitude/Stealth 7

Resistant to Attack and Poison.
If undefeated, suffer the scourge Plagued.


Red Mantis Assassin
Spoiler:
Monster Story Bane 3

Traits:
Assassin
Human
Red Mantis
Veteran

To Defeat:
Combat 10+##

Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.


Skeletal Steed
Spoiler:
Monster Story Bane 1

Traits:
Undead
Skeleton
Veteran

To Defeat:
Combat 11+##

Immune to Mental and Poison. Vulnerable to Bludgeoning.
Before acting, succeed at a Dexterity or Acrobatics 4+# check or suffer 1d4 Combat damage.


Zombie Minions
Spoiler:
Monster Story Bane 1

Traits:
Undead
Zombie
Veteran

To Defeat:
Combat 9
THEN
Combat 11+#

Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.


Summoned Undead (1d6):
1) Ancient Skeleton
Spoiler:
Monster Story Bane 1

Traits:
Skeleton
Undead
Veteran

To Defeat:
Combat 11+##

Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.


2) Wight
Spoiler:
Monster Story Bane 1

Traits:
Undead
Wight
Veteran

To Defeat:
Knowledge 6+#
OR
Combat 10+##

Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.


3) Zombie Minions
Spoiler:
Monster Story Bane 1

Traits:
Undead
Zombie
Veteran

To Defeat:
Combat 9
THEN
Combat 11+#

Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.


4) Mummy
Spoiler:
Monster Story Bane 2

Traits:
Undead
Mummy
Veteran

To Defeat:
Combat 14+##

Immune to Cold, Mental, and Poison. Vulnerable to Fire.
If undefeated, bury your discards and suffer the scourge Wounded.


5) Vampire
Spoiler:
Monster Story Bane 2

Traits:
Undead
Vampire
Veteran

To Defeat:
Combat 10+##
THEN
Combat 10+##
OR
Divine 7+#

Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.


6) Wraith
Spoiler:
Monster Story Bane 2

Traits:
Undead
Wraith
Incorporeal
Veteran

To Defeat:
Combat 13+##
OR
Divine 8+#

Immune to Mental and Poison.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Damage suffered from this monster may not be reduced.
If undefeated, suffer the scourge Drained.


Scourges:
Dazed
Spoiler:
You may not examine locations.
If you explored this turn, you may not explore again.
If you didn’t suffer this scourge on this turn, at the end of your turn, shuffle your hand into your deck and remove this scourge.

Drained
Spoiler:
On your checks, subtract 1 from each die rolled.
At the end of your turn, you may bury a Divine boon to remove this scourge.

Entangled
Spoiler:
You cannot evade or move.
When your location is closed, remove this scourge.

Exhausted
Spoiler:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.

Frightened
Spoiler:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.

Honor-Tested
Spoiler:
When you encounter a monster, discard a card and add 3 to your checks against it. If you cannot discard, the monster is evaded.
When you evade a monster, remove this scourge.
At the end of the scenario, gain 1 respect point.

Plagued
Spoiler:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution or Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.

Poisoned
Spoiler:
After you reset, recharge a random card.
When you would heal any number of cards, you may remove this scourge instead.

Wounded
Spoiler:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.

Party Tracker


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Welcome! This is a discussion thread for my NostalgiaCon Year of Reborn Strife table.

Please don't hesitate to ask any questions at any time.
Hoping for a fun game for everyone!

Some pregame instructions:

Character Selection
Once you finalize your choice, please register your new character at the OrgPlayOnline database site. Be sure to include a link to the deck handler in your profile. Let me know your character's Pathfinder Society ID. (I'm assuming everyone is starting a new character; if you are continuing an existing character, let me know, and I'll have some additional instructions.)
Also, if you haven't already, please verify your deck ownership. Take a photo of something that indicates ownership (the box, the character card, a receipt, etc) and include your Paizo username. Send the photo to morkXII@orgplayonline.com and he'll add you to the verified users.

Party Communication
Some parties like to strategize via discord or google hangouts; some parties just use it to alert when someone’s turn is up. Other parties prefer to communicate entirely via the discussion tab. It’s up to you!
Using offsite chat is completely optional. Send me a Private Message indicating which platforms you would be willing to use, if any. This is entirely voluntary, and the decision is anonymous. If anyone, for any reason, indicates that they would rather not communicate offsite, it will not be set up.

Posting Expectations
What time zone are you in?
Please try to take your turn within 24 hours. Obviously, let real-life take priority, but out of courtesy to the other players, try to let us know if something does come up.
Use a posting style that works best for you, with as much or as little flavor as you feel comfortable with. It’s your game! The one thing that I would request is that you label your dice rolls with at least the difficulty and type of check.


Greetings.
I'm EDT and can post daily.


Pizazz Deckhandler

Hi all!

Settled on Pizazz (125640-1020) for final character, still working on deciding decks, but should have that sorted in the next day or so. Just trying to decide how much I want to chase instruments...

I'm west coast, PST at the moment.


Deckhandler

I will be playing Uliah with the Warpriest Class Deck, and the Divine and Tank Adventurer's Packs. New character, number 147677-1015. I am in EST time zone.

I'm having some trouble getting the OrgPlayOnline site to register my character. I'm not sure how to troubleshoot that.


I've confirmed that due to Covid, deck ownership is currently waived.

Rhynn- I'm a little curious what you'll do with Pizazz's ability via PbP :)

Sam P- I'll try to look into this tonight or over the weekend. Are you getting any error messages?


Deckhandler

It keeps giving me Server Error (500) whenever I try to register a new character. I have registered characters in the past for a VTT game. They are still in there. But it won't let me make a new one.

Is there any agreement on which version of the Yewstance deck handler is best? I have an old copy of v4.7 that I was using, but it appears different from Rhynn's copy.


Pizazz Deckhandler

Pretty sure mine is v4.7 as well, although I have tweaked it very slightly to add a picture so I make sure to pull up the right sheet. I have several running around. Other than that I think everything else is the same, although I know I enter all the card text for my cards so I can use the text lookup function that is built in.

Haha, yeah, whistling in text will be interesting, still have a couple days to ponder that. =) Whistles in confusion ?!?


Deck Hander

Mine is v4.7 as well. I will eventually fill in all the card text as well. I just hold off at first in case it is wise to change characters.

Grand Lodge

deck handler

here I am here


Deckhandler

I poked at OrgPlayOnline until it worked. EmpTyger, Do you need my username from that site?

Grand Lodge

deck handler

Amiri doesn't read in structions but I am in uk GMT / UTC time zone


Yes, could I have your username on acg.orgplayonline? Zadenar too. I'm having trouble identifying which Uliah and Amiri you are.


Deckhandler

Prof._Ravenus_Soleter


Looks like the preference is for discord. I've sent everyone an invite link, and I will also be setting up a party handler spreadsheet (to come).

I've posted the intro, so when you're ready, please choose starting locations and draw opening hands. Also, let me know if anyone would like a particular turn order, or we can go by timezone order or randomly.


Zadenar, can you please confirm whether you are registered at orgplayonline, and if so, what is your username? I think that's the only thing left.

As no one has expressed an opinion on turn order, let's just go in timezone order:
1) Amiri
2) Ezren
3) Uliah
4) Pizazz

And we'll be starting the first scenario with...
Starting player: 1d4 ⇒ 2
Ezren!


And we're all set. Have fun!


(Oops, I messed up setting the turn order. Guess we're starting with Amiri instead. Sorry about that.)


Congratulations, rewards are up! Decide which feats you want, and discuss who is taking which upgrades and loot. I've added a tab to the party tracker spreadsheet to help coordinate who is taking which loot- let me know if you still need edit access.

Also, for NostalgiaCon, everyone gets to roll a d20 after each completed scenario. 20 wins!
7-1A reward: 1d20 ⇒ 5
Nope.

I've also posted the intro for the next scenario. The villain is placed in Storehouse 6. When you're ready, choose your starting locations and draw your opening hands. Let me know if you would like any changes to the turn order, otherwise we will continue with Ezren starting the next scenario. (for real this time!)


Pizazz Deckhandler

7-1A, Once Bitten, Twice-Born - Pizazz

Tier 1, XP 1

HP:
Power feat - On another local character's check, you may whistle a tune and recharge a card to add 1d4 (■ 1d6); if the card you recharge is an Instrument item, additionally add your Diplomacy modifier

Upgrade:
Weapon 1: 1d1000 ⇒ 354 Heavy Crossbow > Deathbane Light Crossbow

Happy to use the loot ring if no one else is interested.

Grand Lodge

deck handler

We get a bonus upgrade I believe

7-1A, Once Bitten, Twice-Born - Amiri

Tier 1, XP 1

HP:
On your Strength check or your check against a monster, you may bury a card from your hand ([X} or discards) to add your Fortitude skill.

Upgrade:
1 Weapon 1:

2 1d1000 ⇒ 314 Blessing > Ally > Alright I'll take the stupid ring

boon: 1d20 ⇒ 18


Deck Hander

Scenario 7-1A: Once Bitten, Twice-Born Rewards
{ First-Time Victory }
Hero Point: Power Feat
.

[u]Deck Upgrades:[/u]
Spell 1 1d1000 ⇒ 683
Ally 1 1d1000 ⇒ 109
Weapon 1 1d1000 ⇒ 34

Con boon 1d20 ⇒ 1


Deckhandler

7-1A Hero Point goes to a Power Feat: Add 1d8 and the Magic trait to your check ([X] or to a check by a character at your location)
against a bane that has the Undead trait.

Deck Upgrades:
Weapon 1 1d1000 ⇒ 743
Ally 1 1d1000 ⇒ 210

I'll leave the spell for the casters who don't swing swords, and it seems I'm less jazzed about my available blessings than the rest of you are about yours.

No interest in the ring right now. Between a mount and a weapon I have enough stuff to persistently keep in my hand.

Convention boon 1d20 ⇒ 14


Pizazz Deckhandler

Indeed, missed the two upgrades.

I'm good with the ring and will look for the blessing next time.

Forgot about that boon roll.

Boon?: 1d20 ⇒ 12


Deckhandler

I have a rules question. When a location closes and is removed from play, what happens to a boon displayed next to that location? The Belkzen Battle Standard from the Warpriest deck doesn't feature any text for when the location closes, unlike the Banner of Valor from Wrath. Does it stay out there displayed next to a location that doesn't exist?


I see no errata for the card, so it would stay next to the pre-Core location until you rebuilt your deck. Post-Core cards make sure to take care of the card when the location closes so this doesn't happen, but technically yes, it stays displayed on the table until you rebuild your deck at the end of the scenario.


Yeah, seems like it would just stay displayed locationlessly. Seems to be a rules hole, as there is a developer statement indicating that the card should be buried, but it doesn't seem to have ever been formalized:

Vic Wertz wrote:

We've been working on this for a bit. The wording may not be 100%, but it'll change the standard closing rules to something like this:

"...Finally, apply any effects that say “on closing” and put the location card back into the vault. If cards displayed at that location would be processed when a certain condition is met (such as during recovery or at the end of an encounter or a turn), process them as if that condition is occurring; otherwise, characters bury any such displayed cards that belong to them, and the rest are banished. The location is no longer in play, and all characters that were at that location always immediately move.


Rewards are up! Discuss upgrades and loot, choose feats, and roll your d20s.
There's no choice for starting location next scenario. When you're ready, draw your opening hands.

7-1B reward: 1d20 ⇒ 3
Nope


Pizazz Deckhandler

7-1B, Easy on the Merchandise - Pizazz

Tier 1, XP 2

HP:
Skill feet- Cha +1

Upgrade:
Item 1: 1d1000 ⇒ 587 Instrument!
Spell 1: 1d1000 ⇒ 314
Item 1: 1d1000 ⇒ 404

boon?: 1d20 ⇒ 10


Deckhandler

Hero point goes into a card feat (Blessing). I have no interest in the loot Leech.

Deck upgrades:
Item 1: 1d1000 ⇒ 701
Armor 1: 1d1000 ⇒ 638
Weapon 1: 1d1000 ⇒ 626

Boon roll: 1d20 ⇒ 13


Deck Hander

Scenario 7-1B: Easy on the Merchandise Rewards
{ First-Time Victory }

Hero Point: Card Feat (Ally)

[u]Deck Upgrades:[/u]
Weapon 1
Sling -> Quarterstaff of Vaulting
Item 1
Token of Remembrance -> Gem of Mental Acuity

Loot Cards for Next Scenario:
Leech

Con Boon 1d20 ⇒ 5

Grand Lodge

deck handler

Two weapons for amiri

Hero point str+1

Also no interest in leech


Rewards are up, next scenario intro should be up later tonight. Sorry for the delay.

7-1C reward: 1d20 ⇒ 18
Nope


Pizazz Deckhandler

7-1C, A Brotherly Brawl - Pizazz

Tier 1, XP 2

HP: Card feat- Blessing: ■4

Upgrade: Blessing 1 - The Paladin

Boon?: 1d20 ⇒ 12


Deck Hander

Scenario 7-1C: A Brotherly Brawl Rewards
{ First-Time Victory }

Hero Point: Skill Feat

[u]Deck Upgrades:[/u]
Ally 1
Harrower -> Bound Imp

Loot Cards for Next Scenario:
Leech

Con Boon 1d20 ⇒ 11

Grand Lodge

deck handler

71C

Tier 1 XP 3

HP becomes card feat ally

Upgrade Ally 1 Craftsman

roll: 1d20 ⇒ 7


Rewards are up! Discuss upgrades and roll your d20.
I should have the next scenario (and adventure!) up tomorrow.

7-1D reward: 1d20 ⇒ 20
Jackpot!


Deckhandler

Who knew wizards make such good damage sponges?

I have no interest in either of the Loots. I'll take a Blessing 1 (replacing Prayer with Desna's Freedom). I'm out of feats to take at this tier, so I bank a Hero Point.

1d20 ⇒ 10

Grand Lodge

deck handler

boon: 1d20 ⇒ 9

Would like a blessing 1 (wondering why I went Keep with all those lovely harrows in the smash deck did I just look Tank deck before)


Pizazz Deckhandler

Blessing 1 looks good as well.

boon?: 1d20 ⇒ 3


Deck Hander

Scenario 7-1D: The Rotten Rodeo Rewards
{ First-Time Victory }
Advance to Tier 2.
Hero Point: Saved

[u]Deck Upgrades:[/u]
Spell 1
Lightning Touch -> Good Omen

Loot Cards for Next Scenario:
Leech
Enervation

Con Boon: 1d20 ⇒ 8

Grand Lodge

deck handler

Will take The Lost from the loot options


Rewards are up! Decide on feats, discuss upgrades, think about loot, and roll your d20.
Next scenario should be up tonight.

7-2A reward: 1d20 ⇒ 13
Nope


Deckhandler

2A: Mortuary Mischief

I'll take a Spell 2 upgrade to snag Protect from the Warpriest deck: reduces or prevents any type of damage to another local character, deals half the amount prevented as Combat Damage to me (which I can soak with my Full Plate).

After failing to draw either of my two weapons all game, Uliah is taking a card feat for Weapons. I'm filling the spot with a Heavy Pick (Weapon 0) since I'm swinging a d6 Strength already. I'm also using the adventure reward from Adventure 1 to banish my Scimitar and replace it with a Bastard Sword. Those d10s are calling to me.

The loot blessings are Divine this time, which works for my healing power, but I already have plenty to choose from in my class decks. You folks can have first dibs on those.

Boon roll:
1d20 ⇒ 11

No luck on that roll.


Deck Hander

Scenario 7-2A: Mortuary Mischief Rewards
{ First-Time Victory }

Hero Point: Card Feat (Spell)

Deck Upgrades:
Spell 2
+ Lightning Bolt

Loot Cards for Next Scenario:
Leech
Enervation

Con Boon: 1d20 ⇒ 3


Next scenario's intro is up. Draw starting hands when you're ready. (No choice for starting location.)

Grand Lodge

deck handler

Armor 1 for upgrade full plate

Hero point on feat proficient in armor

Will take loot the lost and gorums favour

boon: 1d20 ⇒ 5


Pizazz Deckhandler

7-2A, Mortuary Mischief - Pizazz

Tier 2, XP 1

HP: Card feat- Item: ■4

Upgrade: Item 2 - Horn of Blasting

Boon?: 1d20 ⇒ 5

Loot in use:
Ring of Protection


Rewards are up! Decide on feats, discuss upgrades, think about loot. Next scenario should be up tonight.

NostalgiaCon has ended, so no more d20s. I am assuming that everyone wants to keep going, but please let me know if otherwise.


Deckhandler

I want to keep playing.

My hero point goes into a Power feat: revealing a Mount now add 1d4+1 (instead of just 1d4) to my combat or Divine check.

My deck upgrade is a Blessing 1: replacing Orison with Abadar's Law.

The new loots are Harrow Blessings, not Divine Blessings, so I'll pass.


Pizazz Deckhandler

Yeah, I'm good continuing.

HP: Power Feat - Hand Size 7

Upgrade either Item 2 for instrument or Spell 1 for combat enhancement would be good for me. I'd be happy either way.

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