DM Jelani's Council of Thieves (Inactive)

Game Master Brian Minhinnick

This is my take on CoT. It's centered around the concept that the PCs are normal Wiscrani who get transformed into heroes via becoming synthesist summoners.

Encounter Map


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Xzaral wrote:

I'm thinking of a thief, not one who steals to survive but rather to annoy those in charge. Start with expert. Background wise a middle child from a large successful family who is largely ignored both family wise and in society.

For the fused form I imagine taking on a shadowy appearance, dressing in dark clothing itself and the eidolon looking like shadows surrounding me within. Name wise 'Silver-eyed Shadow'. The mark on the forehead for when your eidolon is summoned when have a silvery appearance to it, looking like eyes. I might well start off taking the +8 skill evolution (for stealth) as a start, powers based on shadowish concepts (reach & claws for example, for sending out the shadows to shred someone).

Just a rough idea so far.

Str 8
Dex 2d6+6
Con 2d6+6
Int 2d6+6
Wis 2d6+6
Cha 18

If you're willing to trade off half damage to everything corporeal you can take Shadow Form to have constant concealment (and thus the ability to roll stealth regardless of whether you are being observed).

I have an eidolon in my real life game which is small (you can't do that here due to being medium sized). At first level it has a +22 to stealth and constant concealment. If it takes 10 on stealth, it's basically impossible for anything level appropriate to see it. So I use him as my "invisible" set of eyes. You could do something similar.

It is a HUGE hit to damage, but I'm not going to pick a whole party of paragon/bruiser type heroes.

Silver Crusade

DM Jelani wrote:
Xzaral wrote:

I'm thinking of a thief, not one who steals to survive but rather to annoy those in charge. Start with expert. Background wise a middle child from a large successful family who is largely ignored both family wise and in society.

For the fused form I imagine taking on a shadowy appearance, dressing in dark clothing itself and the eidolon looking like shadows surrounding me within. Name wise 'Silver-eyed Shadow'. The mark on the forehead for when your eidolon is summoned when have a silvery appearance to it, looking like eyes. I might well start off taking the +8 skill evolution (for stealth) as a start, powers based on shadowish concepts (reach & claws for example, for sending out the shadows to shred someone).

Just a rough idea so far.

Str 8
Dex 2d6+6
Con 2d6+6
Int 2d6+6
Wis 2d6+6
Cha 18

If you're willing to trade off half damage to everything corporeal you can take Shadow Form to have constant concealment (and thus the ability to roll stealth regardless of whether you are being observed).

I have an eidolon in my real life game which is small (you can't do that here due to being medium sized). At first level it has a +22 to stealth and constant concealment. If it takes 10 on stealth, it's basically impossible for anything level appropriate to see it. So I use him as my "invisible" set of eyes. You could do something similar.

It is a HUGE hit to damage, but I'm not going to pick a whole party of paragon/bruiser type heroes.

Hmmm, I'm actually quite fine with that. Actually becoming shadow is something I like thematically. Is that an existing evolution or a custom one?

Silver Crusade

And one more question. What about switching up dex and str for the fused eidolon form?


You can find all the evolutions listed in one place, here

Shadow Blend wrote:

(Su)*

In any condition of illumination other than bright light, the eidolon disappears into the shadows, giving it concealment (20% miss chance). If it has the shadow form evolution, it instead gains total concealment (50% miss chance). The eidolon can suspend or resume this ability as a free action. Source: Advanced Race Guide

Shadow Form wrote:

(Su)*

The eidolon's body becomes shadowy and more indistinct. This shadow form grants the eidolon constant concealment (20% miss chance), and its melee attacks affect incorporeal creatures as if it had the ghost touch weapon property. The eidolon's melee attacks deal only half damage to corporeal creatures. Source: Advanced Race Guide

Both are good options for stealthy characters, but it's the Shadow Form that gives you that sweet sweet constant concealment.

No, you can't switch around stats for your fused form. Go with Serpentine base if you want high dex, and add legs/arms (or not, up to you). Arms automatically get hands. Useful for opening doors and casting spells, and you know holding things... :P

Silver Crusade

DM Jelani wrote:
You can find all the evolutions listed in one place, here

Ah, didn't think about the ARG. I tend to try to stay away with the SRD at work. They keep changing the internet security settings and it's currently at yellow, so trying not to tempt fate right now. Fortunately all the changes and Paizo's site stays green!

Those do look like nice evolutions. Thanks a great deal for the suggestion!! The serpentine does have some possibilities, but I'll probably stick with biped.


Strength: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Dexterity: 2d6 + 6 ⇒ (4, 5) + 6 = 15
Constitution: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Intelligence: 2d6 + 6 ⇒ (3, 1) + 6 = 10
Wisdom = 8
Charisma = 18
Was hoping for a better int, but at least his dex is decent

Thinking a second or third generation half-orc from a family of performers who has been marked by the old orc 'gods' that turns him into a bestial monster thing.


And done! XD So much written. Will be adding it all to his Alias in a moment.

Physical Appearance:

Normal
Physically, Joshua is a peculiar specimen. He is an adult for his people in years (half-elves) and it shows in set of mature features. But his former illness has left him rather thin, so despite being fairly tall at 6'2 Joshua appears quite frail. His features are almost gaunt now, with sharp edges they didn't used to have. He bears a couple of scars that all look quite prominent even though they're all three years old.

But there's more to the peculiarities then that. Unlike his sister, Sarah, Joshua does not have pointed ears. Instead he has a shockingly white smattering of hair on his head instead and grey eyes that were once brighter then they are now. He believes, along with his family, that it's simply an oddity of his elven heritage on his mothers side mixing oddly with his fathers human heritage. This belief is wrong, though it would take an expert to know this is so. He is, in truth, an Aasimar, though the angelic blood in him appears to be very weak, hence why he hasn't been outed as such yet.

Personality:
Joshua is not a simple man, no matter what he may claim. He is determined, stubborn and even a bit brash. He has the best intentions and holds himself to a personal code of honor, one that forbids him from running when innocents are in need of help. His condition means he has too... compromise some ideals these days, since he can no longer fight off a couple thieves. But this does not stop him from trying to talk them down instead if he comes across any harassing someone.

Contacts:
Sarah: Joshua's little sister. Sarah is in truth very nearly of age herself, but something about her elven ancestry has her physically aging just a touch slower then she does mentally, so she is a tad on the small side. She has pointed ears and long brown hair that she seems quite proud of. Unlike Joshua, she is neither brash nor brave, but is fine with both these traits since she figures she's a bit smarter then her older brother. While it remains to be seen if her mind is really quicker then Joshua's, she does have a lot more book knowledge then her old sibling. Sarah currently lives with Joshua and Ela, and is being educated every day at a small, somewhat run down to temple once belonging to Aroden and now belonging to clerics and priests of Iomedae.

Ela: Ela is a human woman who, in one stroke, lost both her brother and her best friend and sister in law, and then was saddled with two children she liked but never reckoned she'd be caring for. Many in her situation would react poorly... and she did. Ela always had a tendency to be just a little free with certain habits, such as drinking, but after the loss of her brother and her best friend, things took a turn for the worse. Joshua and Sarah learned to stay out of her way s they were growing up in her home, but now that Joshua has been injured something seems to have changed in Ela. She drinks less, sleeps more, and never yells at either of those living her home anymore. She seems... listless though, as if she spent many years mourning and is now simply empty. Sarah is doing what she can to try and bring her aunt out of her shell and start living a more healthy life, since the young woman figures Ela is family.

Captain Reynold: Reynold is a hard human soldier who never wanted to make officer. He was a career fighter and liked it that way. He's older, in his middle years now, and is involved in everything he despises. Politics, back room dealings, and worst of all a commissioned role as an officer. Despite being a direct man who doesn't care for the subtleties of politics he's quite sharp and has some how managed to rise in rank year after year, believing it to be necessary. There's a corruption in the city, and if his 'betters' won't take care of it then he's determined too. He thinks fondly of Joshua, both as a drinking buddy sometimes and as a former Dottari, but has little time these days to shoot the s%&% with the half-elf.

Benny: Benny is a sometimes thief, sometimes smuggler, all time coward. The man is Joshua's former contact in the local crime who somehow seems to know everything, but is rarely if ever willing to give it up. After all, he learns these things to protect himself, and if everyone knows that he'll start spilling what he knows he won't last long in this city. That said, Benny still gives out small tid bits, usually only for a very hard price. Joshua despises the man, but his encounter Benny made him realize that sometimes letting a little fish go helps you catch a bigger one.

Lieutenant Kadrak: Lt. Kadrak is a particularly cruel and vicious human dottari who was responsible for the suicidal assignment for both Reynold and Joshua. Despite this and Reynolds, he is still an officer of the guard, mostly because he had himself transferred to another Captains authority the moment Reynold earned the rank. He's not untouchable, but he's got someone in his pocket and has managed to resist or turn aside all investigations of illicit behavior brought against him.

Background:
Joshua is the oldest of two siblings, his younger sister being Sarah. They are both half elves, born from a union between an elf and a human, two adventurers who fell in love. Aria, an elven ranger of some skill, and John, a human conjurer of great intellect. Their relationship was an odd one to be certain, given the fact that Aria had a couple centuries on John, but all the same the two were happily married. Unfortunately, as it so often happens, tragedy struck when Joshua was around twenty and his little sister around eight. All of the family save Sarah caught ill, and only Joshua survived the illness. Without parents to support them, the pair were shipped off to Westcrown by the priests at the local temple, 'seeing too' last favors for the two adventurers they had owed for past aid.

Why Westcrown? Their father, John, had a sister named Ela living there. They were to stay with her. For a time, things were well, and the Aunt was able to keep quiet her... habits. Joshua's favorite past time was to read as a child, and he did so a lot. Not of anything useful, of course, but tales of knights and warriors defending the innocent. He was fascinated by what they did, not because they got glory but because they did what was right. He remembered tales from his folks about such things and always dreamed of being able to become one of those fabled heroes. When he came of age, at least physically, he joined the Dottari, and unofficial the common dottari.

Unlike some of his colleagues, Joshua truly believed in doing what was right, and though he wasn't the best or strongest he learned quickly and had a keen eye and mind. Not to mention he could be quite persuasive, often talking down criminals before violence ever became necessary. He hadn't been a Dottari for more then year though when... the incident occurred. It has forever haunted him, and to this day Joshua lives with the pain of his decision. Still, he knows he would have made that same choice again, no matter the suffering it brought on him.

Because of his more goodly and heroic ideals, Joshua was not that popular amongst the other Dottari, at least not the lieutenants who were often not on the up and up. One in particular took offense at Joshua using what he recalled of some obscure law to go around the lieutenants authority and have freed a man he knew to be innocent. Truth was, the man was innocent, and Lt. Kardak knew this. He had been accepting a bribe to see the man, a merchant, executed for something he didn't do. The one bribing him was another wealthy merchant who was trying to get rid of his competition. What Joshua did ruined the merchants plan and angered Kardak greatly. So the lieutenant arranged, with what he had managed to save from his bribe money, to have an understaffed patrol sent with Joshua and a couple other 'trouble makers'. Instead of a lieutenant, they got a sergeant who was often questioning orders and finding round about ways to go around them when they screwed over innocents, a scout who had learned to much of some illicit dealings on one particular mission, and Joshua.

Three soldiers going out at night in Westcrown is suicide, but the only other option was desertion, which carried a death sentence. The scout ran anyway, leaving the Sergeant, Reynold, and Joshua to fend for themselves that night. As to be expected, they were attacked. The shadows swarmed over the weak patrol and attempted to kill them. It was only through clever thinking, using an alley way to limit their numbers and fighting back to back, did Joshua and Reynold even -survive- the encounter. Just before dawn, the shadows fled, seeking shelter from the coming sun. Two battered, worn, scared, and injured Dottari remained. But damn it, they had survived. They were grinning, laughing even, and clapping each other on the back when Joshua saw something. A brief flicker in the corner of his eye. He reacted on instinct and dove, thrusting Reynold out of the way as a shadowy creatures claws descended.

Joshua remembers little of what happened next, but Reynold has told the tale. Apparently one of the creatures had not fled, but remained in the alley, hiding beneath some magic or something to strike out when they let their guard down. Joshua had pushed Reynold out of the way and saved the Sergeants life. The thing instead tore through the half-elfs arm before Reynold was able to thrust his sword into the creatures chest and forced it to run. The sergeant spent the next hour dragging Joshua's unconscious form to a temple he knew some Iomedae clerics were holed up in. They healed the half elf, but there was nothing they could do about the missing arm.

Since that day, the twos lives were forever changed. Reynold saw the corruption in the guards ranks as something more then a small problem to be circumvented now. He spent most of his time earning as much power as he could and attempting to clean out the guard ranks. He is now one of the few captains not owned by a merchant or noble or criminal, and he is notoriously hard on corruption within the Dottari. The problem is, he's one of several captains, and while his own force is relatively clean these days, he's been undermined at every turn trying to clear out corruption elsewhere, and now that the nobles know what his game is his authority is slowly being limited.

Joshua could no longer serve as a city guard. Not only had he lost his arm, by he came down with an infection that tore away at most of his strength and for weeks after his loss he was bed ridden and ill. Because he couldn't afford magical healing on his own, and his aunt didn't care, Joshua was left in the care of his little sister. The once strong warrior wasted away, but eventually he managed to beat off the infection. His body however was never the same, and even now its taken great diligence to gain the strength and stamina he has now back. But without his arm, he will never serve Westcrown.

The problem is, Joshua was stubborn. His mother and father had both been adventures, both telling him as he grew up in their care to do what was right in their own ways, usually by showing him. He saw first hand how they rescued people and how doing good for goodness' sake spread good. The half-elf was determined not to let his injury get the best of him. His physical training now is for more then just to be able to move about again. Its so that he can protect himself during his investigation. He wants to know whats going on the city, and he's determined to do whatever it takes to stop the evil that fills the streets every night.

The Guardian:

Fused (sans the wings of course... for now.)
Joshua will become The Guardian. This is honestly a close mix of some of my favorite super heroes and he'll be going along that route. Divine origin (wonder woman, thor) with super strength and durability, as well as an added mystery about the origin of his powers and his heritage that I hope can be threaded out through the entire adventure. A divine origin like this comes with some benefits of course (story wise) but also some responsibilities and some enemies he may just inherent from his ancestor. Mechanically, he'll be a tough as nails frontliner, meant to take and deal out lots of damage. I plan on taking attacks like slam to use as someone who hits -really- hard and the claws evolution will be reflavored as serrated greaves he wears on his legs (which can do the same type of damage mechanically so nothing mechanic will be changed) I'll be going with some Iconic wings by about fifth level and at higher levels will start dipping into things like magic and fast healing.

The sigil that will appear on his forehead will be the name of the angelic ancestor he is related to so far down the line. I may, in fact, make part of the ritual for him becoming what he is calling out that name, ala Shazam style.

Fused, Joshua will look very much like the picture. His hair will have changed from a soft white to a cold silver and his eyes will have changed from a deep gray to hard steel. He will not wear armor, but the silvery raiment's he'll have will be as tough as any armor (eventually). They will appear like fancy silver tunic and pants otherwise. He is bare foot. The serrated greaves he'll don when he changed will be made of silver as well. (Going for a sort of theme here color wise). Joshua we'll have the same build and height in both form, save that he'll have two arms fused. What was sickly and frail about him though will seem soft and gentle instead. The sharp edges his face has now will seem roguish instead of starved. Basically, that 20 Cha he has is going to be inner and outer beauty when fused. XD


I do have a couple questions. Which do you think would be more useful for a frontliner in this game? The typical celestial resistance, or deathless?

Same question, but for Daylight and Incorruptible?


Xzaral wrote:
For the fused form I imagine taking on a shadowy appearance, dressing in dark clothing itself and the eidolon looking like shadows surrounding me within.

Ack! This was my concept. Let me know if you don't go all the way with it. I'm still going to work on my idea and we will see what happens.

Jelani, is the prohibition on non-humans firm? As well as the commoners from Westcrown?

Possibilities that have hit my noggin are a Halfling commoner who becomes a champion of the bellflower tillers. I'm thinking a nasty little bugger who lives to give a little back to their Chellish tormentors.

Can other races be colored human, such as my merfolk Cthulhu worshiper?

I just need to know where the boundaries are. I certainly read what you posted, it's just that my mind doesn't work lineally.

PS: What about Dhampirs? From Nidal? With shadowy powers?

Idea for someone else: I don't see myself playing it, but I could definitely see The Golden Eagle - an Andoran in Chelliax to provide a shining example of Freedom and Justice. (imagine a synthesist paladin) I'm already playing a goody-two-shoes shining paladin type or I'd consider it.


dotty dot dot

str-8
dex 2d6 + 6 ⇒ (4, 1) + 6 = 11
con 2d6 + 6 ⇒ (4, 5) + 6 = 15
int 2d6 + 6 ⇒ (5, 5) + 6 = 16
wis 2d6 + 6 ⇒ (6, 2) + 6 = 14
cha-18

Thinking a face/skill character, human, probably throw that +2 into int for the skill points.


Hmmm, right you are I do sometimes forget that Aasimar and Teiflings do not need to be first generation.

DM Jelani, can I ask what sort of law courts if any Westcrown has, or if you are aware of any source for pertinent information - thinking of making my character whatever the equivalent of a Prosecutor would be. Could you also confirm whether a synthesist takes on his eidolon's speed, would an aquatic eidolon effectively slow its wearer on land, etc.?

GM Arkwright, I would be absolutely fine with us being brother and sister - though riding ones sister does seem a little Game of Thronesey ;) How about something like this...

House Thanderghast - feel free to suggest another name - has a checkered past with an alarming tendency for its members to be saints or sinners, there seems little room for middle ground. As such the family have had a peculiar reputation both before an after the rise of House Thrune. Unbeknownst to most of the family this is because long ago a Peri, an angelic being performing penance upon earth in order to earn back its place in the heavens, married into the line - though she has long since ascended.

PFSRD wrote:
Emberkin reveal their divine heritage through their skill with fire-based magic and their desire to repent for others’ sins. Many emberkin suffer from frequent nightmares and strange impulses to commit spontaneous acts of evil. They typically have igneous features such as wispy auburn hair and bright yellow eyes, and a rare few are born with albino skin. emberkin often feel an insatiable need to continually perform acts of good. Some are content to perform small acts of kindness at home, though they may feel driven to travel regularly in order to find pockets of true evil that they can eradicate.

I like the idea that my character, who was probably steered away from your character, but found her endlessly intriguing. She would have been somewhat scorned by the family, but have enjoyed the freedom of indifference, while my character was forced to endure a strict and regimented upbringing with little time for friends or fun learning the law, etc. Perhaps she occassionally managed to break him out for some fun and they both ended up being castigated for it, etc. I'm thinking about twenty two for age, I don't mind being older or younger, but I think being relatively close would be appropriate. Thoughts?

I'm thinking of calling him Aelgarion, because I wanted something nicely pompous :) And I'll likely go aristocrat for my NPC class.

GP: 5d20 ⇒ (3, 9, 12, 18, 1) = 43

Silver Crusade

GP: 5d20 ⇒ (19, 14, 7, 4, 16) = 60


MPCampbell wrote:
Xzaral wrote:
For the fused form I imagine taking on a shadowy appearance, dressing in dark clothing itself and the eidolon looking like shadows surrounding me within.

Ack! This was my concept. Let me know if you don't go all the way with it. I'm still going to work on my idea and we will see what happens.

Jelani, is the prohibition on non-humans firm? As well as the commoners from Westcrown?

Possibilities that have hit my noggin are a Halfling commoner who becomes a champion of the bellflower tillers. I'm thinking a nasty little bugger who lives to give a little back to their Chellish tormentors.

Can other races be colored human, such as my merfolk Cthulhu worshiper?

I just need to know where the boundaries are. I certainly read what you posted, it's just that my mind doesn't work lineally.

PS: What about Dhampirs? From Nidal? With shadowy powers?

Idea for someone else: I don't see myself playing it, but I could definitely see The Golden Eagle - an Andoran in Chelliax to provide a shining example of Freedom and Justice. (imagine a synthesist paladin) I'm already playing a goody-two-shoes shining paladin type or I'd consider it.

Yeah, due to Aroden being the god of Humanity, humans and the races I listed only. No reflavoring other races as human either. Sorry! Sticking firm on this one. Also firm on the common person living in Westcrown thing. You don't have to be from Westcrown, just living and working there.

And, since I know you're going to make a badass packet, thanks ahead of time for the work, BUT please copy paste everything into the format I provided up top into your alias before you submit :) Thanks!


Broken Prince wrote:

Hmmm, right you are I do sometimes forget that Aasimar and Teiflings do not need to be first generation.

DM Jelani, can I ask what sort of law courts if any Westcrown has, or if you are aware of any source for pertinent information - thinking of making my character whatever the equivalent of a Prosecutor would be. Could you also confirm whether a synthesist takes on his eidolon's speed, would an aquatic eidolon effectively slow its wearer on land, etc.?

GM Arkwright, I would be absolutely fine with us being brother and sister - though riding ones sister does seem a little Game of Thronesey ;) How about something like this...

House Thanderghast - feel free to suggest another name - has a checkered past with an alarming tendency for its members to be saints or sinners, there seems little room for middle ground. As such the family have had a peculiar reputation both before an after the rise of House Thrune. Unbeknownst to most of the family this is because long ago a Peri, an angelic being performing penance upon earth in order to earn back its place in the heavens, married into the line - though she has long since ascended.

PFSRD wrote:
Emberkin reveal their divine heritage through their skill with fire-based magic and their desire to repent for others’ sins. Many emberkin suffer from frequent nightmares and strange impulses to commit spontaneous acts of evil. They typically have igneous features such as wispy auburn hair and bright yellow eyes, and a rare few are born with albino skin. emberkin often feel an insatiable need to continually perform acts of good. Some are content to perform small acts of kindness at home, though they may feel driven to travel regularly in order to find pockets of true evil that they can eradicate.
I like the idea that my character, who was probably steered away from your character, but found her endlessly intriguing. She would have been somewhat scorned by the family, but have enjoyed the freedom of indifference, while my character was forced to endure a...

Westcrown certainly has courts, though they are just as corrupt as the rest of the city. We'll say prosecutors are called procuratore since I can't find anything that says otherwise. Their courts are similar to Renaissance Italian ones.

Yes, a synthesist takes on his eidolon's speed. However you can always take the legs evolution to increase your land speed.

There are 12 major noble houses left in Westcrown, each with a couple minor houses under their thumb. Since the theme of the campaign is eventually overthrowing the corrupt leadership of Westcrown, perhaps you two's house could be one that has essentially faded into being commoners because they are so poor?


MPCampbell wrote:


Possibilities that have hit my noggin are a Halfling commoner who becomes a champion of the bellflower tillers. I'm thinking a nasty little bugger who lives to give a little back to their Chellish tormentors.

Don't know what Jelani would say to this but I believe halflings and humans can interbreed, though the offspring just become tall halflings or short humans. You might be able to play a human who (flavorwise, no mechanical impact) has a halfling parent. Maybe raised by halflings, maybe "raised in the house of pharoah" as it were.


Human raised by halflings? Sure. Weird half-halfling thing, no.


I was imagining a minor but very proud house with Ale - Aelgarion - having been raised to worship Asmodeus, while wanting to be a good man and feeling that he is a bad one because of his dark urges and dreams. I imagine his father as a brutally stern tyrant who he has little love for, and probably an older brother or two removing him from any chance at power, etc. Essentially he would hate the hypocrisy of the system, and despise his family apart from his sister while feeling duty bound to honour them. His "superhero" identity would thus free him up to act without worrying about damaging the family names, and eventually provide enough momentum to directly oppose the families interests.

For eidolon/superhero identity I'm thinking The Silver Flame, a sort of lithe humanoid elemental figure of silver fire wearing a knightly helm. Hopefully that ties into his heritage and will gel well with him eventually becoming a rider. Probably an aquatic eidolon with arms and reach for its bite to begin with.

Would the reach evolution be applicable to a manufactured weapon, say indicating that an arm could lash out and become longer or the like? I suspect its not legal, but I'm not sure and it seems to make sense logically - which I'm aware doesn't mean a whole lot here, lol.


List of Completed Applications

Beggar

Thief

Fisherman

Hunter

Shepherd

Farmer

Soldier

Joshua Grayson (M Aasimar Warrior 1; Former Dottari)

Merchant

Tailor

Craftsman

Artist

Scholar

Belinda Thuru (F Half-Elf Expert 1; Research Librarian)


Broken Prince wrote:

I was imagining a minor but very proud house with Ale - Aelgarion - having been raised to worship Asmodeus, while wanting to be a good man and feeling that he is a bad one because of his dark urges and dreams. I imagine his father as a brutally stern tyrant who he has little love for, and probably an older brother or two removing him from any chance at power, etc. Essentially he would hate the hypocrisy of the system, and despise his family apart from his sister while feeling duty bound to honour them. His "superhero" identity would thus free him up to act without worrying about damaging the family names, and eventually provide enough momentum to directly oppose the families interests.

For eidolon/superhero identity I'm thinking The Silver Flame, a sort of lithe humanoid elemental figure of silver fire wearing a knightly helm. Hopefully that ties into his heritage and will gel well with him eventually becoming a rider. Probably an aquatic eidolon with arms and reach for its bite to begin with.

Would the reach evolution be applicable to a manufactured weapon, say indicating that an arm could lash out and become longer or the like? I suspect its not legal, but I'm not sure and it seems to make sense logically - which I'm aware doesn't mean a whole lot here, lol.

Reach doesn't work with manufactured weapons, no. You should be from house Nymmis or Rufano then.


Should Joshua count as a soldier or a beggar now considering that's the only way he can make money? XD

Any questions, concerns or so on for the character? Any changes that need to be made, things that need to be added, suggestions you have?


As an aside, given the popularity of silver I may change his main color to gold.


I guess you're right, he's a beggar now. I'll move him next time I update the list. He looks pretty good man. There are a couple little typos and funny sentences that a good read aloud to yourself edit would catch, but yeah. Just sit tight now :P


Cool. And yeah, I'll bet. I'll probably be going over it when I wake up again. For now I think I'm going to pass out once more.


Rigor Rictus entry here. Character is about 95% complete; just needs gear and traits.

When I sat down to make him up, the character that come out was pretty much the exact opposite of the spectrum from what I originally pitched. York is an old old man. Convinced he was a great warrior in his youth, he spends his time regaling folk with the tales of his exploits, playing tune, or skimming a few coin from those who can obviously spare it.

The basic idea for the character is that he likely was a warrior of some sort in his younger days, and that most of his tales have at least a kernel of truth to them. He might have even gotten himself up to a decent level too. Of course, now he's been retired for longer than most folks have been alive, to the point that he can't always remember exactly what kind of warrior he was, let alone bring up any of his old bonuses.

He's stuck in the past, perpetually doomed to remember the sensation of being a hero, of feeling the genuine adoration of grateful people, and now being stuck in the body of a man who avoids stairs on account of his hips, and takes 30 minute to take a piss.

His Hero form will be an idealized remembrance of his youthful self. A massive, hulking, bronzed Adonis, perpetually shirtless, and striking fear into anyone who might challenge him, smashing down with his fists anyone not smart enough to back away.

He's most likely best described as a Beggar now, though Artist might be an accurate, if generous, possibility as well.


Never played a summoner before, let alone a sythesist.

2d6 + 6 ⇒ (1, 4) + 6 = 11
18
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (1, 4) + 6 = 11
8
2d6 + 6 ⇒ (3, 5) + 6 = 14


I'd consider swapping those stats about, Gilthanis, synthesist basically means you won't be using your own physical stats so that 18 will be useless in Dex when you are transformed - you'd use the eidolons Dex of 12-14 at 1st level, depending on chosen type.


Bah, ignore him. I don't want a party of 20 charisma characters. Though that's obviously the most mechanically sound choice. None of your characters are going to be weak, but I don't want the entire party to have no stats below 14 or whatever. Characters with no flaws are much less interesting.

Also, what happens when the whole party has pitiful physical stats and someone catches you guys alseep? Or casts dismissal? Or some other eidolonless situation.


We get eaten and reroll of course!


Hope it's okay for me to have the low strength|high charisma build; it fits being an Artist well.


Build what you want to play, but I will be going for as much variety as possible in the final selection.


Well heck, might as well throw my hat in the ring.

DM Jelani - Thinking of an acolyte of a much put upon ex-pat Varisian sect/cult of Ghozreh that when fused takes on the semblance of a humanoid-crab monster - "Carapace" - lots of limbs, reach, maybe aquatic stuff which may not be terribly useful in the AP but sure is thematic...

Looking to pick up the Firebrand campaign trait - wanting to restore rights to the oppressed. Would fit into Aroden's Fisherman archetype/path...both as a "fisher of men" and a literal fisher/aquatic...

Any of that problematic?

Str 8
Dex 2d6 + 6 ⇒ (6, 4) + 6 = 16
Con 2d6 + 6 ⇒ (4, 4) + 6 = 14
Int 2d6 + 6 ⇒ (4, 4) + 6 = 14
Wis 2d6 + 6 ⇒ (1, 1) + 6 = 8
Cha 18


Low wisdom Adept! Fantastic - Great RP!


Starting gold: 5d20 ⇒ (5, 7, 13, 9, 7) = 41

Height: 4ft 10 in. + 2d10 ⇒ (8, 7) = 15 inches x 5 lbs. + (120 lbs) Weight

6' 1'', 195 lbs.

Age: 15 + 2d6 ⇒ (1, 6) = 7
22 years old.


Name: Aelora Thandergast
Race: Tiefling (Rakasha-Spawn)
Alignment: CG
Class: Expert
Archetype: Artist
Campaign Trait: Westcrown Firebrand
Background: Aelora's brother was raised according to a strict and disciplined regime, embodying the teachings of Asmodeus and Cheliax. It took years of soul-searching of balancing before he came to confront the evil nature of this devil-worshipping society and stand in opposition. His little sister made the decision at age twelve. Fierce, rebellious and independent, Aelora used the sheer disinterest that highlighted her family's attitude towards her to hone her skills at art and her revolutionary beliefs. Before long she was sneaking out each night to scour and learn about the city's brightest plazas and deepest secrets, leaving her own marks. Soon writings and drawings began appearing on walls, buildings and doors throughout Cheliax, satirizing and decrying the devil-lead country, all marked with the word 'Centaur', written in red.
Her best friend is her polar opposite, her brother, Aelgarion Thandergast. Despite their differences the two are close firstly due to adversity, both being repressed by their household in different ways, secondly due to their common otherworldly blood, and thirdly due to their respect for each other. When Aelgarion started whispering to her of his doubts about the Chelish regime, Aelora held a straight face for a good few minutes before laughing and sharing her much deeper-held abhorrence of the Chelish state.
Personality: Outwardly, Aelora is fiery and independent, highly personable and dedicated to her art. Her fused form seems a perfect evolution of her, a form of power, pride and fury representing her hatred of Cheliax and pride in her strength and skills. Inwardly, she is much the same, though nowhere near as simple. Childhood stories of princes and princesses, true love and happily ever after hit Aelora hard. Inside she has a deep desire to find someone, to marry, to have children raise them together with the man she loves. But Cheliax has ruined this dream. As a tiefling, no decent man would ever be allowed to marry her, and her name barely keeps her from being flung onto the street. As well, she sees in her family how any love is stifled by greed, arrogance and ambition, marriages of convenience the rule. She could move away, but Westcrown is Aelora's home, flawed as it is, and she will be damned if she moves before the city does; so she will change the city. Thus she has sacrificed her dreams of marriage to become the Centaur, the daring revolutionary artist, and then later the Red Centaur. For her, the sigil on her head when fused represents this sacrifice, the fire of the Centaur burning away her dreams and hopes, that she might change Cheliax.
Of course she'll never tell anyone this.
Eidolon: When fused, Aelora becomes her street name: the Red Centaur. Her red-skinned torso fused with the body of a black horse and the cloven red hooves of a demon. Thick armored scales cover her chest, her mouth becomes full of razor-sharp teeth, her hands become thicker and stronger and the claws on her fingers extend. She wears a black sash over her forehead to hide her glowing mark: a flame sigil.
Writing Sample:
Starting gold: 5d20 ⇒ (3, 7, 18, 14, 12) = 54


Oceanshieldwolf's submission: Nerin Lakeward, Adept. Going for the Fisherman Aroden archetype, and Firebrand campaign trait as detailed above.
Synthesist Eidolon: Turns into "Carapace", an armored crab-like creature.

* Took the Dual Talent alternative racial trait to get +2 Str and +2 Wis - Nerin still can't cast 1st level adept spells but he gets orisons...

@DM Jelani, can you look over it and tell me what you think - specifically the Background and Personality.

Also: should we choose our favored class bonus now or in the event that we get to Synthesist?


Oceanshieldwolf wrote:

Well heck, might as well throw my hat in the ring.

DM Jelani - Thinking of an acolyte of a much put upon ex-pat Varisian sect/cult of Ghozreh that when fused takes on the semblance of a humanoid-crab monster - "Carapace" - lots of limbs, reach, maybe aquatic stuff which may not be terribly useful in the AP but sure is thematic...

Looking to pick up the Firebrand campaign trait - wanting to restore rights to the oppressed. Would fit into Aroden's Fisherman archetype/path...both as a "fisher of men" and a literal fisher/aquatic...

Any of that problematic?

Str 8
Dex 2d6 + 6
Con 2d6 + 6
Int 2d6 + 6
Wis 2d6 + 6
Cha 18

None of that should be problematic.


Nerin Lakeward wrote:

Oceanshieldwolf's submission: Nerin Lakeward, Adept. Going for the Fisherman Aroden archetype, and Firebrand campaign trait as detailed above.

Synthesist Eidolon: Turns into "Carapace", an armored crab-like creature.

* Took the Dual Talent alternative racial trait to get +2 Str and +2 Wis - Nerin still can't cast 1st level adept spells but he gets orisons...

@DM Jelani, can you look over it and tell me what you think - specifically the Background and Personality.

Also: should we choose our favored class bonus now or in the event that we get to Synthesist?

Go ahead and choose your favored class, presumably summoner. I will give you some feedback when I have time to sit down at my actual computer later. On my phone now.


Nerin:

Crunch looks fine. Background is also okay, could use more details if anything. You personality says that his intelligence far outweighs his social graces. Then why is his int 14 and his cha 18? Seems opposite of what you wrote. Other than that you basically give me that he doesn't trust strangers (who does?) and that he doesn't like people. Again, 18 charisma doesn't fit. Seems like str 10, dex 16, con 18, int 14, wis 16 cha 10 would be a much better fit for the character you've created.

"Oh, but then I won't be able to cast summoner spells!" So? The whole party has summoner spells. The eidolon is the important part, and that doesn't rely on charisma at all. Also, you would have some minimal adept spells, possibly going into cleric or something Wisdomy later. See below.

Everyone - I'm thinking that after 3rd level I'll lift the restriction on multiclassing to encourage more build diversity. I just want everyone to have an eidolon suit of decent strength. After that it doesn't really matter.

York/RigorRictus - Soon as you pick your traits and give me an in character scene I'll add you to the completed list.


List of Completed Applications:

Beggar

Joshua Grayson (M Aasimar Warrior 1; Former Dottari)

Thief

Fisherman

Nerin Lakeward (M Human Adept 1; Fisherman)

Hunter

Shepherd

Farmer

Soldier

Merchant

Tailor

Craftsman

Artist

Scholar

Belinda Thuru (F Half-Elf Expert 1; Research Librarian)


This may be a dumb question, but after a magical-girl-transformation sequence does a synthesist use the base save of her Eidolon or those garnered from the Summoner class?


Hello, Jelani! After some thought, I have decided to go with an Agathion Blooded Aasmiar Farmer. They will be very druidic in their mannerisms and eidolon. Very good with plants and animals.

Str: 8
Dex: 2d6 + 6 ⇒ (1, 6) + 6 = 13
Con: 2d6 + 6 ⇒ (5, 2) + 6 = 13
Int: 18
Wis: 2d6 + 6 ⇒ (3, 1) + 6 = 10
Char: 2d6 + 6 ⇒ (4, 3) + 6 = 13

Starting Gold: 5d20 ⇒ (6, 17, 14, 9, 4) = 50


@Belinda- When fused, your saving throws only change due to your new ability modifiers; base saves from the Summoner class apply.


bi0philia wrote:

dotty dot dot

str-8
dex 2d6+6
con 2d6+6
int 2d6+6
wis 2d6+6
cha-18

Thinking a face/skill character, human, probably throw that +2 into int for the skill points.

Jelani

In favor of diversifying my submission, any chance you'd allow me to reorder a bit and make dex my focus rather than charisma? I'm thinking a human with the heart of the slums who would fall into the thief category.

Probably expert starting out.

Eidolon would likely lend towards movement and stealth based options.

A back-line type in combat.


Belinda Thuru wrote:
This may be a dumb question, but after a magical-girl-transformation sequence does a synthesist use the base save of her Eidolon or those garnered from the Summoner class?

Summoner base class.


bi0philia wrote:
bi0philia wrote:

dotty dot dot

str-8
dex 2d6+6
con 2d6+6
int 2d6+6
wis 2d6+6
cha-18

Thinking a face/skill character, human, probably throw that +2 into int for the skill points.

Jelani

In favor of diversifying my submission, any chance you'd allow me to reorder a bit and make dex my focus rather than charisma? I'm thinking a human with the heart of the slums who would fall into the thief category.

Probably expert starting out.

Eidolon would likely lend towards movement and stealth based options.

A back-line type in combat.

Yeah, sure. So Str 8, Dex 18, Con 11, Int 15, Wis 16, Cha 14.


I've been doing some more reading and planning and I want to say something about character motivation. Apparently the AP pulls a bit of a bait and switch with the player's guide and beginning of the adventure, leading you to believe it's a sort of anti-government thing. It's not.

The primary goal of the adventure is simply the betterment of Westcrown, NOT the overthrow of the status quo. You are going to be heroes ala Batman/Daredevil/Arrow, not V for Vendetta.

Strong motivation to deal with the shadow curse wouldn't hurt either. I plan on making some changes to the AP as written to try to smooth these issues out, but I just thought some expectation calibration was in order.


...hmm. Bit harder to Batman/Daredevil/Green Arrow when you're sitting in an oppressive devil-worshipping regime rather than a (relatively nicer, or even just basically good) Gotham City. Particularly with there being a whole campaign trait about being a Firebrand.


Yeah, thus the warning.

Edit:Dissatisfaction with the government should be oriented towards their inability to handle the shadow curse, and being ineffective in removing the corruption and crime that is ruining the city. They try their best, but the shadow beasts are too much for the guards, and the nature of corruption is that it thrives on bureaucracy. The government is all well and good, but they're just not enough. There needs to be an extra governmental solution to the city's problems.

Silver Crusade

Oktavia Deepshade

All right, here's the link. I would be going for the thief role. I'm probably going to go over again in a few hours (give it time to settle) to check for any mechanical mistakes. I do know I need to look at equipment still but figured I'd give you a chance for any fluff review you might like to make.


DM Jelani wrote:

Bah, ignore him. I don't want a party of 20 charisma characters. Though that's obviously the most mechanically sound choice. None of your characters are going to be weak, but I don't want the entire party to have no stats below 14 or whatever. Characters with no flaws are much less interesting.

Also, what happens when the whole party has pitiful physical stats and someone catches you guys alseep? Or casts dismissal? Or some other eidolonless situation.

While I take your point DM Jelani my thought was that since he professed to being unfamiliar with the class and archetype he might not understand how stats work while fused. Choosing an unusual stat configuration deliberately is cool, accidentally crippling yourself, not so much.

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