dien RPG Superstar 2015 Top 16 |
If you're still accepting submissions, I'm going to toss in a dwarf barbarian, a mercenary who worked as a caravan guard for merchants going to the Sky Citadel in the 'normal' days. He doesn't mind terrain that most soft city-dwellers would cringe from, so traversing the Mana Wastes and getting paid well for his trouble seemed a great idea...
Until the land went back to magical hell, more or less. His caravan was devastated when the sand heated to the point of molten glass right beneath everyone's feet. He managed to get out, but now he's jobless and deep inside the Wastes.
(Using the Mercenary campaign trait.)
Dorn's never trusted magic, or them that use it much. Not natural. Then again, Dorn's never trusted many people, even the dwarves of his own clan. He was always more comfortable striking out on his own, even as a young dwarf-- spending hours in the caves or woods on his own, testing himself against rocks and mountains and the worst nature could throw at him.
Less in the way of people to deal with, happier he was... he seemed to get in fights back with the clan, and while that's not unheard of for young dwarves on the verge of adulthood, with Dorn it always seemed a bit more personal, a bit edgier. He had a temper, and little of the calm steadiness most dwarves aspire to.
While he was quick to learn the axe and other weapons, his drill-masters despaired of him learning how to fight as the member of a team. He was a loose cannon-- a decidedly non-dwarven trait. Nobody was terribly surprised, and many were relieved, when Dorn set out on his own.
He traveled from nation to nation, signing up with almost any who'd hire him-- merchant seeking caravan guards, armies seeking new recruits... the more organized and hierarchical the organizations he joined, the worse he did-- inevitably he deserted and wound up back on the road again. Caravan guarding seemed to be what his life was destined for-- the relatively short stints of commitment meant that the job was usually up by the time he was getting the itch to move on.
Eventually Dorn wound up in the Wastes-- he'd been told by someone that here was a land where magic didn't work, which suited his tastes just fine. It turned out that wasn't entirely accurate... after all, magic works in the Wastes, just not the way people want it to.
Still, the pay for guarding caravans headed to the Sky Citadel was good enough. Dorn was as content as he ever is with this line of work... until the storms came, and everything went to hell.
He'd been scouting ahead of the wagons when the storm hit, and thus was spared the brunt of it, but was left in the Wastes with nothing but the gear on his back, and his own stubbornness.
Male Dwarf Barbarian (Superstitious) 1
CN Medium Humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 16 (1d12+4)
Fort +5 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +2, Will +1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +4 (1d4+3/19-20/x2) and
. . Dwarven waraxe +4 (1d10+3/x3) and
. . Morningstar +4 (1d8+3/x2)
Ranged Shortbow +3 (1d6/x3)
Special Attacks hatred, rage (7 rounds/day)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 16 (16 vs. Bull Rush, 16 vs. Trip)
Feats Endurance
Skills Acrobatics -1, Appraise +0 (+2 to determine the price of nonmagic items with precious metals or gemstones), Climb +0, Escape Artist -1, Fly -1, Knowledge (local) +4, Knowledge (nature) +4, Perception +5, Ride -1, Stealth -1, Survival +5 (+7 to avoid becoming lost when using a Mapmaker's Kit as you travel, +7 to avoid becoming lost when using this), Swim +0 (+4 to resist nonlethal damage from exhaustion)
Languages Common, Dwarven
SQ fast movement +10, greed, hardy, rock stepper, slow and steady, stability
Combat Gear Acid, Alchemist's fire, Oil, Smelling salts, Vermin repellent; Other Gear Masterwork Lamellar (leather) armor, Arrows (20), Dagger, Dwarven waraxe, Morningstar, Shortbow, Backpack (empty), Bedroll, Belt pouch (empty), Cleats, Compass, Crowbar, Dwarven trail rations (5), Fire-resistant boots, Flint and steel, Folding pole, Gear maintenance kit, Grappling hook, Mapmaker's kit, Mess kit, Silk rope, Tent, small, Torch, Twine (50'), Waterskin, 75 GP, 3 SP, 8 CP
--------------------
Special Abilities
--------------------
Cleats -50% walking penalty for slick surfaces.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fire-resistant boots Fire resistance 1 against attacks directed against your feet.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Mapmaker's kit +2 Circumstance for Survival to avoid becoming lost.
Rage (7 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Zest for Battle (Trait) When under a morale bonus to attacks, you gain a +1 to weapon damage rolls as well.
Mercenary Campaign trait.
TarkXT |
That sounds neat, but given that's more of a concept than a completed app it's a bit too late now.
So let's see waht we have.
Right so rather quickly I have a group.
Ashara - Spellslinger
Vance - MAchinesmith (we're starting at level 1 not 2. Please fix.)
Rani - Oracle
Mumbar - Ranger
Sorry Erac I liked the concept and while it would be interesting to explore the psyche of James in dwarf form I decided a bit of oddness would be a good balance to the grimness of the other characters. If one should drop you can be sure I'll tap your shoulder.
In the meantime if the rest of you would kindly post in the discussion and gameplay thread I would appreciate it.
dien RPG Superstar 2015 Top 16 |
DM Jelani |
You need an oracle specifically? I like games that move and DMs who are willing to move past players who don't post, or boot them.
I've got ~11k posts to my name. I'd need a couple days to make a toon, especially one with a story, but if you want an example of my more recent style check out....
Ooooh, and you've got Doomed Hero and MPCampbell playing? Nice. I've enjoyed playing with them in the past.
DM Jelani |
I'm thinking a cleric of Brigh or Cixyron, with the Artifice (Trap) subdomain and the Black Powder Inquisition.
The Brigh one would be a Shield Marshall, native to Alkenstar. After some tragic goings on to provide him motivation (A family member or two killed by mutants? His whole workshop devoured by a Spellstorm?), he became a marshall using his magic and inventions to help the people of his city in this terrible time. Deputy Shield Marshall trait. NG alignment, tries to put the best face on hard times and be a rock for those around him.
The Cixyron one would be a Friendly Cultist who believes it's totally obvious that this is "The End". If you convert to worship of the deamons, it might buy you a little more time on this rock before the arrival of the lords of Abbadon and your ultimate unmaking. Some really horrible stuff happened to her in her past, leaving her a bit unhinged. She'd be neutral, worshiping an evil god more as a self defense mechanism than as actual veneration. Hedonistic, party while you can, who gives a f~@$? attitude. Delusional, but not violent.
- Ashara - |
I apologize for posting on this topic late. The unique nature of Tark's discussion threads caused me to miss the conversation and my recent exam schedule drove it home.
This campaign has not gone far enough for me to develop an opinion on the players but based on my previous experiences, the only thing I really judge people on is participation. In that regard, both Jelani and ReckNBall are good companions.
It has never occurred to me to guide another in deciding which character to play. If I were you, I would play a character that fits in well with the setting - which I have envisioned as Ravenloft meets Mad Max. I am trying to play my character as tough while also roleplaying fear as this is supposed to be a horror campaign. Make a character that fits in with that setting and you should be golden.
It doesn't matter to me if our characters like each other or hate each other, as long as it's fun. I don't like party conflict that degenerates so badly that it is abusive, but that's a pretty low bar to fall to anyway.
Play what you like and we'll have fun. That goes for Tark, ReckNBall, Jelani and even me.
Mark Thomas 66 RPG Superstar 2009 Top 16 |
DM Jelani |
I might could get down with a mutant dwarf. I just didn't feel like playing a cleric/oracle.
What about a mutant dwarf alchemist, a grenadier.
Mutation roll: 1d10 ⇒ 6
Vermin Friend:
Vermin such as spiders, worms, cockroaches and ants seem unnaturally attracted to you and are constantly finding themselves on your person. This attraction apparently extendstowards large swarms of vermin who are interested in being close, but not harming, you. You gain immunity to the swarm attacks made by clouds of vermin.
So, he was out on patrol, and a hell of a huge spell storm kicked in off the wastes. The only place to hide was the cellar of a collapsed abandoned farm house. A cellar that had been used a corpse dump, a burrow, and a midden for whatever had wandered by since. The place was overflowing with filth and vermin and barely had a roof over it. He buried himself in the shit and waited out the storm. When he got out the roaches and flies followed him in swarms. He gives off the sickly odor of rotting flesh and wherever he goes insectile bottom feeders flock to him. He has accepted his fate and stopped bathing, largely forsaking society. He hunts the waste, trying to do his old job for no pay and no appreciation, blowing up anything nasty he comes across with his psuedo-magical IEDs.
Mark Thomas 66 RPG Superstar 2009 Top 16 |
Mark Thomas 66 RPG Superstar 2009 Top 16 |
TarkXT |
Doesn't necessarily have to be an oracle. I imagine the group will take any full divine caster. The others are a ranger, a gun wizzard and a machinesmith with a mechanus.
The machinesmith came back. At this point if you can post often enough to match mumbar and give him someone to talk to and interact with that would be great.
Mark Thomas 66 RPG Superstar 2009 Top 16 |
bi0philia |
I'm thinking I'll work up a Blight druid with the destruction domain. A human with death-like appearance from that campaign trait. My first thought was to have him have the look and gravely voice of a Fallout ghoul, but I'll see what the avatar images have to offer me.
Not the healing type probably, but still a divine caster. haha
Nari the Wanderer RPG Superstar 2009 Top 16 |