Lizardfolk

Uke the Nagaji Samurai's page

61 posts. Alias of c c.


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AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

diplomacy:gather info: 1d20 + 6 ⇒ (3) + 6 = 9. Anything else of note among the gathering of redheads? Uke will also use his storm glass among those gathered to see if there's any outsider presence amongst them.

Unsure of what else could be done, Uke tentatively suggests, "Perhaps we should look to spiritual means to discover the winged creature? Such as prayers to one's deity? I myself will see about building an abode suited for a Kami to dwell in; if there are any in this town, I know not at the moment."

Uke will use his ritualist trait to make a makeshift shrine when he has the opportunity to do so. He'll also try sussing out the existence of any local Kami; not sure what type of knowledge checks that would entail though.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Happy Holidays as well plus 2019 coming up soon too.

Apologies for the extended RL absence due to RL stuff over on my end, as well.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Having instinctively felt something a little off about the strange couple that Vaunu, Belegar, and Thrandir spoke to, Uke wisely chose to let the more outspoken ones handle all the talking.

All roots are gone, with that last one given to Whescer.

"That makes sense- the red mantle man seemed to be protective of some forest to the west."


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Uke, being somewhat uncomfortable at the thought of having to think really that hard in any official capacity within the party, looks to both Vaunu and Jurgan and asks them in a lowered whisper, "Should we give them their root back?".


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Silently thanking the Kamis that govern the dice of fate in his thoughts, Uke follows Thrandir's prompt and proceeds to ask if there could be something to repair the Half-Orcs axe in Draconic.

"Is there something that can return his axe to the way it was before the pillar made it smaller?"

Mary Dawnrose wrote:

From draconic:

"We have not encountered any restless dead, no.
While coming to this sacred cavern, we've encountered but a duo of pale sharp fanged ones. A female, and one that could, i think, could be either gender?
Plus a lone human in fancy attire in a red mantle. He sought us out, curiously. He gave us the power roots."

Thinking a bit upon the revelation that a human gave the roots to the kobolds, Uke helpfully adds in, "Those power roots makes one into a restless dead from what we saw of it.", a moment or two later in Draconic.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:

Ok. Make a str check dc 15, or your tool is stuck as well.

Your action will give a +2 bonus to Thandir's next check to try to escape.

str check: 1d20 + 4 ⇒ (19) + 4 = 23.

Making sure that the any-tool doesn't get stuck, Uke manages to help weaken that ladder just enough for Thrandir to finish the battle.

Once the battle is done, Uke places the any-tool back to his pack and waits to see what everyone will do.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Uke the Nagaji Samurai wrote:


Feeling somewhat sheepish after having to crawl and using his blade as a conveyance tool at that, Uke keeps his attention focused towards seeing if there are any more non-surrendered kobolds to vent his frustrations on instead of being communicative to his fellow party members.

For round 5, if there aren't any forthcoming enemies, Uke will take out his any-tool and change it into a saw to help free Thrandir.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:

I'm starting to think our samurai's wandered off to drink a lot of saké.

Uke moves just past Jurgan.

Sake's a heckuva drink, I tell ya; before you know it, over halfa month's gone by... ;p

Feeling somewhat sheepish after having to crawl and using his blade as a conveyance tool at that, Uke keeps his attention focused towards seeing if there are any more non-surrendered kobolds to vent his frustrations on instead of being communicative to his fellow party members.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

I know the feeling, Vaunu; If it's any consolation, I've gotten to post back here for the first time at this month myself.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

For Round 3, Uke will try/attempt to stand and cross that cursed bridge.

Arobatics: 1d20 - 3 ⇒ (3) - 3 = 0.

Heh, not quite there yet. ;p


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Acrobatics: 1d20 - 3 + 1 ⇒ (8) - 3 + 1 = 6. Don't know if Belgar's song gives a +1 to saves too; if not, disregard the +1 to both saves. ;)

Will: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23. +2 if the effect is mind affecting or poisonous.

If Uke is unable to reach the green kobold, he'll hold off on his challenge that he was saving once he got into melee range if allowed to (it'll be fine if you'd prefer that Uke makes his challenge before moving though; in such a case, Uke just has to merely reach that green kobold before his challenge runs out). ;)

You'll also have to change Uke's position on the map as well to account for the failed acrobatics... ;)


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

After thanking Thrandir once the healing is done, Uke remains mostly observant in regards to the four pillars. I suspect that if we do get any kobold captives that won't turn undead upon eating those roots, they'll be dragged to those four pillars for an explanation from some of the others.

Once Vaunu has dealt with that kobold watch-hound, Uke double moves forward towards the green kobold out in the open, empowered by Belegar's song.

As a swift action, he lays out a challenge to the kobold before him in draconic.

draconic:
"You should hurry and eat your root if you aren't able to face my blade as you are now!"


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

At this point, Uke should be fine at full hit-points; remains to be seen if he could stay at those hit-points though. ;)


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Then Uke will definitely make mention of landing upon some old bones but may not have paid all that much attention to the type of bones that was down there.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:
*Observes the taking of roots*… the last one to consume roots became a putrified enemy. Dare you risk eating those? ;)

Uke will keep the roots for now; one to give to the town herbalist to figure out what they are and the other two will probably make for suitable threats when they're "forcefed" to any kobold- presuming they're the same roots that made that other kobold attack after being uncovered from the box. ;)

Once Uke is out of the pit, he'll say to the Wayang and Half-Orc, "Thank you, Vaunu, Thrandir; that fall was most unfortunate. Does anyone have any means to help heal me? I would use my own potion of minor healing but it might be better suited for more dire emergencies..."

Jurgan wrote:
"Toss it over and then pull me up with those wiry arms of yours. Anything down there Uke?!"

Perception to find anything in the deep pit: 1d20 + 6 ⇒ (19) + 6 = 25.

At Jurgan's prompting, Uke tries to recall if he's seen anything in the pit while he was down there. If there's anything to be seen, Uke will point it out to Jurgan before the Dwarf floats down the pit.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Knowing what the roots are, Uke will take three of them from the kobold supplies before joining up with the rest of his party.

Upon being informed about the pit trap, Uke will attempt to cross it with care.

Acrobatics: 1d20 - 3 ⇒ (2) - 3 = -1.

Unfortunately, he fell in, badly. :(


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Just out of curiosity, does that Dragon Statue give off any presence of any Kami nearby? Figured I'd ask. ;)

Upon the mention of roots, Uke will go over and take a look at them. Glancing over these strange roots, Uke will try to determine their usage via Know:Nature.

Know:Nature: 1d20 + 1 ⇒ (15) + 1 = 16.

If Uke doesn't know what they are, he'll suggest that "We could take those roots and try to find an herbalist in town who could tell us what they might be."


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

May as well add in one more post to make up for the delays inbetween posting. Uke will make an Int check to see if he realizes from the dead kobold that the Chief does make outside dealings with some sort of smoothskin...

Int check: 1d20 - 1 ⇒ (12) - 1 = 11.

If that is enough, Uke will mention this tidbit aloud to the others, if not, then there's much more smarter party members out there to make that connection....


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:
Come on Uke, don't be the single guy failing the fort roll, ok? ;)

Just had this thought that since Uke is kind of reptilian based, it might be bad if he were to fail that fort save, based on what happened to that now dead kobold...

Fort Save: 1d20 + 7 ⇒ (7) + 7 = 14. +2 if this effect is either poisonous or mind-altering for a total of 16. ;)

P.S. Almost forgot, is box-kobold a call back to that Metal Gear Solid Snake covered in a box meme? ;)


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

perception:if Uke heard the kobold before opening up the box: 1d20 + 6 ⇒ (14) + 6 = 20

Replying to Vaunu's question, Uke said "I think he had something from his chief..." as he lifted up the box only to find the dead kobold underneath.

Initially disappointed that the party no longer has somebody to show where the chief was, Uke reacts as the dead kobold suddenly attacks. "So it is not dead?"

Uke takes a 5' step before attacking the (prone?) not-dead kobold with a one-handed attack. Since Uke had to lift up that box with his other hand.

attack/slice: 1d20 + 10 ⇒ (10) + 10 = 20.

hit/and dice: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Apologies about my delay in posting...

Uke will give a low warbled chuckle as he strides up to the box that he was pretty sure that he saw moving and places a solid foot upon the lid-up side of that very same box.

He'll put most of his considerable weight onto it so that it doesn't scurry off into the shadows but will not put enough excess force to completely collapse said box if he could help it.

If nothing unto-wards happens to Uke as he does this...

Uke will then call out to Vaunu, "We have very clever one here; maybe he can tell us where his chief is, yes?"


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Vaunu Tarkkailija wrote:

Smirking, "The kobold is laughing at you Uke." He then slashes at the kobold, greem telling him.

Giving a toothy grin to Vaunu's remark, Uke replies, "Heh, it seems that this kobold might just be worthy enough to be cut by my blade."

Round 7 actions:

Following after Vaunu to chase down that retreating Green Kobold, Uke double moves into the Altar Chamber past Belegar.

That yellow plaque is where Uke ended his first 20' move; Uke's present position is where he ended his second 20' move action. If there's anything that might occur to cause Uke to not end up where he is now upon the map, feel free to move Uke to that proper, more accurate location. :)


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Thank you for botting Uke that last round. :)

Uke, satisfied that the first unworthy kobold (cyan) finally fell to Vaunu's blades, deigns to take out and toss his kunai at the green kobold instead of wading into the greased area.

kunai toss: 1d20 + 9 - 2 - 4 ⇒ (12) + 9 - 2 - 4 = 15. Not sure if Belegar's guidance is still active but if so, then feel to add a +1 to the toss.

pointy end of kunai: 1d4 + 4 ⇒ (1) + 4 = 5.

Edited: forgot to factor the ranged attack into an enemy with an ally in melee range.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

My bad, in that case, Uke will sheath his katana instead with his remaining actions of move and/or standard on the off-chance of pulling off an iajutsu strike. Probably during the next round, he'll try for a total defense with his gauntlets if there's still no room for maneuvering past.

Another possibility for the next round would be to try and bull rush or overrun a kobold? Not sure of the feasibility of either methods. May end up using the hypnotic gaze or spit venom instead though.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:

The grey tiles are rock, so unless you can move through rock....

I think you mean piercing, with a spear.

Uke, with no reach to the kobold, any other action?

My bad, didn't look closely enough at the map so I thought it was all just open space there. :(

Letting Jurgan pass through to render some specialized aid to Thrandir, Uke will issue a challenge (in common) as a swift action to the cyan kobold fighting with Vaunu. "You, who tosses javelins at me, will never be worthy of dying by my katana; fall instead to one standing before you- he who is more than a match for your worthless stature!"

In exchange for -2 to Uke's AC (from 21 to 19) from all attacks other than the cyan kobold, Vaunu has a +2 bonus to hit on that very same cyan kobold.

As a free action, Uke then relinquishes his two handed grip on his katana in order to hold it in one hand. I'm not entirely sure but I had read somewhere that changing a grip from two hands to one hand on a single weapon is a free action (mostly in relation to magus spell combats for some strange reason); if it'll take a move instead, then I'll be fine with that as well.

As a move action, Uke then draws out his kunai with his other freed hand. If Uke still has a standard action left due to the free action, Uke will make an Aid Another (+3 to Vaunu's AC, if successful?) attack of AC 10 upon cyan kobold, otherwise Uke will wait until next round to Aid Another on the wayang burglar.

Aid Another with kunai: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10. Made a base roll, not 100% sure what the exact penalty for firing into melee is but I went with -4.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

If there's enough room to maneuver through, Uke moves up parallel with Thrandir in order to strike "two-handedly" at the still armed blue kobold with the spear.

Hitting: 1d20 + 11 ⇒ (18) + 11 = 29.

Slashing: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8.

Confirming: 1d20 + 11 ⇒ (9) + 11 = 20.

Slashing, extra: 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Most of us avoided that pit while the one who did fell into it had no injuries from falling in. Truly the Kami have blessed us all!

Perception: 1d20 + 6 ⇒ (5) + 6 = 11.

Uke goes with the rest towards the rightward direction.

Overhearing Thrandir's loud whisper, Uke whispers back, "Perhaps he is too busy looking for the kobolds to hear you?"


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Once Thrandir gets healed up by Belegar, Uke will sheathe his katana blade and help the Warpriest to get back up onto his own two feet.

"Shall we go through that barricade of theirs and knock upon their door again?"

Uke doesn't mind taking point to enter past the barricade via the broken medium-sized hole if directed to.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

know:nature: 1d20 + 1 ⇒ (5) + 1 = 6.

It is a big bug- thank the Kamis that it is not an invincible one!

For Round four, Uke moves adjacent to Thrandir to attack upon the beetle...

Katana attack: 1d20 + 11 ⇒ (12) + 11 = 23.

Damage: 1d8 + 7 ⇒ (4) + 7 = 11.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:
Welcome back.

Thank you. :)

And also wanted let everybody know that Uke would be fine either way with a combat encounter or a diplomacy one with the Kobolds. ;)


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

As Uke strides forward to back up Thrandir, the Nagajii Samurai peers intently at the two Kobold archers hiding behind that barricade. Clearly those two cannot be reasoned with; I can only hope that their fellows behind that door are more willing to talk and not be so angered by the sight of pink-colored skin...


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

@Vaunu, Mary: Apologies about this late entry now; stuff piled up over on my end of things in RL. Should be good to go now. :)

Re:Kobold-Rush: Had this rather silly "evil-spin-doctor" thought about blaming those two archer guards for being trigger-happy enough to usurp their chieftan's place by attacking our peaceful delegation instead of letting their chief know that we were here to talk; not too sure if the rest of the Kobolds would ever buy that excuse though... ;)


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AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Perception: 1d20 + 6 ⇒ (20) + 6 = 26.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

After the Attack...

Quote:
Thandir Halftusk wrote:
Mary Dawnrose wrote:
Once downside, Eileen casts 2 CMW on Uke.

Standing atop the roof, Thandir ROARED in frustration. "COWARD!" He bellowed after the retreating creature. Looking down at the priests who had come, the fuming half-orc put his axe back upon his back, and thanks to the magic infusing him, easily climbed down with Uke.

As his comrade was healed, he began to cast lessor restoration on Uke.

"What was that?" He growled. "It fought like a coward! It kept flying, and once I was able to get to grips on it, it ran away!" It was clear from his tone of voice that he was seething at the injustice of being denied a fair fight.

Vaunu Tarkkailija wrote:
'Fought like a coward? She was brilliant, did nothing but play with us. If we were a threat it was by accident,' looking from the roaring orc, to his fellow investigators, Vaunu asks, "Do any of you have any way of tracking her? If not we probably should go to bed, tomorrow is going to be a long day."
Mary Dawnrose wrote:
With Uke downstairs, the initiates both cast 1 more clw on him, before you part for the night.

Finding himself awakened upon the ground, Uke surmised from the reactions of his compatriots that the foul undead creature had made its' escape, somehow. "I know not what it was, other than it was some kind of unnatural flying blood-drinker with sharp fangs and claws, or where it went. It will need to feed again- perhaps we shall catch it then, Kami-willing?"

Uke does offer his thanks to both Eileen and her initiates before they leave. "May you all be blessed by the Kami's favor."

Uke will also make sure to get his sling and remaining ammo back from Thrandir.

The Following Day...

Vaunu Tarkkailija wrote:
Still annoyed with loosing the previous day, Vaunu sips his coffee, "We should check out the kobolds, I at least speak their language, and they don't fly."

Giving this strange concoction known as "Coffee" a try, Uke will add, "In my travels, I have traded with the ones you call "kobolds" before. Perhaps they will be more at ease with those bearing scales as they do?"


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Belegar Elberion wrote:

Okay, quick brain storm needed:

I keep forgetting about spell kenning: any lvl 1 or 2 spell from the wizard or cleric spell lists which would be useful now?

That was where the Spider Climb came from? It definitely was a great choice of spell. :)


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Mary Dawnrose wrote:

Botting Uke.

Uke cautiously steps 5ft backwards on the roof, and focuses his nagaji glands.
*Spit*

Sry Uke. :P
The spit attack flies wide, as Uke makes a misstep at the angled roof.
---------

No worries- figured that it'd either hit and keep her from flying away or it'd miss and still keep her occupied long enough for Thrandir to make it up onto the roof (with Belegar's help). ;)

Inwardly cursing his misstep as the sticky spit wildly misses the undead flyer, Uke is treated to yet another round of bitey/clawful pain.

Luckily, Thrandir's surprise intervention gives the woozy-headed Naagaji Samurai/Knight just enough breathing room as the Half-Orc Warpriest has gotten the attention of the winged and legless creature.

I may have to fallback and use my potion soon...

Mary Dawnrose wrote:

Help arrives!

From down the streets, priestess Eileen and 2 initiates arrive.
While the latter 2 don't look like much, she herself stands in a polished breastplate & mail combo with an emblem of Erastil on it.

"Check on the combatants, provide aid where needed."
Both initiates have a light cantrip active and move along, approaching both Belegar and Vaunu.

Priestess Eileen does too, and seeing a vague winged shape, she starts casting.

Hearing the bustle of help arriving down below on the street gives Uke just the opportunity that he needs to take another step towards a more firmer footing upon the rooftop while making another attack upon the undead flyer with both of his hands gripped upon his katana hilt. Takes a 5' step southward.

No time to dig out that potion or to make another spit attack; I will have to trust in the fortunes of the Kami if I'm to survive this night...

Trusting in the Kami Hit: 1d20 + 10 ⇒ (5) + 10 = 15.

Slashing for the Kami Damage: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Uke challenges the undead flyer as a swift action, retrieve his katana as a move action with the weapon cord, and activates his barroom brawler feat as a standard to gain Viscous Venom for 1 whole minute.

Shouting in Draconic to Wicked Flyer of the Worst West, Uke challenges her aloud so that all within earshot may hear.

"توهان کي تمام غيبي انداز سان ڀڄندو آهي جڏهن توهان کائڻ ۽ ڊش وانگر آهيو ! توهان هن تي ايترو آسان نه ڪيو، جيڪو توهان جي هر پٽي کي پنهنجي هر پٽي کي پنهنجي ماڻهون تي چاڙهي سگهي ٿو !. تو کي مون وٽ اچي اچڻو آهي!"

translation:
"You flee in a most unseemly manner when you dine and dash like that! You shall not sup so easily upon one that can make his mark upon your person with every cut of my very blade! So come upon me, if you dare!"

With a mere gesture, borne of untold years of practice, the Nagaji Samurai has his Katana in hand once more as he seemingly awaits upon the rooftop for an attack by the undead legless woman.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:

Uke, out of curiosity, are you related to TacticsLion?

That guy favorite's lots of stuff quite often as well. :)

Heh, funny that you should mention TacticsLion... you could say that I'm a recent "convert" to the "Unofficial Church Cult of TacticsLion"; also favoriting posts in a play-by-post game has become something of a compulsive habit too. ;)

PS. As one of our unspoken suggestions commandments in the "Unofficial Church Cult of TacticsLion", if we're asked to refrain from favoriting posts by a specified poster (via a post on the Paizo messageboards or private messages) for their very own posts, then we try to do so to the best of our abilities (when we are able to do so, of course). ;)


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:

Sure, regarding weapon cords though.

[Weapon cords are 2-foot-long leather straps that attach your weapon to your wrist.]

Fair enough, Uke will have the katana weapon-corded to his right wrist dangling at two feet away while the second weapon cord is just wrapped around the hilt of the wakazahi, unattached to any wrist. ;)

Next round, Uke will challenge the undead flyer as a swift action, retrieve his katana as a move action with the weapon cord, and leave his standard open to either spitting out poison at said flyer or activating his barroom brawler feat- whichever would be more appropriate at the time.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:

Looking at the map, considering previous position & distance to currently placed position, Uke would be 1 action short of the entire plan.

2x move, so he would have to drop the sword and pull out the weapon to have it handed out to Thandir. Assuming he does, could you place a symbol of where you dropped it. :)

Uke has no issue with dropping his sword (ie., he'd have to clean off scuff marks from it in addition to any blood after the battle is concluded)... but since he has it attached to a weapon cord that's tied around his katana scabbard, would it then be plausible for it to be dragging along the ground behind him some few feet (5'?) or so?

Finally reaching to the very top of the roof of the nearby home, Uke sees that the flying kidnapper is close enough in range for him to let loose with his blinding poison spit.

Will saving: 1d20 + 3 ⇒ (14) + 3 = 17. Additional +2 if mind-affecting.

Final results: 17 or 19, if mind affecting.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:
Sure.

Sounds good to me; will proceed to climb next round then. ;)


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Before starting to climb up the side of that house, Uke will pass his Kunai and Bag of Sling Bullets over to Thrandir (if allowed to and if Thrandir accepts, of course) while saying to the Half-Orc, "You will make better use of these than I would; the Sling for these bullets should be nearby where I dropped it."

Moved Uke to be close enough near Thrandir to pass on his kunai and sling bullet bag. If Uke had already used up all his actions for the round, then feel free to place him back where he was; in that case, he'll call out to Thrandir that he has things that can be thrown and wait for the Warpriest to go over to where Uke is at...


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Thandir Halftusk wrote:
Anyone have another knife Thandir could throw? Otherwise I don’t think he has any chance of hitting or doing any damage

Before Uke goes to climb the house, would it be okay for him to hand over his kunai and sling bullets (the sling itself should still be around the ground where he dropped it) to Thrandir?


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Apologies for the radio silence these past couple of days- had no internet access during that time; am glad to be back and will have Uke being active again. :)


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Uke notices Vaunu bringing out the grappling hook and rope. Pretty clever, as expected of the one with hardened "brains"...

Uke will Aid-Another on Vaunu to hook one flying undead drinker.

Aid Another on Vaunu: 1d20 + 5 + 1 + 1 ⇒ (7) + 5 + 1 + 1 = 14. +5=BAB, +1=Dex (due to ranged attack? or would Cha be more apropos?), and +1 Raging song.

Dropping the sling in his hand onto the floor, the Nagaji Samurai does his best to help Vaunu hook a flying kidnapper from midair.

Vaunu gets a +3 bonus to catch the undead half-woman from Uke's Order of the Dragon ability.


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:

Btw Uke, how would your PC know you need silver or holy weapons?

Edit: All-tools, as far as i've seen them in action, are small tools, hardly 15ft long ladders. :P

The silver part was more from seeing how effective his katana attack was; think someone else bought up holy weapons though- Uke mentioned enchanted weapons... although now that I thought upon it some more, it does seem kinda dubious for Uke to bring it up like that.

On the other hand, one type of "Marvel No-prize" style of answer that comes off the top of my head for why Uke mentioned "enchanted weapons" along with silver is that Qadiran Silversheen is known to be unrustable, so that sounds kind of like "enchanted magic" to him. Heh, not sure if you'd wanna buy that though as a suitable explanation.

And no worries on the All-tools- figured it'd be a bit of stretch there. ;)


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:
A watchmen near Uke nod, and both run off to get specialized aid.

As both of the remaining watchmen run off to get help, the Nagaji Samurai looks about to find something that can be used against the flying undead kidnapper. While he does so, Uke spies the house that the dining half-woman is flying precariously close to.

Pointing over to that house in the eastward direction, Uke says to the Wayang Burglar, "Vaunu, can you get us inside of that house? Perhaps it has a way to get us all to the rooftop..."

Uke is still iffy on his climbing skills (although it is still better than a zero chance of making the climbing DC's) but if there's a way to the rooftop from inside the house, then the party should have some more options...

And If that doesn't work out, would you allow for Uke's any-tool to become a ladder that could reach to that building's rooftop, Mary Dawnrose? ;)


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

I'm assuming that the watchman who gave Thrandir his bow is still about in the area?

Uke, observing how little effect the arrow from Belegar's bow had on the winged "Watchman-Drinker" (and deciding that his sling would likewise have very little effect if he were to use it), finally turns to that same Watchman who gave Thrandir his bow and says, "Have you any way to call for reinforcements? We'll need silvered or enchanted weapons for this one..."

Edited to account for some new developments...


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance

Making that AOO attack from Round 2... (Thank you for the botting into position, Mary Dawnrose)

Uke will accept that Rage song, getting +2 Str and Con and Will, -1 to AC, and make the attack...

Rushing into the fray, Uke will take a slash with his "sheenish"-silvery Katana at the winged, half of a "woman" at nearly the same time that Thrandir and Vaunu does.

AOO attack: 1d20 + 11 ⇒ (9) + 11 = 20. +1 from Raging song included to the normal +10.

if Hit: 1d8 + 7 + 1 ⇒ (8) + 7 + 1 = 16. 5+2 Str damage plus the +1 Razor sharp mod; the katana counts as Silver, if applicable.

Round 3:

Trying to get a better lock onto that flying, blinded creature, Uke places his Katana back into its' sheath, then draws forth his sling (he still has to fish for a sling bullet though).


AC: 21 TAC: 11 FFAC: 20 ¦ HP: 18/44 ¦ Fort: 7 Ref: 3 Will: 3 (+2 Saves to Poison & Mind-Affecting) ¦ +6 Percep ¦ Init: +1 ¦ Move: 20' ¦ Belegar's +1 Guidance
Mary Dawnrose wrote:

Jurgan, having finished his coffee, sees Uke coming down the stairs in haste.

"What is the matter? Why are you so eager to get down?"

"Some lamp went dark out over some distance from here; Vaunu, Belegar, amd Thrandir went off the balcony to see what goes on!"

Mary Dawnrose wrote:
Uke makes his way past a few tables, and ends up outside just near Jurgan and Thrandir.

Uke manages to rush out of the inn quickly enough to see both Belegar and Thrandir standing outside. Judging from the way that the Half-Orc Warpriest is bellowing out his challenge as he moves out of view, some kind of trouble definitely lays ahead but the Nagaji Samurai isn't able to see what that sort of trouble even looks like from his current vantage point.



You awaken. There is no sound. You open your eyes, All is darkness and cold stone. You have a vague recollection of going to sleep last night yet you awaken in a dark, stone box only a few inches larger than you in each direction. The cool scent of earth surrounds you. You can feel that you are wearing your typical clothing and can feel that your gear is with you.


Discussion is open.


Recruitment is now open for The Tyrant's Grasp. It will remain so until the current players select two of you. That may be very fast or may take some time.

We are at the end of book one and plan to finish the AP of six books.

Two encounters and then the boss remain in book one. The party will level up after the boss encounter.

One of our players has not posted in any campaign for a couple weeks. The other recently committed suicide by NPC.

The current players will decide who they want to join the party. Please keep all discussion here in recruitment until selected. Tally (a shaman) and Walhart (a slayer) are the current players.

As we are in an AP that claims to be horror/survival as a GM I will present the AP as written and only intervene if a ruling is necessary. It is you and the dice versus the AP as written. Death is always on the table and the authors have done a great job making it spooky.

Character creation is addressed in the first discussion post. You will be level 4 with the gear of a first level PC. There is some loot once you are in.


When I click on a private message I get the following error:

The requested URL was not found on this server, or you do not have permission to access this area.

Cleared cache and cookies for Paizo. Can access them with a tablet so it must be the browser? Was working fine a few days with no changes on my part. Then it started to happen periodically but continued attempts would eventually get through. No longer the case. Just that error every time. Suggestions?


You awaken. There is no sound. You open your eyes. All is darkness and cold stone. You have a vague recollection of going to sleep last night yet you awaken in a dark, stone box only a few inches larger than you in each direction. The cool scent of earth surrounds you. You can feel that you are wearing your typical clothing and can also feel that your gear is with you.

Initiative:

Etgar 1d20 + 3 ⇒ (7) + 3 = 10
Donovan 1d20 + 1 ⇒ (9) + 1 = 10
Niu 1d20 + 7 ⇒ (19) + 7 = 26
Agnimitra 1d20 + 1 ⇒ (19) + 1 = 20

Round 1 The Awakening
Current Effects - none
Agnimitra 13/13 Donovan 12/12 Etgar 9/9 Niu 7/7

You may take your turn when the check mark is on the line with your name.

Niu ✔
Agnimitra
Etgar
Donovan


Pathfinder Adventure Path - The Dead Roads - Tyrant's Grasp

Theme: Survival Horror

The overall theme of Tyrant’s Grasp is survival horror. The player characters will often find themselves in desperate circumstances with limited resources, particularly during the first few adventures. Terrible tragedies are destined to occur as the events of Tyrant’s Grasp unfold; often, your objective isn’t to prevent these disasters, but to survive them and to display heroism and resourcefulness in their wake. Circumstances will compel the player characters to leave Roslar’s Coffer much sooner than you might expect, so characters prepared to travel across Lastwall and beyond are the best fit for this Adventure Path. This path is about survival and horror. This is about your abiity to survive the module as written. Your GM will do his best to present the horror when appropriate and will not pull any punches to ensure your survival.

Character creation:

The Players guide for Tyrant's Grasp is available in the store at no cost. Familiarize yourself with it and use it as your guide.
20 point buy system
beginning wealth by class
2 traits, 1 is campaign

Map of the region around Roslar's Coffer (Lastwall)

What now:
Let's build your PCs and the party here. When everyone is ready, we will move to Gameplay.
There is no rush at this time. Take your time and build the best party of characters that you can. Hopefully you will be playing them for quite some time.


Noon, Neth, Fireday. Two days after the New Moon
Sunrise: 6:32am, Moonrise: 9:26am, Sunset: 4:40pm, Moonset: 7:35pm
High 42, low 35. Partly Cloudy.

The oars bring the Jurin Kreed gracefully to a stop at the dock. Soon enough, she is tied off and you make your departure. You head to The Sitting Duck for lunch. Being a work day, even at lunch time, the tavern is sparsley populated.

Mary sets a menu on the table. "Anything from the bar?"

Menu

Filled Green Peppers
A platter of green peppers filled with a mixture of garlic and spices.
8 cp

Ham Soup
A thick soup with chunks of ham, dumplings, celery, and garlic.
7 cp

Lamb Chowder
A thick chowder with hearty chunks of lamb, assorted grains, and celery.
7 cp

Roasted Rabbit
Roasted rabbit and cranberries.
7 cp

Grilled Frog
Grilled cubes of frog in a thick gravy served over mashed potatoes with a serving of kale.
1 sp, 3 cp

Herb-crusted Pork
Herb-crusted chunks of pork in a thick gravy on a bed of quinoa and a helping of celery.
1 sp, 3 cp


Discussion is now open.


Went back for details on a prequel to our current campaign. An alias and all of his posts are missing. Is there a way to recover this?

The affected campaign is https://paizo.com/campaigns/CrownOfTheKoboldKing
The affected alias is Merlokrep

Thanks in advance for any help with this.


Rhen has been spending his days and nights at The Sitting Duck wondering where the other members of his party have gone off to.
MAP


Recruitment is now open for three players. You may submit multiple PCs in case someone else gets your first pick of class.

Where We Are

This is a continuation of play that started with Hollow's Last Hope
Followed by Crown of the Kobold King. This is the sequel to Crown but we needed to level up.
We inserted Wingclipper's Revenge and The Pallid Plague to level up.
Real life got to three of our players in that last module. They were posting at a very slow rate and finally gave up after finishing it.
Rhen Vemsa is our dwarven rogue. He is way into pbp and DMs as well. His post rate and quality is great. He is fun to play with. Do not waste your time building a rogue :-)

What To Expect

One post per day and one over the weekend. I will be somewhat flexible with that. I do have a bag of omnipotence and will use it.

Max HP each level up. You will have the funds available to a PC of your level at each level up. We do not track bar tabs or even loot. You can keep anything you find and use during the module in addition to the level up wealth. Any wealth not spent at level up or during the module is ignored.

The final battle in Wing Clipper's Revenge is indicative of these mods. It was an absolutely epic battle. What did I throw them? CR11 at level 3.

Submit your PC
You are level 5
Purchase mode: 25 points
Wealth: 10,500 gp
HP always max
No third party
traits: 2

When will you know?
Recruitment is open for seven days. Please keep all recruiting discussion and questions here as the primary discussion thread is to be used by players only. Players will have input into the selection process.

Any questions you have are very welcome in recruitment. Let us build a great party.


Discussion is open.


The month is Lamashan, the day is Moonday. It is four days past the full moon, a waning gibbous.
Sunrise: 6:49am, Moonset, 10:51am Sunset: 6:24pm Moonrise: 9:42pm

The Jurin Kreed makes dock in Falcon's Hollow just before sunset. The weather is clear and the temperature is dropping through the sixties right now. Jaylene greets you as you enter The Sitting Duck, seats you at your choice of locations and takes your order.

MAP


Discussion is open to anyone, player or not. The purpose of this campaign is to properly learn and then test the new rules provided in the most recent playtest. Expect discussion to be heavy and game play to be slow.


The year is 4707 ar. You are in your favorite tavern in the city of Magnimar. Welcome to The Left Handed Lobster.


Discussion is open.

This is the sequel to Wingclipper's Revenge


Recruitment is currently open for one player. You will be joining a party that just finished two modules together. Your character should be a good fit for the party. There is no deadline for submissions. I would like to get started as soon as possible keeping the current momentum.

Hollows Last Hope (completed)
Crown of the Kobold King (finishing up right now)
Wingclipper's Revenge L3 <----(You will be here)
The Pallid Plague L4
Revenge of the Kobold King L5
Hungry are the Dead L6

Character creation rules:
Purchase mode: 25 points
Starting Wealth: 3000 (You will be level 3)
HP always max
No third party
traits: 2

House rules:
0. Igar the Terrible
1. Have fun

Commit to post daily and at least once on weekends.

Current party makeup:

Ranger, Bulgard His page with stats

Rogue, Rhen His page with stats

Bard, Zevon His page with stats

All submissions are appreciated!


Discussion is open.


You awake to the smell of bacon. You did not sleep well last night. Occasional strange lights and sounds woke you. You head downstairs for your usual breakfast at Jak’a’Napes.


Recruitment is currently closed.


This a continuation of Hollow's Last Hope


Over the next few weeks, you get to know Falcon's Hollow pretty well.

Powers That Be

The organizations listed here represent a few of the influential factions in Falcon’s Hollow.

Blackblood Covenant: This secretive congregation of Falconers who bow to Urgathoa, the Pallid Princess, gather to worship under a cabal of disease-ridden priests. Many of the most high-ranking clergy members hide in plain sight as leprous beggars by day. By night, they lead dark rites to the Pale Princess of Pestilence in remote groves outside of town. The covenant’s ultimate motive and plans remain shrouded in mystery, but it most likely does not have healthy intentions toward the populace of Falcon’s Hollow.

Church of Iomedae: With all the down trodden to preach to in Falcon’s Hollow, missionaries of Iomedae, Goddess of Valor and Justice, have established a foothold in town. Many other religious sects who fled here to escape the Church of Light’s persecution resent Iomedae’s followers. Tensions run high between congregations, often resulting in less than holy brawls on the muddy thoroughfares of Worship Way.

Lumber Consortium: This powerful collection of unscrupulous tycoons and magnates of the lumber trade controls most of the tree-felling camps (commonly called cutyards) in the area around the vale. Those lumberjacks who refuse to affiliate with the consortium (and agree and pay practices) are often muscled out of business or simply disappear. The consortium employs three hundred jacksand nearly half that many sellswords,thugs, and mercenaries to protect the cutyards from monsters as well as to intimidate competitors.

Redrock Guild: This organized criminal syndicate poses as a business club and moneylenders union, but most Falconers know its members constitute some of the vilest flesh-peddlers, sneakthieves, and murderers in town. The current leader is a fearsome half-orc named Kadran Bloodeye, whose penchant for flaying his enemies alive in the basement of his pleasure establishment, called the Rouge Lady Inn, is well known.

Places of Note

Goose’n’Gander:
The local general store in Falcon’s Hollow is run by the only gnome resident, Brickasnurd Hildrinsocks, who sells everything from standard amenities such as grain, lamp oil, ink, and mining supplies, to such rare oddities as alchemist’s fire, antitoxin, a petrified pseudodragon, and taxidermy nixies (all the rage this season).

Hollow Tribunal:
This is where the diminutive halfling Magistrate Vamros Harg dispenses merchant licenses, stamps mining and lumber claims, and passes judgment on criminal and civil cases. Most Falconers enjoy the irony of the Hollow Tribunal’s name, since the justice meted out there is rarely equitable. The fact that Harg is firmly in Gavel Thuldrin’s pocket is well known, but it is rarely uttered in public by those who value their lives. The sheriff's office and jail are in this building.

Jak’a’Napes:
This leaning ramshackle inn located next to the town’s stables offers lodgings and food to the many travelers who pass through Falcon’s Hollow. The owner, a rotund red-faced human named Jak Crimmy, with a single wisp of bright red hair on his otherwise bald head, is a retired bard who sports an easy smile. Jak’s cinnamon-crusted flapjacks are legendary in town, as is his skill at juggling frying pans and his astonishing marksmanship with a heavy crossbow (Jak is a man ofmany talents).

Quinn’s Carnival:
Half-elf shadow dancer Namdrin Quinn led a band of veteran adventurers who used to venture into the vale with frequency. After a particularly dangerous quest claimed the life of Namdrin’s wife, Tess, the half-elf ended his career and established this carnival of wonders on the edge of town. Quinn and his companions wow crowds with feats of skill and magic by night, but rumor has it that after the tents close Namdrin and his merry band entreat with dark fey, whose anger mounts at the constant lumbering incursions into the vale. Some say the shadowdancer spies for the vengeful fey, who plan retribution and murder.

The Rouge Lady:
The silk-veiled parlors in the back of this burlesque and gambling hall doubles as an illegal brothel. Kabran Bloodeye owns this illicit pleasure den, where the unfortunate Ralla peddles her charms to earn enough copper for her and Hollin to survive.

The Sitting Duck:
Located a little too close for many folks’ comfort to the town palisade, the Duck is the local hot spot for adventurers, explorers, and other rapscallions looking for excitement. The tavern serves a potent local brew of fermented darkwood leaf that can floor an ogre in a few tankards. Raucous games of “knivesies” and “mig-a-mug-tug” (two dangerous local recreational activities both with high rate of maiming) often rage late into the night. Many adventurers share tales of Darkmoon Vale, Droskar’s Crag, and other surrounding locations for the price of a mug of ale.

Who’s Who

A few more details on some of the noted community members mentioned above are included here.

Sheriff Deldrin Baleson: Deldrin used to be a poor lumberjack toiling in the cutyards under Gavel Thuldrin Kreed’s oppressive thumb. One day he refused to pay an “axe tax” on a lumberaxe he had already bought and paid for. Boss Teedum tried to take Deldrin’s axe, and the half-elf smashed Teedum’s face with the flat of it. As one of the few locals to stand up to Teedum and Kreed, he was elected Sheriff the following week. Now he carries the same axe around on his shoulder to remind Kreed and Boss Teedum he is not afraid of them. Deldrin is tall for a half-elf, towering over most humans, and his well-muscled, imposing form is further enhanced by his sharp gold flecked eyes.

Kabran Bloodeye: Kabran is a short statured half-orc with blood-red eyes. He lost his nose as punishment for numerous criminal activities in a large city far from the hollow. He wears a bronze nosepiece over the ugly crater left in the center of his face that whistles disturbingly as he breathes and leaks blood and mucus (which Kabran dabs away with a crimson handkerchief ).

Magistrate Vamros Harg: Harg is bought and paid for, but the halfling wishes he wasn’t. The little magistrate was a failed barrister in a large city far away before coming to Falcon’s Hollow. Kreed propped him up with the understanding he’d tear the little lawmaker down at the first sign of disobedience. Vamros doesn’t dare oppose Kreed directly, but every chance he gets he nudges cases away from Kreed’s greedy eye and tries to give people a fair shake. The little halfling is ashamed of his own cowardice, but if a group of hardy adventurers supported him in opposing Thuldrin Kreed, Harg might just step up to the challenge and start doling out true justice. Harg is an attractive young halfling fond of finery whose romantic interests run toward his own gender.

Boss Payden “Pay Day” Teedum: Payden, the pug-faced, mash-nosed human thug licking at Kreed’s boots, has a big bone to pick with Deldrin. The only reason he hasn’t tried to break the sheriff’s neck is that Kreed fears turning Deldrin into a martyr for other Falconers to rally around. “Pay Day” gets his name from the way he doles out “dues” to anyone who fails to follow “Mista Kreed’s” commands fast enough.

Sharvaros Vade: This odd hermit lives in a small shack just outside of the town proper, only a stone’s throw from the local cemetery. Most know Vade is a strange man but few are aware of his expertise at necromancy. Vade conducts vile experiments on corpses unearthed from the graveyard in the deep gloom of night, forcing his son to assist him. Vade is bony and thin, with gray eyes and an unkempt black beard.


Welcome! Please dot in. We can get the characters tweaked here and then begin gameplay.


Recruiting is currently closed