Whiskifiss

Twitchy Longtail's page

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Once mustering for the game is complete, I'll have everyone check in here first before posting in Gameplay.


Halflight Path

Discuss OoC stuff in this thread.


Halflight Path

This is a Core game of the Special. You'll dot in (and be sure to delete!) in this thread. Or, feel free to post an introduction and engage in roleplay with one another before we get started.


Halflight Path

Dot in here after you have been chosen.


Halflight Path

For ooc discussion.


Greetings! This is the sign up/recruitment thread for the evergreen scenario #9-09: Beyond the Halflight Path for levels 3-7.
This is a PFS1e Core Campaign game!
Please be sure your PC is registered as Core.

This is not a FCFS game. I will be choosing PCs for a well-balanced group. However, It may come down to lottery/dice rolls to choose from the applicants. To have a good chance of being chosen, please be sure you have a complete and tidy PC tagline & profile. I will look over profiles to make sure they are Core.
(Be sure to double check that your 2 starting traits are from the Character Traits Web Enhancement and not a different source. This is the #1 error that I find with Core PCs.)

Standard posting rates apply: 1-2 posts/day & 1/weekend. I tend to post about twice everyday to keep the narrative flowing and the action moving. I don't "bot" PCs, however, another player is welcome to bot if you wish.

Without further ado...
To be considered for this game, please post the following information:

Player name/Alias:
PFS #:
Character's Name:
Race, Class, & Level:
PC Faction:
Played or GM'd this (Stnd or Core)?:
Anything else about your PC you would like the GM or the other players to know?:


Recruiting for PCs of levels 1-3. Higher levels may be considered if it looks like we go high tier.
To be considered for this game, please post the following information:

Player name/handle:
Character's Name:
PFS #:
PC Faction:
Played or GM'd this?:

Anything else about your PC you would like the GM or the players know:

Chosen players will enter their info on RPGChronicles after I get it set up.
I like to have the characters do their Day Jobs during or after the game. Standard posting rates apply; 1 post/weekday & 1 post/weekend, however, I like to post more than once/day to keep the action & story moving.

Let's have a super awesome fun game!

Grand Lodge

m Human Commoner 10

Discuss stuff in this thread.


Halflight Path

You have been summoned to the Grinning Pixie, the ship—and mobile Pathfinder lodge—of Venture-Captain Calisro Benarry, which is currently moored off Tempest Cay, the northernmost island in the Shackles.

Venture-Captain Calisro Benarry, a powerfully built half-orc, stands defiantly on the deck despite the driving winds. Sparse clouds are resplendent with the calm colors of twilight, but waves lap roughly against the ship as sea spray mists the air.

After you have been chosen for this game, please introduce your PC and feel free to engage in roleplay with each other before we start, if you wish.


This is a closed/private game, however, we might need a player or two depending on who's not playing from our original group.


Halflight Path

Hello and welcome to my first game in our GM Round Table group,
#9-11: The Jarlsblood Witch Saga for PCs of levels 5-9.

Please fill in your information at RPGChronicles found
>>Here<<.
You do not need an account to sign up, however, there is no fee to do so. Only the GM will see your email. This is so the GM (me!) can email the chronicle pdf to you.

I like to post more than once a day, when I can, to keep the flow of the game going and my memory refreshed. I also like to post on weekends. I am fine with nobody posting on Sundays if they don't want to.

I like to do Day Job rolls after the game, but, I also like to have players incorporate their day jobs into the game; gathering info at the local tavern? Have your bard do a stand-up routine for the locals. Faction Journal Card mission? Chat (roleplay) with the Venture Captain's servant to convince them to join the Exchange!

Let's have an awesome super fun game!


Halflight Path

Agents of History,

The Pathfinder Society and I have worked together closely to uncover forgotten secrets, particularly as I help secure the Society access to previously inaccessible Taldan artifacts. Recent events in Ridonport have caused quite a stir, and I believe Grand Prince Stavian III is preparing to retaliate in some fashion. Few know of his schemes, among these the Ulfen Guards who serve as his unwavering bodyguards. Of these, one has determined that it is his moral imperative to alert others of what he has heard of the grand prince’s plans. This is vital information. This is also whistle-blowing that puts that guard at risk. He is willing to take that risk only if someone first restores his family’s reputation in his homeland, the Land of the Linnorm Kings. Admittedly, he has not visited his homeland in many years, so his account of exactly how his family was defamed is unclear.

Venture-Captain Bjersig Torrsen of Iceferry has informed me that he knows something of this guard’s dishonored past and has begun piecing together the first clues that might exonerate him. I have already written ahead to Bjersig so that he expects company, and I trust you will assist the Society and me in this matter. Even if Inner Sea politics don’t hold your interest, I trust a centuries-old murder mystery will.

Also, please be considerate when meeting with Bjersig. He may be deaf, yet he is among the strongest, kindest, and most capable Pathfinders with whom I have corresponded.

Lady Gloriana Morilla

Feel free to introduce your PCs and roleplay your journey from Absalom to Iceferry as passengers aboard a large merchant ship.


Halflight Path

Dot & Delete to be added to campaign. Feel free to post introductions and roleplay to your heart's content until we start on March 6th.


Halflight Path

Discussion thread for OoC stuff. I'll have RPGChronicles linked at some point before the game.

Fill out Slide with your PC icon in the Marching Order sections and enter info in Perception & Initiative.

A ton of thanks for joining my game! Let's have a super awesome fun time!


An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired.

Written by Jason Bulmahn.

Greetings, Pathfinders! Welcome aboard!

Now open for early GM Signups. General signups open on Feb. 10th, 2023.

This is the recruitment thread for the PFS1e Special, The Ruins of Bonekeep Level 1: The Silent Grave. For tiers 3-5.

This is somewhat First Come, First Served, however, if there are more than 6 players, I will possibly be choosing the players/PCs from the sign up posts here to ensure a well-balanced party composition. Also, be sure to read the warning in the Campaign Info section.

Those wishing to apply, please post your character name, class, level, and significant build/role information you would like me and the other players to know. Feel free to post a character in the different subtiers if you would like.


Halflight Path

Alright, Pathfinders!
You know the drill...

Player:
Character:
PFS#:
Faction:
Slow or Normal Track:
Day Job/Faction Card Roll:

Anything else you want me to note on your Chronicle (purchases, training, etc):

Please have your taglines & profile updated with current pertinent information.

Any questions or discussions feel free to post here.

Let's have a super fun game!!!


Halflight Path

Dot and Delete after signing up.


Will have info soon.


Halflight Path

Hi, all! Post the usual:

Player Name:
Character Name:
PFS ID#:
Faction:
Race & Class:
Day Job:
Special Skills (or anything else about your PC that I should know about).


Halflight Path

The invitation delivered last night was remarkably simple, especially given the importance of the occasion:
“Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.
“Welcome! Welcome, my students! Please, have a seat!”
With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder.
“Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born.

“But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach.

She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying,
“Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you are about to explore during her own Confirmation.”

Janira speaks up in an enthusiastic and cheerful voice,
“Greetings, aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillmen.”

Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.”

Please introduce yourselves to the others.


Halflight Path

Welcome to my first PbP game as GM! I look forward to playing with you all. Let's have an awesome time and a super fun game!

Once they get MotFF added to RPGChronicles, I will post the link to sign up there so I can send you your chronicles after the game. But, for now, please post the following info:

Player Name:
Character Name:
PFS ID#:
Faction:
Race & Class:
Day Job:
Special Skills (or anything else about your PC that I should know about).

After filling it out, go ahead and post an introduction in the Gameplay thread.
Each of you have been summoned to meet at the base of the Statue of Durvin Gest inside the grounds of the Grand Lodge of Absalom.


Recruiting for Level 1 PFS PCs here.
I will choose 4 PCs in the next 24 hours, with the game starting soon after. Please have a complete PC profile & profile header.

The standard 1 post/day & 1 post/weekend applies. But, if you can post more than that, excellent! I can post several times a day and even more on weekends to keep the game moving.


Halflight Path

If you have been chosen to join this game, please dot in and delete.

Grand Lodge

I'm having an issue about a Bard's Signature Spells in a game. The GM says that my Signature soothe spell on my 3rd level Bard takes up a 2nd level slot when I cast the heightened version. From what I can tell, Sig Spells do not take up a higher spell slot when casting a heightened version. It says it right there: "You don’t need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely."

Heightened freely like a cantrip, right?

Signature Spells from CRB:
"Experience allows you to cast some spells more flexibly. For each spell level you have access to, choose one spell of that level to be a signature spell. You don’t need to learn heightened versions of signature spells separately; instead, you can heighten these spells freely. If you’ve learned a signature spell at a higher level than its minimum, you can also cast all its lower-level versions without learning those separately. If you swap out a signature spell, you can choose a replacement signature spell of the same spell level at which you learned the previous spell. You can also retrain specifically to change a signature spell to a different spell of that level without swapping any spells; this takes as much time as retraining a spell normally does."

What would be the point of having Signature Spells if I had to use higher level spell slots like any other spell?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

Looking for some spooky PFS 2e scenarios, quests, and bounties to run during the month of October at my lodge. What are some of your favorite spooky scenarios?

Grand Lodge

How would you handle the wind blast ability from the cloud subdomain (referenced below) in how it affects a cloud golem? Would it work like how a gust of wind spell does against a cloud golem?

Cloud Golem stuff:
• A control winds spell destabilizes a cloud golem’s body and dazes it for 1 round.
• A magical effect that deals electricity damage affects the cloud golem as per haste for 1d6 rounds and ends any slow effect on it.
A gust of wind or wind wall spell affects the cloud golem as per slow for 1d6 rounds and breaks any haste effect on it.
• An alter winds spell deals 2d6 points of damage to a cloud golem.

Wind Blast (Su):
As a standard action, you can unleash a blast of air in a 30-foot line. Make a combat maneuver check against each creature in the line, using your caster level as your base attack bonus and your Wisdom modifier in place of your Strength modifier. Treat the results as a bull rush attempt. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

CRB wrote:
Supernatural abilities are magical attacks, defenses, and qualities. These abilities can be always active or they can require a specific action to utilize. The supernatural ability's description includes information on how it is used and its effects.

---------------------------------

Gust of Wind
Casting Time: 1 standard action
Components: V, S
Range: 60 ft.
Effect: line-shaped gust of severe wind emanating out from you to the extreme of the range
Duration: 1 round
Saving Throw: Fortitude negates
Spell Resistance: yes
Mythic: Has Mythic version
Source: Core Rulebook
Summary: Blast of wind blows away or knocks down creatures.
This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path. All flying creatures in this area take a –4 penalty on Fly skill checks. Tiny or smaller flying creatures must make a DC 25 Fly skill check or be blown back 2d6 × 10 feet and take 2d6 points of damage. Small or smaller flying creatures must make a DC 20 Fly skill check to move against the force of the wind.

A Tiny or smaller creature on the ground is knocked down and rolled 1d4 × 10 feet, taking 1d4 points of nonlethal damage per 10 feet.

Small creatures are knocked prone by the force of the wind.

Medium or smaller creatures are unable to move forward against the force of the wind unless they succeed at a DC 15 Strength check.

Large or larger creatures may move normally within a gust of wind effect.

This spell can't move a creature beyond the limit of its range.

Any creature, regardless of size, takes a –4 penalty on ranged attacks and Perception checks in the area of a gust of wind.

The force of the gust automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those in lanterns, to dance wildly and has a 50% chance to extinguish those lights.

In addition to the effects noted, a gust of wind can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

So, I recently got a chronicle for a tier 7-11 game and we played high tier.
The chronicle sheet had the lower tier items crossed out. Now, the thing is, the higher tier had the regular version of the items, whereas lower tier had the "lesser" version of the items. I always thought that if you had access to a regular or greater version of an item, you automatically have access to the lesser version.

Also, this is the first time in 11 years of PFS that I had the low tier items crossed out after playing high tier.

The GM said this is somewhat normal for UK/Europe to cross out the lower tier items, but, I've never seen or done this when I GM here in the US.

The chronicle is from #9-11: The Jarlsblood Witch Saga, btw.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

I know that in PFS 1e, players were allowed to know what the DC of checks they were attempting before rolling.
Is this not the case anymore in PFS 2e?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

I created a Lizardfolk druid and want to have his weapons be similar to stone-age weapons. I couldn't find anything regarding stone-age materials on Archives of Nethys for 2e.

I want his spear to have a clovis point made of obsidian. And a tortoise shell shield.

I also have a woodlands ranger and I want to say his bow is made partly of large deer antlers and that his dagger is a hunting/skinning knife.

Is this ok to do in 2e?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

Are others canceling or planning on canceling their PFS games due to CoronaVirus? I talked with my VC tonight and since attendance at our game stores has been very low, we decided to possibly cancel games until this has blown over. I haven't sent out the notice to my players yet. Wondering what others think.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

GtOP wrote:
This faction boon represents your developing initial contacts with the Envoys’ Alliance faction, allowing you to gain Reputation with the faction. While you have this boon slotted, you gain Reputation with the faction after a successfully completed adventure, as detailed in its Primary and Secondary Objectives.

Does this mean that if I'm playing a PC of the Grand Archive, and I slot this boon at the beginning of a scenario featuring the Envoys' Alliance, I can earn reputation and Envoys' Alliance chronicle sheet boons if I complete the E.A.'s mission?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

When a player chooses one of the keepsake rings, do they need to own a copy of the module to have access to the rings' abilities? Can I just give my players a photocopy of the page with the rings?

Grand Lodge

I'm trying to make a half-elf and it says "you gain the elf trait."

What is the "elf trait"?

Grand Lodge

I was planning in my head all day of making an Elf Champion (Liberator) of Erastil but noticed when I got home that Erastil doesn't have Chaotic Good for a worshipper's alignment. This makes no sense (to me) for an Elven deity of home & community.

Also, Asmodeus: No Lawful Neutral worshipper's alignment? I thought most Chelaxians that worshipped Asmodeus were LN.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

Where is it? It's not in the Pathfinder Society section or anywhere else for that matter.

Grand Lodge

Can the spell magic stone be used on a stone for a stonebow?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

I ran a Core game and it's saying, after reporting, "GM has already run this scenario."

I did run it years ago but I thought with core games that it could be GMd again and would report differently.

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

I want a really big (16") PFS logo for the back of my jacket. Any possibility of making these in the future?

Grand Lodge

Klaus & Inga were a young couple in love. The night before their wedding, Klaus was killed by a werewolf when he was out hunting. He now manifests as a hybrid werewolf phantom within his one true love.

Inga
CG Human female Spiritualist 1
Initiative +2, Perception +4
AC 15, touch 12, ff 13 (+3 armor, +2 Dex)
Fort +3, Ref +3, Will +5
hp 9
Spd 30'
Melee: morningstar +0 (1d8/x2)
Ranged: Lt. crossbow +2 (1d8/19-20 x2)
Skills: Intimidate +7, Know(local) +6, Know(planes) +6, Linguistics +6, Sense Motive +7, Spellcraft +6
Feats: Combat Casting, Point Blank Shot
Traits: Deft Dodger (+1 Ref saves), Highlander (+1 stealth)

Str 10, Dex 15, Con 13, Int 14 Wis 16 (+2 human), Chr 10

Klaus the werewolf phantom (anger)

Str 14, Dex 12, Con 13, Int 7, Wis 10, Cha 13
hp 12(?)
AC 13, t 11, ff 12
Fort +4, Ref +1, Will +2
BAB, +1 CMB +3, CMD 14
Melee: 2 slams +3 (1d8+2)

Feats: Power Attack, Cleave
Skills: intimidate +5, perception +4, stealth +5, survival +4

That's what I have so far. Suggestions & comments would be greatly appreciated.

Grand Lodge

Has been pending since Saturday the 18th. Is something wrong?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

If a PC dies during a scenario, can I use the special race boon again when creating a new PC?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

I have seen GMs racing to get that 5th star, people that just GM a bunch over a couple years to get that 5th star, and others that just take their time. So, how long did it take to get your 5th star? What scenario, Convention, venue, etc...?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

I never have but meant to do so. Last year I picked up some 6"x8" acrylic menu stands, drew up & printed out pictures of my PCs to put in the stands and I have yet to place them on a table for a game.

I only see about one or two people at a table using a table tent. With the big explosion of new players in my area (Denver) I think I'm going to start using them.

Grand Lodge

Gonna be starting Reign of Winter next week. Should I just use them for Boss battles only or all the time?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

I plan to run the NPCs like Hare Krishnas but since its not a linear scenario, any tips from those that have run it would be greatly appreciated.

Oh, and Heresy Points! If a PC has 4 Heresy Points at the end, would they roll 8 d20 dice and take the lowest?

Grand Lodge

The other APs had a free Player's Guide with traits and other information. I cannot find the one for RoW. Is there not one?

Grand Lodge 4/5 ** Venture-Agent, Colorado—Denver

I've run some scenarios more than once and am not getting credit or a response to "report a problem with this scenario". How do I get the credit?