#6-10 The Wounded Wisp, June 2025 (Inactive)

Game Master roll4initiative

SLIDES & STUFF


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Hao Jin Cataclysm

You have been stationed at the Grand Lodge in Absalom, awaiting assignment for a mission of utmost importance. Things finally seemed in motion when Venture-Captain Drandle Dreng sent out a summons for available agents. Specialized in the history of Absalom, Dreng is known for putting off-duty agents to work on sundry tasks when he finds them resting within the city’s limits.

You have been asked to meet at a street corner in Absalom far from the Grand Lodge. Please introduce your PCs as you meet at said street corner. Also, fill in the macros on slide 1, please.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

When you arrive, an elf is already waiting. He is tall, spindly, and his skin is dark in hue, like singed teak. On his forehead in a much paler yellow color, a stylized third eye has been tattooed. He wears a simple black gi, but underneath is clearly studded leather as well.

In silence, he sizes you up, curious if you're one of the people he is there to meet.

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

Josheb, a broad shouldered man of average height, walked up to the street corner for the meeting. Though in town, he wanted to be prepared for anything since the Venture Captain had summoned him. He wore a black tabard trimmed in green over scale mail, his helmet he carried in his left hand. In his right was a great sword which he rested on one shoulder.

Seeing the elf at the corner as he arrived, he wondered if he was part of the meet or a some fellow just waiting on a carriage so he ventured to find out, "How do? I'm Josheb." He said and moved his sword to his left shoulder before reaching out with his right to shake the elf's hand.

"You here on society business or just enjoying the day?"

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

I only have view access of the slides.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

A tall long haired and bearded ulfen blonde wearing a chain shirt and dressed in shades of green from his neck to ankles approaches. A handaxe hangs from his belt at each hip and a large horn that is emanating a soft green light can be seen strapped to his back.

"Greetings, I am Hakon, Slayer of Fogulnur. You two are?" Hakon asks as he walks up to stand within arm's reach of you.

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

"I'm Josheb." the man with the greatsword says and leaves it there.

Forgot, I have an 8 Charisma, unlikely to be the life of the party.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

A quite thin man with pale skin seems to appear out of nowhere. He is wearing a studded leather armor and has a rapier in his belt.

"Dr. John Watson, Investigator. Pleasure to meet you."

I am still fleshing out his profile - please give me one more day...

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

Seeming to appear out of the shadows a small humanoid steps forward, "My name is Sombra. It's nice to meet so many new agents. Let me take your names down in my journal..."

The strange little wayang retrieves writing materials from his pack and begins writing, never looking up from his book.

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

grimdog73 here..thought i dotted..guess not..will get a proper intro post done in a bit...

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

A burly half orc enters the room, and drops his pack in the corner.

I'm late...sorry...I wasn't able to get the message I was summoned... he says by way of apology. He is obviously a warrior of some type, a sword on his hip and a shield on his back give it away.

I'm Bart... je says as he plops in a chair, seemingly tired and/or hung over.

Any coffee here? Or tea? gotta shake the cobwebs out of my head... he says with a chuckle.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"Cazithiel," the elf responded, his accent thicker than the typical elf. "Good to meet everyone. Hopefully the Captain will have more to say when he arrives."


Hao Jin Cataclysm

Coming to the meeting place—an odd choice of venue, as it is a street corner far from the Grand Lodge—a lone beggar garbed in baggy robes approaches. The only figure visible in the constant drizzle, the beggar sticks out his shaky hands for currency.
“Have you... any coin... to spare..., fine folk?”
The question hangs in the air for only a scant moment before the figure pulls back his hood to reveal the wizened face of Venture-Captain Drandle Dreng. He gives a crooked smile, soaked head to toe from his unprotected time in the rain. His clothes smell faintly of cabbage.
“Sorry about that,” he says with a wink. “I always like to play a little joke on agents when I stumble across them during my jaunts into town. Now, why did I summon you fine folk here again…?” Dreng shakes his head from side to side, as though trying to knock water out of his ears, despite the constant rain.
“Ah yes, the Wounded Wisp! I’m undercover now and can’t stray far from the site I’m watching, but I need someone to retrieve a package for me from that fine establishment. It’s among Absalom’s most storied taverns, you see, and one that holds a special place of privilege in the Society’s lore as the place where the organization began. Well, I could drone on and on about it, but standing out in the rain is doing none of us any favors.” As if anticipating agreement, the bedraggled venture-captain produces a small slip of folded paper from one of his many stitched pockets. Dreng quickly shows a glimpse of the page’s contents: a map detailing the location of the Wounded Wisp tavern.

“The bartender is a woman by the name of Heryn Gale, a fine lady who came to own the Wisp after the passing of her father from—oh, bah, it’s really getting too chilly for me to give a proper history lesson! If you could just go to the Wisp, and tell Heryn you’re there to pick up my parcel, it would be most appreciated. I’ll be around here for several more hours at least.”

-------------------------

Here are the answers to some questions you might have before Dreng rushes you on your way to the Wisp.

Why are you so shoddily dressed?:
“Sometimes you need more than magic to remain unseen. This disguise serves its purpose and lets me pry secrets from loose lips better than any magical enchantment. Right now, I’m following up on a group operating out of this district that I believe to be associated with the Onyx Alliance… it’s a bit of a long story, but sufficed to say, this disguise is quite important to my investigation.”

What exactly is the parcel?:
“Before you judge, despite my current attire, I’m still a man of taste. The parcel is actually a special vintage of wine from the cellar of the Wounded Wisp. I’ve been sampling their finer wines in descending order of bottling. I dare not disappear from my current role in this district, but I also would appreciate some comfort items. After all, I doubt anyone would judge a supposed beggar sipping from a bottle of wine.”

What can you tell us about the Wounded Wisp?:
“For starters, it’s one of the most important establishments in the history of the Society. From those old walls, the first Pathfinders met to discuss their adventures across Golarion. Back then they weren’t even called Pathfinders! Nowadays the bar is almost an official Pathfinder saloon, where agents of all varieties go to meet and share tales.”


Hao Jin Cataclysm

Some of you may have greater knowledge of the Pathfinder Society’s history and its association with the Wounded Wisp.
*Any Pathfinder can attempt this check untrained.*

Knowledge (history) 10+:
The Wounded Wisp was a tavern once frequented by the original members of the Pathfinder Society before the Society was even formed. Inside the Wisp, acquaintances would share stories about their adventurous exploits with one another.

If you get 15+

Spoiler:
Many volumes of the Pathfinder Chronicles came together under the Wisp’s roof. Famous Pathfinders like Eando Kline and the Seeker Osprey often stopped by for a drink while they relaxed in Absalom between assignments. Though not officially affiliated with the Society, the bar maintains good relations with Pathfinders, offering discounts and prompt service. The owners have always kept themselves and the Wisp afloat through the generosity of Society agents who spend coin at the establishment.

If you get 20+

Spoiler:
Selmius Foster was one of the founding members of the Pathfinder Society, known to have frequented the Wisp often and occasionally taken up residence in a spare room between his travels. His celebrated exploits first appeared in Volume 1 of the Pathfinder Chronicles.

And if you manage 25+

Spoiler:
Following the death of Selmius Foster on the island of Bhopan, his assistant Adolphus made several donations to maintain one of his mentor’s favorite sites. The exact arrangement between Adolphus and the owners of the Wisp was never disclosed, but it is said that some of this gold came from the same fortune that Adolphus used to found the Pathfinder lodge in Quantium.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

Knowledge (History) Untrained: 1d20 + 3 ⇒ (10) + 3 = 13

"And where should we deliver your parcel once we have retrieved it? Assuming this 'easy task' doesn't devolve into something more...involved."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

"And why does it take six Pathfinders to retrieve one bottle of wine? Doesn't feel like an 'easy task' at all..."

Dr. Watson seems concerned.


Hao Jin Cataclysm
*Sombra wrote:
"And where should we deliver your parcel once we have retrieved it? Assuming this 'easy task' doesn't devolve into something more...involved."
Dr. John H. Watson wrote:

"And why does it take six Pathfinders to retrieve one bottle of wine? Doesn't feel like an 'easy task' at all..."

Dr. Watson seems concerned.

"Good questions!"

"Bring it back to my office and set it on the desk."

"You never know what kind of trouble one Pathfinder can get themselves into. It's best to go as a group, and, if you manage to find adventure, be sure to Explore, Report, and Cooperate!" he accentuates with a finger in the air.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

trained Knowledge (all) +2 (+3 re:dwarves): 1d20 + 2 ⇒ (7) + 2 = 9

"As you will be around for the next few hours, it would probably be less suspicious if we were to grab a table and have a few rounds before heading back out to pass the parcel off to you. Although, the doctor makes a good point. Why do you need a group of us for something one of us alone can carry? Is the bottle from a giant's wine cellar?"


1 person marked this as a favorite.
Hao Jin Cataclysm
The iconic skald Hakon wrote:

[dice=trained Knowledge (all) +2 (+3 re:dwarves)]1d20+2

"As you will be around for the next few hours, it would probably be less suspicious if we were to grab a table and have a few rounds before heading back out to pass the parcel off to you. Although, the doctor makes a good point. Why do you need a group of us for something one of us alone can carry? Is the bottle from a giant's wine cellar?"

"By all means, take your time if you wish."

"How many Pathfinders does it take to light a lantern?...

Just one…
…plus the cleric to bless it, the rogue to check for traps, the wizard to argue about light spells, the fighter to hold it, the venture-captain to take credit, and three more to write the report for the Decemvirate."

"Now hurry off and get my parcel." he says before slinking down the alley and disappearing into the shadows.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

The little wayang blinks and says to the assembled Agents, "I think he's done answering our questions. Let's make our way to the Wounded Wisp and secure a table per Hakon's suggestion."

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

”To the wounded Wisp it is.”Josheb says shouldering his sword and following the one with the map. [b]”Sending us as a group, I wonder if he knows something is awry? Or, has he planned it that way?”

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |
Josheb wrote:
”To the wounded Wisp it is.”Josheb says shouldering his sword and following the one with the map. [b]”Sending us as a group, I wonder if he knows something is awry? Or, has he planned it that way?”

"In my brief time as an Agent I've found something always isn't what it appears. Best to be prepared for the worst and hope for the best."


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

"Tell me a bit about your heroic accomplishments as we make our way to the Wisp. We can take turns elaborating once we grab a table," Hakon suggests as they start heading away from the street corner and towards the tavern.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel snorts. "Hmph. Heroic. For the most part, heroism has happened to me." He gestures at his face. "The Lantern Lodge freed me from a life among the rice paddies of Jinin, and I have made my way here. I owe the Lodge my life."

He looks up towards the sun as everyone travels. He seems fidgety, joining the front or the back of the group with ease, light on his feet. "Strange for the Captain to both say take all the time we want, and to hurry up and get his wine. No matter. He just wants to be rid of us, for now."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2
GM Roll4initiative wrote:

"How many Pathfinders does it take to light a lantern?...

Just one…
…plus the cleric to bless it, the rogue to check for traps, the wizard to argue about light spells, the fighter to hold it, the venture-captain to take credit, and three more to write the report for the Decemvirate."

Dr. Watson laughs heartily at the joke. "Ha! That's a good one!"

GM Roll4initiative wrote:
"Now hurry off and get my parcel." he says before slinking down the alley and disappearing into the shadows.

"Okay, you're the boss." The investigator shrugs and starts walking. "Let's going. I want to get out of the rain before I get completely soaked."

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

"I don't know about anything heroic. I spent the last year and a half getting my butt kicked by a warrior named Valen. In theory, he was toughening me up and teaching me how to use this. We scrapped with a few thugs on occasion to drive home some finer points but nothing heroic." Josheb said in response to Hakon.

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

Our group saved a senior agent from a minotaur when exploring some caves. Nothing big... Bart says as he gets ready to head to the Wisp.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |
Bartok Grakhan wrote:
Our group saved a senior agent from a minotaur when exploring some caves. Nothing big... Bart says as he gets ready to head to the Wisp.

"Yes I was on a similar mission. Very exciting! I don't know if it was heroic or unwise but I was very close to the beast when I cast my spell."


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

"Was the minotaur slain during the rescue?" Hakon inquires as the group gets closer to the tavern, "Bart's tale first once we're seated, then Sombra's, if that sounds good to everyone."

Hakon directs his next question to the other members of the newly-assembled group, "Do one of the three of you prefer to be the one to talk to Heryn and retrieve the vintage wine while the rest of us are listening to the regaled tales?

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

"Not my thing, socializing, you can have at it." Josheb responded.

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |
The iconic skald Hakon wrote:

"Was the minotaur slain during the rescue?" Hakon inquires as the group gets closer to the tavern, "Bart's tale first once we're seated, then Sombra's, if that sounds good to everyone."

Hakon directs his next question to the other members of the newly-assembled group, "Do one of the three of you prefer to be the one to talk to Heryn and retrieve the vintage wine while the rest of us are listening to the regaled tales?

"Hm I'm better with books than people but I'm not unused to speaking to humans."

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

"I'm a far superior courier to a negotiator. Travel and exploration are my specialties."

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

"Well, I am way better with logical reasoning than with charme. But I doubt Heryn Gale needs to be persuaded about official Pathfinder business..."

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

Sounds good to me...and I'm fine with letting someone else do the talking. I use this... he says as he pats his sword.

Really good at persuading... he says with a toothy grin, his smile showing a chunk missing off the end of one of his teeth


Hao Jin Cataclysm

After a half hour walk while chatting with each other on the way, you finally happen upon the building. The Wounded Wisp is located in the Foreign Quarter district of Absalom, close to the grounds of the Grand Lodge. You had no difficulty finding the establishment with the map Dreng provided.

Built from dark, discolored wood, the exterior of the Wounded Wisp is the image of an iconic dive bar. Stained and barred windows obscure direct vision into the establishment, though ruddy yellow light bleeds from a window in the front hall. The only distinguishing feature on the Wisp’s exterior is a thick wooden sign hanging from above the bar’s entrance. A brass ring fitted onto the sign anchors a lantern—referred to by the staff as “the wisp”— that hangs there during the evening hours.

As you enter, the smell of smoke and spilled ale assails the senses in this wide-open area. Walls of dark-stained wood make up the sides of the Wounded Wisp, while well-used wooden tables are spread throughout the space. A raised area in the back of the establishment houses several additional tables and eating areas for groups seeking more than just a good drink. An austere bar supported by kegs instead of wooden panels commands the northern end of the room. A stained-glass cabinet stands behind the bar, its dark panes cracked in several spots, yet not so opaque as to conceal the several dozen types of hard liquor within. A handful of different groups are already relaxing around the bar, enjoying drink and food offered by the Wisp’s staff.

The current talk of the tavern is that Sir Reinhart of Kenabres, a Mendevian crusader who recently arrived from the north, plans on attempting the Test of the Starstone, the legendary trial by which one might ascend to godhood.

Map on Slide 3.

Key to areas of the Wisp:

A1. Entry Hall: This long wooden hallway is the entrance to the Wounded Wisp, heading north into the building itself. The walls are covered in numerous decorations and trophies left by successful Pathfinders who’ve donated minor paraphernalia to the bar.
A2. Coat Check: This large closet contains various coat racks and shelves for patrons to place any equipment they don’t want to lug with them. Typically a teenager works here and manages any garments the patrons wish to stow.
A3. Main Hall: Tables fill the main floor of the Wounded Wisp where patrons sit with colleagues and share stories over drinks. Three sets of stairs lead up to a raised dining area (area A5).
A4. Bar: Staffed by at least one employee of the Wounded Wisp, the bar holds a variety of different beers, while hard liquors are kept in a glass case on the wall behind the bar.
A5. Dining Area: Four feet above the main floor of the Wounded Wisp, this section is sectioned off by elegant metal railings. On this level, patrons can enjoy a more private meal without the noise of the area below.
A6. Privies: These are washrooms for use by the patrons and staff.
A7. Kitchen: A staff of up to three cooks prepare appetizers and larger meals in this kitchen, which houses a wood-burning stove and several stone-surfaced tables.
A8. Back Storeroom: A set of stone stairs leads down from here into the basement level of the Wounded Wisp.
A9. Private Room: This area is reserved for private functions and has a separate bar and soundproof door. It is often used by venture-captains to disclose important briefings to agents in a more personal atmosphere than the grounds of the Grand Lodge.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

After entering the Wounded Wisp Dr. Watson leaves his wet coat at the Coat Check. He walks straight to the bar and signals the employee that he'd like to order something. When he gets their attention, he says: "One mug of mulled wine, please - and if you could tell me where to find Heryn Gale, that would be appreciated, too. I'm here on official Pathfinder business."

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

And a couple mugs of strong coffee please...the stronger the better...and some bread too..getting hungry now... Bart says as he drops a few coins on the bar.

I gotta stop staying out so late...

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

The little wayang struggles to reach the human-sized areas. He starts by standing on tip-toe to hand the young man working the Coat Check his wet ponco.

Sombra also struggles to be noticed at the bar before asking, "And a hot tea with honey please. Bread with honey sounds good too."


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

Hakon removes his horn from his back so he can remove his overcoat to hand to the young man working the coat counter, before slinging his horn back on. He gives the lad a copper as he hands him his overcoat, "This coin was once part of a linnorm's hoard. Spend it or save it as you wish."

bluff roll result:

Bluff +6 (+7 vs Ulfen): 1d6 + 6 ⇒ (2) + 6 = 8

Is there a way to format so only the GM sees the result, or is the way I did it above the way to do it, using the honor system that only the GM checks the spoiler result?

After any conversation that he has with the teenager working the coat check, Hakon makes his way into the main hall, grabs a seat by the others and orders a mug of mead for himself.


Hao Jin Cataclysm
The iconic skald Hakon wrote:

Hakon removes his horn from his back so he can remove his overcoat to hand to the young man working the coat counter, before slinging his horn back on. He gives the lad a copper as he hands him his overcoat, "This coin was once part of a linnorm's hoard. Spend it or save it as you wish."

The coat check lad's eyes go wide for a moment, then furrows his brows with suspicion as he looks into Harkon's eyes.

"Nuh-uh. No way. Really, mister!?"
GM Only:
Sense Motive: 1d20 + 0 ⇒ (5) + 0 = 5

"Wowie!!! Today's my lucky day! Gee, thanks, Mister!"
He gleefully pockets the coin instead of keeping it in the tip jar.

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

Josheb keeps his cloak on and figures he'll just let it drip dry. He's also broke so he doesn't get him a drink but waits for the bartender to point out Gale or to bring him to them.


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

The rest of the conversation with the coat check lad.

"You're welcome, lad."

Hakon asks the lad for his name before making his way to grab a seat by the others in the main hall.


Hao Jin Cataclysm
The iconic skald Hakon wrote:

The rest of the conversation with the coat check lad.

"You're welcome, lad."

Hakon asks the lad for his name before making his way to grab a seat by the others in the main hall.

"Th' name's Toby, sir. Enjoy your time at The Wisp!"


Hao Jin Cataclysm

Feel free to place your avatars on the Wisp map, however, we'll be using Theater of the Mind for this chapter.

Dr. John H. Watson wrote:
"One mug of mulled wine, please - and if you could tell me where to find Heryn Gale, that would be appreciated, too. I'm here on official Pathfinder business."

The large woman behind the bar flashes Dr. John a grin.

"E'ryone here is on 'official Pathfinder business', sweetie..."
She turns to get your drinks and shouts to the kitchen for a basket of fresh baked pretzels and cheese.

"I'm Heryn Gale... How may I be of service?", she asks with a pleasant smile, albeit missing a few teeth, placing your drinks and snacks in front of you.

The Concordance

R4I's #06-10 The Wounded Wisp Male N Sylph Investigator 1 | HP 9/9 | AC 17 (20) T 14 FF 13 (16) (shield)| CMB +0, CMD 14 | F +2, R +6, W +3 | Init +4 | Perc +5 darkvision 60 ft., SM: +1 | Speed 35 ft.
Ressources:
Extracts 1st 2/2

"My name is Dr. John Hamish Watson. Pleasure to meet you, Heryn."

The investigator offers Heryn a handshake.

"Well, I... no, we were sent to you by VC Dreng to pick up his 'parcel'."


Hao Jin Cataclysm

"Ah, yes—the wine for Mister Dreng. I'm quite busy at the moment, but my replacement should be here in about an hour. If you’re able to wait, I’ll step away from the bar once they arrive. Feel free to mingle in the meantime, gents. I’ll come find you when I’m free."
With that, Heryn turns and moves on to assist the other patrons at the bar and get on with her duties.

Grand Lodge

Male Elf Cleric 2 [HP 15/15, AC 17/ff 13/t 14, Fort +4, Ref +5, Will +7, Init +8, Per +3, Spd 40', ToD 6/6, DS 6/6, Channel 2/2]

Cazithiel, standing somewhat dejectedly after failing to find a fireplace, replies to Dr. Watson, "That would appear to be simple enough, so it would seem the best thing to do would be to find something to keep us warm until duty calls."

Turning to the bar, he requests, "I'd like a stew, if you have it, and tea. If there is no tea, hot water will do."


abil scores & skills:
Str 16, Dex 15, Con 13, Int 12, Wis 8, Cha 14; Bluff +6 (+7 vs. Ulfen), Intimidate +8, Knowledge (all) +2 (+3 about dwarves), Perception +3, Perform (wind) +6 (+7 vs. Ulfen), Prof (sailor) +3, UMD +6; ACP –2
Inspired Rage:
Accept or not each round;+2 morale Str/Con,+1 morale Will,–1 AC pen.Can use own rage bonuses.Can’t concentrate/cast spells/use own rage powers/(Int,Dex,Cha) skills except Acrobatics,Fly,Intimidate & Ride
NG (Ulfen) Human Skald 1; HP 10/10; AC 16; TAC 12; FF 14; CMD 15; Fort +3 (+4 performing); Ref +2; Will +1; Init +2; Per +3; Spd 30 ft; Inspired Rage (8/11 rounds used); 0/2 spell slots used; soft green light emanates from his horn

"As we will be waiting for a while, do you want to move to a table?" Hakon asks as he glances around the room for which tables are empty that could accomodate their group of six.

Horizon Hunters

Skills:
Acrobatics 2 Climb 7 Handle Animal 3 Prcptn 1 Survival 5 Swim 7
NG Human fighter 1; HP 13/13 AC 17 TAC 12 FF 15 CMD 16 FOR +4 REF +2 WIL +2 INIT +4 PER +1 | ongoing effects:

got ninja'ed, rewriting post.

"Might as well." Josheb said as he turned toward the room and looked for an available table. Spotting one, he moved toward it. Once seated, he looked over the crowd to see if he recognized anyone and to keep an eye out for trouble. He still figured this task was rigged somehow.

Perception: 1d20 + 1 ⇒ (9) + 1 = 10

I don't see me on the map. Am I supposed to make the token?

Grand Lodge

male half orc fighter 1, HP 16, AC/T/FF 19/12/17. F/R/W +4/+3/+1 Perc +1, Darkvision, Init +4

I'm Bart...nice to meet you, ma'am. the half orc says with a nod.

A table would be good guys... he says as he grabs both coffees in one meaty hand and the plate of bread in the other and looks for a spot to sit

Grand Lodge

Male Wayang N Arcanist 2 | HP 16 / 16 | AC 14 / 14 T / 11 FF | CMD 12 | Fort + 2, Ref + 3, Will + 2 | Init + 5 | Perception + 3 (60' Darkvision) | Speed 20 ft. | Conditions: None |Effects: | Arcane Reservoir: 5/5 | Spells: 1st Level (4/4) |

Sombra joins the other Pathfinders at the table Josheb has secured for them and also scans the area for anyone or anything familiar or out of place.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

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