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Adventure Quarterly #2 (PFRPG)
Rite Publishing(based on 2 ratings)
There's never enough adventures, right?
Welcome to the second issue of Adventure Quarterly! Adventure Quarterly is dedicated to regularly bringing you fun adventures for your Pathfinder Roleplaying Game from new and established voices in the RPG industry. It is our hope that like us, you feel that there's just never enough adventure out there!
Within this issue you shall find a means for randomized room flavor within a dungeon, a means of testing the mettle of nascent adventurers, what happens when ancient burial rites go awry, an anvil upon which characters break or prove themselves, and some insight into the morale of an encounter. From the talented minds of T.H. Gulliver, Jonathan McAnulty, Steven D. Russell, and Justin Sluder are adventures covering the low-, mid-, and high- level ranges of play. Creighton Broadhurst of Raging Swan Press offers up a creative way to add flavor to any room. Robert N. Emerson shares with us his rules for managing the motivations and spirit of NPCs during a fight.
Adventures are aimed at 1st, 9th, and 18th level characters, with detailed maps, encounters, and NPCs!
Who could wish for anything more?
Cover Illustration by Juan Diego Dianderas
Print/PDF Bundle: Will be added to your My Downloads Page when your order ships.
PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at firstname.lastname@example.org.
Product Reviews (2)
Why commoners are always 1st level,
Mind Blank vs. True Seeing?,
Adaptive Bow with Exceptional Pull,
Anything stopping you from using Lunge with Whirlwind Attack?,
Should the MCU kill off characters?,
Light hearted PFS scenarios wanted ...,
Death Domain power- bleed effect?,
What is in your Top 5 "Things to Change" list for Pathfinder?,