
darth_borehd |

A new player wants to play "Elsa" from Frozen. In this alternate history, she left Arendale forever to become an adventurer. I was thinking Arcanist would be the best way to go.
What do you think?
20 point buy, non-Golarion hardcover books only.
Elsa
Female Human arcanist 1
None Medium humanoid (human)
Init +1, Senses Perception +0
=================================================
DEFENSE
=================================================
AC 11, touch 11, flat-footed 10 (+1 Dex, )
hp 7 ((1d6)+1)
Fort +0, Ref +1, Will +2, +4 trait bonus on saving throws made to resist the effects of being in cold conditions and a +1 trait bonus on saving throws against cold effects.
=================================================
OFFENSE
=================================================
Speed 30 ft.
Special Attacks Ice Missile (1d4+1, 6/day), Intense Spells,
=================================================
STATISTICS
=================================================
Str 10, Dex 13, Con 10, Int 17, Wis 10, Cha 16,
Base Atk +0; CMB +0; CMD 11
Feats Extra Arcanist Exploit (2x)
Skills Knowledge (Arcana) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Knowledge (Nobility) +7, Survival +1, Use Magic Device +7,
Traits Water-Touched,
Languages Aklo, Aquan, Common, Giant
SQ arcane reservoir, arcanist spells prepared, bloodline development, bonus feat, boreal, evocation school, humanoid traits, ice missile, school understanding, skilled, weapon and armor proficiency,
Combat Gear rations (trail/per day) (5),
Other Gear backpack, bedroll, flint and steel, ink (1 oz. vial), inkpen, mess kit, pouch (belt), soap (per lb.), spell component pouch, spellbook (arcanist's/blank), waterskin, 12.9 gp
=================================================
SPECIAL ABILITIES
=================================================
Arcane Reservoir (Su) You have an innate pool of magical energy that you can draw upon to fuel your arcanist exploits and enhance your spells. The arcane reservoir can hold a maximum of 4 points of magical energy. Each day, when preparing spells, your arcane reservoir fills with raw magical energy, gaining a number of points equal to 3. Any points you had from the previous day are lost. You can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost. Points from the arcane reservoir are used to fuel many of your arcanist powers. In addition, you can expend 1 point from your arcane reservoir as a free action whenever you cast an arcanist spell. If you do, you can choose to increase the caster level by 1 or increase the spell's DC by 1. You can expend no more than 1 point from your reservoir on a given spell in this way.
Arcanist Exploits By bending and sometimes even breaking the rules of magic, you learn to exploit gaps and exceptions in the laws of magic. Some of these exploits allow you to break down various forms of magic, adding their essence to your arcane reservoir. At 1st level and every 2 levels thereafter, you learn a new Arcanist Exploit. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require you to expend points from your arcane reservoir to function. Unless otherwise noted, the saving throw DC for an arcanist exploit is equal to 13
Arcanist Spells Prepared Spell slots per day - 1st = 3, 2nd = 0, 3rd = 0, 4th = 0, 5th = 0, 6th = 0, 7th = 0, 8th = 0, 9th = 0
Bloodline Development You select one sorcerer bloodline upon taking this exploit. You gain that bloodline's 1st-level bloodline power as though you were a 1st-level sorcerer. You must select an ordinary bloodline with this ability, not one altered by an archetype. As a swift action, you can expend 1 point from your arcane reservoir to bolster your latent nature, allowing you to treat your arcanist level as your sorcerer level for the purpose of using this ability, which lasts for a number of rounds equal to your Charisma modifier (minimum 1). You do not gain any other abilities when using this exploit in this way, such as bloodline arcana or those bloodline powers gained at 3rd level or higher. If this ability is used to gain an arcane bond and a bonded item is selected, you can only use that item to cast spells of a level equal to the level of spell that could be cast by your equivalent sorcerer level (limiting you to 1st level spells unless you spend a point from your arcane reservoir). If you already have a bloodline (or gain one later), taking this exploit instead allows your arcanist levels to stack with the levels of the class that granted you access to the bloodline when determining the powers and abilities of your bloodline.
Bonus Feat Humans select one extra feat at 1st level.
Boreal Descended from inhabitants of the lands of ice and snow, you count among your ancestors giant-kin, troll-born, and frost-rimed spirits. You can touch a weapon or up to 50 pieces of ammunition as a standard action, giving it the frost property for 1 round. You can use this ability 6 times per day. As a swift action, you may spend 1 point from your arcane pool to increase the length of time that the frost property is applied to 1 rounds. The added potency lasts for 3 rounds.
Cantrips You can prepare 4 cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they do not consume spell slots. As with her other spells, these spells are not expended when cast.
Consume Spells (Su) You can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if you had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to your arcane reservoir equal to the level of the spell slot consumed. You cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.
Water School: Cold Blast (Su) As a standard action, you can unleash a blast of freezing cold. This blast deals 1d6 points of cold damage + 1 point for every two wizard levels you possess to all creatures within 5 feet of you and staggers them for 1 round. A successful Reflex save negates the staggered effect and halves the damage. The DC of this save is equal to 10 + 1/2 your wizard level + your Intelligence modifier. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Humanoid Traits (Ex) Humanoids breathe, eat, and sleep.
Ice Missile (Su) You can unleash a freezing projectile by expending one point from your arcane reservoir and making a ranged touch attack against any one target within 30 feet. If the attack hits, it deals 11d6+3 points of cold damage. In addition, the target is staggered for 1 round. The target can attempt a DC 13 Fortitude saving throw to negate the staggered condition.
Intense Spells (Su) Whenever you cast an evocation spell that deals hit point damage, add +1 to the damage. This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell.
No Racial Subtype You have chosen no racial subtype.
School Understanding You can select one arcane school from any of the schools available to a character with the arcane school wizard class feature, but do not have to select any opposition schools. You gain one ability of that school as though you were a 1st level wizard, using your Charisma modifier in place of your Intelligence modifier for this ability. The ability must be one gained at 1st level and is limited in its use to 6 times per day. As a swift action, you can expend one point from your arcane reservoir to bolster your understanding, allowing you to treat your arcanist level as your wizard level for these abilities for 3 rounds. During this time you also gain use of the other ability gained at 1st level for your selected school. You do not gain any other abilities when using this exploit in this way, such as those gained at 8th level. If you already have an arcane school (or gain one later), taking this exploit instead allows your arcanist levels to stack with the levels of the class that granted the arcane school when determining the powers and abilities of your arcane school.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Tundra Child (Tundra or Cold Regions) You were born and raised in the cold wastes of the far north or far south, and are accustomed to low temperatures. You gain a +4 trait bonus on saving throws made to resist the effects of being in cold conditions and a +1 trait bonus on saving throws against cold effects.
Water-Touched You share an affinity with elemental water. You gain DR 1/- against creatures and attacks with the water type.
Weapon and Armor Proficiency Arcanists are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with an arcanist's gestures, which can cause her spells with somatic components to fail

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Elsa is a Winter Witch, both the archetype and the prestige class.
Winter Witches can make ice palaces (possibly while singing a catchy song):
Sculpt Ice and Snow (Sp)
At 4th level, a winter witch can sculpt ice and snow into any shape that suits her purpose (as stone shape, except that it works with ice). This ability also works on snow, doubling the volume affected. At 7th level, this ability functions on ice or snow like the fabricate spell, increasing the volume manipulated and allowing a higher degree of craftsmanship. The winter witch must succeed at appropriate Craft checks to form complex items or ones with fine detail. Items created by the fabricate version of this ability solidify into ultra-hard ice (hardness 5, 10 hit points per inch of thickness) that resists normal melting but takes double damage from fire. The ice remains in this ultra-hard state for 1 hour per class level before returning to normal ice. A winter witch can use this ability a number of times per day equal to 1/2 her class level.
They also get stuff like immunity to cold, blizzard sight, wall of ice etc. With Improved Familiar you can get an Ice mephit (if you want to build a snowman)

Blackwaltzomega |
Either the winter witch or a cold-based kineticist, with Boreal Sorceress as a third.
Winter Witch is the most direct approximation of most of the things Elsa can do, a kineticist can imitate a number of her feats at high levels and like Elsa doesn't need to prepare spells or manage spell slots, while the Boreal Sorceress is the best representation of Elsa's powers being innate rather than from an external source and the fact that her casting is definitely charisma-based given its relation to her emotional state.
I wouldn't be surprised if Spheres of Power had a better way to build her, though, because Elsa just plain isn't a vancian caster.

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This is not my work but I found it some time ago.
Do you want to build a snowman?
There was another take on here that I've seen but I didn't bookmark that one.

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I'd also take a look at Watersinger Bard, from the Advanced Race Guide, waiving the Undine-only requirement. The water-shaping doesn't have to be on liquid water. Edit:(Or be an Undine to get the cold resistance and cool blue coloring.)
But Winter Witch or Winter Oracle would be the most obvious things to look at.

JiCi |

Considering the whole inspiration of the class, Kineticist (water/cold; cryokineticist) seems like the most accurate choice here.
Yeah, believe it or not, the developpers literally went with supernatural misfit-like fictional characters as inspiration for the Kineticist class, such as Firestarter and Carrie, even if most people get a big "Airbender" type of feel about it.
Elsa got "cursed" with ice powers, that's right down the Kineticist alley.

Bardess |

Necroing because, after seeing Frozen 2, perspective about Elsa is completely changed. Her powers are revealed not to be at all sorcery but divine in origin. She was chosen by elemental spirits of nature to be "the bridge" between humanhood and magical creatures. Elsa is a Shaman!
Sadly the Spirit of Frost comes from a "Golarion" book, so we can't use it here. I myself created a Spirit of Winter for Everybody Games, but that is out of question too.
So I propose Oracle of Waves (Winter is from another Golarion book) with the Elemental Oracle and Spirit Guide archetypes (representing her ability to call the other four elements' spirits and request their help). Olaf is not a familiar but an awakened ice golem (it has all the characteristics).

VoodistMonk |

Lord Fyre wrote:What level would Else be pegged at?if we said frozen 1 I put her in lv 13
If is frozen 2 I put her at lv 20 with 6 of mythic
WTF? I suddenly find myself wanting to watch Frozen 2. I wasn't that impressed with the first one, but that's quite the jump... like they aren't messing around anymore. Lol.

Skrayper |
A new player wants to play "Elsa" from Frozen. In this alternate history, she left Arendale forever to become an adventurer. I was thinking Arcanist would be the best way to go.
What do you think?
20 point buy, non-Golarion hardcover books only.
Elsa
Female Human arcanist 1
None Medium humanoid (human)
Init +1, Senses Perception +0
=================================================
DEFENSE
=================================================
AC 11, touch 11, flat-footed 10 (+1 Dex, )
hp 7 ((1d6)+1)
Fort +0, Ref +1, Will +2, +4 trait bonus on saving throws made to resist the effects of being in cold conditions and a +1 trait bonus on saving throws against cold effects.=================================================
OFFENSE
=================================================
Speed 30 ft.
Special Attacks Ice Missile (1d4+1, 6/day), Intense Spells,=================================================
STATISTICS
=================================================
Str 10, Dex 13, Con 10, Int 17, Wis 10, Cha 16,
Base Atk +0; CMB +0; CMD 11
Feats Extra Arcanist Exploit (2x)
Skills Knowledge (Arcana) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Knowledge (Nobility) +7, Survival +1, Use Magic Device +7,
Traits Water-Touched,
Languages Aklo, Aquan, Common, Giant
SQ arcane reservoir, arcanist spells prepared, bloodline development, bonus feat, boreal, evocation school, humanoid traits, ice missile, school understanding, skilled, weapon and armor proficiency,
Combat Gear rations (trail/per day) (5),
Other Gear backpack, bedroll, flint and steel, ink (1 oz. vial), inkpen, mess kit, pouch (belt), soap (per lb.), spell component pouch, spellbook (arcanist's/blank), waterskin, 12.9 gp
=================================================
SPECIAL ABILITIES...
Charisma is good, but no ranks in Perform (Sing)?

VoodistMonk |

I don't know enough about Elsa to make an attempt at building her using the OP's restrictions.
I have, however, given a Winter Hag ten levels of Winter Witch (Witch) and ten levels of Winter Witch (PrC)... to make Jadis, the Ice Queen, from Chronicles of Narnia. Pretty gnarly, probably around CR 23-ish.
Nothing compared to 6 Mythic ranks, though. I am still dumbfounded by that estimate of Elsa's power level.

Lord Fyre RPG Superstar 2009 Top 32 |

Lord Fyre wrote:Of course, one of the caveats of translating fictional characters (not specifically based on the gaming product) is that they rarely translate neatly.Truth.
... So, one is often better off using the character as inspiration rather then actually trying to build them.

Zepheri |

A new player wants to play "Elsa" from Frozen. In this alternate history, she left Arendale forever to become an adventurer. I was thinking Arcanist would be the best way to go.
What do you think?
20 point buy, non-Golarion hardcover books only.
Elsa
Female Human arcanist 1
None Medium humanoid (human)
Init +1, Senses Perception +0
=================================================
DEFENSE
=================================================
AC 11, touch 11, flat-footed 10 (+1 Dex, )
hp 7 ((1d6)+1)
Fort +0, Ref +1, Will +2, +4 trait bonus on saving throws made to resist the effects of being in cold conditions and a +1 trait bonus on saving throws against cold effects.=================================================
OFFENSE
=================================================
Speed 30 ft.
Special Attacks Ice Missile (1d4+1, 6/day), Intense Spells,=================================================
STATISTICS
=================================================
Str 10, Dex 13, Con 10, Int 17, Wis 10, Cha 16,
Base Atk +0; CMB +0; CMD 11
Feats Extra Arcanist Exploit (2x)
Skills Knowledge (Arcana) +7, Knowledge (Local) +7, Knowledge (Nature) +7, Knowledge (Nobility) +7, Survival +1, Use Magic Device +7,
Traits Water-Touched,
Languages Aklo, Aquan, Common, Giant
SQ arcane reservoir, arcanist spells prepared, bloodline development, bonus feat, boreal, evocation school, humanoid traits, ice missile, school understanding, skilled, weapon and armor proficiency,
Combat Gear rations (trail/per day) (5),
Other Gear backpack, bedroll, flint and steel, ink (1 oz. vial), inkpen, mess kit, pouch (belt), soap (per lb.), spell component pouch, spellbook (arcanist's/blank), waterskin, 12.9 gp
=================================================
SPECIAL ABILITIES...
She have extra arcanist exploit X2 I don't think this is good at least she needs to have noble scion since she is from royalty

Zepheri |

Zepheri wrote:Huh..I never knew Elsa was an immortal demigod. I really should get around to watching Frozen.Lord Fyre wrote:What level would Else be pegged at?if we said frozen 1 I put her in lv 13
If is frozen 2 I put her at lv 20 with 6 of mythic
The mythic is for energy conversion, perfect preparation, mythic spellcasting, enhancer ability int, competent caster, channel power.

Thanael |

Someone needs to build the others too.
Olaf is clearly a Water/Ice/Snow Wysp. Possibly acting as a familiar to Anna (via Familiar Bond & Improved Familiar feats).
Anna is a Phantom Thief Rogue. An acrobatic skill monkey with lots of vigilante social talents (Renown, Loyal Aid, Celebrity Perks?, Skill Familiarity, Always Prepared) and acrobatic feats.
Kristoff is a Hunter / Skirmisher Warden Ranger with Sven as a reindeer boon companion.

Tim Emrick |

Unless you can work out a build that is all area of effect attacks, please invest in some Dex and take Point Blank Shot and Precise Shot as early as you can. You'll need all of that if you want to be any good at ranged attacks (ray or missile spells, kinetic blasts, etc.).
We had a local PFS player who built a character based on Elsa, using a witch with an archetype that gave some kineticist powers. She wasn't very good at ranged attacks, and absolutely useless at hitting anyone engaged in melee, which meant that her basic schtick (ray of frost, cold blast, snowball) very rarely worked.