Dr Davaulus

Shellin, Dragonblood Arcanist's page

196 posts. Alias of Architect.


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Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Shellin smiles as he joins in. "Shellin is new to Ptolus. Shellin must say he is relatively unaware of it's brighter points, but yes, a bath sounds lovely."


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Shellin will hurry everyone along, urging them toward Ptolus out of sheer curiosity.


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Maybe it was a bad idea to leave the dark mage active in the city before leaving xD


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Welp, been a week.

As they set up camp for the night Shellin will sit by their fire, reading one of his books. This one with dragons across the cover. The long shadows of the campfire stretch his little horde of dragon shadows, making them appear larger in the night.

They seem to all be huddled around Shellin, giving the appearance of reading over his shoulder.
”Well, we have certainly had a lively week. Who else besides Shellin is ready to be done with the traveling?”

Shellin will sit up for awhile, reading and bantering with those who stay awake.
After awhile, he tucks in to his sleep roll and rests.

In the morning he takes time to eat a ration of deer jerky and prepare his spells before calling out to everyone, ”Shall we set off?”


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Ok, that's 4/5 ready to go. How much travel progress can we make today?


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

While the others walk on, Shellin takes a moment to take out a map and shows the rougarrou where they are, and where Ptolus is. "Where should Shellin bring this book once we recover it?"

After he has his answer he will smile and thank the rougarrou before hurrying after his friends. Onward!


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Shellin makes a mental note. Yet another reason to handle the Dark Mage.

"Well, you are in luck friend. Shellin and his friends already have Shulikar's bounty in our sights. We know of the people who he meets with. We simply must find them and," his smile widens, "Convince them to direct us to Shulikar."


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Diplomacy Aid Another: 1d20 + 2 ⇒ (19) + 2 = 21
Shellin smiles and moves to Tony's side
"Tony is right, we would be happy to help you, given a reason to do so."


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Diplomacy Aid Another: 1d20 + 2 ⇒ (10) + 2 = 12
Assured the Rougarrou is free of enchantment or curse, Shellin chimes in
”Shellin believes there is safety in numbers. We can travel together and you can inform us of how we might help you.”


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

What a strange thing.
Threll will cast Detect magic and look the man over.
I'll drop identify rolls if he is under the effect of anything


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Startled, but wary, Shellin snaps his book shut. He takes a step back, and studies the Rougarou. "State your business."

Prepared Action to Reach Shocking Grasp if he takes hostile action?


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

^Hah

Shellin will pull a book titled Reinkarr and the Dragon from his backpack and read quietly to himself as they walk.

As they walk and the party chatters, he feels the need to add something.
"Shellin hopes the weather holds. He hates having to dry out his books."


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

”It looks like we best hurry, lest Kali leave us all in the dust!”

With that Shellin will hurry after Kali


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Roll call/ready check to start the journey back?

Ready


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

”Well, we should earn some good faith credit with the guards at least. We solved the overpopulation problem, in a permanent fashion, as per request.”

His smile pleasantly returning, Shellin turns to Rribak. ”The more the merrier! Shellin would be happy to have you with us.”


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

So its been a bit, I'll toss out an idea.

Maybe your people want to reclaim land from the swamp. The methods for doing this require alot of raw materials (like sand and dry dirt) that are difficult to haul and to apply.

Your shaman believes that with the ability to control the water, the reclamation process could be simplified.

Thus, they ask you to gather resources to conscript the purchase of these items from a wizard (maybe within the swamp or to purchase it from a city wizard.)

Either way, this wizard wants something in return for making magical items(Ex. making for Muleback Cords for hauling or a Staff of Control Water). This something requires you travel to Ptollus, or to supply at Ptollus and travel further.


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

With the rafts built, Shellin feels their contract with the ratfolk,
being to escort them to the swamp, has met its end. He approaches Rribak.
"Rribak, is their someone among your tribe who would be willing to guide these ratfolk down the river from here, to a place where they might make a camp?"


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Uhhhh...
Knowledge Nature (to find the best trees): 1d20 + 8 ⇒ (11) + 8 = 19

Shellin tried to help by selecting good materials for the boats, before crafting his own
Taking 20 =24 Craft


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

All right then

Shellin will try to explain the situation to the rat folk.
”Would your people be willing to pitch in on rafter making?”


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Happy Non-Denominational Winter Holiday guys


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Well, I appear to be in the minority opinion then.

Shellin will drop his illusion after hearing the grippli claim to mean no harm. "So long as you mean us no harm, we mean you no harm."


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

This trip has made me tired of Diplomacy. Best start things off rightly...

Shellin cast Silent Image Spending 1 arcane pool to increase save DC by 1

DC 16 Will Save Illusion:
Targets: Every Grippli Shellin can see within 520ft and that can be incompassed by 7 non-contiguous 10ft cubes
Visual: Black box around the head

Those within the 10ft areas of effect are allowed saves to disbelieve the illusion when they interact with the box around their heads (such as the move action to attempt to remove it) Or However EltonJ decodes it works

Until they save and on a failed save, they believe the box is around their head, meaning they are blinded (or at least unable to see visually)


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Yep, didn't want to double post


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Shellin will quirk one side of his smile. ”Everyhing is safe to eat if you cook it for long enough, friend.”


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

"We should make it there tomorrow, according to the map. Shellin would call everyone to stop and start setting up a watch schedule."

Don't want those pesky bandits ambushing us in our sleep.


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Leveled up


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

"Perhaps we should make camp and cook this thing, then. How far are we from this swamp?"
Shellin will check the map he made with Beads Since he can't exactly ask Beads


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Shellin will back up to 25 ft and cast Jolt
Jolt ranged Touch: 1d20 + 4 ⇒ (2) + 4 = 6
Electric Damage: 1d3 + 1 ⇒ (2) + 1 = 3

And misses horribly, loudly charring the trunk of a nearby tree


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Now I’m kind of curious, since a couple of people have gone dark:
Our only actives are Kali, Shellin, Tony, and Vallus?


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Initiative: 1d20 + 2 ⇒ (12) + 2 = 14


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Hey guys, we’ve been pretty dead for a bit, everyone ok?


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Sorry, forgot to state it is vs Touch AC. Also, Forgot that Jolt is a transmutation spell, not an evocation spell. The damages only +1 not +2, so total dmg would be 2. Probably should have this figured out by 600 posts huh xD


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Or a sad fizzle (I missed)


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Shellin tosses Jolt into the bushes where Kali seems so intent.
Perhaps it will start and Kali can reap its head, let us move on with the march?
Jolt to hit: 1d20 + 4 ⇒ (8) + 4 = 12
Jolt damage: 1d3 + 2 ⇒ (1) + 2 = 3


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Hey all, finally back from fall holiday. Gonna start things off with a bang!


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Happy turkey day everyone


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

”Where? Shellin sees nothing”


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Knowledge Nature: 1d20 + 8 ⇒ (3) + 8 = 11

”A crocodile, or alligator, perhaps? Why do you ask?


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Huh. Definitely do not want to deal with that by hand.

Knowledge Nature, the sound of a creature that would scare away an owlbear?: 1d20 + 8 ⇒ (18) + 8 = 26

Shellin will make said sound with Ghost Sound, as loud as possible.


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Know Nature to ID beast: 1d20 + 8 ⇒ (8) + 8 = 16


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Best not to look a gift horse in the mouth then.

Shellin will begin pushing others ahead. ”You will find your boss tied to a tree one mile ahead, and if we see no one following us till then, he will be alive. Let’s hurry on then.”


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

How many can we see?

I can help a little if this goes down badly...

Shellin will whisper to those near him
"Shellin can try to blind as many as he can but it will only last a moment, 20 seconds at most. Do what you can after."


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Leaving him alone, tied up in the forest...
Shellin's smile will turn to a smirk.
Best hope no bandits come along.

"Shellin likes Tony's idea. Tie him, then, and let's be done"


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

"Well, Vallus makes one vote for sparing the wretch, Shellin makes 1 against. A tiebreaker, if you will friends."


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Didn't wanna monopolize the narrative with the bandit, but-

Turning his manic facsimile of a smile to the bandit on the ground, "No, now sit there like a good little boy while my friends decide your fate."


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Easy pickings, like Mother... no, can't be angry now, it won't help. Logic, Shellin, logic.

Manic grin affixed, dragon eyes gleaming still, Shellin says "If we leave him be he will likely steal from other, weaker prey. Allow Shellin to dispatch him and be done."

Emphasize his point, Shellin will send a Jolt to sear the ground beside where the brigand is laying. Speaking to the thief, he says "Regardless of our decision, stay there till it is made."


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Hey guys, are we waiting on anyone?


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Shellin will call the group to a stop as they notice the brigand. I wonder what he wants...

After hearing his request/demand, Shellin's half smile will grow to nearly split his face in two. In response to this, the dragons that are his shadow begin to sweep and seethe across the ground around him. Wisdom DC 15 to notice this.

Oh, a bandit. I love bandits.
"Oh, you mean to rob us. Simple enough then-"

Shellin's eyes will change to azure blue orbs with reptilian slits as he screams
"WE ARE UNDER ATTACK!"

Followed by the verbal and somatic of Reach Shocking Grasp
Using one arcane pool point to increase faster level by 1
Ranged Touch Attack(+3 if he has metal in his armor or weapon): 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 3d6 + 6 ⇒ (5, 1, 3) + 6 = 15


Male
Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor
Human(draconic heritage) Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

So I guess we are waiting on Beads to lead the way then?

Organized Play Characters



Silver Crusade Adol Kristin

M Human Paladin (oath of vengeance) 9/Id rager 1 (0 posts)

Grand Lodge Lylith
(0 posts)

Aliases


Paladin of Iomedae
Silver Crusade 'Sir' Lesmond Davenport

M HP 52/52, AC 21/FF20/T11. S: +6 F, +3 ref, +8 will +2 vs charm. Init +1. Att: +7, reach, 1d10+5 (18-20). Perc +15. Imm. Sleep. Low-Light vision. (6 posts)
Friendly Fighter
Aaron Sarris

M Male Human bard 10, oracle (seeker) 1. Hp 80/80. AC 24/FF19/T11,. S: F+8, R +16, W+11, +1 vs charm/comp. Init +8, Perc. +15. Att: Starknife +16 vs AC, 1d4+8. (45 posts)
Baron Hannis Drelev
Adol Cristin

Human Inactive, campaign ended. (236 posts)
Baron Hannis Drelev
Adol the Heretic

M Paladin 6/Sw.b. 1. 65/66 hp. AC: 22/ FF21/ T11. Saves: F+12, R+10, W+9, +2 vs curses. Imm. Disease/fear. Att (PA) +10 vs AC, 1d8+13, 19-20/x3. CMB+11, CMD 23 (23 vs grapple). Init+1, Perc. +16. Darkvision. Conditions: None. (121 posts)
Kanya Ismahe
Adol Transformed
(1 post)
Sheriff Belor Hemolock
Ammon Al-Mukhalas

M Human, Garundi Conditions: Permanently dead/retired. (273 posts)
Seltyiel
Andochtuir

M Unbuffed stats: Hp 60/60, AC 23/FF22/T12. Saves: F+11 Ref +8, W+7 (+2 vs charm/comp. Att +11, 1d10+8(18-20/x2). SA +3d6. Reach 10 ft, AoO 3/turn. CMB +11, CMD 23 Perc. +20, heal +22, Init +4. Sanity: 38, Thresh. 16, edge 19. Cond.: non Current extra buffs: Mutagen (str), Barkskin (+5ac and FF AC, +4 str > +2 att, +3 dmg, 3 CMB and +2 CMD). (610 posts)
Orc Seeker
Aradesh Gorewolf

F Half-Orc Unsworn Shaman 10. HP 73/73. AC 20/ FF 18/T 12. Saves: F+10, R+10, W+19. Att + 13 vs AC, 1d3+9, Reach 10 (unarmed/provokes). CMB +13, CMD 25. Init + 6. Perc. + 23. Conditions: Flight Hex/Hair hex (10 min), Acid resist 20(20 min), mirror images (6) (130 posts)
Half-Orc
Arakar, Gorewolf Reborn

M Half-Orc Warlord 1 I Urban Skald 1. HP 13/14, AC 20, FF18, T12. Saves: F+5, R +4, W +3. Att: 1d10+1d6+3 S, 19-20/x2. Reach, 3 AoO/turn. Init +2, Perc. +3, Sm -1. Darkvision. Conditions: None. (70 posts)
Fighter
Atlas Jaxx

M Human Muscle Wizard 1 (transmuter). 10/10 HP. AC 17 / T 13 / FF 14 (under mage armor). Att +4 vs AC, 1d12+6 B or P, Reach, 4 AoO/turn. CMB +4, CMD 17. S: F +5, R +3, W +4. +2 vs mind-affecting. Conditions: None. (45 posts)
The Mad Priest (Ghost)
Blaze Ashpyre

M Ifrit (lavasoul) Foresight Diviner Wizard 13 (Pact Wizard archetype) (1 post)
Sunlord Thalachos
Blaze Carbide

M Lavasoul ifrit Foresight Diviner Wizard 2. AC 15/FF15/T11. HP 16/17. CMB: +0, CMD 11. Init +10, perc. +2. Darkvision 60 ft. Conditions: Mage armor 1 hour. (77 posts)
Weslen Gavirk
Bo Barrendale

M Human Battlenaster Fighter I Immortal Mystic 7 (Gestalt) (2 posts)
Vampire
Brujah, the life spirit
(4 posts)
Kyra
Silver Crusade Captain Rosalind Sunstone

F F Human Inquisitor 8 (Sanctified Slayer, Ravener Hunter (life mystery)). HP 71/71. AC 29/FF28/T13. Saves: F+12, R+7, W+13 (+2 vs fear). Init +8. Perc. +18. Att +14, 1d10+7 (18-20/x2). CMB +14, CMD 21 Spellcasting: L1 5/6, L2 3/5. L3 0/3. Bane 6/8. Healer's Hands/IH 6/8. Studied Target +2 (move/swift), SA +2d6. Conditions: Heroism +3, Hightened awareness, See invis, shared training. (all 80 min) (107 posts)
Seltyiel
Davelon Snowmane

M Half-Elf Oracle 1 (Life mystery, Ancient lorekeeper archetype) (1 post)
Merisiel
Grand Lodge Elena Neidhardt

F Cleric 10 (HC)/Bard 1. HP 92/92, AC 24 T 15 FF 20. Saves: F+13, R +13, W +19, +2 vs charm/illus. +1 branced spear +11, 1d8+10 P (18-20/x2). CMB +11, CMD 23 init +8, Perc. +24. Wand: CLW 25/25, Bless 16/25, HA 43/50. Daily resources: BoL 10/10. IH 10/10. Channel 5d6 5/5, Inspire courage 24/24, Luck domain Reroll 1/1, horseshoe +3 save 1/1. Conditions: none. (1,068 posts)
Dinvaya
Elisys Lyre

Female Half-elf Operative 1, mystic 1 (37 posts)
Shindiira Misraria
Elisys, Drow Disguise

F Half-Elf Operative 1, mystic 1 (9 posts)
Aron Kir
Elliot Stormbane

M Aasimar (human) Bard (ardent voice) 3. HP 27/27, AC 19, T 13, FF 16. CMB + 3, CMD 14. Saves: F+4, R+7, W+6. Init +3, Perc. +7. Att (longsword) +6, 1d8+5 P, 19-20/x2. Darkvision 60 ft. Conditions: None. (38 posts)
Aron Kir
Elliot Worthane

M Aasimar (emberkin) Arcanist 2. HP 14/16. AC 16/FF 14/T12. Perc. +1. Init +2. Saves: F +2, R+2, W +4. CMB +0 , CMD 12. Spells: level 1 0/4. Reservoir: 0/5. Conditions: None. (228 posts)
Demon Slayer
Elliot, the Red Heron

M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism. (1,054 posts)
Dinvaya Lanalei
Elrys Valrassedin

F Human Evangelist Cleric 15. hp 131/131 AC 29 /FF24 /T21. CMD: 28. Init + 10 (roll twice). Perc.+ 30. Saves (/w buffs): f +21, R +20, w +25. Att (Current buffs) +21, 1d6+13. Conditions: Always see invis/Ethereal, Alter self (dex), Good Hope +3 (4 on self), Untold Wonder, Greater magic weapon +3 , Freedom of Movement, Resist energy fire + electricity, Shield of faith +4, lucky horseshoe. (569 posts)
Darius Finch
Eric Gennady

M Half-Elf Un. Shaman 3. HP 14/23. AC 19, FF16, T 13. Perc. +10, Init +3. S: F+6, R+5, W+6 (+2 vs enchants). Reach 10ft. Att (W/PA): +5 vs AC (+2 vs movement AoO), 1d8+4. CMB+5, CMD 16. Low Light vision. Imm: Sleep. (88 posts)
Aasimar
Estelle of Hamel

F Human Fighter 1/Cleric 1 (herald caller). Hp 21/21. AC 18 FF 17 T 11. Saves: F +5, R+1, W+4. Att: +4 vs AC, 1d10+7 (PA)/19-20x2, Reach 10 ft, 2 AoO/turn. Perc. +7. Channel (1d6) 4/4 left, BoL 5/5 left. Conditions: None. (428 posts)
Aasimar
Estelle the Stray

Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None. (232 posts)
Huldra
Fayre Lucille

F Human Court Bard 1 (2 posts)
Brambleson
Felix the Hare
(3 posts)
Kazim
Fiora Zantus

F Aasimar (scion of humanity) Bard 1/shaman 1. Init +5. HP 10/10. Ac 15, ff 14, T 11. CMB -2, CMD 9. Saves: F +2, R + 3, W +5. Perc. +11, SM +9. Conditions: None. (148 posts)
Lady of the Canals
Gronne of Mesring

F Human 'Warlord' 3 (Urban Id bloodrager 1, either cleric or warpriest 2) (3 posts)
Baron Hannis Drelev
Harran, former son of Nogwier

M Half-Elf Shaman 1 (Life Spirit) HP 9/9**. AC 18, FF 16, T 12. Init +2. Saves: F +4, R+2, W+5, +2 vs ench. Att: +2 (+4 on movement AoO) vs ac, 1d8+3 P. Perc. +9. Immune: Sleep. **Conditions: 2 con damage. (77 posts)
Fighter
Jeryn of the Leopard Ekujae

F Half-elf Bard 5 (14 posts)
Thorn's End Guard
Jieran Cordant

M Half-Elf Oracle 1 (Ancient Lore Keeper archetype, battle mystery) (10 posts)
Darius Finch
Kieran the Outsider

M Half-Elf Oracle 1. HP 10/10. AC 17/f14/t13. Reach 10 ft. Att (DF active)+5 vs ac (+7 vs AoO), 1d8+3. Perc. +7. Init +3. CMB +1, CMD 14. Channel 1d6 0/3. Conditions: None. (82 posts)
Seltyiel
Krynn of the Wyred

Male Stoneblessed Tromek Elf PaladinIOracle (Sphere archetypes, Knight Disciple, Lore Keeper) 15, Guadian/hierophant 5. HP 280/280. AC 38/FF30/T24. S: F+28, R+30, W+26. Att: PA+MVS, no crit: +28 vs AC, 114 damage. Init +23/x3. Perc. +32. Blindsight 15 ft, blindsense 30 ft. (77 posts)
Seltyiel
Krynn's Sphere Abilities

m (1 post)
Valeros
Kyle Cristin

M Human Paladin 1. HP 19/19. AC 18 (20 with shield raised); Fort +6; Ref +4; Will +6. Perc. +4, init +6. Focus Points 1 Hero Points 1 (51 posts)
The Plagued One
Lyria Erellion

F Half-Elf Skald (Twillight Speaker) (2 posts)
The Mad Priest
Malgar the Mad

M Dwarf Inquisitor (Infiltrator, Sanctified Slayer) 1 HP 11/11. AC 19/ FF 17/ T12. CMB +2, CMD 14. Saves*: F +5, R+2, W+5 (*+2 vs spell(like), poison, fear, +1 vs truth.) Att (Rapier): +2 vs ac, 1d6+2. Init +2. Perc. +7. Darkvision. (107 posts)
Shoanti Tribeswoman
Mia Vespertine

F Half-Elf. Appearance. Cleric 4 (herald caller). HP 31/31. AC 21/FF 18/T14. Perception +12, init +5. Saves: F +7, R+5, W+8. Att (crossbow): +6 vs AC, 1d8 (20/x3). CMB: +6. CMD: 16. Conditions: none. (43 posts)
Wolf
Movah, the Wolf Spirit
(11 posts)
Spell Sovereign
Neachtuir

M M Elf. Alchemist (grenadier) 1. HP 10/10. Init +4. Ac 18/FF14/T14 (+2 all vs chaotic). Att: Br. Spear /w PA: +3 vs ac, 1d8+3. Reach 10 ft, +2 vs AoO. Bomb: +4 vs touch, 1d6+4 fire. CMB: +4, CMD: 14 Saves: +3 fort, +6 ref, +1 will (+2 vs charms/comp). Perc. +7. Darkvision, imm. sleep. Cond.: None. (3 posts)
Alain
Olivert Pythareus - Renheim

M I Human Spirit talker Oracle 6 I HP 47/47, AC 19/FF18/T11. S: F+4, R+4, W+7. CMB +3, CMD 14. Init +6. Perc. +10. Cond: Lifelinks (81 posts)
Winter-Touched Sprite
Phoebe Selene

F Appearance Nymph (Naiad) Bard 1 (Human ancestry). Hp 16/16, AC 17 Fort +3, Ref +6, Will +5. Att +6, 1d4 S, trip: +6 vs refl. Perc. +6. (35 posts)
Priestess of Pharasma
Raesilia Talbot

Female Human Vigilante 9. Hp 57/57, AC 22 / T 16 / FF17 (no shield). Init +5. CMD 23, CMB +12. At: +12, Rapier 1d6+5/Dignity 1d8+1/Bow 1d8+6. SA: 4d4/4d8. Bomb: 4d6+2. Saves F +6, R +13, W +9. Perc. + 17. Conditions: none. (860 posts)
Lieutentant Pavo Voc
Raevis Rogarvia

Male Human Swashbuckler 1, later inquisitor X. (7 posts)
Lieutentant Pavo Voc
Ravis Rogarvia

M Aasimar (scion of humanity) Falcata Swashbuckler 1/Court Bard 4 (2 posts)
Neolandis Kalepopolis
Sgt. Harran Gilras
(0 posts)
Half-Orc of Averaka
Sorogar Twintusk

F F Half-Orc Life Shaman 9/L. Oracle 1. HP: 103/103. AC: 20, FF 20, T 12. Att: +9 vs ac (/w PA), 2d4+10(CI /magic, 18-20/x2). CMB: +11, CMD: 22. Saves: F+11, R+7, W+17. Perc. + 17, heal +27/31, init -1, Darkvision 60 ft. Buffs not included. (590 posts)
Lopo
Swaggy Sockslayer McFly III

Male Goblin Ch. Bard 3 I HW 3. HP 24+2/24, AC 19, T18, FF 15. init +6. Saves: F +3, r +8, w +5. Perc. +6, SM + 5. Darkvision. SP 7/18. Conditions: sick 1 rnd. II Troop: HP 24/24. AC 18. FF 15. T13. S: F+4, R+6, W+1. (233 posts)
Vorrea Talminari
Valery Arlandt / Velvet

Female Human Vigilante 6. Hp 30/39, AC 20 / T 15 / FF 15 (no shield). Init +5. CMD 20, CMB +10. Att: +8 (/w PA/DA), Rapier 1d6+8/Dignity 1d8+5. SA: 3d4/3d8. Bomb: 3d6+1. Saves F +4, R +11, W +7. Perc. + 10. Inspiration 4/6. Bomb arrow 3/4. Conditions: None. (103 posts)
Aurumvorax
Zhu zi
(1 post)