Kyra

Captain Rosalind Sunstone's page

66 posts. Alias of Trevor86.


Full Name

Captain Rosalind Sunstone Appearance

Race

F Human Inquisitor 8 (Sanctified Slayer, Ravener Hunter (life mystery)). HP 71/71. AC 28/FF27/T13. Saves: F+9, R+4, W+10 (+2 vs fear). Init +4. Perc. +13. Att +11, 1d10+7 (18-20/x2). CMB +11, CMD 21

Classes/Levels

Spellcasting: L1 6/6, L2 5/5. L3 3/3. Bane 8/8. Healer's Hands/IH 8/8. Studied Target +2 (move/swift), SA +2d6. Conditions: None.

Gender

F

Size

M

Age

22

Alignment

NG

Deity

Baekho (and Iomedae)

Languages

Common, Celestial, Necril.

Occupation

Garrison Commander

Strength 18
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 16
Charisma 10

About Captain Rosalind Sunstone

Appearance:

Lithe and in excellent physical shape, this usually heavily armored young woman of mixed Tian-Min and Taldane descent was until recently the garrison Commander of Roslyn’s Coffer. There’d always been a certain… vibrancy to her complexion which has lasted despite obvious necromantic torture at the hands of the Whispering Way and she appears to be in much better health than she has any right to. She would probably be quite attractive if she had any real time to spend on her appearance.

If.

Personality:

Years spent defending the borderlands of Lastwall against Orc raiding bands and infiltrating agents of the whispering way on one hand and navigating Lastwall’s internal politics and disputes on the other have tempered Captain Rosalind on both ends. Usually gentle and fair in judgment, she can also be unyieldingly fierce and terrifying to enemies in equal measure. Her main flaws are that she can act rashly in defense of her charges and tends to be unwilling to speak up or object on her own behalf. This is also what led her to being assigned to a small town of which some would say it is a career-ending, dead-end posting.

Statblock:

Base statstics
Level 7 inquisitor (Ravener Hunter – Life Domain, Sanctified slayer)
HP: 11 + 7 x 8 + 3 = 71/71.
Bab +6, Base Fort/Ref/Will +6/2/6. Total saves (ability scores, +1 cloak of resistance): +9/+4/+10 (+2 vs fear).
AC: 10 armor, 1 dex, 4 shield, 1 nat, 2 ROP = 28. FF 27, T 13.
Init: +4 (1 dex, 3 wis)
Perception: +13 (7 ranks, class skill +3, wisdom +3)

Attacks

+1 Nodachi +11 vs ac, 1d10+7 (18-20/x2)
Masterwork Alcemical silvered heavy mace: +11 vs ac, 1d8+4 (20/x3)
Coldiron Longspear +10 vs ac, 1d8+6 (20/x3)
Coldiron Spiked Gauntlet +10 vs ac, 1d4+4 (20/x2)
Coldiron Dagger (x2) 10 vs ac, 1d4+4 (20/x2)
Coldiron Javelins (x8) +7 vs AC, 1d6+4 (20/x2).

Defenses

+1 Fullplate (10 AC, -5 ACP)
+1 Mithral Light Shield (3 AC, 0 ACP). +1 from shield focus feat.
+1 Dex mod
+1 Amulet of natural armor
+2 ring of protection
-Shield of Faith or protection from evil usually adds at least +2 deflection mod to all AC's.

Saves: +1 cloak of resistance (+1 resistance bonus to all).

Feats
Heavy Armor proficiency, Shield focus, Shield Brace, Healer's Hands, Incredible healer, outflank (bonus feat, inquisitor level 6), toughness (bonus slayer talent/combat feat (level 8)).

Traits
Lawbringer (+2 willsaves vs fear, when falling unconscious, other allies within 30 ft gain Temp Hp equal to level + cha mod), Fate's favored.

Skills

Total skills:
Knowledge: Planes +12, History +12, Geography + 5, Religion +10, Arcana +10, Nature +5, Dungeoneering +11, Heal +22, Diplomacy +10, Intimidate +12, Sense motive +14, Perception +12, Climb +3, Swim +3, Survival +6 (+3 to find/follow tracks), Linguistics +5, Profession: Soldier +11, Profession: Herbalist +6.

-Note: Skills above include -5 ACP.
-Note: Monster Lore adds +3 (wismod) to all identify checks, studied target adds further +2 to studied targets.

Ranks by skill:

Total skill ranks: 80.

Non-background: Planes 8, Heal 8, Religion 6, Diplomacy 7, Intimidate 5, Sense Motive 5, Perception 7, Arcana 6, Nature 1, Dungeoneering 7, Climb 1, Swim 1, survival 1, geography 1, Linguistics 1.

Background: History 8 ranks, geography 1 rank, Profession Herbalist: 1 ranks, Profession Soldier: 6 ranks.

Spellcasting

Base spells/day: 1st-3rd level : 4/4/2. Adding wismod: 5x/5x/3x/day.
Spells known 1st-3rd level: 5/4/3
-Human FCB: can add 3 first level spells and two second level.
So actual spells known 1st-3rd level: 8/6/3.

Spells known

Level 0: Detect Magic, Guidance, Create Water, Light, Spark, Mending.

Level 1: Bless, Divine Favor, Protection From Evil, Shield of Faith, Expeditious retreat, Cure Light Wounds, Heightened Awareness, remove fear.

Level 2: See invisibility, Silence, Mortal Terror, Lesser restoration, Shared Training, resist energy.

Level 3: Channel Vigor, Heroism, Dispel Magic.

Main Equipment
Magical: +1 nodachi, MW alchemical silvered Mace, +1 Mithral Light Shield, +1 fullplate, Headband of wisdom +2, Belt of Giant strength +2, +1 cloak of resistance, +1 amulet of natural armor, gloves of the healer, Pearl of power level 1 (cost: 21530 g)

+ Found gear: +2 ROP (Quietus).

Non-magical: Coldiron Spiked Gauntlet, 2 x spring-loaded wrist sheathe (one loaded with scroll of remove paralysis, one with scroll of divine favor), 1 x smoked goggles, Ioun Torch (automatically dispels darkness effects of third level or lower).

(+ regular backup weapons: Coldiron Longspear, javelins, 2 x coldiron dagger).

Consumables
-Scroll of remove paralysis x1 (in wrist sheath), Scroll of Divine favor (in wrist sheath), Scroll of comprehend language x 1 (25 g), Antivenom x 1, Antiplague x 1, alchemist’s fire x4, Extra Scroll of lesser restoration (125 g, =2 total), Extra scroll of divine favor x 1 (25 g, =2 total), Oil of Bless weapon x 2 (100), Alchemical sponge with touch of the sea (55 g), 2 x scroll of heightened awareness (50 g).

+ 16 g of travelling supplies/basic travel stuff including extra torches.

> 14 g spare change.

2000 gold spare from book 2 loot.