Dr Davaulus

Shellin, Dragonblood Arcanist's page

196 posts. Alias of Architect.


Full Name

Shellin Arter Cerillson

Race

Human(draconic heritage)

Classes/Levels

Blood Arcanist 3| HP 18/18 | Init +2 | AC 13; T 12; F 11 | BAB +1; CMB +1; CMD 14 | Fort +2; Ref +3; Will +4 | Perception +5 | Speed 30 ft. | Light Load

Gender

Male

Spells Prepared:
0th- Light, Detect Magic, Jolt, Ghost Sound, Prestidigitation || 1st- Shocking Grasp, Silent Image, Mage Armor

Size

Medium

Age

20

Alignment

LN

Languages

Common, Draconic, Celestial, Elven, Undercommon

Strength 11
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 12
Charisma 14

About Shellin, Dragonblood Arcanist

Appearance and Fluff:
Shellin is a 6 ft tall Human male, with short brown hair and fair skin. He has hard smile lines, a mark of his ever present half-smile. His eyes are clear blue with near pinpoints of black for pupils. His eyes seem to catch and reflect every glint of available light, shining to the observer in the dark.

Many consider Shellin unsettling, either put off by his intellect, fearful of his heavy and constant stare, or occasionally by his shadow(s)

Shellin's shadow blooms out from him as a monstrous thunder of dragons, surging and dancing as they sweep around Shellin's every step.

Shellin, the son of a widowed hedge wizard and librarian, was fine to be left alone. His father, Cerill Threllson, found his sons shadows both fascinating and amusing, benign as they appear.

Shellin spent his entire childhood voraciously reading anything he could get his hands on. His favorites include journals of famous generals and maps of their previous battles. Shellin's favorite story was of a Southern General, trained in the strange Triaxis ways, who rode a mighty blue dragon into battle.

Here began his true fascination, the primal force of lightning. Shellin would sit by his window on stormy nights, watching his dragons dance across the room by the moonlight, watching each flash of lightning throw his subtle horde into stark relief, and imagine himself the commander of his own blue dragon, slaying great beasts with lightning from his steed.

It was one such stormy night when Shellin was lost to sleep, dreaming as above, when he put his first hole in the ceiling of his room. As best as his father could figure, Shellin had fired a bolt of lightning in his sleep, straight through their roof! Only the rain kept their home from burning.

From that day, Shellin's father, Cerill, taught the boy what he could, and helped guide his reading when it became clear the boy was far more powerful than he. Shellin learned all he could alone, but his understanding was always haunted with questions that could be answered by neither his father nor the authors of what tomes he could acquire.

Shellin's dream has become quite different. He seeks to become the dragon of his dreams. He has left home for Ptollus, seeking any opportunity to improve his craft, gain new knowledge, and hopefully apprentice himself to a far wiser mage.

Summary: Shellin was a young boy who dreamed of dragons. Now his a grown, a well-read Arcanist heavily influenced by his blood and gifted with a connection to lightning.
Shellin is a veritable database when it comes to knowledge checks. For combat I went with a more "signature spell" feel centered around Shocking grasp, which both frees up his other slots for utility spells and fits really well, thematically, with his bloodline!

Crunch:

Background: Wizard’s apprentice +2 Knowledge (arcana)
Background Skills: Knowledge geography and history

Shellin
Level 3 Blood Arcanist(Blue Dragon Blood)
Human Male
LN Medium humanoid
Init +2;
Senses Perception +5, Darkvision 10ft, low light vision

DEFENSES
AC 13, touch 12, flat-footed 11 (+1 nat armor, +2 Dex)
hp 18 (2d6+4)
Fort +2, Ref +3, Will +4

OFFENSE
Speed 30 ft.
Melee +2
Ranged +3

STATISTICS 25 pts
Str 11, Dex 14, Con 12, Int 18, Wis 12, Cha 14
Base Atk +1; CMB +1; CMD 14

Traits: Magical Lineage(Shocking Grasp), Triaxis trained, monstrous shadow(thunder of dragons)

Feats Reach Spell, Spell Focus(Evocation), Precise Shot

Skills Perception +5///, Spellcraft +7//, Stealth 3/,
Linguistics +10///
Knowledges{ Arcana +12///, Local +10///, Nature +8/, Nobility +8/, History +10///, Geography +10///, Dungeoneering +8/}/ denotes skill ranks

Languages Common, Undercommon, Elven, Dwarven, Draconic, Celestial, Infernal

SQ
Draconic Heritage Humans with this trait gain darkvision with a range of 10 feet and low-light vision. They can also ignore the Charisma prerequisite for Eldritch Heritage and any feat that has Eldritch Heritage as a prerequisite, but can select only the draconic bloodline with these feats. This replaces the bonus skill rank humans receive at each level

Arcane pool:5 /

Bloodline(Blue Dragon)
Arcana: Whenever you deal electricity damage with a spell, add +1 per die rolled to the damage
1st: Blood Havoc: Whenever you deal damage with a bloodline spell or a spell in spell focus school, add +1 per die rolled to the damage

Spells Slots/Prepared/Known
0th 1st
5 5
5 3
all 11

1st
Shocking Grasp, Feather Fall, Identify, Comprehend Language, Mount, Disguise Self, Silent Image, Vanish, Mage Armor, Charm Person, Clarion Call

Gear 15gp Total Weight: 35lbs
Fighter Kit 9gp
a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.

Crossbow, Light 35gp
Bolts 10 1gp

Spellbook

Scroll of Infernal Healing x10 250gp

Sleeves of Many Garments 200gp

Tree Feather Token 400gp

Ioun Torch 75gp

5 lbs in various books

Carry Capacity:
Light Medium Heavy
up to 38 lbs. 39–76 lbs. 77–115 lbs.

Names acquired(Game Notes):

Linech Cran- Supplier of Shivvel, crack-similar drug
Ammel Dar- Fence, employed by dark mage Shilukar
Helmut Itlestein- Organizer of the Republican Rally, possible leader of the movement