About Eric GennadyBackground, under construction:
Eric is a former drug addict whose trips down the coke trail allowed his conscience to make contact with the spirit world, which if what saved him from a potential fatal overdose. Afterwards, this unexpected gift pushed him towards those able to educate him in those matters which led to the Shoanti and their strong culture based around nature spirits. He's a bastard son to a promiscuous/bored human noble daughter and one of the elves in the Korvosan enclave. He was cast out of the family with his mother when this was discovered, fell into poverty alongside her and eventually became a pesh addict while his mother worked at a Calistrian temple until she wasted away. Upon her death he used the last of their money to take an overdose in a semi-suicide attempt. This failed and he was found by Zellara, who nursed him back to health. As such he has a life debt of sorts to the woman and a reason to keep in contact/perform some favors for her from time to time. Eric was apprenticed to Crushes-with-Rocks, bear shaman of the Shadde-Quah. He does some envoy work for the tribe in the City, which should be to teach him about the place of the Shoanti in the world. The axe clan apparently lives mostly in the seacaves and protects the shoreline against seabound invaders. He has not yet undergone Rite of Adulthood as an adopted outsider. Thus he doesn't have a Shoanti honorific yet. He was accepted regardless as he'd shown affinity for the spirit world and this was seen as the spirits of the natural reaching out to him on his own accord. He is tolerated to stay short periods of time at the elven enclave in the city to visit his father, Elcuril, if required, though the man took little part in his upbringing. However, he is seen as a fledling who must make his own path in the world... or so he's told. Privately, he suspects Elcuril simply does not want to take responsibility for his actions and trysts. Eric sometimes visits the Heights to take glimpses at his mother's wealthy family estate. From a distance, he's seen a pretty girl take strolls in the garden of it at times, and he believes she's caught him looking on occasion. However, he doesn't know who he is, whether a wealthy servant, a family member on his mother's side, or a frequent visitor from another wealthy family. Notes for personality and behavior:
-The shamans of the Shoanti see spirits in all living things, and that is is their duty to bring these out to take their place in the natural world. -Supposedly, their speech can be filled with nature-theme metaphors. However, he hasn't quite mastered this yet so his attempts are initiatlly a bit half-assed, and he may or may not have a cheat sheet where he's written down quotes from his Teacher for quick reference. -Overal, he is relatively confident, but can be quite sarcastic. He does his best to adapt and learn but feels some traditional things of the Shoanti might go a bit too far, like the flowery speech. -He has a rat familiar. The same rat was with him when he took the overdose, and had been a simply rodent feasting on what little pantry supplies he had. Though, that was on his invitation technically as his intention was perhaps to die. Did that act and this rat actually save his life? Did said rat have special gifts beforehand? Was it being there a coincidence? If so, who and why was it sent to save him? These are matters he ponders at times, and he isn't entirely comfortable with its presence yet. That it's a rat makes being a Shoanti not any easier with the prejudice against them, so he hides it under his fur headdress. Statblock:
Eric Gennady/Carried-by-Fate
Ranged MW light crossbow +6 (1d8/19-20)
Feats Agile Maneuvers, Combat Expertise, Extra Channel, Power Attack, Weapon Finesse. Traits Fate's favored (+1 to luck bonusses), former pesh Addict (+1 fortsave). Alternate Race Traits: Fey thoughts (acrobatics and perception are class skills), replaces multitalented. Ancestral arms: Elven branched spear proficiency, replaces skill focus/adaptability. Skills Acrobatics +3 (-1 to jump), Craft (alchemy) +6, Diplomacy +7, Heal +8, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +10, Profession (herbalist) +7, Spellcraft +5, Survival +6; Racial Modifiers +2 Perception Languages Common, Elven, Shoanti Spellcasting Level 0: Detect magic, guidance, create water, light.
Hexes Lifelink, healing hex. SQ elf blood, spirit animal (rat named Sobolan) Combat Gear cold iron crossbow bolts (20) crossbow bolt (20); Other Gear Masterwork coldiron Branched Spear, Mw breast plate, dagger, cloak of resistance +1, Mw light crossbow, silver light mace, Wand of Cure light wounds (25 charges), shaman's kit. Common utility items: bell, Fishhook, Oil x3 , 1 x spare wooden holy symbol, chalk x 5, 2x spring-loaded wrist sheathes, potion sponge with touch of the sea, 11.5 gp. --------------------
Familiar Bonus (Rat named Sobolan): +2 to Fortitude saves Relevant Familiar stats (sage archetype): Int 7, 6 SP total, (half shaman level as bonus to all knowledge skills, all knowledge skills are class skills). -Perception +5, -Linguistics -1 (Can understand common, can't speak until level 5), Knowledge: Arcana, Dungeoneering, Nature, Local, religion, planes, spellcraft +4. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
|