Darius Finch

Eric Gennady's page

88 posts. Alias of Trevor86.


Full Name

Eric Gennady/Carried-by-Fate

Race

Half-Elf Un. Shaman 3. HP 14/23. AC 19, FF16, T 13. Perc. +10, Init +3. S: F+6, R+5, W+6 (+2 vs enchants). Reach 10ft. Att (W/PA): +5 vs AC (+2 vs movement AoO), 1d8+4. CMB+5, CMD 16. Low Light vision. Imm: Sleep.

Gender

M

Size

M

Age

24

Special Abilities

low light vision

Alignment

NG

Deity

Pharasma

Location

Korvosa

Languages

Common, Elven, Shoanti

Occupation

Herbalist, Shaman-in-training, Shoanti envoy

Strength 12
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 15
Charisma 12

About Eric Gennady

Background, under construction:

Eric is a former drug addict whose trips down the coke trail allowed his conscience to make contact with the spirit world, which if what saved him from a potential fatal overdose. Afterwards, this unexpected gift pushed him towards those able to educate him in those matters which led to the Shoanti and their strong culture based around nature spirits.

He's a bastard son to a promiscuous/bored human noble daughter and one of the elves in the Korvosan enclave. He was cast out of the family with his mother when this was discovered, fell into poverty alongside her and eventually became a pesh addict while his mother worked at a Calistrian temple until she wasted away. Upon her death he used the last of their money to take an overdose in a semi-suicide attempt. This failed and he was found by Zellara, who nursed him back to health. As such he has a life debt of sorts to the woman and a reason to keep in contact/perform some favors for her from time to time.

Eric was apprenticed to Crushes-with-Rocks, bear shaman of the Shadde-Quah. He does some envoy work for the tribe in the City, which should be to teach him about the place of the Shoanti in the world. The axe clan apparently lives mostly in the seacaves and protects the shoreline against seabound invaders.

He has not yet undergone Rite of Adulthood as an adopted outsider. Thus he doesn't have a Shoanti honorific yet. He was accepted regardless as he'd shown affinity for the spirit world and this was seen as the spirits of the natural reaching out to him on his own accord.

He is tolerated to stay short periods of time at the elven enclave in the city to visit his father, Elcuril, if required, though the man took little part in his upbringing. However, he is seen as a fledling who must make his own path in the world... or so he's told. Privately, he suspects Elcuril simply does not want to take responsibility for his actions and trysts.

Eric sometimes visits the Heights to take glimpses at his mother's wealthy family estate. From a distance, he's seen a pretty girl take strolls in the garden of it at times, and he believes she's caught him looking on occasion. However, he doesn't know who he is, whether a wealthy servant, a family member on his mother's side, or a frequent visitor from another wealthy family.

Notes for personality and behavior:

-The shamans of the Shoanti see spirits in all living things, and that is is their duty to bring these out to take their place in the natural world.

-Supposedly, their speech can be filled with nature-theme metaphors. However, he hasn't quite mastered this yet so his attempts are initiatlly a bit half-assed, and he may or may not have a cheat sheet where he's written down quotes from his Teacher for quick reference.

-Overal, he is relatively confident, but can be quite sarcastic. He does his best to adapt and learn but feels some traditional things of the Shoanti might go a bit too far, like the flowery speech.

-He has a rat familiar. The same rat was with him when he took the overdose, and had been a simply rodent feasting on what little pantry supplies he had. Though, that was on his invitation technically as his intention was perhaps to die. Did that act and this rat actually save his life? Did said rat have special gifts beforehand? Was it being there a coincidence? If so, who and why was it sent to save him? These are matters he ponders at times, and he isn't entirely comfortable with its presence yet. That it's a rat makes being a Shoanti not any easier with the prejudice against them, so he hides it under his fur headdress.

Statblock:

Eric Gennady/Carried-by-Fate
Half-elf shaman (unsworn shaman) 3 (Pathfinder RPG Advanced Class Guide 35, 112)
NG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +10
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Defense
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AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 23 (2d8+4)
Fort +6, Ref +5, Will +6; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee
Masterwork Coldiron Branched Spear: +6, +8 vs AoO, 1d8+1(20/x3)
.silver light mace +5 (1d6+1) or
dagger +5 (1d4+1/19-20) or

Ranged MW light crossbow +6 (1d8/19-20)
Shaman (Unsworn Shaman) Spells Prepared (CL 2nd; concentration +4)
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Statistics
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Str 12, Dex 16, Con 12, Int 12, Wis 15, Cha 12
Base Atk +2; CMB +5; CMD 16

Feats Agile Maneuvers, Combat Expertise, Extra Channel, Power Attack, Weapon Finesse.

Traits Fate's favored (+1 to luck bonusses), former pesh Addict (+1 fortsave).

Alternate Race Traits: Fey thoughts (acrobatics and perception are class skills), replaces multitalented. Ancestral arms: Elven branched spear proficiency, replaces skill focus/adaptability.

Skills Acrobatics +3 (-1 to jump), Craft (alchemy) +6, Diplomacy +7, Heal +8, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +10, Profession (herbalist) +7, Spellcraft +5, Survival +6; Racial Modifiers +2 Perception

Languages Common, Elven, Shoanti

Spellcasting

Level 0: Detect magic, guidance, create water, light.
Level 1: Divine favor x2, bless (+ Remove sickness as spirit magic)
Level 2: Barskin, Spiritual weapon, (+ lesser restoration as spirit magic)

Hexes

Lifelink, healing hex.

SQ elf blood, spirit animal (rat named Sobolan)

Combat Gear cold iron crossbow bolts (20) crossbow bolt (20);

Other Gear Masterwork coldiron Branched Spear, Mw breast plate, dagger, cloak of resistance +1, Mw light crossbow, silver light mace, Wand of Cure light wounds (25 charges), shaman's kit. Common utility items: bell, Fishhook, Oil x3 , 1 x spare wooden holy symbol, chalk x 5, 2x spring-loaded wrist sheathes, potion sponge with touch of the sea, 11.5 gp.

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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Channel energy (DC 13), heal 1d6 within 30 ft 4x/day.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.

Familiar Bonus (Rat named Sobolan): +2 to Fortitude saves

Relevant Familiar stats (sage archetype):

Int 7, 6 SP total, (half shaman level as bonus to all knowledge skills, all knowledge skills are class skills).

-Perception +5, -Linguistics -1 (Can understand common, can't speak until level 5), Knowledge: Arcana, Dungeoneering, Nature, Local, religion, planes, spellcraft +4.

Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spirit Animal (spirit animal (rat named Arcane Familiar)) If spirit animal is slain, cannot use spirit magic or prepare new spells.

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