Darius Finch

Kieran the Outsider's page

82 posts. Alias of Trevor86.


Full Name

Kieran

Race

Half-Elf

Classes/Levels

Oracle 1. HP 10/10. AC 17/f14/t13. Reach 10 ft. Att (DF active)+5 vs ac (+7 vs AoO), 1d8+3. Perc. +7. Init +3. CMB +1, CMD 14. Channel 1d6 0/3. Conditions: None.

Gender

M

Size

M

Age

21

Special Abilities

Darkvision 30 FT. Sight caps at 30 ft.

Alignment

CG

Deity

Desna

Location

Lyon's Brook

Languages

Common, Elven, Celestial

Occupation

Traveler, Student of Elven Lore

Strength 12
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 12
Charisma 15

About Kieran the Outsider

statblock:

Kieran
Half-elf oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
CG Medium humanoid (elf, human)
Init +3; Senses darkvision 30 ft., sight capped at 30 ft, low-light vision; Perception +7

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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +3, Will +3; +2 vs. enchantments
Immune sleep

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Offense
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Speed 30 ft. (20 ft. in armor)
Melee Elven Branched Spear +3, +5 vs movement AoO (1d8+1/20/x3)
dagger +3 (1d4+1/19-20) or
. . light mace +3 (1d6+1)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks channel positive energy 3/day (DC 12, 1d6)
Oracle Spells Known (CL 1st; concentration +3)
. . 1st (4/day)—cure light wounds, divine favor, protection from evil
. . 0 (at will)—create water, detect magic, guidance, light
. . Mystery Life

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Statistics
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Str 12, Dex 16, Con 12, Int 12, Wis 12, Cha 15
Base Atk +0; CMB +1; CMD 14
Feats Deadly Aim, Power Attack, Selective Channeling, Exotic weapon proficiency: Elven branched spear (replaces Adaptability) Weapon Finesse
Traits Stranger in town (+1 fort), Fate's favored (+1 to luck bonusses). Alternate race traits: Fey thoughts (perception and UMD are class skills, replaces multitalented), Ancestral weapon (Exotic weapon proficiency: Elven Branched spear, replaces adaptability).
Skills Acrobatics +0 (-4 to jump), Diplomacy +6, Heal +5, Knowledge (history) +5 (+6 on topics related to elves), Knowledge (religion) +5, Perception +7, Perform (oratory) +3, Survival +5 (+8 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Common, Elven, one more.
SQ elf blood, oracle's curse (clouded vision), revelation (channel)
Other Gear lamellar (leather) armor[UC], dagger, light crossbow, Elven Branched Spear, light mace, backpack, bedroll, belt pouch, compass[APG], flint and steel, hemp rope (50 ft.), pot, spell component pouch, torch (10), tent (medium), trail rations (5), waterskin, wooden holy symbol, map of region, 13 gp
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Special Abilities
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Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oracle Channel Positive Energy 1d6 (3/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Selective Channeling Exclude targets from the area of your Channel Energy.

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