Kieran
Half-elf oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
CG Medium humanoid (elf, human)
Init +3; Senses darkvision 30 ft., sight capped at 30 ft, low-light vision; Perception +7
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d8+2)
Fort +2, Ref +3, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee Elven Branched Spear +3, +5 vs movement AoO (1d8+1/20/x3)
dagger +3 (1d4+1/19-20) or
. . light mace +3 (1d6+1)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks channel positive energy 3/day (DC 12, 1d6)
Oracle Spells Known (CL 1st; concentration +3)
. . 1st (4/day)—cure light wounds, divine favor, protection from evil
. . 0 (at will)—create water, detect magic, guidance, light
. . Mystery Life
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Statistics
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Str 12, Dex 16, Con 12, Int 12, Wis 12, Cha 15
Base Atk +0; CMB +1; CMD 14
Feats Deadly Aim, Power Attack, Selective Channeling, Exotic weapon proficiency: Elven branched spear (replaces Adaptability) Weapon Finesse
Traits Stranger in town (+1 fort), Fate's favored (+1 to luck bonusses). Alternate race traits: Fey thoughts (perception and UMD are class skills, replaces multitalented), Ancestral weapon (Exotic weapon proficiency: Elven Branched spear, replaces adaptability).
Skills Acrobatics +0 (-4 to jump), Diplomacy +6, Heal +5, Knowledge (history) +5 (+6 on topics related to elves), Knowledge (religion) +5, Perception +7, Perform (oratory) +3, Survival +5 (+8 to avoid becoming lost); Racial Modifiers +2 Perception
Languages Common, Elven, one more.
SQ elf blood, oracle's curse (clouded vision), revelation (channel)
Other Gear lamellar (leather) armor[UC], dagger, light crossbow, Elven Branched Spear, light mace, backpack, bedroll, belt pouch, compass[APG], flint and steel, hemp rope (50 ft.), pot, spell component pouch, torch (10), tent (medium), trail rations (5), waterskin, wooden holy symbol, map of region, 13 gp
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Special Abilities
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Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oracle Channel Positive Energy 1d6 (3/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Selective Channeling Exclude targets from the area of your Channel Energy.
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