Demon Slayer

Elliot, the Red Heron's page

827 posts. Alias of Trevor86.


Full Name

Elliot the Red

Race

M Aasimar (peri) Magus 7 (Bladebound, Hexer) I Archmage 2. Unbuffed: Init +9, Perc. +11. HP 69/69. AC 22/FF16/T17. : F+9, R+10, W+8 (+2 vs conf/insan) Att. +13, 1d6+8/18-20/x2. CMB +13, CMD 23. Conc.: +13. VS SR: +9 /+13 (evil outsider). Darkvision.

Classes/Levels

Current buffs/conditions: None?

Gender

M

Size

m

Age

22

Special Abilities

Darkvision, Res. 5 Elec/Cold/Acid.

Alignment

NG

Deity

Sarenrae

Location

Kenabres

Languages

Common, Celestial, Abyssal, Infernal, Skald, Elven, Dwarven, Halfling

Strength 8
Dexterity 23
Constitution 14
Intelligence 18
Wisdom 12
Charisma 12

About Elliot, the Red Heron

Elliot the Red
Male aasimar magus (bladebound, hexcrafter) 7 / Archmage 2
NG Medium outsider (native)
Init +9 ; Senses darkvision 60 ft.; Perception +11

Unbuffed stats above and below. See header/end posts for up to date.

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Defense
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AC 22, touch 17, flat-footed 16 (+5 armor (of which +1 enhancement), +6 Dex, +1 deflection)
hp 69 (7d8 + conx7 + fcb x7 + mythic tier 2 (6) + Sarenrae blessing (5))
Fort +9, Ref +10, Will +8 (+2 vs confusion/insanity (crusade medal))
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in medium or heavy armor)
Melee Righteous Eclipse +11 (1d6+7/18-20)
Special Attacks arcane pool (+2, 6 points), spell combat, spellstrike, flight hex.
Magus (Bladebound, Hexcrafter) Spells Prepared (CL 7th; concentration +13)
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Statistics
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Str 8, Dex 23, Con 14, Int 18, Wis 12, Cha 12
Base Atk +5; CMB +12; CMD 23
Feats Dervish Dance[ISWG], Weapon Finesse, arcane strike, Rime Spell metamagic, Enforcer, outflank, paired opportunists.
Skills Acrobatics +6, Diplomacy +1, Intimidate +13/15, Fly +13 (usually at least +17 in practice, since when using flight hex it grants good maneuverability), Knowledge (arcana) +11, Knowledge (dungeoneering) +9, Knowledge (history) +10, Knowledge (planes) +15/17, Knowledge (religion) +6, Linguistics +6, Perception +11, Perform (dance) +3, Perform (stage) +7, stealth +10, Spellcraft +10, Use Magic Device +8;

**Intimidate and planes include +2 masterwork tool bonus (Ulfen Mask +2 to demoralize, Riftwarden Journal on how to bypass inherant elemental immunities)

Racial Traits/modifiers Crusading Magic: adds +2 to overcome spell resistance, adds +2 knowledge: planes. (Replaces spell-like ability and skilled)

Traits Magical Lineage (Frostbite metamagic cost -1), Riftwarden orphan (Adds +2 to all concentration checks, adds +4 to checks to overcome spell resistance, Once/day recharge a wand for 1d10+Mythic rank charges).

Languages Abyssal, Celestial, Common, Dwarven, Elven, Halfling, Hallit, Infernal

Spells Prepared:

Level 0: prestidigitation, detect magic, read magic, brand.
Level 1 (5/day): Rime Frostbite x 3, Blade tutor's spirit x 2.
Level 2 (4/day): glitterdust x 1, mirror image x 1, bladed dash x 1, frigid touch x 1.
Level 3 (2/day): Keen Edge x 2.

Spells known/Spellbook

Level 1: Mage armor, grease, chill touch, shocking grasp, frostbite, burning hands, longarm, magic missle, obscuring mist, colour spray, shield, Blade tutor's spirit, Deivon's parry.

Level 2: Cat's grace, Glitterdust, Frigid Touch, Bladed dash, Mirror image, Visualization of the Body.

Level 3: Keen edge, Haste.

SQ black blade, black blade: arcane pool, black blade: strike, black blade: telepathy, black blade: unbreakable, hex arcana

Other Gear Mithral chain shirt +1, Righteous Eclipse +2, cloak of resistance +2, Ring of Protection +1, backup coldiron Scimitar, Masterwork backpack, belt of dexterity +2 (crafted by Verene), potion of cure light, potion of lesser restoration, potion of invisibility, wand of magic missile CL1 (full?), wand of shield with 50 charges, Wand of true strike with 12 charges, wand of grease 10 charges, Potion of Cure Serious wounds x 3, Potion of cure light x 2, antiplague x1, antivenom x1, twitch tonic x1, spring-loaded wrist sheathe x 2, smoked goggles, backup coldiron scimitar, 2 x oil of bless weapon, 3x alchemist fire, 3 x acid flask, scroll of make whole x 1. bedroll, belt pouch, chalk (5), flint and steel, ink, inkpen, pot, soap, spell component pouch, torch (10), trail rations (5), traveling spellbook[APG], cold weather outfit, waterskin.

Masterwork tool: Intimidate/demoralize, Masterwork tool: Planes (for Studied spell use) [/i]

Special Items:

Righteous Medal of Agility: This triangular iron medal shows a demonic face surrounded by three swords. It is awarded to a hero who delivers a death blow to a demon in combat before that demon gets a chance to act in the combat. This medal is associated with Dexterity and grants a +1 sacred bonus on Initiative checks.

Righteous Medal of Clarity: This circular blue medal depicts a pair of feminine gray eyes surrounded by a circular silver lightning bolt. It is awarded to a hero who recovers vital information of great use against the Worldwound and delivers this intelligence to the crusaders. This medal is associated with Intelligence and grants a +2 sacred bonus on saves against insanity or confusion effects.

Righteous Medal of Valor: This medal looks like a demonic skull, the top of which has been pierced by four red-hilted swords. It is awarded to a hero who delivers a death blow to a demon whose CR is at least 1 higher than the hero’s character level. This medal is associated with Strength and grants a +2 sacred bonus to CMD.

Current money (22-03-2023): +/- 750 g (Verene bought out the shield other shield wand, repaid 300g debt to Verene).

Gold as of 03-2024: +/- 250, paid Verene 500 g to create a pearl of poer level 1. Also in the middle of retraining a magus arcana.

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Special Abilities
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Arcane Pool +2 (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Darkvision (60 feet) You can see in the dark (black and white only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Hex Arcana You can substitute Hexes for Magus Arcana.
Flight hex : Cast feather fall at will, able to cast Levitation, cast Fly per the spell in one minute increments up to (level) times per day.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

Mythic abilities:

Wild Arcana (Su)
As a swift action, you can expend one use of mythic power to cast any one arcane spell without expending a prepared spell or spell slot. The spell must be on one of your arcane class spell lists and must be of a level that you can cast with that arcane spellcasting class.

You don’t need to have the spell prepared, nor does it need to be on your list of spells known. When casting a spell in this way, you treat your caster level as 2 levels higher for the purpose of any effect dependent on level. You can apply any metamagic feats you know to this spell, but its total adjusted level can’t be greater than that of the highest-level arcane spell you can cast from that spellcasting class.

Eldritch Breach (Su)
You are adept at breaching magical defenses and overcoming resistance to your magic. When attempting a caster level check to dispel an effect, overcome spell resistance, or otherwise determine whether your magic affects a target (such as with knock or neutralize poison), roll twice and take the higher result.

Feat: Mythic arcane strike

Benefit(s): Whenever you use Arcane Strike to enhance your weapons, the effect lasts for 1 minute instead of 1 round. If you expend one use of mythic power when using Arcane Strike, you can also add any one magic weapon special ability with a base price modifier of +1 to your weapons. This base price modifier increases to +2 at 4th tier, +3 at 7th tier, and +4 at 10th tier.

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