I suggest you download this PDF. Some dedicated people have been working on this throughout the Playtest.
It's basically an updated version of the Rulebook where they've been adding all the changes that have been made to the Playtest Rulebook.
Good advice thanks. Sorry for the noobery but what is this fighter dedication you speak of? Does that mean multiclassing into Fighter?
Kind of, yes. The way it works in the Playtest is that instead of picking a Class feat at any level AFTER level 1, you can pick up a Dedication feat instead. So at level 2, a cleric could pick up the fighter dedication feat, which grants the cleric access to fighter feats, through other fighter dedication feats, such as the fighter dedication feat "Basic Maneuver" which lets the cleric pick a level 1 or 2 fighter class feat(such as power attack, sudden charge or double slice).
Well, with the Ranged Reprisal Feat at level 1, you get the extended range you wanted. :) It lets you Step towards anyone within 5ft of your reach to make a Retributive Strike.
I have reported a mistake you've made regarding the feat "Read Lips" on your bug report page.
Currently, as of Pathfbuilder2e v1.5, the feat is listed as a General feat only. However it is a Skill feat as well, as it is listed under the Society Skill feats list on page 162 in the Pathfinder Playtest PDF.
Please let my rogue pick the feat at level 1, pretty please. :)
Smite Evil wrote:
Mark Seifter wrote:
I guess lowering the Two-handed damage to d10 could be an option, as well? And perhaps add another trait to the Longsword to make it an attractive choice to avoid picking the Bastard Sword over it, all the time. Agile, maybe? Though, I guess Agile wouldn't make very much sense on a Longsword, hmm...
And for future reference. I suggest you just do Point-Buy. It's much more fair that way, and this kind of stuff doesn't happen as frequently then. I remember me and my group doing rolled stats in a homemade campaign once. The point-buy ranged from something like 24 to 47 or something. It's just sad when that happens.
I'm quite sure they've mentioned in one of their podcasts that you don't go below 0 anymore. When you get to 0HP, you go into a dying state where, each turn, you roll to save, on a failure, you go up one stage, up to "dying 4" which is to say, your character dies. There are critical successes and critical fails on these saves too, I think I remember. On a critical fail you go up two instead of one.
So you go to 0HP, your character falls over and is now dying 1.
Someone correct me if I'm wrong...
Say goodbye to archer paladins, Erastil. I just hope that their innate abilities don't become shield focused, so that people don't feel punished for pursuing Two-handed or Two-weapon playstyles.
Isn't it Armor Proficiency? So two-handed Paladins should be fine, I guess. The blog didn't say anything about Shield Proficiency, though it did mention they will be able to buff their shields with the holy spirit.
*EDIT* I'm guessing the Retributive Strike can be very potent with a nice two-hander.
But wait... So since it now costs an action to take your hand off a two-handed weapon. And another action to cast lay on hands on yourself. And then another action to fix your grip again. Does that mean a Paladin wielding a two-handed weapon now has to spend all 3 actions to heal himself with LoH...? Am I way off in the wilderness now...?
This seems troublesome...
You could check out the Pushing Assault feat. It basically makes it so that you can push people out of 5ft step range.
Let's say you walk up to a dude. Lunge for 15ft reach, and attack. He has to provoke to get to you. He walks to you and provokes. You get to attack. He gets to you after having provoked an AoO. He attacks you. You are too close to him and can't attack with a reach weapon. You 5ft step away to make room for you to attack(10ft). You attack with a power attack and use Pushing Assault to push the dude 5ft away. He's now 15ft away from you and has to provoke again in order to get to you.
Rinse and repeat. :)
Well darn... Just realized this was necro'd.
I had a friend who had his character walk out into the open, announcing he was the god of his enemies. Turned out his "enemies" were red mantis assassins. The leader of the enemies didn't believe him for a second and cast Hold Person on him.(this was in their camp) The leader then had a couple of his subordinates coup de grace him. We couldn't come to his aid in time, so he died.
Was kinda funny.
Feats for Reach Increase:
Lunge: As a free action(pretty much), increase reach by 5ft but you take a -2 penalty on your AC until the start of your next turn.
Combat Patrol: Full-round action to increase reach(Kinda. It's your threatened area, rather, but oh well) by 5ft per 5BAB you have. You can move up to your speed to make attacks of opportunity against anyone that provokes within the area you set up.(If I'm not entirely mistaken)
Those are the ones I know at the top of my head, at least...
Mhm... I mean, if the paladin had no idea it was poisoned, should he really've fallen from grace? But then again, as long as people were okay with it, I guess it's alright.