Only Fighters Can Dual-Wield Now? (Solved. Thanks you guys!)


General Discussion


Am I just reading this incorrectly? Fighters are the only ones who can dual-wield? Who made THAT decision?

I mean...sheesh the bulk of this new system looks really interesting and fun but are you seriously going to tell me it makes sense to ONLY allow Fighters to dual-wield?

Being real self-aware and honest, I'm probably just shouting into the void right about now, but as a rogue-main, I'm a bit upset with this - not gonna lie.

EDIT
I come to this conclusion based on the fact that Fighters are the only ones with Class Feats involving two-weapon fighting and I could not find any more generalized rules about two-weapon fighting anywhere in the book.


Anyone can dual weild. Only fighters can make duel weilding significantly better than weilding one weapon.

The only advantages to dual weilding for non-fighters (or rangers) is using different weapon traits. Like fist attack with a d8 longsword and then follow up strikes with a d6 agile weapon for a lower multiple attack penalty. Or maybe swithing damage types if that's important.


/)_- SMH...that pretty much sucks. Seems like they're really narrowing the variety of options available to any given character, which is a shame cuz I've always really loved the broadness of Pathfinder. Might stick with PF1, though I'm not quite counting PF2 out yet.

The new systems, otherwise, are really interesting. Just peeved that I can no longer do a build even similar to what I typically do for Rogues.


It's not just fighters, rangers can dual wield well too. I do wish things like double slice or power attack weren't class specific though. Most of my character's will probably be multiclass so I can get the class feats I want.


Epic Hoagie wrote:

/)_- SMH...that pretty much sucks. Seems like they're really narrowing the variety of options available to any given character, which is a shame cuz I've always really loved the broadness of Pathfinder. Might stick with PF1, though I'm not quite counting PF2 out yet.

The new systems, otherwise, are really interesting. Just peeved that I can no longer do a build even similar to what I typically do for Rogues.

What option? You have the option to dual wield, you just don't get bonuses.

Or do you want to go back to where THE FIGHTER was actually worst at dual wielding?


Well Rogues can and probably should still dual wield but I't basically rapier and short sword for every rogue and the benefits are minor. I think they are trying to move away from the idea that you need the feat to do the thing like in PF1 but I don't know if it's working.

The counter argument is that it's a lot easier for anyone to dual wield now it just doesn't provide as big of a benefit unless your class specializes in it.


With rogues no longer having a 3/4 BAB penalty and with crits doubling sneak attack, allowing your second attack to hit without a multi attack penalty (which is the main benefit a Fighter gets) would probably be too strong.

One general use item for dual wielders are the Doubling Rings (pg 387) magic items on 387, which save you money if you want to dual wield, even if you want to slightly customize a weaker/cheaper weapon with different property runes.


Pathfinder Adventure, Adventure Path Subscriber

Everyone can dual-wield. Dual-Wielding ONLY really gives advantages with certain weapons though.

The benefits are hidden in the Equipment section though.

With a Weapon that is a twin weapon is a pair of weapons and when you wield two of them your damage increases.

You add a circumstance to the damage roll if you've already attacked this round with the other weapon.

Thus the first attack does normal damage, but after that on your second attack you add circumstance bonuses to the damage if you attack with the second weapon. The same applies if you choose to attack with a third weapon.

Unfortunately, this benefit of Twin is currently only found on the Sawtooth Saber which is an uncommon exotic melee weapon.

In my opinion this makes it far too small.

They should increase the power of some weapons and add the twin trait to them.

I feel they should apply this to Fists, Light Mace's, Shortswords, Scimitars, and Longsword (and then they can make Bastard Swords slicing again with no fear of it trading on the Longsword's heels). Maybe also Starknife, Light hammer and light picks.


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Anybody with 16+ dex or str can multiclass fighter and grab dual slice for the cost of two feats. If you want to fight with weapons, 16 dex or str is not a big ask, so the only question is if you can afford the feats.

Letting fighters and rangers have a lower opportunity cost for twf is fine.


Well, in order to Dual Wield as a Rogue, you just take the Fighter Dedication Feat at level 2, then pick up the Double Slice Fighter feat through the Basic Maneuver feat at level 4. You can be anything and still get this feat at level 4.

Sure, it's slower than the Fighter, but it's still possible.


Okay so from the sounds of it I WAS just shouting into the void and my lack of time to read thoroughly so far (I just got the pdf recently) is what's causing my confusion. Many thanks, all!


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For anyone not aware, by the way, this exists; Playtest Awesome stuff! Happy reading!


Epic Hoagie wrote:
Okay so from the sounds of it I WAS just shouting into the void and my lack of time to read thoroughly so far (I just got the pdf recently) is what's causing my confusion. Many thanks, all!

I was in the same boat, and as I've dug further into the rules my appreciation for them has grown, and my initial skepticism has waned.

Granted I'm yet to actually play 2E, but we'll be starting up this weekend.

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