If you could change just 1 character in the Playtest Rules...


General Discussion

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Liberty's Edge

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What would YOU change?

I thought it may be time for a more lighthearted discussion of changes we could make to the Playtest.

Spoiler:
Personally, I think Quack Repair is a good improvement over Quick Repair, but maybe Create Mood is better.


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Goblin -> Moblin ;3


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Personally I look forward to playing that infamous champion of distance lands, the Farbarian.

Or possibly the eternally indecisive warrior, the Mighter.

Perhaps my Mighter will cross-class Bald, so that I don't have to waste actions deciding how to wear my hair. :)


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Bathfinder.


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The strength of the fist flows from the power of mind and spirit. You seek to attain perfection—to hone your body into a flawless instrument and your mind into an orderly bastion of wisdom. You are a *Honk!!*


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Mathfinder. The quest is making a mathematically balanced game system.

Liberty's Edge

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I don't know guys, this is a hard one.

Both Secret Mage and Dinosaur Fort are strong contenders.


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Spell Bevel, it should take some of the edge out of the spell-caster balance threads around here.

Can't believe I typed that. :(


Pathfinder Adventure Path Subscriber

We have too many classes in the current lineup, so I nominate the change to Bardarian.


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I think the Lizard is an excellent diplomacy related class.


Rek Rollington wrote:
Mathfinder. The quest is making a mathematically balanced game system.

This is not a change from the playtest material


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Knock becomes Kcock so it is a confusing and dirty palindrome.

Dark Archive

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How about a new ancestry feat for humans with halfling blood.

Quarterlings.


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I'll use a Lightning Belt if you have been naughty!


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As a fan of clowning based martial arts, I am excited to play a Honk.

Liberty's Edge

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PossibleCabbage wrote:
As a fan of clowning based martial arts, I am excited to play a Honk.

Yeah their Mangled Forest Stance is really over the top, esp when you've grown Sleeper Mold.


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Oathfinder, so we know it's not a true sequel.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Dark Sephiroth, Darigaaz... could we not? Just in this one thread. Could we please not?

On topic, the Honk sounds terrifying, especially as a fan of Homestuck. XD

Although I hear their jello-based restorative ointment, Quivering Balm, makes them a pretty potent backup healer. :)


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Take one of the random characters in the artwork and replace them with the greatest character art to ever grace the pages of a Paizo product- the pig-kicking antipaladin.


Serious answer:
"The following acts are anathema to all druids
•Using metalfetal armour or shields"
Because it's a sore point for me turned into something that makes sense as something you shouldn't do.

Less seriously:
1d20->1d29. Good luck rolling that.


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Megistone wrote:
I'll use a Lightning Belt if you have been naughty!

I'll throw my Wireball at them.


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Darksol the Painbringer wrote:
Megistone wrote:
I'll use a Lightning Belt if you have been naughty!
I'll throw my Wireball at them.

I cast Solid Dog for some cover.


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Bag of Folding. Toss your clothes and linens in there, and they'll come out all neat and tidy.


Rysky wrote:
RazarTuk wrote:
The druid code also used to forbid metal weapons. So it's definitely a weird hangover to still forbid specifically metal armors.
Did they? To my knowledge they've always been able to use metal weapons.

I just double checked. I was actually thinking of AD&D 2e, not AD&D 1e. And it was actually limited to the club, sickle, dart, spear, dagger, scimitar, sling, and staff. So not the metal ban I had remembered it as, but still a thematic complement to the metal armor ban.


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The Sideromancer wrote:
Darksol the Painbringer wrote:
Megistone wrote:
I'll use a Lightning Belt if you have been naughty!
I'll throw my Wireball at them.
I cast Solid Dog for some cover.

I cast Mime Stop. Because seriously, they could use a break...


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Themetricsystem wrote:

I don't know guys, this is a hard one.

Both Secret Mage and Dinosaur Fort are strong contenders.

Great. Now I want Dinosaur Fort.


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I'd like to be able to cast Phantasmal Miller for when my party feels like baking some bread.

Or perhaps the Fighter's insta-kill ability, Certain Stroke.

And we can't forget the Rogue's Transmutation class feat, You're Nest.

I will definitely be back for more of this. You have opened a dangerous box, OP. XD


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MaxAstro wrote:

Dark Sephiroth, Darigaaz... could we not? Just in this one thread. Could we please not?

On topic, the Honk sounds terrifying, especially as a fan of Homestuck. XD

Although I hear their jello-based restorative ointment, Quivering Balm, makes them a pretty potent backup healer. :)

Although, they aren't very people-friendly. Shunning Fist is proof of that...

Liberty's Edge

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I found another one guys, this one kinda sucks though unless you're thirsty... 50 feet of Milk Rope for only 10sp.


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I would replace Fumbus with Ronald McDonald.

Paizo Employee Director of Game Design

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Seriously considering adding Dinosaur Fort to the game...


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Jason Bulmahn wrote:
Seriously considering adding Dinosaur Fort to the game...

Do it.

Scarab Sages Starfinder Design Lead

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Blame Strike


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I'd have to go with the Droid class.


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Ooh, we could add a new NPC class with really bad eyesight! The Alchemiss!


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And we need to show the Farmer Mages some love by increasing awareness of Power Word Till.

And housekeepers could get some use out of the Counterspill feat.

And the jam makers would love that new domain power Prepare for Bottle.

Grand Lodge

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I would replace every instance of ◆⃟ with something easier to type.


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Pathfinder Rulebook Subscriber

Replace the Alchemist with the gunslinger except his hands are the guns and every time someone on the forums mentions how much they hate resonance the gunslinger regains a point of grit.


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A food genius! The Lard. His specialty is pig fat.


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Of course we need the generic NPC class, the Mook.

Or the hammer-focused warrior, the Bonk!


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New setting: Weapon Trails

Druid spell: Stork Retribution

Curse: Thousand Feces

And to clean up from the previous: Soaping Shape

For training purposes: Dueling Party

The new Sunder feat: Shield Warpen


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A subsection if this forum loooves this spell:

CONTINUAL BLAME

Liberty's Edge

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Jason Bulmahn wrote:
Seriously considering adding Dinosaur Fort to the game...

I'm glad the staff can get a kick out of this too, and besides, you can always add it to the Errata later.


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A charisma based class that specializes in debuffing enemies: the Mock.


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So many choices.

Cone of bold makes a statement.

But perhaps I'd rather a more sensible Bag of Folding. Something to hold my alchemical combs.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Jason Bulmahn wrote:
Seriously considering adding Dinosaur Fort to the game...

Look.

Forts are cool.
Dinosaurs are cool.

It's a win-win.


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Of course there's the beast of burden animal companion archetypes, Nag of Holding and Bat of Holding.

Or let's break the economy with a Bag of Golding!


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook Subscriber

Guys! I think Paizo is already playing this game.

Quoted from Kyra's character sheet in the Resonance Test:

Quote:
Resist Energy ( Somatic, Verbal): Choose acid, bold, electricity, fire, or sonic damage. The target and its gear gain resistance 5 against the type of damage you choose.

Emphasis unironically mine. Credit goes to Kyra's player for noticing and wondering what does bold damage. :P

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