What characters do you want to play?


General Discussion

Dark Archive

There were threads in the pre-playtest forum about characters you wanted to play once the rules were released, but now that the rules are out I'm interested in what people want to play. Post your ideas here!

I have a few ideas of my own.

Arcane Archer (Elf Wizard / Multiclass Fighter) - Takes Fighter Dedication at Level 2, Magical Striker at 4, Weapon Expert at 14, and maybe drops another feat in there somewhere for Basic Maneuver: Point Blank Stance. Magical Striker is pretty strong up until you can afford a +5 legendary weapon, but you could also save the money and keep using it. Spellstrike Ammunition also helps deliver Touch spells at long range!

Eldritch Knight (Fighter / Multiclass Wizard) - Same general concept, but spending a total of 7 feats (ouch) to get spells and Magical Striker on a Fighter. This one looks harder to build due to the number of feats spellcasting costs and the prerequisite for Advanced Arcana. However, the bonus talents Fighter grants ensure they can still have a couple martial tricks in co.bat, and the increased proficiency rate means they can still hit pretty reliably.

Mystic Theurge (Caster / Multiclass Caster) - I haven't really decided what two casting classes to combine for this, but I want to see how viable it is. I've noticed that most class feats do not appear to be limited to use with spells from your primary class, so in theory you could mix metamagic feats from different classes like this. Except Quickened Spell, which is probably fair.

I'll post more once I have a break from work!

Grand Lodge

Pathfinder Starfinder Adventure Path Subscriber

Just finished building a gnome paladin of Shelyn. Her gimmick will be having a songbird familiar capable of delivering the touch for her lay on hands.

Also pondering a unarmored, glaive-wielding paladin of Shelyn, but looks like it will need clarification on LoH with two-handers, as well as the monk multiclass, released first.


I want to play an Elven Rogue with the Fighter Dedication to grab some of those sweet Fighter Feats that makes opponents Flat-footed. ;)


Arutema wrote:

Just finished building a gnome paladin of Shelyn. Her gimmick will be having a songbird familiar capable of delivering the touch for her lay on hands.

Also pondering a unarmored, glaive-wielding paladin of Shelyn, but looks like it will need clarification on LoH with two-handers, as well as the monk multiclass, released first.

I am pretty sure, if you pick up the Warded Touch level 1 Paladin feat, you can cast LoH without taking your hands off the two-handed weapon.

*EDIT* Upon further reading, maybe not after all. Somatic Casting still requires a free hand. :\ However, since it gets rid of the Manipulate trait, it would possibly trigger less reactions. */EDIT*


I want the Barbarian dedication to add to my Cleric, just because the image is great with her tranquil elf appearance. I suppose I can go with fighter for the playtest.

I also now want to add the rogue dedication to everything, because I love stealthier characters in general.

Eventually I'll try to remake my magus, and my two Anima characters: I think a Bard/Rogue or Fighter, maybe, and the other a Monk.


I really like the Class Dedication feats. They open up a LOT of options.

I wonder how a Wizard with Cleric Dedication would be like? If that's even possible?


Shady Stranger wrote:

I really like the Class Dedication feats. They open up a LOT of options.

I wonder how a Wizard with Cleric Dedication would be like? If that's even possible?

Well it should be. "Sure, I like praying to my god for the spells they think I'll need, but it never hurts to try to work it out yourself, you know?"

Dark Archive

O. N. wrote:
Shady Stranger wrote:

I really like the Class Dedication feats. They open up a LOT of options.

I wonder how a Wizard with Cleric Dedication would be like? If that's even possible?

Well it should be. "Sure, I like praying to my god for the spells they think I'll need, but it never hurts to try to work it out yourself, you know?"

The biggest hurdle for multi-caster builds is the feat timing - casters don't get Class Feats at Level 12 or Level 18 since their casting proficiency increases at those levels, but those are the levels the Expert and Master Casting feats become available to multiclass characters. That delays casting progression in the second class by 2 levels, so a Wizard taking Multiclass Cleric feats would need to wait until Level 14 for Level 4-6 spells and until Level 20 for Level 7-8 spells. That also causes them to gain two spell levels at once, which is an odd choice. It's doable, but it takes a while to really come online.


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Just based on flavour? The Sorcerer. EVERY BLOODLINE.


My first character (built for DD) is an Elf Monk, like I'd said it would be. She has 35 speed at level 1 (Nimble), will have 60 when she returns for Act 4 (Fleet and Incredible Movement), and 70 in the grand finale (more Incredible Movement). If she went to level 20 she'd have 75, literally triple the typical human, and be permanently Quick for Striding or various Jumps (Enduring Quickness), making her the fastest character I can build in this system that I've found thus far. She'll also hit like a truck, including eventually being able to punch so hard that the sheer pressure wave can be lethal (through Wild Winds Stance and later Ki Blast, though having to spend a spell point every time I swap into WWS will be annoying.)

Besides that, definitely Barbarian, those Totems are awesome (though I'm not sure about the "don't defy that color dragon" part of Dragon Totem's Anathema)


LuniasM wrote:
It's doable, but it takes a while to really come online.

I'm okay with it being harder than just being a wizard. You're working on two kinds of magic at once after all! But the flavour is nice.


O. N. wrote:
Shady Stranger wrote:

I really like the Class Dedication feats. They open up a LOT of options.

I wonder how a Wizard with Cleric Dedication would be like? If that's even possible?

Well it should be. "Sure, I like praying to my god for the spells they think I'll need, but it never hurts to try to work it out yourself, you know?"

I would love to know whether a Wizard with Wizard Dedication is possible?

Would I have some decent number of spells?


Aadgarvven wrote:
O. N. wrote:
Shady Stranger wrote:

I really like the Class Dedication feats. They open up a LOT of options.

I wonder how a Wizard with Cleric Dedication would be like? If that's even possible?

Well it should be. "Sure, I like praying to my god for the spells they think I'll need, but it never hurts to try to work it out yourself, you know?"

I would love to know whether a Wizard with Wizard Dedication is possible?

Would I have some decent number of spells?

You can't pick a Dedication feat of the same Class you're playing. :\

Page 279: under MULTICLASS ARCHETYPES wrote:
...You can’t select a multiclass archetype’s dedication feat if you are a member of the class of the same name (for instance, a fighter can’t select the Fighter Dedication feat).


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Shady Stranger wrote:
Aadgarvven wrote:
O. N. wrote:
Shady Stranger wrote:

I really like the Class Dedication feats. They open up a LOT of options.

I wonder how a Wizard with Cleric Dedication would be like? If that's even possible?

Well it should be. "Sure, I like praying to my god for the spells they think I'll need, but it never hurts to try to work it out yourself, you know?"

I would love to know whether a Wizard with Wizard Dedication is possible?

Would I have some decent number of spells?

You can't pick a Dedication feat of the same Class you're playing. :\

Page 279: under MULTICLASS ARCHETYPES wrote:
...You can’t select a multiclass archetype’s dedication feat if you are a member of the class of the same name (for instance, a fighter can’t select the Fighter Dedication feat).

Oh s!%#!

I should know I wouldn't find a loophole in my first try.

Thanks anyway


My first foray into these new rules was to re-build my very first Pathfinder character, Frigg.
She was originally a Gnome Pyromaniac Ninja obsessed with vampires.
Ki-pool and ninja flavor aside, she is pretty close to her old self.
So I'll definitely plat a Rogue for the play test.

However, the second class I looked into, for my second Pathfinder character, did not garner very pleasing results. This character, Nth, is an Android Galvanic Saboteur Ranger modeled after the Megaman series. Obviously this iteration can't be an Android, but I didn't even get that far. Reading the options the 2e Ranger has, it'll be impossible to even come close to what Nth is. The Ranger is so... uninteresting now. Definitely NOT thinking about trying a Ranger as is.

Grand Lodge

My first option is probably a Bard, who is more a swashbuckler and duelist than a minstrel.
My second option is probably a magus, I thought in a sorcerer with an imperial bloodline and the weapon proficiency feat (taked from the general training human feat).


Shinigami02 wrote:

My first character (built for DD) is an Elf Monk, like I'd said it would be. She has 35 speed at level 1 (Nimble), will have 60 when she returns for Act 4 (Fleet and Incredible Movement), and 70 in the grand finale (more Incredible Movement). If she went to level 20 she'd have 75, literally triple the typical human, and be permanently Quick for Striding or various Jumps (Enduring Quickness), making her the fastest character I can build in this system that I've found thus far. She'll also hit like a truck, including eventually being able to punch so hard that the sheer pressure wave can be lethal (through Wild Winds Stance and later Ki Blast, though having to spend a spell point every time I swap into WWS will be annoying.)

Besides that, definitely Barbarian, those Totems are awesome (though I'm not sure about the "don't defy that color dragon" part of Dragon Totem's Anathema)

Elf monks like that are what I've come to call Rocket Elves. I do find the extra movement of elves an interesting addition, gives them a cool niche of being very very fast. Might make elves a bit too good though. Also, you can get a even more speed with Boots of Bounding. The Standard Boots of Bounding are 7th level and give you a 5 foot item bonus to speed as well a +2 item bonuses to jumping and more jumping distance. The Greater version is 13th level and moves that speed bonus to 10 feet and the jumping bonus goes to +4. Boots of Bounding: no Rocket Elf should leave home without them.

As for my own concepts, I've got a few I like and might end up reusing as "real" characters outside of the playtest. Tomorrow I'll be playing my Gnome Paladin of Shelyn (I see Arutema had the same general idea, great minds think alike. I'm not doing the familiar though). I will be using a glaive, the updates make it so Warded Touch does let you use LoH with a two handed weapon. I'm curious to see how Retributive Strike works with a reach weapon. Litany Against Wrath seems cool too "Knock off all that evil!"

I've also got a Goblin, White-Dragon Totem Barbarian I'm looking forward to in the fifth part. All Demons of the worldwound will fear Derf: Toebiter! I was originally thinking a dex-based two-weapon user, possibly with rogue multiclassing, but the options for that are lacking currently (losing half your rage bonus for agile weapons hurts, as does the lack of two weapon options unless I also take fighter feats) so he'll just use a greatpick and his breath weapon. Hilarity will ensue I'm sure.

I also like the Bard concept a friend played in Part 2 of Doomsday Dawn. He's from Numeria and found an electric guitar in a junk pile. He's got no amplifier, (and probibly doesn't even know what one is) so it mostly just looks cool. Numerian Heavy Metal bards just seem kind of awesome to me. Makes me want to see special effects for having a Whammy Bar or Wah-Wah pedal.


-Arcane archer: Currently playing one and i'm enjoying it a lot.
-Arcane trickster: I've always enjoyed my gish rogues, i'm a bit worried about the limited amount of spells per day for the amount of feats invested though.
-Eldritch knight : I think class dedication is easier to slot in on fighters compared to any class so lets see how that actually feels or if it would feel too sacrificial to invest so many feats to get a handful of spells.
-I'd like to try a bloodrager but.... i don't think it'll go that great.
-Occult/Divine sorcerer with magical striker might make healing builds a bit more fun.
-Bad touch cleric; i feel like they actually have quite a bit of support and again, i like my gish.
-Fighter with cleric dedication probably erastil(True strike and probably earth domain) with the deadly simplicity feat as i don't think its that bad with a high enough potent rune.
-I can appreciate the monk typically and am curious if there isn't any fun to be had with the class. I'll admit that i've barely looked at the class as it stands.
-I've yet to actually play a normal rogue either and it is by far my most played class across previous editions of d&d/pathfinder, it seems this time around they might actually be lategame viable.

Thusfar most of my groups tend to have a need for clerics in particular so i've played 4 of em across 9 sessions. The others were shapeshift druid who felt like a bit of a trainwreck, bard was alright but i wish i needed some of my many skills more in that adventure, paladin felt alright but very reactive and defensive with a lack of offensive options with the loss of smite evil and lastly the magical striker wizard which thusfar has been the most enjoyable character: maybe because part 4 is actually more up my alley in playstyle then the other parts.

I've even decided to do a full review on domains and feats because of the amount of clerics i've gotten to play, its quite a bit of work though so it'll likely take me another week to finish up the writeup.

I don't want to play ranger, alchemists and barbarians. Honestly even fighters are typically a stretch for me because of skills which i suppose this time around, might not be so bad. The former two because they just don't seem to have something that i really would like out of class features and have a variety of conflicting features especially for the ranger, barbarians just never really appealed to me except for bloodrager variants that i could appreciate.


I've always been partial to a Monk/Ranger in PF, I can take care of part of it, but not quite the other (spellcasting, good with bows, talking to animals and plants).


1. Combat Grab Fighter. High STR/Heavy Armor. I would go Goblin. Very versatile. Bastard Sword/Gauntlet.

I think they need to fix Dual Handed Assault to be one action now that taking the hand off the weapon is free. Once thats done, it should be a fun build. I would go high CHA for Intimidation stuff as well. Battle Cry looks sweet.

2. Ranger (for pet)/Rogue Dedication(for mobility/skill mastery). I would go Halfling. Pet would likely be Bird for the cool Work Together thing where the bird pecs out eyes. I would definately go ranged.

3. Human Bard. Spontaneous so no crappy Vancian prep. Full caster. So much awesome in that class. Best representation of bard I have seen. May grab Gnome Ancestry feats as well (Familiar/Cantrip) by nabbing that general feat that lets you take stuff from other ancestries.

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