Svetocher

Rowanna Nachtalus's page

825 posts. Organized Play character for Justin L. Warren.


Current Campaigns


Maximo's Hideaway


Maximo's Hideaway is a place for Pathfinders to meet, exchange stories, enjoy themselves, and seek adventure!

=Sign-up Sheet=

1310 PbP Gameday - Beggars Pearl - utopia0137 (inactive)


PFS game associated with Online Gamesday. External registration.
Current Map

Alpha Squad Orders from the Gate PFS PBP Gameday V (inactive)


Alpha Squad, Orders from the Gate, PFS PBP Gameday V

Chaosorbit's PFS PbP GameDay VI - #8-20: Torrent's Last Will (inactive)


Map and Handouts

Underwater Combat:

Movement: Creatures with a swim speed can use it to move freely underwater. Creatures without a swim speed who succeed at a Swim check can move up to a quarter of their speed as a move action or half of their speed as a full-round action. The DC of this check is 10 unless otherwise stated. If the creature has a surface to walk along, such as the bottom of a body of water, it can move at half speed without a check.

Melee Attacks: Natural attacks or attacks with bludgeoning and slashing weapons take a –2 penalty and deal half damage. Attacks that deal piercing damage don’t take these penalties.

Ranged Attacks: Thrown weapons are completely ineffective underwater. Attacks with ranged weapons except underwater crossbows (Pathfinder RPG Ultimate Equipment 17) take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties
from range.

Spellcasting: A creature that cannot breathe water must succeed at a concentration check (DC = 15 + spell level) to cast a spell underwater.

Fire: Nonmagical fire (including alchemist’s fire) does not burn underwater. Spells and spell-like abilities with the fire descriptor
are not effective underwater unless the caster succeeds at a caster level check (DC = 20 + spell level). If the check is successful, the spell produces a bubble of steam instead of its usual effect but otherwise functions as described. A supernatural fire effect is not
effective underwater unless its description states otherwise.

Freedom of Movement: The spell freedom of movement negates the penalty on melee attack rolls with bludgeoning and slashing weapons and allows creatures to move freely in all directions as if they had a swim speed equal to their base speed. Such creatures automatically succeed at all Swim checks.

Invisibility: An invisible creature displaces water and leaves a visible, body-shaped absence of water where it is located. The creature gains concealment (20% miss chance) rather than total concealment (50% miss chance).

DM Rah's "Delirium’s Tangle" PFS (inactive)


DM Rah's "The Night March of Kalkamedes" (inactive)


GM Bold Strider's PFS 00-23 Tide of Morning (1-5) (inactive)


Map is HERE!

GM Endless Forms' PFS 07-13 Captive in Crystal (inactive)


A 5-9 PFS scenario played at the 5-6 subtier.

Briefing | More information | Tactical Map

PbP Gameday 2: 4-14 My Enemy's Enemy Tier 3-7 (inactive)


PbP GameDay 2: PFS Song of the Seawitch (3-7) (inactive)


PbP GameDay IV: PFS 06-97 Siege of Serpents by GM Aram Zey (inactive)


Battle Map

[dice=Jani]1d20+7[/dice]
[dice=Prig]1d20+3[/dice]
[dice=Salubri]1d20+3[/dice]
[dice=Rowanna]1d20+9[/dice]
[dice=Wayreth]1d20+5[/dice]
[dice=enemies]1d20+3[/dice]

PFS PBP - From Under Ice #6-18 (lvl 1-5) (High Tier) (inactive)


Risen from the Sands PFS Tier 2-4 (inactive)


Venture to the pyramid of an ancient pharaoh in search of fortune and fame in the name of the Pathfinder Society! MAP

[PFS] 8-00 The Cosmic Captive by GMUpaynao - Subtier 7-8 (inactive)


[PFS] GM Lithrac's The Citadel of Flame (#1-39) (inactive)


[PFS] The Ghenett Manor Gauntlet (inactive)