Looking a Druid - 6th level spell cap with extra abilities


Homebrew and House Rules


So I'm running a custom campaign (low-ish magic) and feel that the Druid works better with less high level magic and more special abilities. I'm sure I'm not the first who has gone down this rat hole and would like to hear from others who have tried something similar.


I would look at the Hunter as a starting point. There are a couple archetypes that trade out the companion.


Sounds like you are describing a Hunter instead of a Druid.


Hunter eh? Sounds good, I'll take a look. Thanks for the feedback.

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