PbP GameDay IV: PFS 06-97 Siege of Serpents by GM Aram Zey (Inactive)

Game Master SwampTing

Battle Map

[dice=Jani]1d20+7[/dice]
[dice=Prig]1d20+3[/dice]
[dice=Salubri]1d20+3[/dice]
[dice=Rowanna]1d20+9[/dice]
[dice=Wayreth]1d20+5[/dice]
[dice=enemies]1d20+3[/dice]


A Pathfinder Society Scenario designed for levels 1–11.

The Pathfinder Society has opened its gates to visitors from across the world in anticipation of the Grand Convocation, a magnificent festival in which Pathfinders share tales of their exploits, show off their findings, and celebrate the Society’s accomplishments. However, an inopportune accident quickly spirals out of control when an old enemy attempts a brazen assault on the Pathfinders’ home, and an unexpected foe emerges from hiding to seek vengeance for the Society’s perceived crimes. Can the Pathfinders pacify the chaos and protect their guests while simultaneously defending the Grand Lodge?

"Siege of Serpents" is a multi-table interactive adventure in which each group’s actions contribute to the entire room’s success.

Written by Jim Groves.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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This scenario will be run as part of the PBP Gameday #3, and will run from 19 September to 20 December 2015. I will be recruiting for the 4-5 subtier.

I will need to impose a minimum of one post per day if not more, as this is a season special and we need to keep pace with the other tables. I reserve the right to put you in delay to keep things moving. Also to speed things up, I will roll all initiatives. Maps will be done via google drawings unless everyone at the table agrees to and prefers roll20.

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Aid Tokens
During the event, it is possible for characters at one table to assist those at another through the use of Aid Tokens. Each Aid Token represents the assistance of one or more allied Pathfinder agents who strive to restore order and repel invaders across the Grand Lodge’s campus.

Once per encounter, any character at a table can use an Aid Token to assist the group in one of five ways described below. Once a table uses an Aid Token, the token grants no further benefit until the end of the encounter, at which point one of the players can pass the Aid Token to
a neighboring table for them to use. It is very important that the players remember that there are a limited number of Aid Tokens, and hoarding one means that somebody else doesn’t get to use it.

An Aid Token’s benefits vary based on the table’s subtier, and these benefits can take one of the following five forms.

Aid Another: A Pathfinder agent helps the PCs solve a puzzle, disable a trap, or accomplish some other task as if performing the aid another action for a PC. In Subtiers 5–6 and 7–8, the bonus granted increases by 1. In Subtier 10–11, the bonus increases by 2.

Allied Offensive: A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by 1d8 points. In addition, after the attack, the target is considered to be flanked until the beginning of the attacker’s next turn. In Subtiers 5–6 and 7–8, increase the damage dealt to 2d8 points. In Subtier 10–11, this amount increases to 3d8 points.

Burst of Healing: A Pathfinder agent heals all of the PCs of 1d6 points of damage. In Subtiers 5–6 and 7–8, the amount healed increases to 3d6 points. In Subtier 10–11, the amount healed increases to 5d6 points. Alternatively, in any subtier the agent can instead cast neutralize poison, remove curse, or remove disease with a caster level equal to the table’s APL (minimum 5).

Spellcasting Synergy: A Pathfinder agent casts a spell at the same time, increasing the save DC and caster level of a PC’s spell by 1. In Subtiers 7–8 and 10–11, the PC’s caster level instead increases by 2.

Timely Inspiration: A Pathfinder agent provides the effects of a bard’s inspire courage bardic performance for 3 rounds. In Subtiers 1–2 and 3–4, the competence bonus is +1. In Subtiers 5–6 and 7–8, the competence bonus increases to +2. In Subtier 10–11, the competence bonus
increases to +3.