I think one strong argument against this quote being relevant is that Pax has emphatically not set up a "shadow guild" with the purpose of snagging another settlement; Golgotha has been set up long ago, and the plan for it to have its own settlement has been there ever since they joined the Xeilean Empire. Therefore I don't think our current situation is covered here.
Though I like the idea of the selective tab targetting, it is an incentive for jumping around each other in circles, which to me is a negative. Perhaps priority is given to targets in the specific region mentioned first, but after scrolling through those targets you can target enemies not on-screen?
I agree it would be fun... though could cause problems if it weakened some areas while leaving their rivals untouched and thus free to move in and take over in the aftermath.
Provided that the AI is either arbitrary in its target selection or else it can be influenced and the methods of such are well known, I don't see why this would be a problem. In my opinion it's not really an unfair advantage in either case; it's a completely fair advantage. Throwing wrenches into the machine every once in a while keeps the game interesting.
So, they aren't joining a company or a settlement. But they are putting votes towards a settlement, not a company.
If my interpretation above is sound, I would say the guild should go by the settlement name, so that people joining know they are putting their vote towards X settlement. After all, the company name will really mean nothing to this land rush.
I would suggest you post these questions in the stickied thread at the top of the forums dedicated to sets of questions like this. If you're lucky, and the devs like your questions, you just might get an answer. :)
Question goes the other way, too. Will good/neutral Pax be off limits to evil Pax when it comes to their evil acts? What about good Pax's allies? If evil Pax attacks an ally of good Pax, will good Pax help their ally against evil Pax? If not, what does it mean to be "allied" to any Pax group at all?
The others addressed other points, but for this one, I think you aren't thinking along the lines of a competitive territory-holding game. There won't be wars declared due to alignment; wars will be fought over resources and territory. Golgotha will not be attacking good groups just because they're good, and they certainly won't be attacking their own good-aligned allies (as the allies of Fidelis are also the allies of Golgotha, because they're the same nation).
@Sextant, first a disclaimer, I'm not the official go-to guy but we've talked about the interactions between Fidelis and Golgotha quite a bit before so I may be able to give some insight into how Pax plans to play that one out.
As in the Pathfinder Tabletop game, just because someone's alignment is evil doesn't mean the "good guys" can go and kill that person. If your paladin runs around casting detect evil on random townspeople, some of them may show up as evil; that doesn't give the paladin free reign to attack those people, or he will be arrested and probably lose his paladin powers for decidedly non-lawful actions. So although the people of Fidelis are aware that the Golgothans are up to no good, they aren't exactly going to start a revolt and start killing people.
The people of Fidelis will of course (in a strictly RP sense) be worried and sorry for their neighbors whose activities behind those walls start rumors of brutality and horror; however, the Fidelans (Fidelians? I dunno...) are more committed to reforming their friends through example, guidance, and reforms to empire law, rather than tearing apart their homes in a decidedly non-good manner. These are our countrymen and neighbors, not our enemies.
I personally look forward to roleplaying the interactions between Fidelans and Golgothans.
Spellcasters will have "cantrips", which will be bread-and-butter spells that you can cast all day (like regular attacks for a fighter), and more powerful spells which will cost Power to use.
And, as you say, simple evocation-type damage spells are going to be the easiest to make, and thus the first.
I have linked to the goblinworks account but still nothing. Been like this since 5/8. Not a complaint, simply a heads up.
If you joined during the Kickstarter, I would advise giving them an email at firstname.lastname@example.org . If you joined with the Goblin Squad Store later on, they are still working on having that recognized on their site, so we've only to wait at the moment.
Pax Obakararuir wrote:
It'll be interesting to see what assassination looks like once its fleshed out. Hopefully there is a decent balance between training perception so high ANYONE can spot a high end assassin and making perception training so difficult people have to be severely hampered if they want to spot an assassin.
I expect assassination will not come down to an opposed bluff vs. sense motive or anything like that. When it is implemented, I expect it to be a robust system which gives both sides of the assassination many options, and which can be used often and to good effect without it becoming an end-all-be-all for weakening settlements.
Pax Bringslite wrote:
Honestly I'm pretty sure it's the fact that we don't capitalize the whole thing that has people addressing us by the guild tag.
Is the linking working for people who signed up AFTER the Kickstarter? I have nothing in my "pledge drives"; but do have it in my "order history"
After linking my accounts, it's telling me I haven't enrolled as a Goblin Squad member; I got the $35 level in the second Kickstarter and I've also done the $100 once the Goblin Squad Store went live.
And after 2.5 years your mount breeders will have their own equivalents to crafting Excalibur: could do horse-like mounts like Nightmeres, Pegasi, Unicorns, or something more unusual like Bulettes, Giant Spiders, or even small dragons or dragonkin! These types of mounts of course being very costly, complicated, and difficult to breed.
If you plan on being a crafter, what better place to set up than the settlement planning on playing as PFO's premier trading hub? More info here. Although you should note Aeturnum is now a section of the nation of Xeilias; besides that most of the OP there should hold true.
As in, reviving a very old, "dead" thread.
Going by what GW define a "guild" as for their Land Rush promotion, not the commonly understood term. That is, a guild in this case is an independent group or body of groups which is seeking to establish a settlement together.
Or you can be part of a settlement which serves as a den of mercenaries; a piece of land that nobody who knows what's good for them messes with, where the biggest and baddest groups for hire reside. It may not have the strongest economy, or support the wider niche jobs, but such a settlement more than makes up for it with their military training. Just an idea. :)
The relevant mark was called "Observation", and it was indeed planned to be visible to the person targeted by it. You only learned about the assassin's presence in the settlement once the assassin uses the skill, and it doesn't tell you who or where they are.
As for the second part of your edit, the logout timer stops them from immediately logging out. If you do log out, you leave your body as a sitting duck for the assassin to move in in the next 30 seconds and do his work. Logouts are not instant, and combat cancels them.
I wouldn't cling so hard to a specific number at the moment. The point is that, while T3 (the upper ends of which will be very hard to obtain) will make you significantly stronger than T2, it is not a requirement for success, and people shouldn't assume that loss of those skills means their company is worthless, it's simply less strong than it was. Least that's what I've been hearing.
The entirety of the Crowdforger Guild level reads:
Kickstart 2 wrote:
Crowdforger Guild - Patrons at this level get six copies of all the Loremaster rewards, including six digital downloadable copies of the Pathfinder Online MMO and an invite for six to play once the game hits Early Enrollment, six three-month game subscriptions, six New Player Packs of consumables, and six Pathfinder Alliance Packs. Patrons at this level will be invited to join Early Enrollment as a guild of six in the order that they pledged this level. The first 200 guilds will be invited into month number one of Early Enrollment. Once we have reached 200 guilds at this level, the next 200 guilds will get invites to month two, with the next 200 guilds getting invites for month three and so on through the ninth month of Early Enrollment. Patron guilds will receive a Guild Starter Pack, as well as having the right to reserve their guild name (subject to name approval).
Is this where you read you'd get a guaranteed piece of land, or was it somewhere else?
Oh, as for the email bit, they aren't doing the email until the changes to Goblinworks.com as mentioned in the blog are in place. Because it would be a big flood of people coming to these boards confused as to why they can't make accounts on the site, etc.
"The Goodfellow" wrote:
Well, as such skills haven't been detailed yet, how do you think Knowledge (local), Diplomacy, etc. could be made into a mechanic? Remembering of course this is an extra mechanic that has to be developed in addition to the whole assassination system, and thus needs to be "worth it" to develop for the developers.
I myself am not having a lot of creativity flowing in that direction, so it might help to kickstart my noggin to hear someone else's ideas. :)
And you do not lose the skill to use your high-end abilities, it's only delayed until your company can get back the skill training required. The Titan analogy is actually quite apt; in both cases the big loss causes you to be unable to use your high-end skills, and it's more an economic problem for your company than anything (though with PfO it's also politics in getting your training).
I would really like to see active mount breeding as a part of the update that adds in mounts (whenever we get that, though that'll be something that likely happens early on). Horse ranches make a good PoI, and breeding mechanics can be quite complex and rewarding to master (as you show in your post).
According to the FAQ at goblinworks.com they are counting on having 20k slots filled after third month of EE. I don't know if some more PR is needed or if word of mouth will suffice in order to accomplish that.
Still plenty of time to spread the word, especially once there's actually something substantial to show (i.e., the ability to play the game). Need to be careful about overhyping yourself too quickly and having people who judge a game on first impressions deciding PfO looks crap because it's still being developed. If you need proof of this last bit look at the comments for the vids that were put on youtube.
Perhaps we have different definitions of "roleplay". To me, doing things like picking combat targets based on religion, or wearing a specific outfit to represent your caste within a church, is roleplaying, even if you don't talk in-character and do traditional roleplaying stuff like that.
That nitpick aside, I like the idea of playing a priest in the clergy of some god. Not sure which god specifically as of yet, though I think Erastil would be an enjoyable one for my tastes. He's all about the small and tight-knit communities on the edges of society, making sure that the wilds don't infringe upon his "flock", helping with harvests, and doing other things to help the little people get along in the very harsh world of Golarion. Though he looks like a beastial character, he's actually a very nurturing and patriarchal figure.