The Land Rush is Live!


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Goblin Squad Member

Lee Hammock wrote:
The colors and symbols have no real relation to the guilds, it's just a place marker.

Thanks for the explanation, and I actually quite like the one for T7V :)

Goblin Squad Member

Amazing what a simple icon can do. That list looks so much cooler now. Also, I really like the style of the icons, classic and very clear to "read".

Goblin Squad Member

Golgotha got an appropriately spiky icon, well done. :)

Goblin Squad Member

Eagle Claw, CAW!

Goblin Squad Member

Pax Morbis wrote:
Eagle Claw, CAW!

Or.... Undead Rooster Claw?

Goblin Squad Member

Perhaps we could change the base color of the tokens for those of us who already have our settlements? As an additional indicator that something is different about the groups.

Liberty's Edge Goblin Squad Member

Lifedragn wrote:
Perhaps we could change the base color of the tokens for those of us who already have our settlements? As an additional indicator that something is different about the groups.

Depending on how these are shown on the map, the fact that there is no settlement letter associated with those three should be a fairly clear indication that something is different. Taylor said it would be an overlay... suggesting that it will be something like the hex contents changing when you hover over or click on them. So, you'd go to these three hexes with no letter and suddenly get the guild icon (or vice versa... the guild icons might show by default and be replaced with an unlettered hex).

Goblin Squad Member

I think the main concern at the moment is that guilds looking at the map may be looking for nearby unclaimed Settlement Hexes that they might be able to expand into, and that Brighthaven, Callambea, and Phaeros look just like all the other grey Settlement Hexes.

Goblin Squad Member

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I think this will become a non-issue when the token overlay is put in place. The three existing settlements will be the only three hexes on the map with a token but no letter. In my mind that makes clear two facts:

1) There will be a settlement in this hex.
2) Ownership of that settlement is not up for grabs.

If I were a newbie looking at the map for the first time, that would tell me everything I needed to know.

Goblinworks Executive Founder

Sorry to have caused confusion by starting the precedent of putting ineligible guilds into the list.

Goblin Squad Member

Could I suggest changing everything that says "Guild" to "Settlement?" It's obscuring an important mechanic--for example, Full Metal Syndicate and Peace Through Vigilance are distinct guilds who are partners in Ozem's Vigil, and while people who really follow PFO might remember that difference, newer/more causal people may not.

Goblin Squad Member

DeciusBrutus wrote:
Sorry to have caused confusion by starting the precedent of putting ineligible guilds into the list.

I don't think you have anything to apologize for.

Hey all

So new option we are going to add to the Land Rush. Those three guilds that already have settlement slots (TEO, T7V and Pax) can all create guilds for for the land rush, have people join them, etc, but they won't be counted when we are apportioning out settlements. Basically they will show up on the guild list and on the leader boards, but won't actually be getting settlements aside from the ones they already have. This way they can get their description, motto, weblinks, etc out there with all the other guilds, plus it gives a guild for members of those guilds to join do during the Land Rush.

Goblin Squad Member

I think a reason they're being a bit more lenient for a time is that the deliberately chose the term "Guild" because of its carrying meaning to the casual viewer coming from other games. "Settlement" is best understood by folks who've been carefully following PFO, and that's not a huge list yet.

Goblin Squad Member

Mbando wrote:
Could I suggest changing everything that says "Guild" to "Settlement?" It's obscuring an important mechanic--for example, Full Metal Syndicate and Peace Through Vigilance are distinct guilds who are partners in Ozem's Vigil, and while people who really follow PFO might remember that difference, newer/more causal people may not.

I couldn't agree more, but I understand their rationale that "Guild" is something people will understand if they haven't been paying (way too much) attention to Pathfinder Online for the last 2+ years.

At any rate, Darcnes already raised this question and got some replies from Ryan if you're interested in reading through.

Liberty's Edge Goblin Squad Member

1 person marked this as a favorite.
Mbando wrote:
It's obscuring an important mechanic--for example, Full Metal Syndicate and Peace Through Vigilance are distinct guilds who are partners in Ozem's Vigil, and while people who really follow PFO might remember that difference, newer/more causal people may not.

Actually, they are two distinct companies, who are partners in the Ozem's Vigil guild, which is working to create a settlement, which is also called Ozem's Vigil.

Thus, I think 'guild' is the CORRECT term for the land rush. It is a temporary grouping of people, which may include one or more companies, who are trying to found a settlement.

Goblin Squad Member

Thanks for the link Nihimon--I don't like it, but I understand the reasoning behind it.

Goblin Squad Member

CBDunkerson wrote:
Mbando wrote:
It's obscuring an important mechanic--for example, Full Metal Syndicate and Peace Through Vigilance are distinct guilds who are partners in Ozem's Vigil, and while people who really follow PFO might remember that difference, newer/more causal people may not.

Actually, they are two distinct companies, who are partners in the Ozem's Vigil guild, which is working to create a settlement, which is also called Ozem's Vigil.

Thus, I think 'guild' is the CORRECT term for the land rush. It is a temporary grouping of people, which may include one or more companies, who are trying to found a settlement.

It's probably worth highlighting this bit from Ryan, from the same thread I linked above.

The guild land rush is just a promotion on the web site and when it is over the use of "Guild" in our terminology will cease.

Goblin Squad Member

Mbando wrote:
Thanks for the link Nihimon...

It's what I do :)

CEO, Goblinworks

2 people marked this as a favorite.

Yeah I hate the use of Guild. But it is probably the best option. It's a teeth-gritter.

Goblin Squad Member

Guild is bit overused in my not very humble opinion. In regards to PFO I usually use "company", "charter", or "settlement". My nickle and a half.

Goblin Squad Member

Ryan Dancey wrote:
Yeah I hate the use of Guild. But it is probably the best option. It's a teeth-gritter.

I remember having quite a bit of difficulty wrapping my mind around it at first, until it finally dawned on me that there simply wouldn't be Guilds in PFO. There will be plenty of Guilds outside of it, and sometimes Companies, Settlements, or Nations will perfectly line up with a Guild, but Guilds just aren't in-game entities.

Goblin Squad Member

I think of it this way. Most Settlements in the the tabletop settings often have multiple guilds for each Settlement. Especially the big cities and towns. PFO will mimic this.

And often Guilds will have multiple "Companies" within them.

Goblin Squad Member

Lee Hammock wrote:
These will be used to mark what settlements are where on the map after the first draft. They are made using existing icons from various feats in the game (I think sunder is in there, and one of our spells hellflume, etc) with a color. The colors and symbols have no real relation to the guilds, it's just a place marker. Only those guilds with more than five members have icons currently.

Lee, please say you have a tankard icon...

Goblin Squad Member

CBDunkerson wrote:


Thus far we've only got 33 guilds... and 33 settlement locations. Thus, if things froze as they are now every guild would get a settlement. However, I agree that we will likely soon see a much longer list and consolidating votes will be a good idea.

I count to 19 *available* settlement locations. There is also a bunch of -settlement (unavailable)- locations. Removing the three guilds with a settlement from the leaderboard shows that, if no changes were to happen (as if :D), those with 5 or more votes would get a settlement.

Liberty's Edge Goblin Squad Member

Wurner wrote:
I count to 19 *available* settlement locations. There is also a bunch of -settlement (unavailable)- locations. Removing the three guilds with a settlement from the leaderboard shows that, if no changes were to happen (as if :D), those with 5 or more votes would get a settlement.

Something is off. There are 30 "available" settlement locations... labeled 'A' thru 'AD'. There are also three already established settlements which aren't labeled on the current land rush map. Thus, the top 33 positions on the leaderboard, which currently includes a couple of guilds with only one member, would get a settlement.

That said, we're now up to 63 guilds, more are sure to be added, and one or two members will soon not be enough to remain in the 'top 33' that actually count. Rather than countless small guilds which have no chance of winning a settlement, and thus no reason for existing since these guilds will be used ONLY for the land rush, it would make sense for these guilds to group together based on shared interests. To that end I've created lists grouping guilds by alignments and category. Unfortunately, it seems like most guild founders aren't active on this discussion board... and there is no way to contact them through the Goblinworks site. Thus, many may be under the impression that they are founding 'guilds' to eventually be used in game and content with having only one member... not realizing that it is a completely wasted exercise.

Goblin Squad Member

I guess they don't want all 30 to be settled from the landrush, keeping some open for later settlement. So settlement density can increase once "normal" settlement founding is enabled.

Nice lists you've got!

Goblin Squad Member

@CBDunkerson Good point. A lot of them have a bogey link to their "website" too so another dead end. Apparently having a working website or forum is not required to get through the application proces.

I think the website needs its own forums asap( I know it is in the works for alpha), and people that submit a Guild should register there first.

Btw, maybe GW could put up a link somewhere that directs people to guildlaunch.com: I noticed that many guilds here use that site for easy website-creation. I went there yesterday and indeed had my own game-website within 2 minutes! They have nice options, one of them for free (with adds).

I made the River Kingdoms Trading Company. No plans to do my own landrush though. :) (is that name even allowed? If not then I will remove it).

Liberty's Edge Goblin Squad Member

Wurner wrote:
I guess they don't want all 30 to be settled from the landrush, keeping some open for later settlement. So settlement density can increase once "normal" settlement founding is enabled.

Oh, I just figured out what you are talking about. The icons. No, all 30 labeled locations are going to be assigned based on this land rush. They just haven't assigned icons to every guild because that'd be a lot of work and it is clear that many of the guilds will not succeed. For now I think they said they are only adding icons for guilds with 7 or more members. If you look at the first land rush results, you'll see that there were approximately 30 guilds with seven or more members. Thus, if the current round plays out similarly the target for success will be at least seven members.

Wurner wrote:
Nice lists you've got!

Thanks.

Goblin Squad Member

That's not it. I mistook the X:s for settlement locations, then I found the "legends" tab and now I get it.

D'oh!

Goblin Squad Member

CBDunkerson wrote:
...it is a completely wasted exercise.

Unless I mis-understand the mechanic, it won't be wasted if they convert their recruitment philosophy to being a Venture Company, and not a Settlement. For example, Taur-Im-Duinath's already talking, in their thread, about taking advantage of the "Companies can be one step away from the Settlement, Members can be one step away from the Company" idea.

I like that there are ways for friends to stay closer together than simply joining the same Settlement.

Goblin Squad Member

Wurner wrote:

That's not it. I mistook the X:s for settlement locations, then I found the "legends" tab and now I get it.

D'oh!

Yeah those are entrances to other land areas. Choke points basically. The border around sections designate terrain elevation.

Liberty's Edge Goblin Squad Member

Ryan Dancey wrote:
Yeah I hate the use of Guild. But it is probably the best option. It's a teeth-gritter.

Conglomeration?

Corporation?
Consortium?
association · union · society · league · federation · club · company

I hate "Guilds" myself because guilds in the old days was a proto-union and specialized in one craft - Miner's Guild, Silversmith Guild, Leatherworkers Guild, etc. That's what I naturally think of when Guilds are mentioned.

Scarab Sages

Searching for Lion Council and not founding... Badanhas is the leader!

Are we already being outlawed by roberring and illegal goods trade??

DAM! :D

Liberty's Edge Goblin Squad Member

T7V Jazzlvraz wrote:

Unless I mis-understand the mechanic, it won't be wasted if they convert their recruitment philosophy to being a Venture Company, and not a Settlement. For example, Taur-Im-Duinath's already talking, in their thread, about taking advantage of the "Companies can be one step away from the Settlement, Members can be one step away from the Company" idea.

I like that there are ways for friends to stay closer together than simply joining the same Settlement.

I was referring to the land rush specifically. My understanding is that at the end of the land rush all of this 'guild' information essentially 'goes away' except that the founders of the 33 winning guilds will be given control of their settlements when they are eventually added to the game.

Working to build a Company of course makes sense, but putting your company information up on the land rush doesn't really do that. I suppose it could be seen as another way of advertising, but in the long run the land rush 'guilds' exist only for the duration of the land rush itself.

Sovereign Court Goblin Squad Member

Any chance of putting something up on goblinworks indicating the number of people who have voted in the Land Rush? Perhaps under the number of guilds on the right hand side? Right now the only way to know is to manually add up all the votes.

Goblin Squad Member

Nightdrifter wrote:
Any chance of putting something up on goblinworks indicating the number of people who have voted in the Land Rush? Perhaps under the number of guilds on the right hand side? Right now the only way to know is to manually add up all the votes.

Heh, makes me wonder how many different folks are pulling those numbers down to capture the daily changes :)

Liberty's Edge Goblin Squad Member

Daily? I'm checking every couple of hours! Down to 12th place now. :-(

Nihimon wrote:
Nightdrifter wrote:
Any chance of putting something up on goblinworks indicating the number of people who have voted in the Land Rush? Perhaps under the number of guilds on the right hand side? Right now the only way to know is to manually add up all the votes.
Heh, makes me wonder how many different folks are pulling those numbers down to capture the daily changes :)

Sovereign Court Goblin Squad Member

Nihimon wrote:
Nightdrifter wrote:
Any chance of putting something up on goblinworks indicating the number of people who have voted in the Land Rush? Perhaps under the number of guilds on the right hand side? Right now the only way to know is to manually add up all the votes.
Heh, makes me wonder how many different folks are pulling those numbers down to capture the daily changes :)

Or to test their model to predict the minimum number of votes to get a settlement ;)

Goblin Squad Member

Coming a bit late to the party, and with precious little background. After the better part of a day of reading posts, I'm unsure if I can create a guild or not. Some places seem to say you need to be "Guild level" backer, while other spots seem to say "crowdforger level" is enough. Can people provide a bit of clarity on that?

Goblinworks Programmer

Caldeathe Baequiannia wrote:

Coming a bit late to the party, and with precious little background. After the better part of a day of reading posts, I'm unsure if I can create a guild or not. Some places seem to say you need to be "Guild level" backer, while other spots seem to say "crowdforger level" is enough. Can people provide a bit of clarity on that?

Anyone with early enrollment or higher may found a guild. If you are logged in, the right sidebar on Goblinworks.com/landrush/ should contain an option 'Found a Guild!' which will link you to either the store if you do not have early enrollment or to the guild creation form if you are already eligible.

Goblin Squad Member

Taylor Hainlen wrote:

Anyone with early enrollment or higher may found a guild.

Thanks!

Goblinworks Programmer

Caldeathe Baequiannia wrote:
Taylor Hainlen wrote:

Anyone with early enrollment or higher may found a guild.

Thanks!

My pleasure. :)

Do keep in mind that all guilds have to be manually approved so there may be some delay between when you submit your guild application and when you appear in the guild index(expect a delay right now as most everyone is out to lunch at the second).

Goblin Squad Member

Bunibuni13th wrote:
Daily? I'm checking every couple of hours!

Oh, I'm checking significantly more frequently even than every couple of hours :)

I'm talking about pulling the data down and putting it in a spreadsheet or a database. I know one of our resident numbers geeks is doing so with the intent to chart the daily growth of the different guilds, and I imagine Nightdrifter is doing something similar, but I couldn't even guess at her intent - I consider myself fairly numerate, but she makes me feel positively bad at math...

Goblin Squad Member

Taylor Hainlen wrote:

My pleasure. :)

Do keep in mind that all guilds have to be manually approved so there may be some delay between when you submit your guild application and when you appear in the guild index(expect a delay right now as most everyone is out to lunch at the second).

I am prepared to wait at least 16 hours before I expect to experience the feeling of ants under my skin.

Goblin Squad Member

Caldeathe Baequiannia wrote:
I am prepared to wait at least 16 hours...

Admirable restraint. Best of luck maintaining it, as this game gets under your skin considerably quicker than that :-).

Goblin Squad Member

T7V Jazzlvraz wrote:
Caldeathe Baequiannia wrote:
I am prepared to wait at least 16 hours...
Admirable restraint. Best of luck maintaining it, as this game gets under your skin considerably quicker than that :-).

I'd have said it "gets into your bones", and for me it took all of the 10 minutes or so it took me to read Your Pathfinder Online Character :)

Goblin Squad Member

T7V Jazzlvraz wrote:
Caldeathe Baequiannia wrote:
I am prepared to wait at least 16 hours...
Admirable restraint. Best of luck maintaining it, as this game gets under your skin considerably quicker than that :-).

I anticipate it will get under my skin far quicker than that. I have never played an mmorpish game before, and coming in partway through my sixth decade, I expect I will have some learning curves to conquer.

Goblin Squad Member

Caldeathe Baequiannia wrote:
... coming in partway through my sixth decade...

Forum reader age?

Perhaps you'll find some solace there. I'm a few years into my fifth decade :)

Goblin Squad Member

Nihimon wrote:
Caldeathe Baequiannia wrote:
... coming in partway through my sixth decade...

Forum reader age?

Perhaps you'll find some solace there. I'm a few years into my fifth decade :)

Yes, but, as I mentioned. I've never played online before. The last "computer" game I played was Buck rogers on the Coleco Adam in the mid 80s. I don't expect I'm near the oldest, but to take up online gaming at this point is likely to prove--interesting.

Goblin Squad Member

Caldeathe Baequiannia wrote:
... to take up online gaming at this point is likely to prove--interesting.

Might I suggest you consider joining a group that's very committed to being Kind and Helpful, and doesn't make demands on how you spend your time?

The Seventh Veil
Recruitment Thread
Land Rush Guild Link

I'm also happy to vouch for the members of the Roseblood Accord.

And although I don't really have any relationship with them other than my immense respect for the people involved, I hope they won't mind if I also recommend Ozem's Vigil and The Golden Flask.

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