Hark Goblin Squad Member |
Magic is a subject of great interest to me for a variety of reasons. It just seems to me that we know so very little about it.
I know that Wizards will use spells books and the spell book you have equipped will determine what spells you can cast.
We will be able to craft spell books.
Spells can be cast a limited number of times, but there is some kind of refresh mechanic that allows you to get your spells back.
Necromancy will be a thing.
Enchanting will be a thing.
There are some details on how AOE's will work.
EE will open with only the simplest spell selection.
Sorcerer will be added later, likely during EE.
What else do we know? It's not a lot to go on.
Pax Shane Gifford Goblin Squad Member |
Spellcasters will have "cantrips", which will be bread-and-butter spells that you can cast all day (like regular attacks for a fighter), and more powerful spells which will cost Power to use.
And, as you say, simple evocation-type damage spells are going to be the easiest to make, and thus the first.
AvenaOats Goblin Squad Member |
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The blogs of interest:
>Cantrip or Spell?
>Elements of a Spell
>Preparing Spells
>Casting Spells
>On the Limitations of Power
- I Fell into a Burning Ring of Fire
>Area-of-Effect Attack
>The Current AoE Concept
- By the Time I Lose It, I'm Not Afraid
>Spellbooks as Originally Conceived
>Implements
>Power and Cooldowns
>Learning Expendables and Slotting Implements
>Other Changes to Active Feats
AvenaOats Goblin Squad Member |
Well we had a great blog on the "Role Feature" for the Fighter and Rogue.
You've Got the Brawn, I've Got the Brains
We will have to find out the equivalent for the Wizard and Cleric soon, maybe alpha soon? :)