1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Sorry folks, RL got in the way again. Looking back, my post at the very beginning of the scenario apparently got eaten. I had handed my wand of protection from evil to Shen and my wand of remove fear to Belladonna with a request to please use them at any time that seems appropriate on any of the group. Maybe you can hit one of us before we get too far away. Also, LUV the Lite-Brite icon!
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Hadanka gives Pau a nod Good cast. He doesn't wait. He grabs the rope and hauls the chest.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Hadanka holds up his wand for someone to use on him.
Damn! I had hoped it would be in one of them. We might as well go on through to the next room. I really don't care we only have 2 choices. {shrug} Just pick one.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Aargh! Hadanka draws his bow yet again. bow att: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28, if hits, cold-iron arrow dam: 1d8 + 3 ⇒ (3) + 3 = 6 will save: 1d20 + 4 ⇒ (6) + 4 = 10
miss chance: 1d100 ⇒ 25
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Those things must be hiding it from us. Everyone stand back and let's start shooting. Hadanka draws his bow, yet is waiting for everyone to start volley fire together. Was he gone long enough that the Haste has run out or is there still some left? I will make my attacks based on still having some Haste up. When all are ready...
haste bow att: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10, if hits, haste cold-iron arrow dam: 1d8 + 3 ⇒ (3) + 3 = 6 Are you s#!tting me! Two 1's in the same round?
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
I'm intentionally not looking, but it seems like I remember the intelligent oozes being psionic and having life sense or something like that. Hoping I'm remembering wrong or that was just a one off for that other module.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Sounds fine to me. We can always start shooting if they come closer. However if they follow him down the hole, we may have a hard time helping TB.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Sounds like you shamans will need the thunder of the gods to fight them. I will try arrows. Many, many arrows. He backs up and prepares his bow. If it corrodes weapons, it probably isn't affected by acid. Resistant to cold and heat. So electricity, sonic, force, or negative energy damage. Or you could try to do high enough damage to go beyond the heat and cold resistance.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Can someone finish patching me up with this. Holds out his wand. click stick 1: 1d8 + 1 ⇒ (5) + 1 = 6
With the statue wrecked, I can go chip the ice off the door. Or did one of you find another door I missed?
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Well folks, my parent seem to have fully recovered from Covid and I've recovered from taking care of them. You want me back in or have you progressed too far without me? I completely understand if you have.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Sorry folks, Rl has been kicking my butt lately. Work isn't going well and my Dad has a fairly bad case of Covid.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Two Blades in the Shadows wrote: "I'm good on weapons. If anyone needs a spare, I have, ... an alchemical silver light mace, ..." I missed this before. If you have plenty, I wouldn't mind this for a backup weapon. initiative: 1d20 + 1 ⇒ (10) + 1 = 11 looks like I'm waiting a while.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
That healed me to full. Thank you for the healing assist. Looks like I will have to replace my hammer. {sigh} I don't like those things. Since the others can search and identify better, Hadanka will place himself on guard for any threats that try to interrupt.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
GM Aerondor wrote: Yes, one of my oddities, I tend to put in situational modifiers so you know I have not forgot them (and I know I have not forgot them) but not their actual bonuses. After a few rounds of combat I often start to include them as you get a feel for your opponents (and can work it out from hit/misses anyway)... Ah, ok makes sense. I didn't look at it that close to realize it didn't have the bonuses. buffs:
Enraged at the destruction of his hammer, Hadanka hauls off and punches the statue.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
GM Aerondor wrote:
A 17 misses even while enlarged buffs:
The giant half-orc brings his now massive hammer down on the yellow statue.
5' step and attack.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
buffs:
silver warhammer attack: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23, if hits, hammer damage: 1d8 + 9 ⇒ (8) + 9 = 17
5' step and attack.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
buffs:
Take this one down first. These are hard to damage.
Attack and a 5' step. Waiting until after Two Blades so he has a flank for a sneak attack. Folks please try to focus fire on 1 at a time. The DR and damaging our weapons is going to make this tough.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
buffs:
With a furious roar, Hadanka drops his scythe grabs his hammer with both hands, rushes around the statue the others have engaged, and crashes it into the statue. Rage and flank. If they have combat reflexes, that will generate 2 AoO's. silver warhammer attack: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16, if hits, hammer damage: 1d8 + 9 ⇒ (7) + 9 = 16
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
knowledge local: 1d20 + 3 ⇒ (17) + 3 = 20 I have heard the keep was built by a necromancer that intended to turn all of Absalom into undead thralls. It didn't work out for him and the keep was razed 200+ years in the past. perception: 1d20 + 11 ⇒ (5) + 11 = 16
Hadanka creeps down the stairs after Two Blades, looking and listening for trouble.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Shen Hawaah wrote:
Hadanka is, so far, a pretty vanilla barbarian. Strong, hits hard, moderate AC, etc... +1 cold iron scythe & comp long bowCan switch to silver warhammer and shield if need blunt or silver rage powers are intimidating glare and no escape feats are dodge, mobility, and combat reflexes Should probably be near the front, but no tank or scout am I.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
A large half-orc, clearly a primitive Mwangi tribesman. He has the furs and tattoos to make his origins clear. Though he does appear to have embraced modern equipment. Including, of all things, a wickedly sharp looking combat scythe. I embrace the hunt.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
Chronicle: will be number 13 for this character
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
I do not like the thought of leaving in place an alter to that demented deity. I want to shatter it. But how... GM, are these tunnels just dug into the ground or actually carved into the bedrock? Now that we know where the alter is, could we just dig through the wall from this side and get to the altar that way?
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
To Shen, Ah... Shen... That 'water' seems to be eating your legs. Might want to get out of it. To Ledt, I suppose I could try. But it seems like I would slip before I got all the way there and back. Don't know if you ever tried that before in real life. I did as a teenager after watching some movie and getting into a stupid argument. It is really tough, even on something regular with grip like a dry brick wall. I can't imagine doing it on a wet slimy cave wall. Well not without a Spider Climb spell or something. How deep is the 'water'? Bodies don't really stack all that well.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
7 from Ledt
When the pony appears, Hadanka immediately smacks it with his guantleted fist to get it to move forward into the water. |