[PFS_CORE_Aerondor] Bonekeep level 1 (3-7) Nostalgiacon- Tier 6-7 (Inactive)

Game Master Aerondor

Part of Nostalgiacon

Welcome to the ruins of Bonekeep. This is the first (and likely only in PBP) of a series of special events designed to test your character to its limits and beyond. The threat of character death is very real in this event, but the potential rewards are greater as a result. You will be able to, as a table, decide to leave the event at any time should it become too deadly for you, except when engaged in combat. If this is not the type of event for you, now is the time to back out.

Map

Chronicles


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Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Once the search is complete, the elf offers his healing wand to someone who can use it more consistently.

2 charges used, curing: 2d8 + 2 ⇒ (7, 2) + 2 = 11

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"Oh, dear. What did those blobs do to you guys? Your eyes are all sunken in and you're all pale as a ghost!"
Belladonna uses her companions' wands to get them all fixed up.
She then tries to discern if the oozes may have left any lingering detrimental effects.
"I've heard of things doing such terrible damage that magical healing usually doesn't work."

Heal: 1d20 + 9 ⇒ (7) + 9 = 16

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"It felt like they were burrowing into my head, and I somehow resisted the worst of it."

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Once the group was patched up, Pau wondered just where the group would explore next.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hadanka holds up his wand for someone to use on him.
wand CLW chg 1: 1d8 + 1 ⇒ (8) + 1 = 9
wand CLW chg 2: 1d8 + 1 ⇒ (3) + 1 = 4

Damn! I had hoped it would be in one of them. We might as well go on through to the next room.

I really don't care we only have 2 choices. {shrug} Just pick one.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Let's wait until GM A tells us the result of the ceiling search.

Lantern Lodge

SFS 05-99 BftB

The team hunts high and low. They spends charges from wands and at least feel a little bit better. Belladonna checks everyone's wounds, but they are primarily mental rather than physical. Time should heal them all.

It would appear the only way to more treasure or discoveries is to continue down the passage south...

Status:
Shen - ; mage armor (1 hour from entry, more or less)
Pau - 2 int damage; mage armor (1 hour from entry);
Tere 11 damage. (dagger on 1hp. broken, -2 to hit & damage)
Belladonna -
Hádanka - (hammer destroyed) - rage used 6;
Two Blades 7 damage; (1 damage to rapier);

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Let's go. Hold your breath going through here--it's nasty."

Lantern Lodge

SFS 05-99 BftB

Map updated
Parts of this chamber have fallen into ruin, as rock and broken pieces of masonry have collapsed the ceiling in places. On the north side of the room, untouched by the debris, is a short dais, atop which rests an iron chest. A pale golden light emanates from the ceiling above, illuminating the room.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

perception(Traps): 1d20 + 14 ⇒ (2) + 14 = 16
Reroll +1: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
Two Blades flew into the room to start checking the area around the dias for any traps.

Using my reroll. Guessing that Fly is still working for another 2-3 minutes.

Lantern Lodge

SFS 05-99 BftB

Given you went down the well, and then had a battle, then did a thorough search of the room, and had some healing up as well... it is likely that the fly will be all but over by now. I'll give you a minute left on it

Two blades carefully approaches the dias, looking for trouble. He is just about to step onto it when he notices.... a very, very thin crack around the dias, as it it is perhaps not fully sitting on the stone floor. He suspects there is some weighting mechanism that activates when the dias is stood upon.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Disable Device: 1d20 + 18 ⇒ (7) + 18 = 25
Pulling his tools out Two Blades went to work taking care of what he thinks is a trap.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

If Tere can assist, his check is high enough to automatically succeed at an Aid Another.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Bella anxiously bites her lip and taps and wiggles her fingers together as if working on a delicate puzzle as she watches Two Blades work on the trap.
"Ohh. Do be careful, T.B."

Lantern Lodge

SFS 05-99 BftB

Two blades sets about trying to jam the mechanism. He thinks he's almost done it when he suddenly trips forward. Only the intervention of Tere, pulling him back in the nick of time stops... who knows what.

Technically DD is a secret check. In this case the aid-another was timely. Let me know if you want to try again and I'll roll for you and let you know the results..

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Let me have a go at it, Two Blades. That was too close."

Tere takes out his own set of lockpicks and assorted tools, and goes to work.

Tere has +19 on his DD check to remove traps.

Lantern Lodge

SFS 05-99 BftB

GM screen:

rolls for who knows what, but assuming TB auto aiding for a bonus of +21: 3d20 ⇒ (3, 10, 11) = 24

Tere *thinks* he has the dias all secured now.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

While they are working, Hadanka moves in to peer around the corner and see if anything is getting ready to pounce on his fellows.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

The elf rocks back on his haunches from where he's been working, wiping the back of his hand across his forehead. "I think that did it. If you have any rope, one of us can spot for the other."

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"Did you figure out how the trap works? Maybe there's a way to counteract it. Is there a lever or control mechanism anywhere?"

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"I think I have it jammed in place, but I'm not sure. Can one of you check for magic, and then I'll try stepping onto the dais?"

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"I'm on it, Tere."
Bella moves into the room and gets against the wall between Tere and Hádanka. She points her fingers towards the dais and chest and scans the area for magical auras.

"Let's figure out a way to open the chest without stepping on the platform. I would prefer to conserve my spells, but, I could cast fly on one of you again."

"If it's some kind of weight mechanism, we should open the chest and see what's inside. We could try to guess the weight of the contents then get some chunks of those broken statue creatures or bones from the undead and put them inside at the same time we remove the contents. If we need to remove the contents."

Lantern Lodge

SFS 05-99 BftB

There is a magical aura around the dias, rather than the chest in its middle.
And to be clear, nobody has actually stood on the dias yet.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Belle, can you tell what the aura is from?"

Since Shen is dealing with matters domestic, is it OK if we bot her Spellcraft check?

Lantern Lodge

SFS 05-99 BftB

know(arcana): 1d20 + 6 ⇒ (14) + 6 = 20

Bella tries, but the intensity of the aura is too much for her to to able to identify trivial things such as school.

i.e. spell level must be 6 or over

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

How about I just loop a rope over it and drag it off?

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

I read through the detect magic spell and don't see anything about it having to be a 6th level spell or higher. My caster level is 6th, if that's what you mean.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Identifying auras has a DC of 15+spell level, so a roll of 20 would only identify 5th level spells or below.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider
Tere di Montefeltro wrote:
Identifying auras has a DC of 15+spell level, so a roll of 20 would only identify 5th level spells or below.

Ah! I get it now. Thanks!

Lantern Lodge

SFS 05-99 BftB

It's under know(arcana) rather than spellcraft. 1st edition has some odd distinctions between the two. I have to keep looking them up to remember which is which.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
GM Aerondor wrote:
It's under know(arcana) rather than spellcraft. 1st edition has some odd distinctions between the two. I have to keep looking them up to remember which is which.

Likewise. They definitely got better at organizing over the years....

Lantern Lodge

SFS 05-99 BftB

Hádanka can see no good reason why a rope shouldn't remove the chest from the dias. All these casters coming up with complex solutions for trivial problems. Straightforward thinking is all that is required!

Status:
Shen - ; mage armor (1 hour from entry, more or less)
Pau - 2 int damage; mage armor (1 hour from entry);
Tere 11 damage. (dagger on 1hp. broken, -2 to hit & damage)
Belladonna -
Hádanka - (hammer destroyed) - rage used 6;
Two Blades 7 damage; (1 damage to rapier);

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"How good are you with a lasso, Hádanka?"
Bella asks with a playful smile.
"I used to rope horses on my farm when I was a young lady. Let's see who can lasso that chest first, shall we?"
She says with a wink as she gets her rope from her pack. She moves to the other side of the room to face Hádanka with the chest on the dais between them. She loops the rope and ties a knot to create a lasso.
"Ready whenever you are."

Lantern Lodge

SFS 05-99 BftB

Anyone who wants to try and lasso the chest, just make a DC10 dex check. Feel free to retry if you fail.
If you want to try and haul the chest off the dias, that is a little harder, DC20 STR check. Again, feel free to retry if you fail.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Bella twirls the rope over her head until the loop of the lasso forms an almost perfect circle. She tosses it at the chest.
Lasso: 1d20 + 2 ⇒ (6) + 2 = 8
"Aww. I guess I'm a bit rusty."
She says with a frown as she reels the rope in.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pay tries to rope the chest as well.

Dex check 1d20 + 2 ⇒ (15) + 2 = 17

Lantern Lodge

SFS 05-99 BftB

Pau neatly lasso's the chest. Nothing traumatic happens.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"Good shot, Pau. Tug the chest just a little to get a feel of its weight. Don't pull it all the way off the platform yet, though. Lets go get some chunks of broken statue and put them on the platform at the same time we remove the chest."

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau holds on to his rope, waiting for his team to maneuver how they feel best. He gives a gentle tug, to see if it was particularly heavy.

Lantern Lodge

SFS 05-99 BftB

Its an iron bound box. It's pretty heavy.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere will assist Pau and Hádanka in pulling the chest off the dais from a distance.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"Hold on, guys. Are you sure you want to take the chest off the platform that has a weighting mechanism trap on it?"

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"I don't know if that's what it is. I'm still waiting to hear if Shen could analyze the magic on the dais."

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Hadanka gives Pau a nod Good cast. He doesn't wait. He grabs the rope and hauls the chest.
strength: 1d20 + 4 ⇒ (7) + 4 = 11
But the floor is slippery under his feet and he makes little progress.

Lantern Lodge

SFS 05-99 BftB

Shen arcana: 1d20 + 15 ⇒ (6) + 15 = 21

Shen identifies the really strong aura as being an evocation.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"I'm going to get out of this room first, then."
Bella says after hearing the platform radiates strong evocation magic, fearing she may be incinerated. She coils up her rope and moves back into the cavern hallway.

We only have a few days left, we should try to finish up this room and the mirror room ASAP. This means more posting, or, having the GM quick-time things. Haven't heard from T.B. or Shen in a week.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Still here, been watching the attempt at the box.

"Maybe tie the rope to the lid and pull from the other way?" Two Blades suggested.

Lantern Lodge

SFS 05-99 BftB

I'm reluctant to quick time something that might kill you. Especially in a time bound scenario.

Nobody has got close to the chest yet, so tying a rope to the lid would be difficult. You do have the chest lassoed through, and while Hadanka couldn't pull it off in his first attempt he is free to try again (and again, and again...).

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Let's retreat out of the room and pull from there, just in case it blows up."

Once everyone is clear of the room, Tere tries to pull the chest off the dais.

STR check: 1d20 + 2 ⇒ (4) + 2 = 6

The chest is unmoved by the elf's efforts.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Someone with a high strength should just Take 20 to pull the rope and others can Aid.

With everyone in the hallway for safety, Bella grabs a section of rope and helps pull the chest off the platform.

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