[PFS_CORE_Aerondor] Bonekeep level 1 (3-7) Nostalgiacon- Tier 6-7 (Inactive)

Game Master Aerondor

Part of Nostalgiacon

Welcome to the ruins of Bonekeep. This is the first (and likely only in PBP) of a series of special events designed to test your character to its limits and beyond. The threat of character death is very real in this event, but the potential rewards are greater as a result. You will be able to, as a table, decide to leave the event at any time should it become too deadly for you, except when engaged in combat. If this is not the type of event for you, now is the time to back out.

Map

Chronicles


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Lantern Lodge

SFS 05-99 BftB

Oh yes, me too.
boon: 1d20 ⇒ 18
miss by one :-(

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Boon?: 1d20 ⇒ 2

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Boon 1d20 ⇒ 6
If successful, 1d2 ⇒ 1

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Boon check: 1d20 ⇒ 16

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

boon roll: 1d20 ⇒ 8

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

boon: 1d20 ⇒ 5

Lantern Lodge

SFS 05-99 BftB

@Shen, I'll need your email address for the boon to be sent to.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

In regards to "quick timing", as a suggestion, instead of waiting for Hádanka to make a strength check and then waiting for a response after each one (which seems to be taking quite some time), maybe simply speed it up by saying "Hádanka tugs several times on the rope and manages to yank it off the platform".
With such an extreme time limit which is very close to the end, I'm hoping we can get the mirror room finished.

Lantern Lodge

SFS 05-99 BftB

I'm pretty happy with Hadanka tugging until he gets the chest off. The only short duration buff you have is flight, and it will have worn off my this stage anyway. If you all want to position yourselves, we can do a take-20 on the STR check.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

I was actually kinda worried that the chest was going to be Sovereign Glued to the platform and all this pulling was gonna be useless. Lol.

Lantern Lodge

SFS 05-99 BftB

We have just one day left to go on this. It would be pretty tough going to get this last room finished, although it is possible. I mean, I've seen The Confirmation finished in just over 24hours...

But it is unlikely unless everyone is online and posting.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Oh, I see why Bella was pushing to try the last room--you wanted to show off Lite-Brite's icon. It's definitely worth showing off, though.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Kinda, yeah, but I was rushing so we can hopefully finish this room! I don't want to miss out on too much loot.

Lantern Lodge

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SFS 05-99 BftB

We have the official okay to finish the encounter. Hurrah.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

What knowledge check is needed to identify the evil doggies?

Lantern Lodge

SFS 05-99 BftB

Planes.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

The one benefit of not being hasted is that Ter and Two Blades won't get as far.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

I still move 50' without the help.

Lantern Lodge

SFS 05-99 BftB

Drat, the horror of PBP, I should have re-read this encounter before coming back to it after you went and explored the other rooms. This turned out easier than anticipated as that dark energy is supposed to be firing all through the battle. In reality, you would probably all have high-tailed it out of the room, but.. Appologies.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Whoa! I think you are 100% right, GM. That negative force blast thing is tough, when the party is already split!

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

I'm wondering if smashing the mirror will end the blasts of negative energy. We slotted the stones, but, nothing happened. Should we try randomly switching the stones in their slots again? I have 3 channels left to keep us going for a bit. Any suggestions?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Have Shen try to analyze the magic, and/or have Tere and Two Blades try to disarm it.

Lantern Lodge

SFS 05-99 BftB

You slotted the stones and so far have no noticed anything different, apart from the dogs appearing.

As Tere notes, nobody has done a detect magic yet.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

We did detect magic when we first entered.

Just gonna put it here for easy access...
"There are necromantic, evocative [sic], conjuration and abjuration magics. The necromantic and evocative energies are focused on the crystal. The conjugative energy on the mirror. The black lightning is necromantic. Both mirror and crystal have abjurative energies over them, that seem tied back to a spot on the wall, where you note there are three small indentations."

If I remember correctly, All 3 stones have abjuration auras. This is a tough puzzle.

I guess we'll scan the room again now that the hounds are destroyed.

Lantern Lodge

SFS 05-99 BftB

Yes... but not since you put the stones in place.

Just noting, that the energies are still exploding around the room, so... casting detect magic may leave you in the line of fire.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Ok. Hopefully Bella has some cover by being in the hallway near the room's entrance to avoid the bolts.

Edit: Hmm, what about casting dispel magic on the necromantic energy? Would Bella know if it's possible?

Lantern Lodge

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SFS 05-99 BftB

Chronicles are now available.

You will note you got half the maximum gold. That is an adjustment for the PBP version (but to be fair, you only covered half the dungeon) - and keeps it more or less in line with regular scenarios.

You did score a nice minor artifact though. Remember it next time you meet undead or a necromancer. Or an EHP.

Thanks very much for the game, sorry it went on a bit long, but I thought it was worth giving you the chance for the artifact as you had covered enough bases to earn it.

Anyone keep track of how many cure charges you all used?

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Thank you for running it! The CLW wand for Two Blades is down to 25 charges. Interesting artifact.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

I used six CLW charges for me and the potion of desperate escape.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

I marked off the charges I used for Tere--a total of 15.

Thanks for running this, GM A! That was quite a challenge.

Liberty's Edge

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Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

I, too, marked off charges & stuff as they got used.

Thank you for an awesome game GM Aerondor, Pau, T.B., Tere, Hádanka, & Shen. I'm glad you all got to meet Lite-Brite. I hope to see you all in another PbP soon.

I'm getting comfortable enough with PbP to put on the GM hat soon.

Cheers!

Lantern Lodge

SFS 05-99 BftB

This one really was a doozy. You got a bit lucky with the traps, but could have totally avoided the ooze fight with your tactics.

But each fight felt like a boss fight.

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Thanks for everything!

The artifact compensates any reduced gold. :-)

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
GM Aerondor wrote:
This one really was a doozy. You got a bit lucky with the traps, but could have totally avoided the ooze fight with your tactics.

The only reason to do the ooze fight was to protect our line of retreat, which would have been fine except that the next room was a puzzle and not a fight.

GM Aerondor wrote:

But each fight felt like a boss fight.

Yeah, that. The combination of environmental hazards and combat prowess was daunting. The other thing I noticed is that with the exception of the skeletons every enemy we faced had some ability to degrade weapons (caryatid columns, gray oozes) or disarm the party (you drop your weapons when you panic at the mastiff's howl). Any group going on was going to find itself running out of things to attack with, unless they had someone who'd happened to prepare make whole, or mending (for lighter weapons).

Remembering the caryatid columns reminds me, btw--in their Bestiary entry, this is how their weapons are described:

Bestiary 3 wrote:
Caryatid columns are always equipped with a masterwork weapon that appears to be made out of stone as long as the construct remains in statue form. The weapon can be recovered after a caryatid column has been defeated.

Did Jason Bulmahn change that so we couldn't recover weapons from them?

Lantern Lodge

SFS 05-99 BftB

Nope. But given the entry in the scenario has the "cannot be disarmed" I was assuming that they were just part of the statue.

To be fair to Jason, the skeletons you killed did have magic longswords which came in handy.

But yes, the scenario has a reminder section about weapon damage because ... that was one of the challenges. That and disease, but you avoided those bits.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

They cannot be disarmed is right, since the weapons are part of the creature and it's a CMB check to disarm. However, the part about "The weapon can be recovered after a caryatid column has been defeated." Makes a big difference. We could have had a few mwk weapons at our disposal.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9
GM Aerondor wrote:
But yes, the scenario has a reminder section about weapon damage because ... that was one of the challenges. That and disease, but you avoided those bits.

I wasn't sure about the disease part; you hadn't checked any of the boxes in that part of the chronicle, but you also hadn't lined through it.

Lantern Lodge

SFS 05-99 BftB

Feel free to line through the diseases, or I can re-issue them. I removed another item that you didn't qualify for.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Which items should I cross off the chronicle? Ratskull seems like an item we didn't find.

Lantern Lodge

SFS 05-99 BftB

Yeap. I thought I had removed it.

Ahh.. I removed the details of the item but not the line for it.
You should also remove the ring of the ram. silversheen, +2 chain shirt, hybridization funnel and elemental gems.

Hmm, maybe I should reissue.

Liberty's Edge

Male Human (Shoanti) AC 22/T16/FF22 F+8/R+13/W+7 53/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects: Haste AC 23

Might not be a bad idea since it is a Core game.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Go ahead & reissue. Thanks!

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

That’s probably a good call, if you don’t mind, gm.

Silver Crusade

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Venture Lieutenant, Play by Post (online)

Please send me a private message about how you think things went doing Bonekeep in PbP if you're willing to give input. I can't make your answers anonymous, but I can say I will do my best to not let your answers impact anything but Bonekeep decisions.

Lantern Lodge

1 person marked this as a favorite.
SFS 05-99 BftB

I'll be likely the weekend. Mad busy ATM.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

No problem on my end...I don't have anything queued up for Tere.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

No rush here.

Lantern Lodge

SFS 05-99 BftB

Found a quiet moment after the essay was handed in.

New chronciles are available, they are much shorter now.

I added a comment in the diseases section saying explicitly that none are ticked.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 55/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Thanks for updating them, and thanks again for running!

Lantern Lodge

SFS 05-99 BftB

My pleasure. Thanks for playing everyone.

I'll leave this open for a couple of days incase there are any last quesitons, and then close down the forum at the start of next week.

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