[PFS_CORE_Aerondor] Bonekeep level 1 (3-7) Nostalgiacon- Tier 6-7 (Inactive)

Game Master Aerondor

Part of Nostalgiacon

Welcome to the ruins of Bonekeep. This is the first (and likely only in PBP) of a series of special events designed to test your character to its limits and beyond. The threat of character death is very real in this event, but the potential rewards are greater as a result. You will be able to, as a table, decide to leave the event at any time should it become too deadly for you, except when engaged in combat. If this is not the type of event for you, now is the time to back out.

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Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

With the others seemingly having the blue colored statue pinned in, Pau turns his attention to the reddish one and punches away.

Power attack with Flurry 1d20 + 7 ⇒ (15) + 7 = 22
Damage 1d8 + 7 ⇒ (1) + 7 = 8

Power attack with flurry 1d20 + 7 ⇒ (3) + 7 = 10
Damage 1d8 + 7 ⇒ (5) + 7 = 12

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Shen starts casting enlarge person!

1 round casting time.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

What are they attacking with?

Lantern Lodge

SFS 05-99 BftB

The statues are attacking with swords that seem to be a part of them.

Pau punches the red statue, again connecting a single time. He only puts a little dent in it.

Status, round 2 All party: protection from evil (1 min from entry). Bold may post.
Belladonna (can post two rounds of actions if you wish)
Two Blades -10 damage
Tere
Hádanka -23 damage

Statues
blue - 15 damage;
red - 6 damage
Pau - mage armor (1 hour from entry)
Shen - casting enlarge person

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

buffs:
protection from evil
rage
AC=21 (includes pro evil and rage)
HP: 37 of 60

Take this one down first. These are hard to damage.
silver warhammer attack: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21, if hits, hammer damage: 1d8 + 9 ⇒ (8) + 9 = 17
Hadanka takes a swing after Two Blades gives it a crunch, then steps back next to Pau.

Attack and a 5' step. Waiting until after Two Blades so he has a flank for a sneak attack. Folks please try to focus fire on 1 at a time. The DR and damaging our weapons is going to make this tough.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Attack Blue: 1d20 + 10 ⇒ (17) + 10 = 271d6 + 2 ⇒ (5) + 2 = 73d6 ⇒ (4, 4, 2) = 10
Acrobatics: 1d20 + 15 ⇒ (10) + 15 = 25

Swatting at the creature with the mace, Two Blades quickly dodged over to the other side of the room so he had more space to maneuver.

Lantern Lodge

SFS 05-99 BftB

Two blades swings hard with his mace, knocking big chips off the blue statue.
Hádanka then follows up with a mighty swing from his silver hammer, causing the statue to shatter. His hammer however...
damage, hardness: 3d8 - 8 ⇒ (2, 8, 2) - 8 = 4
Looks a lot worse for wear.
The warhammer would normally have 5hp, and is down to one. This gives it the broken condition. Essentially it can still be repaired, but if you attack with it, attacks will be at -2 to hit

Status, round 2 All party: protection from evil (1 min from entry). Bold may post.
Belladonna (can post two rounds of actions if you wish)
Tere

Statues
red - 6 damage
Pau - mage armor (1 hour from entry)
Shen - casting enlarge person
Two Blades -10 damage
Hádanka -23 damage (hammer on 1hp)

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider
GM Aerondor wrote:


Belladonna (can post two rounds of actions if you wish)

That's very nice of you. Thank you. Also, some things never got transferred to Bella's character profile from physical/paper character sheet (X-bow bolts, wayfinder, & some scrolls). Profile should be good to go now.

For first round, Bella will use a scroll of bless, which she needs to pull from her pack. Second round...

Bella pulls out her crossbow and loads a bolt.
She sees several of her companions swarming one of the caryatid columns, however, they impede her line of sight.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Unwilling to risk his primary weapon, Tere draws a dagger and goes after the red-tinged construct again.

Dagger PA, including bless: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Dagger PA damage: 1d4 + 6 ⇒ (3) + 6 = 9

Lantern Lodge

SFS 05-99 BftB

Belladonna blesses the party while Tere chips away more at the red statue.
dagger damage: 3d6 - 10 ⇒ (4, 2, 5) - 10 = 1
The dagger bends when it hits the statue, looks like it won't be especially good until mended.
Also broken condition, -2 to hit if you continue to use it

The green and yellow statues seem quite happy to continue to slash at Hádanka.
two attacks vs AC19: 2d20 ⇒ (7, 13) = 20
damage: 1d8 + 6 ⇒ (3) + 6 = 9

The red statue, faced with a variety of targets chooses who: 1d4 ⇒ 2 to try and finish off the annoying Two-blades.
attack: 1d20 ⇒ 8
Who again dodges the blow at the last moment.

Status, round 3 All party: protection from evil (1 min from entry). bless (+1 to hit) Bold may post.
Belladonna
Tere (dagger on 1hp)
Pau - mage armor (1 hour from entry)
Shen - casting enlarge person
Two Blades -10 damage
Hádanka -32 damage (hammer on 1hp)

Statues
red - 10 damage

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau uses the distraction from his teammate to try to strike the red statue while it was distracted.

Power attack with Flurry and Flank 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage 1d8 + 7 ⇒ (5) + 7 = 12

Power attack with flurry and Flank 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Damage1d8 + 7 ⇒ (1) + 7 = 8

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

buffs:
protection from evil
rage
AC=21 (includes pro evil and rage)
HP: 28 of 60

silver warhammer attack: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23, if hits, hammer damage: 1d8 + 9 ⇒ (8) + 9 = 17
Hadanka steps over and swings at the next statue.

5' step and attack.

Lantern Lodge

SFS 05-99 BftB

Remember, Bless gives you +1 to hit as well. But that is not quite enough to give Pau a hit

Pau strikes left, but the statue is right, strikes right, but the statue dodges left... right into the hammer of Hádanka.
damage to hammer: 3d6 - 8 ⇒ (2, 2, 3) - 8 = -1
His ancestors must be guiding him, as the large silver warhammer takes no additional damage from the blow. The red statue is not so lucky, getting a chunk knocked out of it.

Status, round 3 All party: protection from evil (1 min from entry). bless (+1 to hit) Bold may post.
Belladonna
Tere (dagger on 1hp)
Shen - casting enlarge person
Two Blades -10 damage

Statues
red - 22 damage
Hádanka -32 damage (hammer on 1hp)
Pau - mage armor (1 hour from entry)

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Bella takes careful aim with her crossbow at the column speckled with red flakes and pulls the trigger.
+1 light crossbow, DA, & Bless: 1d20 + 7 - 2 + 1 ⇒ (11) + 7 - 2 + 1 = 17
cold-iron piercing & DA: 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11
She loads another bolt.

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Shen enlarges Hádanka!

Shen immediately starts to cast enlarge person again!

Lantern Lodge

SFS 05-99 BftB

Increasing damage on red by 2, due to average dice size increase and Had's increased strength.

Belladonna has a go at sniping, but her bolt just pings off the statue.
And that was before into-melee and cover!

Status, round 3 All party: protection from evil (1 min from entry). bless (+1 to hit) Bold may post.
Tere (dagger on 1hp)
Two Blades -10 damage

Statues
red - 24 damage
Hádanka -32 damage (hammer on 1hp) - enlarged.
Pau - mage armor (1 hour from entry)
Belladonna
Shen - casting enlarge person

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere delays until Two Blades acts.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

+1 Rapier: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 301d6 + 2 ⇒ (2) + 2 = 43d6 ⇒ (3, 5, 4) = 12
+1 undead bane adamantine light mace: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 281d6 + 1 ⇒ (3) + 1 = 43d6 ⇒ (3, 5, 6) = 14
Two Blades stabbed at the figure with the rapier, watching it get chipped as it struck home. The light mace was less bothered by the foe.

Rapier Hardness 12, 15 hp

Lantern Lodge

SFS 05-99 BftB

Two blades, or at least two-weapons, shows how he got his name.

First his rapier strikes home, chipping more off the statue.
damage: 3d6 - 12 ⇒ (5, 2, 3) - 12 = -2
The magic blade doesn't even get a dent in the process.

Then he comes in with the mace doing unto the statue, as the statue had been doing upto the groups weapons. It shatters.

Status, round 3 All party: protection from evil (1 min from entry). bless (+1 to hit) Bold may post.
Tere (dagger on 1hp)

Statues
Hádanka -32 damage (hammer on 1hp) - enlarged.
Pau - mage armor (1 hour from entry)
Belladonna
Shen - casting enlarge person
Two Blades -10 damage

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere smiles tightly as the statue facing him goes down. He drops his bow, snatches up the statue's sword, and heads into the room, squeezing by the large half-orc to end up next to the yellow statue.

Hoping that the sword isn't too heavy. I traced out his path on the map, and I think I have to make an Acrobatics check to avoid an AoO. Note that even if Tere blows his Acrobatics check (as appears likely), his Mobility feat gives him +4 AC vs. AoOs from movement.

Acrobatics check to avoid AoO from yellow: 1d20 + 15 ⇒ (2) + 15 = 17

Lantern Lodge

SFS 05-99 BftB

The sword was part of the statue. Tere pick it up and finds the arm still attached. Mechanically it would be an improvised club -4 to hit and 1d6 damage. Still, better than having your own weapon break.

Tere rushes into a good position, with the yellow statue having a swat at him as he goes past...
AOO vs AC29: 1d20 ⇒ 19 hit
confirm? vs AC29: 1d20 ⇒ 16 Not confirmed, due to mobility
damage: 1d8 + 6 ⇒ (1) + 6 = 7
He ducks at the last moment, just avoiding having his head taken off, but losing some blood anyway.

Faced with two targets, the yellow ones opts to.. 1=Had, 2=Tere: 1d20 ⇒ 2
try and finish off Tere./
attack: 1d20 ⇒ 16 Hit, as mobility doesn't apply now
damage: 1d8 + 6 ⇒ (6) + 6 = 12

The green statue steps forward, choosing between Hádanka and Pau.
1=Had: 1d2 ⇒ 1
It swings at the enlarged barbarian..
attack: 1d20 ⇒ 17
damage: 1d8 + 6 ⇒ (5) + 6 = 11

Can even the massive Hádanka continue to take such punishment? Let's hope we don't need to find out..

Status, round 4 All party: protection from evil (1 min from entry). bless (+1 to hit) Bold may post.
Tere (dagger on 1hp) 19 damage
Hádanka -43 damage (hammer on 1hp) - enlarged.
Pau - mage armor (1 hour from entry)
Belladonna
Shen - casting enlarge person
Two Blades -10 damage

Statues
green - uninjured
yellow - uninjured

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Quickly moving around Hádanka, Two Blades got behind one of the remaining foes and smashed it with the mace with a solid "thunk".
+1 lt mace on Yellow: 1d20 + 10 + 2 + 1 ⇒ (9) + 10 + 2 + 1 = 221d6 + 2 ⇒ (6) + 2 = 83d6 ⇒ (2, 4, 2) = 8

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Of course Jason Bulmahn is going to change up caryatid columns that way--can't have the party recovering any weapons from them.

Tere dodges again to get into a flank with Hádanka before trying to bash the statue that's punished him.

Acrobatics check to avoid AoO: 1d20 + 15 ⇒ (9) + 15 = 24

Flanking hit with club, including bless: 1d20 + 7 - 4 + 2 + 1 ⇒ (10) + 7 - 4 + 2 + 1 = 16

He dodges (I think), but can't manage to hit with the clumsy weapon.

Lantern Lodge

SFS 05-99 BftB

I think you have ninja posted each other. I'll go with Two-blades in the flank, firstly as he posted first, and secondly for the additional sneak damage. Oh, and because he hit.

Two-blades mace slams into the yellow statue, chipping more off it. While Tere gets into a position for next round. You can 5' step next round for a flank with Hádanka if he is still up. Alternatively if Pau moves up to attack yellow as well, then you could 5' step to flank with him.

Status, round 4 All party: protection from evil (1 min from entry). bless (+1 to hit) Bold may post.
Hádanka -43 damage (hammer on 1hp) - enlarged.
Pau - mage armor (1 hour from entry)
Belladonna
Shen - casting enlarge person

Statues
green - uninjured
yellow - 11 damage
Tere (dagger on 1hp) 19 damage
Two Blades -10 damage

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Bella takes a step down the stairs behind Pau.
She raises a hand to the sky as she offers a prayer to Desna.
"Oh, Resplendent Goddess of Fortune! Help us, especially Hádanka, in our time of need!"
A burst of silvery light emanates from Bella's hand, washing over all of her companions with the power of healing. (Leaving out the two statues, of course, with selective channelling).
Channel to Heal: 3d6 ⇒ (1, 3, 4) = 8
Bella glowers upward in disappointment.
"Aww! C'mon, Desna. That's all you're gonna give us?"

Sorry. I hoped the dice-bot would be more kind. Better than nothin', I guess. :/

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau takes a 5’ step to the southeast, flanking green with his enlarged teammate. He kicks out twice, trying to finish the pesky column.

Power attack with Flurry and Flank 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage 1d8 + 7 ⇒ (8) + 7 = 15

Power attack with flurry and Flank 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Damage 1d8 + 7 ⇒ (7) + 7 = 14

Could someone move me on the map, please?

Liberty's Edge

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Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Moved you Pau. Belladonna, still more than what I can do on my channel. :)

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
GM Aerondor wrote:

...

It swings at the enlarged barbarian..

Can even the massive Hádanka continue to take such punishment? Let's hope we don't need to find out..
...

A 17 misses even while enlarged

buffs:
protection from evil
bless
enlarge person
rage
AC=19 (includes pro evil, large, and rage)
HP: 28 of 60

The giant half-orc brings his now massive hammer down on the yellow statue.
silver warhammer attack: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19, if hits, hammer damage: 2d6 + 10 ⇒ (5, 3) + 10 = 18

5' step and attack.

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Shen enlarges Pau and then draws a scroll of grease and casts the spell beneath the green colored statue!!

DC 12 reflex

“These things are vicious!!“ she says a little afraid.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Hadanka, GM A doesn't reveal the enemy bonuses to hit right away, so that 17 is far from the actual number. Also too, the statues probably aren't evil, so prot/evil isn't giving any benefit.

Lantern Lodge

SFS 05-99 BftB

Yes, one of my oddities, I tend to put in situational modifiers so you know I have not forgot them (and I know I have not forgot them) but not their actual bonuses. After a few rounds of combat I often start to include them as you get a feel for your opponents (and can work it out from hit/misses anyway)

Belladonna calls on Desna to heal the group, but the dark history of the place seems to muffle her call, and only a small amount of healing is felt.

Pau kicks out twice, managing a solid hit with his second blow.

Hádanka tries to finish off the yellow statue with a massive blow. Cracks start to show, but it is still up and fighting. The massive hammer groans with the force of the blow...
damage: 3d6 - 8 ⇒ (4, 1, 4) - 8 = 1

And snaps.

Suddenly Pau grows in size! Moments later the green statue struggles to keep its feet...
reflex: 1d20 ⇒ 14
Which it manages with stony aplume.

The green statue, faced with two large opponents chooses...
Had on a 1: 1d2 ⇒ 2
It strikes out a the large Pau
attack: 1d20 ⇒ 19
attack crit confirm: 1d20 ⇒ 12
damage: 2d8 + 12 ⇒ (8, 6) + 12 = 26
It's a massive blow, suitable to almost fell the massive Pau.

While the yellow one has a target rich environment
who 1 is Had, going clockwise: 1d4 ⇒ 4
It turns its attention on Tere... unsurprisingly extracting revenge for his use of its fellows arm and sword.
attack: 1d20 ⇒ 20
attack crit confirm: 1d20 ⇒ 3
damage: 1d8 + 6 ⇒ (7) + 6 = 13
And this time it extracts a hefty revenge.

Status, round 5 All party: protection from evil (1 min from entry). bless (+1 to hit) Bold may post.
Tere (dagger on 1hp) 24 damage
Two Blades - 2 damage
Belladonna
Pau - mage armor (1 hour from entry); enlarged; 26 damage;
Hádanka -35 damage (hammer broken, cannot be used.) - enlarged.
Shen -

Statues
green - 9 damage
yellow - 24 damage

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Two Blades frowned at the sight of Hádanka's weapon breaking before seeing that the barbarian liked to wear a spiked gauntlet. Quickly attacking, the rapier and mace caused serious damage to the statue.
+1 Rapier: 1d20 + 11 + 2 + 1 ⇒ (10) + 11 + 2 + 1 = 241d6 + 2 ⇒ (1) + 2 = 33d6 ⇒ (2, 4, 2) = 8
+1 light mace: 1d20 + 10 + 2 + 1 ⇒ (20) + 10 + 2 + 1 = 331d6 + 1 ⇒ (3) + 1 = 43d6 ⇒ (5, 3, 4) = 12
+1 light mace crit?: 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 241d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)
GM Aerondor wrote:
Yes, one of my oddities, I tend to put in situational modifiers so you know I have not forgot them (and I know I have not forgot them) but not their actual bonuses. After a few rounds of combat I often start to include them as you get a feel for your opponents (and can work it out from hit/misses anyway)...

Ah, ok makes sense. I didn't look at it that close to realize it didn't have the bonuses.

buffs:
protection from evil
bless
enlarge person
rage
AC=19 (includes pro evil, large, and rage)
HP: 17 of 60

Enraged at the destruction of his hammer, Hadanka hauls off and punches the statue.
spiked gauntlet attack: 1d20 + 12 ⇒ (2) + 12 = 14, if hits, spiked gauntlet damage: 1d6 + 7 ⇒ (1) + 7 = 8

Lantern Lodge

SFS 05-99 BftB

Two blades plies his trade. First a slap with the rapier, which proves surprisingly effective.
rapier damage: 3d6 - 12 ⇒ (5, 5, 3) - 12 = 1

Then he delivers a fantastic shot with the mace, totally taking off the creatures head.

Hádanka does his best to duplicate the feat with his gauntlet, but even with Pau flanking, he can't quite manage to line up the attack properly.

Status, round 5 All party: protection from evil (1 min from entry). bless (+1 to hit) Bold may post.
Tere (dagger on 1hp. broken, -2 to hit & damage) 24 damage
Belladonna
Pau - mage armor (1 hour from entry); enlarged; 26 damage;
Shen -

Statue: green - 9 damage
Hádanka -35 damage (hammer destroyed) - enlarged.
Two Blades - 2 damage (1 damage to rapier)

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Wincing at the blow, Tere circles back around past Hadanka and into a flank with the large monk before abandoning the stone blade and stabbing at the statue with his broken dagger. He can't connect with any effect, though.

Dagger PA, incl. broken penalty, flank, and bless: 1d20 + 8 - 2 + 2 + 1 ⇒ (8) + 8 - 2 + 2 + 1 = 17

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Large sized Pau again flanks green with his teammate. He kicks out twice, trying to destroy the column.

Power attack with Flurry and Flank and Bless 1d20 + 7 + 2 + 1 ⇒ (9) + 7 + 2 + 1 = 19
Damage 2d6 + 8 ⇒ (4, 4) + 8 = 16

Power attack with flurry and Flank and Bless 1d20 + 7 + 2 + 1 ⇒ (15) + 7 + 2 + 1 = 25
Damage 2d6 + 8 ⇒ (5, 5) + 8 = 18

Liberty's Edge

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Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Pau, isn't your BAB high enough that your Power Attacks should be at -2 to hit/+4 to damage?

Lantern Lodge

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SFS 05-99 BftB

Tere misses, barely, while Pau lands a couple of solid hits.

Pau, you do realise that with your BAB at +4 your PA should be at -2 to hit and +4 to damage,. not -1, +2. I'm running with your figures for this round, but you may want to update for next.

Status, round 5 All party: protection from evil (1 min from entry). bless (+1 to hit) Bold may post.
Belladonna
Shen -

Statue: green - 33 damage
Hádanka -35 damage (hammer destroyed) - enlarged.
Two Blades - 2 damage (1 damage to rapier)
Tere (dagger on 1hp. broken, -2 to hit & damage) 24 damage
Pau - mage armor (1 hour from entry); enlarged; 26 damage;

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |
Tere di Montefeltro wrote:
Pau, isn't your BAB high enough that your Power Attacks should be at -2 to hit/+4 to damage?

Brain fart on that. Thanks for the catch!

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Shen has no further options and uses her wand of mage armor on herself!

“I .. I don’t know what to do!“

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"Use your crossbow, Shen! Any little bit of damage helps!"

Did Bella's crossbow bolt not do any damage last time because she missed or because these things have, like, DR 20?

With a clear shot at the living statue in front of her, Bella takes careful aim and fires a bolt.
+1 light crossbow, pbs, DA, & Bless: 1d20 + 7 + 1 - 2 + 1 ⇒ (17) + 7 + 1 - 2 + 1 = 24
cold-iron piercing, pbs, & DA: 1d8 + 1 + 1 + 4 ⇒ (3) + 1 + 1 + 4 = 9
She then loads another bolt.

"Another idea, Shen, is to summon a Lantern Archon with a summon monster three, if you can. Have it constantly cast aid on the guys as they fight or have it shoot its light beams! I'm going to wait until we get further into this dungeon to summon my special Archon friend, Lite-Brite."

@Shen: In Bella's profile, the last entry in her 3rd level spells is a link to the Lantern Archon. Underneath her spell list is a spoiler of what Bella does when she summons Lite-Brite. Their light ray attacks ignore all types of DR!

Lantern Lodge

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SFS 05-99 BftB

Bella missed last time. I see you have PBS and precise shot, so other penalties I was worried about didn't apply anyway.

Belladonna takes a deep breath. The melee is a mess, light, shadow, large figures - most of which were her own allies. Still, she waits until the statue can be clearly seen, and squeezes the trigger.

Her bolt flies true, taking the statue in what, were it a human, would be its heart. The bolt shatters on striking, but perhaps Desna was with her, for it hits a point already weakened by countless other blows and the statue falls apart.

All in an instant the room falls quiet. Apart from the drip of blood from the many, many wounds the team has received.

Combat over

Status,
Belladonna
Shen -
Statue: green - 33 damage
Hádanka -35 damage (hammer destroyed) - enlarged.
Two Blades - 2 damage (1 damage to rapier)
Tere (dagger on 1hp. broken, -2 to hit & damage) 24 damage
Pau - mage armor (1 hour from entry); enlarged; 26 damage;

Liberty's Edge

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Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Nice shot." Tere relaxes a little and begins to scan the room in earnest for traps, leaving the statue-looting to others.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Surprised by the lucky shot, Bella looks at her crossbow in amazement.
"Wow! That was lucky. Thank you, Desna."
She points and winks to the sky.

She kicks aside some rubble from the smashed columns as she steps down the stairs into the room. She takes a look at her companions' wounds.
"Good. It looks like you all have your own wands of cure light wounds. Line up, hand me your wand, and I'll get you all healed up."

"Oof. You took a bad beating, Hadanka. Let's try six charges from your wand. Here ya go..."
Tappity-tap-tap goes the wand...
CLW: 6d8 + 6 ⇒ (3, 5, 4, 3, 8, 5) + 6 = 34

"Pau and Tere. Let's try five charges from each of your wands."
Bippity-boppity-boop...
Pau: 5d8 + 5 ⇒ (3, 7, 2, 1, 4) + 5 = 22
Tere: 5d8 + 5 ⇒ (6, 3, 5, 1, 3) + 5 = 23

"Okay. One more for each of you."
Hadanka: 1d8 + 1 ⇒ (8) + 1 = 9
Pau: 1d8 + 1 ⇒ (8) + 1 = 9
Tere: 1d8 + 1 ⇒ (2) + 1 = 3

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Pau took his wand back, feeling close to as good as new. ”Does everyone still have a weapon to use down here?”

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

The shadowdancer nods distractedly, still focused on the search for traps.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

"I'm good on weapons. If anyone needs a spare, I have, lets see, a magical short sword, an alchemical silver light mace, and a finely crafted shortbow." Two Blades said as he started digging into his haversack.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"And I have a masterwork morningstar if you need it. I can also cast magic weapon on a non-magical weapon before combat."
She adds as T.B. digs through his gear.

Lantern Lodge

SFS 05-99 BftB

A thorough search of the room, where you each search each square, would take about 3 minutes, leaving you a couple of minutes left on your enlarge spells. Let me know if that is what you want to do. Or if you have more specific areas you would like to search, let me know. There is no time pressure here on the characters, so T10 is fine. If you want to T20 that is doable, but will take about an hour to thoroughly search the room.

The bloodstain (the original bloodstone, not the extra ones you provided yourselves) in the centre of the chamber is quite dry. There is a smear around it which makes it look as if the body was dragged away... but only after it was "dry" - so there is no obvious trail. Someone trained in survival might find one though...

The western entrance is barred - it has a corridor that twists out of sight after a few yards. The air coming from that corridor is quite cool. To the east the corridor opens up into some type of chamber. There is a somewhat acrid smell which comes from that direction.

Status,
Belladonna
Shen -
Hádanka -(hammer destroyed) - enlarged.
Two Blades - 2 damage (1 damage to rapier)
Tere (dagger on 1hp. broken, -2 to hit & damage)
Pau - mage armor (1 hour from entry); enlarged;

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Everyone here seems to be good at searches, so let's, let's split it up and check everywhere."

T10, I think, although when looking for traps Tere is the only one who can match a DC 25 unless Two Blades has guidance running all the time.

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