Hádanka de'Morcaine CORE 30504-7
Male half-orc barbarian 5
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 21, touch 13, flat-footed 18 (+7 armor, +2 Dex, +1 dodge, +1 natural; +2 deflection vs. evil)
hp 50 (5d12+10)
Fort +6, Ref +4, Will +4; +2 resistance vs. evil
Defensive Abilities improved uncanny dodge, orc ferocity, trap sense +1
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Offense
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Speed 40 ft.
Melee +1 cold iron scythe +10 (2d4+7/×4) or
. . dagger +9 (1d4+4/19-20) or
. . mwk sap +10 (1d6+4 nonlethal) or
. . silver warhammer +9 (1d8+4/×3) or
. . spiked gauntlet +9 (1d4+4)
Ranged darkwood composite longbow +8 (1d8+3/×3)
Special Attacks rage (13 rounds/day), rage powers (intimidating glare, no escape)
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Statistics
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Str 19, Dex 14, Con 12, Int 14, Wis 12, Cha 7
Base Atk +5; CMB +9; CMD 22
Feats Combat Reflexes, Dodge, Mobility
Traits dangerously curious, indomitable faith
Skills Acrobatics +9 (+13 to jump), Climb +7, Craft (tattoo) +8, Handle Animal +2, Intimidate +7, Knowledge (local) +3, Knowledge (nature) +6, Perception +11, Perform (dance) +0, Ride +5, Stealth +8, Survival +5 (+7 to avoid becoming lost), Swim +7, Use Magic Device +5; Racial Modifiers +2 Intimidate
Languages Common, Giant, Gnoll, Orc
SQ fast movement, orc blood
Combat Gear oil of bless weapon, oil of magic weapon, potion of cure moderate wounds, potion of enlarge person (2), potion of hide from animals, potion of hide from undead, potion of jump, potion of reduce person, potion of remove fear, potion of sanctuary, potion of shield of faith +2, wand of cure light wounds (15 charges), wand of endure elements (44 charges), wand of protection from evil (50 charges), wand of remove fear (50 charges), acid (2), alchemist's fire (2), antitoxin, holy water (2), oil (2), smokestick, tanglefoot bag, thunderstone; Other Gear +1 mithral breastplate, darkwood heavy wooden shield, +1 cold iron scythe, dagger, darkwood composite longbow (+3 Str) with 45 cold iron arrows, mwk sap, silver warhammer, spiked gauntlet, amulet of natural armor +1, cloak of resistance +1, handy haversack, wayfinder[ISWG:
, bedroll, candle, chalk, fishhook, flint and steel, grappling hook, masterwork tattooing tools, masterwork tool, masterwork tool, masterwork tool, sewing needle, shovel, signal whistle, silk rope (50 ft.), sunrod, tindertwig (2), torch (2), trail rations (3), waterskin, whetstone, mule, bit and bridle, feed (per day), pack saddle, 33 pp, 9 gp, 4 sp, 8 cp
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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/2
Antitoxin - 0/1
Cold iron arrows - 0/45
Dagger - 0/1
Holy water - 0/2
Light (At will) - 0/0
No Escape (1/rage) (Ex) - 0/1
Oil of bless weapon - 0/1
Oil of magic weapon - 0/1
Orc Ferocity (1/day) - 0/1
Potion of cure moderate wounds - 0/1
Potion of enlarge person - 0/2
Potion of hide from animals - 0/1
Potion of hide from undead - 0/1
Potion of jump - 0/1
Potion of reduce person - 0/1
Potion of remove fear - 0/1
Potion of sanctuary - 0/1
Potion of shield of faith +2 - 0/1
Rage (13 rounds/day) (Ex) - 0/13
Smokestick - 0/1
Sunrod - 0/1
Tanglefoot bag - 0/1
Thunderstone - 0/1
Tindertwig - 0/2
Torch - 0/2
Trail rations - 0/3
Wand of cure light wounds (15 charges) - 0/15
Wand of endure elements (44 charges) - 0/44
Wand of protection from evil (50 charges) - 0/50
Wand of remove fear (50 charges) - 0/50
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Special Abilities
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Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 9) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 9+.
Intimidating Glare (Ex) As a move action while raging, demoralize vs. adj foe with extended duration.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
No Escape (1/rage) (Ex) As an imm action, move up to 2x speed to follow withdrawing foe.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (13 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
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A large half-orc, clearly a primitive Mwangi tribesman. He has the furs and tattoos to make his origins clear. Though he does appear to have embraced modern equipment. Including, of all things, a wickedly sharp looking combat scythe.
stealth tool is cammo poncho
perception tool is a monocle
UMD tool is a magnifying glass