[PFS_CORE_Aerondor] Bonekeep level 1 (3-7) Nostalgiacon- Tier 6-7 (Inactive)

Game Master Aerondor

Part of Nostalgiacon

Welcome to the ruins of Bonekeep. This is the first (and likely only in PBP) of a series of special events designed to test your character to its limits and beyond. The threat of character death is very real in this event, but the potential rewards are greater as a result. You will be able to, as a table, decide to leave the event at any time should it become too deadly for you, except when engaged in combat. If this is not the type of event for you, now is the time to back out.

Map

Chronicles


51 to 100 of 152 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Grand Lodge

1 person marked this as a favorite.
1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Thanks folks. I'm reading up on what has happened so far.

@Belladonna, That's kinda bizzare that we happen to be in the same 3 games.

Lantern Lodge

SFS 05-99 BftB

Because of the "time limited" nature of this.. Namely you may only visit five rooms, the choice you make next will determine whether you will be able to solve the puzzle of the current room.

Lantern Lodge

SFS 05-99 BftB

It's worth noting that in PF1, you don't always get to pick what you recall with a recall knowledge check. While it is common to ask for particular things, it is up to the GM to determine what would be useful information for you.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Cool enough. In my neck of the woods and at many Cons in the US, we always got to ask a question about a creature if we beat the DC, then, we got to ask another question for every 5 points above that. Usually the GM just says,
"Okay, you beat the DC by a bunch. You get three questions. Whatcha wanna know?"

But, yeah, I pretty much overlooked the information you gave.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

We need to talk this through. Pau & T.B. already made their Fort saves. T.B. has a good Perception and he's got a bow. Shen, I was looking at your "spells known" and not your "spells learned". I now realize you don't have invisibility memorized for the day. Haste is a good idea, though. I wouldn't summon a dretch. That's why I like to summon a lantern archon. It has amazing abilities (cast aid at-will and untyped damage that bypasses all DR), it can speak any language, and I can tell it what to do.

Here's what I propose: I cast, in order, resist energy (acid) then fly on T.B. while he has his bow in hand. When he's in the air using stealth and 10' away from an ooze, you cast haste, then vanish on T.B.
He flies over an ooze & down into hole. He searches for stone (hopefully it's down there!) -vanish will go away- then he flies up and out of the room using fast stealth after he finds the stone. If he finds the stone.

Liberty's Edge

1 person marked this as a favorite.
Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Sounds like a plan to me.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

I'll also give T.B. guidance for a +1 on attack, skill or save.

(I hope you don't mind me calling you T.B.)

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

No problem

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

I drew line on map of TB's flight trajectory. He should 5' step first in front of Bella so she can cast spells on him.

Scarab Sages

1 person marked this as a favorite.
Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Works!

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Sounds fine to me. We can always start shooting if they come closer. However if they follow him down the hole, we may have a hard time helping TB.
If you are ok with that risk TB, I'm ok with the plan.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

I have a feeling the oozes didn't notice/detect him flying over them. I'm hoping they may only have tremorsense since they don't have eyes.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

I'm intentionally not looking, but it seems like I remember the intelligent oozes being psionic and having life sense or something like that. Hoping I'm remembering wrong or that was just a one off for that other module.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

I'm traveling this weekend, and will be slow to post.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Have a pleasant & safe journey.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

@GM: I saw your post. Count me in for Bonekeep part 2! I might bring in a different PC, though.

Lantern Lodge

SFS 05-99 BftB

Well, I've not heard back about if I'd be allowed to run it yet.

And you haven't survived this one yet either!

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

I like the wings animation on Two Blades.

Lantern Lodge

1 person marked this as a favorite.
SFS 05-99 BftB

Yeap, I want to steal that for future use!

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Glad you like the wings. ;)
I have a cool one for Lite-Brite, too.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

I'm really not sure where we should go. We're limited to 5 rooms. If we go to the area beyond the ooze cavern, then we can't go beyond the room with the mirror. I was hoping the stone was in the well. Maybe it is inside an ooze. It could be beyond the room with the mirror. Maybe we have to do something with the mirror to get the stone. I'm at a loss.

The GM and Pau both suggested going to the area beyond the ooze cavern. Since I can't decide, I'm fine going that route.

Liberty's Edge

1 person marked this as a favorite.
Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

I'd rather not do that unless we take out the oozes first. Retreating past them if we end up running from whatever is in the next room could be really ugly.

Lantern Lodge

SFS 05-99 BftB

I'd prefer not to view that as a "suggestion" as such, rather just noting that passing through without breathing the air could be done without too much difficulty.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Since we've already entered this room, we might as well completely clear it. The stone could be under an ooze or buried like in the first room.

Lantern Lodge

SFS 05-99 BftB

Quick note - we only have a couple of weeks left. Can I get a quick check-in for folk to make sure who is here given the recent server issues.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Here! Just no idea where to go.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Here!

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Here

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

Ta-daa!

I'm here.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

*silently raises hand*

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Here! Yes!

Lantern Lodge

SFS 05-99 BftB

Great, so if you are going ahead with your assault on the oozes, round 1 actions from everyone. I have them for Pau, Tere and Had, need them for the rest of you.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

I don't think everyone is in the right spot when Hádanka started shooting. I think he was at the edge of the room at the end of the hall. T.B. is probably in the caryatid room with Bella where she identified the wand. Pau can't throw a shurikin from where he's at.

It would help me/Bella a lot if everyone could put themselves into position for first round.

Lantern Lodge

SFS 05-99 BftB

Let me know when you are all ready and I'll give you your results.

Grand Lodge

1/2 Orc barb 5, HP:50 of 50, AC:21, Touch:13, Flat Footed:18 F:+6, R:+4, W:+4, Init:+2, Perc:+11 (darkvision)

Here.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Do weapons get the benefit of their hardness against the acid?

Lantern Lodge

SFS 05-99 BftB

A good question. While there is not a clear answer, I'm going to say no to that.

I'm basing this on the fact that the acid damage is specific to (among other things) metal weapons, and all metal weapons have minimum hardness of 10. So having an attack that specifically targets items but could never harm them would seem to be ... a misinterpretation of the rules and special ability.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

That's reasonable. It's definitely a gap in the rules, since the green slime description explicitly states that its acid damage ignores metal hardness. OTOH, all acid damage ignored metal hardness in 3.5, AIUI, so I'm guessing that this was missed in the conversion. I'm surprised this hasn't shown up in the FAQs.

Lantern Lodge

SFS 05-99 BftB

It does show up in a bit of a google search, with people making that exact same point about green slime.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Although it's not germane here, I would argue that 1) a corrosive weapon should be immune, and 2) the additional hardness from weapon enhancement bonuses should apply.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | Active conditions: longstrider

"Energy attacks deal half damage to most objects. Divide the damage by 2 before applying the object's hardness. Some energy types might be particularly effective against certain objects, subject to GM discretion. For example, fire might do full damage against parchment, cloth, and other objects that burn easily. Sonic might do full damage against glass and crystal objects."

If, for example, it says green slime ignores the hardness, then ignore the hardness. If a grey ooze doesn't say "ignore hardness" then you don't ignore the hardness.

Lantern Lodge

SFS 05-99 BftB

I'm happy with the enhancement bonus providing protection.

ome energy types might be particularly effective against certain objects

Grey ooze say they do damage do wood and metal weapons, I read that as being especially effective against them.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere is perfectly happy to scoot-and-shoot, since the oozes are slow enough to avoid and easy to hit even in melee. +11 to hit base, -4 for shooting into melee, -4 for cover gives him +3 to hit. He misses on a 2? A 1? Better than risking the sword he might need to fight the shadows later.

Lantern Lodge

SFS 05-99 BftB

You seem to be generally doing well with missile fire at the moment. Pau has been very effective in melee with his flurry, but has a good reflex save to avoid his weapon getting damaged. So with a bit of luck it won't come up.

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

How much time do we have to discover more rooms?

Lantern Lodge

SFS 05-99 BftB

You have about one week left. But you have visited all the rooms I am allowed to let you into (5). You certainly have more things you can do - this room being a case in point.

Scarab Sages

Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

Thanks, I’m buying a house at the moment so am really not able to focus on the game as I’d wish. :-/

Sorry for that.

Liberty's Edge

Male Human (Shoanti) AC22(24) Haste AC 25/T16/FF22 F+8/R+13(14)/W+7 57/57 init +8/Per +12 Rogue 7/Cleric 1 Move 50'Active effects haste, heroism, and inspiring courage.

Good luck. Lock the interest rate while you can.

Lantern Lodge

SFS 05-99 BftB

I'm just about to do reporting (gota do it by the 6th) - so... boon time.

Roll a d20, a 19 or 20 is a win. In that case, roll a d2 which will select your precise boon.

I've got to get the reporting in in a couple of days, so doing this with a degree of urgency would be appreciated.

Scarab Sages

1 person marked this as a favorite.
Female CN(G) Elf | Wizard (Conjurer) 6 | HP 50/50 | AC 13 T 13 FF 10 | CMB +1, CMD 14 | F: +9, R: +8, W: +8 ( +2 vs. ench.) | Init: +5 | low-light vision, Perc: +14, SM: +2 | Acid Dart (3/9) | Speed 30ft | Active conditions: None.

boon? : 1d20 ⇒ 201d2 ⇒ 2

51 to 100 of 152 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS_CORE_Aerondor] Bonekeep level 1 (3-7) Nostalgiacon Discussion All Messageboards

Want to post a reply? Sign in.