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Hello there friends i was looking through forum but i cant seems find answer for my question One of my players want to take 1 lvl Dip in School Savant for teleportation subschool
it is legal by rules?
"A school savant cannot select the school understanding arcanist exploit." his argumentation is that although School Savant can't take school understanding technically speaking he's using his wizard to take it
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Hello, everyone
School evocation [force]
Can I assume that Incorporeal creatures can't enter it ? Tiny Hut:
Tiny Hut
School evocation [force]; Level bard 3, sorcerer/wizard 3 CASTING
EFFECT
DESCRIPTION
The temperature inside the hut is 70° F if the exterior temperature is between 0° and 100° F. An exterior temperature below 0° or above 100° lowers or raises the interior temperature on a 1-degree-for-1 basis. The hut also provides protection against the elements, such as rain, dust, and sandstorms. The hut withstands any wind of less than hurricane force, but a hurricane (75+ mph wind speed) or greater force destroys it. The interior of the hut is a hemisphere. You can illuminate it dimly upon command or extinguish the light as desired. Although the force field is opaque from the outside, it is transparent from within. Missiles, weapons, and most spell effects can pass through the hut without affecting it, although the occupants cannot be seen from outside the hut (they have total concealment). from universal monster rules :
Incorporeal:
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus). An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see beyond the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect. An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight. Thx for all the answers:) ![]()
small bit information on Arcane Bond
But what if the wizard is bring back to life? If I enchant a bonded ring with ring of invisibility and protection effects will I get those enchantments back upon returning to life or are they gone for good? by RAW i think nope :( but im not 100% sure about it ![]()
Zarius , blood money is not allowed Because cheese yes ?
Zarius wrote:
but what about Planar binding ? you know... Wizard can have a lot free traps via Planar binding just look at this guy : Ability: A crucidaemon can use Disable Device to disarm magic traps. When it uses its greater glyph of warding spell-like ability to create a spell glyph, it may utilize any 6th-level or lower spell from the cleric or the wizard spell list, even though it otherwise can't cast these spells. The Perception and Disable Device DCs for any traps a crucidaemon creates gain a +2 bonus. ![]()
To be honest i don't see reason why wizard can't do the same thing Planar Bind few Angel, Planetar and order them to go to each country affected by Rumormonger Rogue and use Diplomacy on King to send Assasins after rogue Or better
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Ofc Rogue can be Hit in Antymagic Field by Wizard with spells example:
effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result Snowball (lvl1)
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i can give you only this Stacking :
IMHO 2 arcana bond items can't stack and 2 links about this topic ![]()
Drahliana Moonrunner in my honest opinion Your wrong
go and read what it does ,but you can houserule whatever you want in your game if you don't like raw for example he can create
Key:
Skeleton Key from Ultimate Equipment (pg 57) Many door locks have a similar design and thus can be unlocked by a similar key. A skeleton key may be tried on any standard door lock that uses a key, even if you don’t have the Disable Device skill. You use the key’s Disable Device bonus of +10 rather than your own total; you cannot take 10 when using a skeleton key. The key only gets one roll for any particular lock. If the roll fails, the key is unable to open or close that lock. Inferior skeleton keys may only have a +5 bonus. easy Items you can create :
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How to kill dragon in AmF with few simple steps ! 1)"knowledge is power brother!"
2)now when we have knowledge we can use this :
*you will need scroll of descerate if you want animate 20 of them in 1 casting cuz 1 belching Beheaded count as 2hd worth of undead this small dudes got range touch attack 1k6 Elemental Dmg (EX) !! Link
3) hide them in bag of holding 4)Pray that dragon don't attack you 1th now to real stuff ! 20 Skulls are weak and susceptible to AoE dmg
our friends got 1k6 dmg each with 20 of them = 20k6 in 1 round (more or less) even if dragon start killing it , he can't kill more then ~1 in round my 2 cents :)
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who said it was Wizard ? :) it was Magus with spell strike ;p Luthorne not only in small town you have a lot Divination spell to use on your AM after marking someone If you marked his coat for example you can use Locate Object to find it even if he have Knowledge (arcane) or Spellcraft. he need first roll dice for failure or success : ofc its not 100% fool proof but it's valid tactic ![]()
well you answered your own question :) why you think my games are " Care-Bear game where nobody ever dies and everybody always wins," ?
in Pathfinder death is pointless with all Resurrection magic it only hits your $ small advice: try World of Darkness games and you will see that Death it's just a drop in the ocean of possibilities as punishment for losing :) PS: i rly rly like adding smiling faces ! :) DM_Blake wrote: As a player, I PREFER it that way. So do the people I game with. God bless people for are differences because it's make our world a lot more more interesting place to live ![]()
to be honest i dont see point in killing PC's .
i often offer 2 choices 1)Your always fall unconscious if you'r "killed" *
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or after whole party get "unconscious" in combat and BBG of story have absolutely no reason to keep you alive ![]()
My suggestion kill him when he go sleep with shrinked Stone fly high with your stone , drop it , say command word for unshrinking and watch divine punishment or if you think 1 stone is not enough , take whole bag of stones second option :
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Baja1000 wrote: Believe me, was expecting that. But turns out Ancient Red Dragon don't come with Fly-By attack and this dragon was just from the book. Total Defence was meant to help with that somewhat since Dodge goes into CMD but it never came into effect. ohh Ancient Red Dragon ? this Ancient Red Dragon with see invisibility in his stated Sorcerer spell knowns ? and spell truning that is even better spell then AMF then this dragon wont have problem to locate your invisible Wizard/Cleric party members This ancient Red Dragon that have Crush (Ex) ? and can just land on your face that forces you to Reflex Save or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. ? ![]()
Arcaian .... And who is most Logical Threat ? Fighter that cant fly or Wizard with possibilities of alter reality ?
the one who disagree is Baja1000 look what he wrote and what i wrote ok its logical to cast Antymagic Field for this Dragon that saw 2 wizard but its absolutly not logical for him to just sit near fighter and paladin AND thats the WHOLE POINT here Baja1000 wrote: Dragon was going to fly after a person he couldn't see? I know i said to find a flaw but you seem to be kind of reaching... Me wrote:
that was clearly sarcasm ![]()
Turn 1 Dragon cast Mislead its better version of invisible
Easy enough ? second Ancient Copper Dragon got some cool tricks like frightful presence (300 ft., DC 27) Failed save ? your fighter just run like chicken away from dragon
another thing
even less reason to go toe to toe with Archer Paladin ![]()
ehhhhhh Baja1000 even played any MMO ?
Dragon is Smart and dragon know that something that cant fly cant kill him Dragon know that for example Wizard can kill him cuz of IMB'a spell why he should waste this precious time to fight 2 weaklings on the ground? drop wizard and cleric example he don't need to search for them cuz he don't care he's afterall soooooooo arogant and soooooooo mighty why he waste his precious time to smash few ants that can't do anything to him in first place ? he got a lot of spell , why dont start fight with something more usefull then Antymagic field in first place ? when you go to work... and suddenly you saw few ants on street
and the most sad part about your plan ? your Falling boulder plan would not work if Dragon never used Antymagic Field in 1th place ![]()
what metagame ? HE saw 4 people 2 of this people just vanish its clearly a trap !!! its called common sens not metagame mourge40k why dragon cast in first place Antymagic Field ? its common dragon tactic or something ? Mislead is better option "Presumably because that's what they usually do because of your magnificence. Yes, it may be a trap, but what are they going to do to you when you're in your antimagic field?! " this argument... Ohhhhhh I'm sooooooo strong why i even cast any spell at all ? i know i just go there without useing wings cuuuuuuz i'm strong and i will just stomp on them ![]()
Again , he saw 4 ppl correct ? 2 vanished ... Its a trap why Dragon Carelessly approach reamaning 2 ? dont know what kind of Dragon your party fought but for exmaple dragon in OP topic got in his Spell knows Mislead so even if he would charge your reaming 2 party members like idiot why not cast it before to screw you more :)? ![]()
less initiative yet more raw speed "Overland Flight This spell functions like a fly spell, except you can fly at a speed of 40 feet" Dragon got speed of fly 200 ft. (poor) even if your party move 1th soooo what ? fly 40 in any direction won't help you toooo much 1th round of combat
Dragons initiative now , ok he fly where he assume the invisible cleric and wizard can be dragon got something arount Perception +32, - 20(-40 if you don't move at all ) from invisibility in my book he got pretty good chances to spot Wizard and cleric and Shred them to pieces ![]()
ok,ok cant fly by flame thrower with antimagic, by but there is absolutely no reason to cast AntiMagic Field if first place if this dragon see only 2 mans with no magic capabilities i see only 2 fighters on ground ! full plate and another full plate ! hmmm no wizards around ? just fly by flame throw them ! why should i Smart dragon use Anti Magic field if i dont see any Magic threat present at stage hmmm ?
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