Most Damaging Wand


Pathfinder First Edition General Discussion


Looking to add some damage potential to my bard. I'm a social build and have ignored martial stuff so I focusing on my Use Magic Device skill and a Wand. This particular campaign is pretty OP so money really isn't an object. What's my best bet for straight up damage. Because of the Monte Hall nature of the campaign the DM throws pretty big monsters and challenges at us so assume creatures are likely to be saving for half.


Haste is an excellent spell for dealing damage simply because it gives martial characters a buff.

Beyond that... fireball? Fly so the martials can get up to their foes? Cure spells might not be bad, both for party healing and use against undead.


Azten wrote:

Haste is an excellent spell for dealing damage simply because it gives martial characters a buff.

Beyond that... fireball? Fly so the martials can get up to their foes? Cure spells might not be bad, both for party healing and use against undead.

I can cast Haste with my normal spells. I was thinking fireball. But with that I get what? 10d6 save for half so on average and attack for 17pts of dmg. That's also fire which is very highly resisted as well.

If I went with a maximized magic missile wand I'd be doing 25 pts a charge.

If I really wanted to get fancy I could go with a Ball Lightning Wand at CL 19. That would give me 5 balls for 15D6 save for half or 26 pts of electric damage but the attack would also stick around for 19 rounds. Can anyone beat that?


While impressive, that particular Wand of Ball Lightning will cost you 57,000gp. Or 28,500 to craft. And have a save DC of 16. And electricity resistance 10 may nullify the attack hardcore.

Some staves are cheaper than that too.

Wands are not usually used for damaging spells, as the real-deal spells that come out of a caster's hands are much more potent. However Ball Lightning in particular could be useful in a large scale battle.

Some other highly potential wands are some that Azten mentioned. I'm a fan of one's that don't allow a saving throw, such as Scorching Ray and Enervation


Gah, how could I have forgotten Enervation? While not exactly a 'damage' spell, it still lowers the target hit point by 5-20 per hit dice!

Quick look at other spells reveals: Obsidian Flow(damage and battlefield control), Flame Strike(half fire damage, other half has no resistance), Holy Sword(on someone else's weapon), and Blessing of the Champion(on someone else that's lawful good).


While not necessarily the best damaging spell, I would like to call out Spike Stones and Spike Growth. They hurt quite a bit, especially if you can find a way to push the enemy unwillingly through the terrain (Hydraulic Torrent, Telekinesis, etc).

Other misc. candidates may include Blessing of Fervor and Channel Vigor. Both can grant pseudo-Haste, and do some other nifty things.


Wand of Eneveration is rly good to kill big bad enemies
+ nice debuff option


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

If you're looking for raw damage, battering blast is hard to beat. At high caster levels it deals 20d6 damage (or more), ignores all energy resistances, can crit for double damage, hits incorporeal creatures for full damage, and can bull rush AND knock multiple foes prone. It can also blast down doors and move objects.

It is probably the most versatile 3rd-level attack spell out there.

EDIT: The spell also qualifies for half the metamagic feats out there. One good one might be an intensified battering blast; it can still go into a wand and will do 40d6 damage at CL 20.


Intensified Batter Blast does seem like a really nice spell!

*writes down notes*


Ravingdork wrote:

If you're looking for raw damage, battering blast is hard to beat. At high caster levels it deals 20d6 damage (or more), ignores all energy resistances, can crit for double damage, hits incorporeal creatures for full damage, and can bull rush AND knock multiple foes prone. It can also blast down doors and move objects.

It is probably the most versatile 3rd-level attack spell out there.

EDIT: The spell also qualifies for half the metamagic feats out there. One good one might be an intensified battering blast; it can still go into a wand and will do 40d6 damage at CL 20.

I don't see how. It's 1d6/2 caster level, which means the maximum is 7d6 (each ball), for a total of 28d6 at CL 20.

Protip: This spell has a duration of instantaneous, you can target people inside an Antimagic Field.


Add Merciful Spell and suddenly you have a way to beat down someone you don't actually want to kill. Toppling Spell for tripping, but I wouldn't count on it always working.


ElMustacho wrote:


Protip: This spell has a duration of instantaneous, you can target people inside an Antimagic Field.

How is that supposed to work? AMF "suppresses any spell or magical effect used within, brought into, or cast into the area."

I suppose you can target people -- in the sense of "aim at" -- but you explicitly can't hit them or otherwise affect them since the ball of force winks out as soon as it enters the warded area.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
ElMustacho wrote:
Ravingdork wrote:

If you're looking for raw damage, battering blast is hard to beat. At high caster levels it deals 20d6 damage (or more), ignores all energy resistances, can crit for double damage, hits incorporeal creatures for full damage, and can bull rush AND knock multiple foes prone. It can also blast down doors and move objects.

It is probably the most versatile 3rd-level attack spell out there.

EDIT: The spell also qualifies for half the metamagic feats out there. One good one might be an intensified battering blast; it can still go into a wand and will do 40d6 damage at CL 20.

I don't see how. It's 1d6/2 caster level, which means the maximum is 7d6 (each ball), for a total of 28d6 at CL 20.

Protip: This spell has a duration of instantaneous, you can target people inside an Antimagic Field.

Yeah, I miscalculated. Was thinking +5 dice rather than +5 CL worth of dice.

Still a helluva good spell!


Orfamay Quest wrote:
ElMustacho wrote:


Protip: This spell has a duration of instantaneous, you can target people inside an Antimagic Field.

How is that supposed to work? AMF "suppresses any spell or magical effect used within, brought into, or cast into the area."

I suppose you can target people -- in the sense of "aim at" -- but you explicitly can't hit them or otherwise affect them since the ball of force winks out as soon as it enters the warded area.

PRD wrote:
Instantaneous: The spell energy comes and goes the instant the spell is cast, though the consequences might be long-lasting.

The fact is that the ball of force is not magical. You are using a spell to create it, but then it isn't magical anymore. It's just like a wall of stone that doesn't disappear or break when it's dispelled. This quality often is shared by conjuration (creation) spells, but for inexplicable reasons we have this spell as an evocation.

Ravingdork wrote:
ElMustacho wrote:
Ravingdork wrote:

If you're looking for raw damage, battering blast is hard to beat. At high caster levels it deals 20d6 damage (or more), ignores all energy resistances, can crit for double damage, hits incorporeal creatures for full damage, and can bull rush AND knock multiple foes prone. It can also blast down doors and move objects.

It is probably the most versatile 3rd-level attack spell out there.

EDIT: The spell also qualifies for half the metamagic feats out there. One good one might be an intensified battering blast; it can still go into a wand and will do 40d6 damage at CL 20.

I don't see how. It's 1d6/2 caster level, which means the maximum is 7d6 (each ball), for a total of 28d6 at CL 20.

Protip: This spell has a duration of instantaneous, you can target people inside an Antimagic Field.

Yeah, I miscalculated. Was thinking +5 dice rather than +5 CL worth of dice.

Still a helluva good spell!

The first time I saw this spell I made the same error. It's nice, however, that there's no cap on the number of balls you can cast. You could, for example, cast a CL 30 battering blast for six balls (level 20 + spell specialization + spell perfection + trait + bead of karma + orange prism(?) ioun stone). It's a thing.


That spell is quite unlike any other 3rd level spell. However, since it's Sorcerer/Wizard/Arcanist only, I guess that's a limiting factor.


ElMustacho wrote:
Protip: This spell has a duration of instantaneous, you can target people inside an Antimagic Field.

Antimagic Field's instantaneous spell duration exception is limited to Conjuration spells, which Battering Blast is not.

Scarab Sages

Zenogu wrote:
That spell is quite unlike any other 3rd level spell. However, since it's Sorcerer/Wizard/Arcanist only, I guess that's a limiting factor.

Spell Trigger items are very easy to UMD on a Bard.


Imbicatus wrote:
Zenogu wrote:
That spell is quite unlike any other 3rd level spell. However, since it's Sorcerer/Wizard/Arcanist only, I guess that's a limiting factor.
Spell Trigger items are very easy to UMD on a Bard.

It's easy for anyone to do so. We're in a thread about wands, after all.

It does still make a good candidate for a wand, since the saving throw is nearly negligible. All the Reflex save determines is whether or not the targets fall prone. However, it will need a sufficiently high caster level to take full advantage of it, making the cost decently high.

This would be a rather devastating choice for an Arcane Trickster however...

Scarab Sages

And obscene for a wizard with Staff-like Wand.


True dat!


alientude wrote:
ElMustacho wrote:
Protip: This spell has a duration of instantaneous, you can target people inside an Antimagic Field.
Antimagic Field's instantaneous spell duration exception is limited to Conjuration spells, which Battering Blast is not.

Really? I was taught the wrong way then.

But here two another nasty spells: Irradiate.
Constitution damage is good.
Litany of Vengeance.
It's a buff (sort of).


Ah yes, that wonderful spell brought to us by Dungeons of Golarion: Battering Blast! Best force spell around, in my opinion. Worth the cost to upgrade and useful against most all foes.


Fourshadow wrote:
Ah yes, that wonderful spell brought to us by Dungeons of Golarion: Battering Blast! Best force spell around, in my opinion. Worth the cost to upgrade and useful against most all foes.

Looks like I have a new blaster option...maybe...


ElMustacho wrote:

Litany of Vengeance.

It's a buff (sort of).

How? It is an instant effect, on a swift action. No other actions can occur for it to apply on. If it lasted a round, then everyone would have a round to attack and get the bonus. But instant? No one can hit at the same time.

The spell needs errata.

/cevah


It does, since it's ambiguous.

But one could argue that it's a permanent effect (i.e. anyone who hits that target now receives a +5 bonus on damage until they're dead).

Scarab Sages

Cevah wrote:
ElMustacho wrote:

Litany of Vengeance.

It's a buff (sort of).

How? It is an instant effect, on a swift action. No other actions can occur for it to apply on. If it lasted a round, then everyone would have a round to attack and get the bonus. But instant? No one can hit at the same time.

The spell needs errata.

/cevah

It's also terrible for a wand, as the casting time increases to a standard action.


Speaking as someone currently playing a magus with wand wielder - shocking grasp (CL5) can be very handy for the right character.

For more general use, consider burning disarm (still has a useful effect when the save is made) or snowball (ditto).

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