
Renarin Kholin |

So I'm thinking of creating a conjuration/creation wizard for PFS. I was curious what are some of the legal things that I can create with Create Gear. What weapons can I make? Are keys a legal option? what tools are A-Okay?

dragonhunterq |

As long as it weighs less than 1lb/level, doesn't require exact specifications (I read that as 'a dagger exactly 3.2 inches wide at it's widest part' or 'a sword with a dragon styled hilt'), has no moving parts and is listed in a book you possess you should be good to go for PFS.
2 issues I can see arising that I would discuss with your GM in advance.
'Exact specifications' is probably your biggest potential pitfall, I can see that being applied more rigidly than I read it or applying to things like alchemical items.
[edit:] Special materials are not an issue as it states simple materials - learn to read DHq!

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Keys would definitely fall under the 'exact specification' clause and require a craft check... unless you just wanted a key shaped object that didn't actually work for any specific lock.
Many weapons would run in to trouble with the 'no moving parts' clause... crossbows, bows, flails, chains, et cetera would all be out.

Blymurkla |

The bow is designed to move when you stretch the string, which epuld be a moving part.
Err. And a sword or piece of armour is designed to flex under pressure.
To count a bow, without a bowstring, as a moving part feels really weird to me. It's basically a stick. The term moving part, which the ability uses, is as far as I know almost exclusively used in mechanics. I think you'd be hard pressed to find an example when a bow is considered a mechanism made up of several parts, at least one of which is a moving part.
To be honest, if I where to GM, I'd allow Creation to be used to make a bow. With a bowstring included. I strongly believe the intent of wording "cannot contain any moving parts" is to prevent locks, mechanical dolls, pulleys and similar objects being made with the ability. Crossbows too, sure, since those are made up of quite a few complicated, intricate parts.
But I don't think the wording should be read as disallowing simple objects as ropes, chains or even bows and flails simply because those things aren't as rigid as daggers (the only example given by the ability).

Drahliana Moonrunner |

Keep in mind the limitations of the power especially the time limitation.
Create Gear is generally meant for quick and dirty simple items, such as rope, poles, hammers,maybe a ladder. But remember the rule about possession. Once it leaves your physical contact, it goes Poof! in six seconds.
It is certainly NOT to replace the need for skills such as disable device to get past locks. If you're looking to create a key to get pas ta lock, I'd require a disable device roll, but the power does not support that, so that would be a GM variance from the rules. Which is no help to you in PFS.

PłentaX |
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Drahliana Moonrunner in my honest opinion Your wrong
Ofc you can use this ability to create specific key to bypass disable device roll
go and read what it does ,but you can houserule whatever you want in your game if you don't like raw
for example he can create
Skeleton Key from Ultimate Equipment (pg 57)
Many door locks have a similar design and thus can be unlocked by a similar key. A skeleton key may be tried on any standard door lock that uses a key, even if you don’t have the Disable Device skill. You use the key’s Disable Device bonus of +10 rather than your own total; you cannot take 10 when using a skeleton key. The key only gets one roll for any particular lock. If the roll fails, the key is unable to open or close that lock. Inferior skeleton keys may only have a +5 bonus.
easy
Items you can create :
!!except table variation !!
Spyglass
Lockpick
Cup
Glass bottle (empty)
Flint
small mirror
Goggles, Smoked
dagger
Tool, Masterwork
etc