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Nevy's page
Goblin Squad Member. 306 posts (863 including aliases). No reviews. No lists. No wishlists. 6 aliases.
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Very cool! I'm really happy that Thod got a spotlight! I've always enjoyed his commentary and his stories. We are lucky to have such a colorful persona in our community. Cheers!
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Just think how good the drama will be when this game has actual consequence, working mechanics and required strategy.
:-)
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Or, are escalations here to stay?
If it were a possibility, what would you rather see?
I for one would like to see a few static camps throughout the map. There camps would be assorted high-level mobs that never disappear; maybe 4 or 5 spawns altogether. One thing about Pathfinder Online that I do not enjoy is the inconsistency of PvE which I find leaves people feeling baffled (what should I do? There are no T2 escalations and the other ones are BORING and offer little to no reward, so I'll just log off).
If there were actual static high level content I feel people would have something to focus on, plan for and fight over. Of course I'd really like to see dungeons but Goblinworks has stated that they will not be in anytime soon so I'd be content with a few permanent high-level spawns for now.
What say you?
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I do like the idea of keeping Emerald Lodge neutral and assisting the settlement to do so; I sincerely hope that happens.
In the future though Thod, and you know I'm a fan of yours, raise the issue with the settlement leaders and keep these issues private. You know very well Decius is a admirable person and this issue could have been easily settled.
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You make a lot of threads, stay calm and be fabulous.

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<Kabal> Daeglin wrote: Saiph wrote: Is the game in its current state more lenient to murderers than it was advertised to be, or not? And if indeed it is, do you see how some players can be put off by that fact? There's the crux. The game was advertised to be open world pvp with consequences, severity ranging from nil to gimped character development, to expulsion from the game. Some people have somehow interpreted that to mean it is supposed to stop pvp. The inflammatory use of murderer aside, would you agree that pvp is a core concept of this game, and the leniency you speak of is something meant to be iterated to influence pvp behaviour, but not disallow it? My opinion doesn't matter, what matters is that PFO advertised playing evil as being hard. So, I'm empathetic towards the players getting killed by murderers that suffer little to no consequence. And those same evil players telling them "well you should be more prepared." When in actuality if the game was working as intended many of these issues wouldn't have played out. That is the point I'm trying to make and the point that needs to be addressed.
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Gotcha, well it is indeed more lenient in its current state. I don't see your evil settlement or characters being less powerful than your good counterparts. And I think it's safe to say being a bandit is just as easy as being the good guy. I'm almost positive that's not intended.
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It just makes me feel like it's not a big world at all, rather I'm separated from potential friends and enemies; I don't think I like that.

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Midnight of Golgotha wrote: Saiph wrote: <Kabal> Daeglin wrote: Kryzbyn wrote: It seems backwards to me to have the PVP stuff in place before the safeguards are in place or whatever needs to be in place to prevent this kind of thing from happening... I honestly can't tell if you really don't understand or are deliberately exaggerating. Nothing "wrong" happened. The game played out as intended. Pvp occurred with consequences (not rep loss due to open pvp status, but social consequences such as increased aggression against Golgotha from neighbors), and rewards (loot drops). Some players on both sides changed how they play the game, and others quit because they finally experienced a major component of the game. This will happen again and again and again all across the map because it is the game. Hopefully, there wont be the rage as the people who have so far ignored information from the developers will now understand it better. The echo chamber is never a good place to learn things.
I'm not entirely sure but I'd guess the problem is (at this stage of the game) the consequences for murderers/bandits are far less severe than the victim's. And, as far as I know, that is not at all how it is intended or described. As a tier 2 gatherer of 4 gathering types I feel the consequences of losing to banditry are usually inconsequential.
I could lose ~30 minutes of gathering if I wasn't smart enough to run away.
Yes, moving hundreds of recipes/spells/maneuvers from one bank to another in one load is risky, but that always remains a choice of risk versus time spent moving them one at a time (or some hybrid) for safety. That's a good thing in a game where choices matter. Is the game in its current state more lenient to murderers than it was advertised to be, or not? And if indeed it is, do you see how some players can be put off by that fact?
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I dont understand the need for "worlds" such as in Crowfall and Shards Online. It just seems so scattered to me. Having one world and rule set, like PFO, is more than enough.
But perhaps I'm yet to be enlightened.

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<Kabal> Daeglin wrote: Kryzbyn wrote: It seems backwards to me to have the PVP stuff in place before the safeguards are in place or whatever needs to be in place to prevent this kind of thing from happening... I honestly can't tell if you really don't understand or are deliberately exaggerating. Nothing "wrong" happened. The game played out as intended. Pvp occurred with consequences (not rep loss due to open pvp status, but social consequences such as increased aggression against Golgotha from neighbors), and rewards (loot drops). Some players on both sides changed how they play the game, and others quit because they finally experienced a major component of the game. This will happen again and again and again all across the map because it is the game. Hopefully, there wont be the rage as the people who have so far ignored information from the developers will now understand it better. The echo chamber is never a good place to learn things.
I'm not entirely sure but I'd guess the problem is (at this stage of the game) the consequences for murderers/bandits are far less severe than the victim's. And, as far as I know, that is not at all how it is intended or described.
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Savage Grace wrote: <Tavernhold> Locke wrote:
Yay you are gong to come after and kill me for objecting to you policy of killing just for the pleasure of killing.
Look at the levels of horrid forum behavior Ortallus engaged in. He not only disagreed with us but was just horrid. And yet I only heard of one person putting some arrows into him.
You can certainly try and provoke your own martyrdom, but past experience shows the devs have far less patience than we do with the levels of horrid behavior needed to provoke people. One should radiate etiquette before professing it.
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You guys get so off topic sometimes. Where did you get the idea that all "good" aligned players are scared of you silly evildoers? For example, I have died zero times to any evil player whilst slaying many; I'm not afraid.
The conversation is focused on you killing and farming people that have no interest and/or experience in PvP; these are the ones you seem actually able to kill. For example, my 60+ year old father that Golgotha killed, then killed again, and again... And again. In less than 8 minutes. Perhaps next time you will have the decency to, hmm, not do that? Not a good look.
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Saiph wrote: I think it's bad character to automatically assume people knew this was an exploit. For example, this was the only t2 escalation I have ever encountered and had NO IDEA that in comparison to other escalations it was "easy."

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Savage Grace wrote: Tuoweit wrote: Savage Grace wrote: When the Mordant Spire respawns somewhere everyone will be able to visit them, and I welcome other players to fight Mordant Spire in T1 gear (especially with 70,000 xp characters) and compare the 2 experiences. Not really a fair comparison. It's worth noting that the Mordant Spire mobs are significantly higher level on average than the Ustalav ones - Ustalav escalations have many white/yellow/red mobs mixed in with some purples, Mordant Spire has only a handful of reds and mostly purples. That difference alone makes Ustalav way better for farming in Tier 1 gear than Mordant Spire, regardless of any AI differences.
Even if the Ustalav casters were changed today, for Tier 1-equipped groups it would still be way better (easier/better risk-reward ratio) to fight Ustalav than Mordant Spire.
All I'd ask people to compare is the risk to reward ratio, and to judge for themselves (as new arrivals with nothing to hide or be defensive about and with dev permission to exploit-ish) whether they'd have bug reported Ustalavs within minutes, hours, days, weeks, or months of hunting there.
I have an opinion. (surprise!) It will be interesting to hear theirs over the coming days. It just so happens that your opinion is accusing others of exploiting. Others that have supported this game much longer than you and like you (hopefully) want this game to succeed. Excuse us for taking offense to that opinion which was obviously released here to make some kind of statement and perhaps tarnish reputations. Not a good look.
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I think it's bad character to automatically assume people knew this was an exploit. For example, this was the only t2 escalation I have ever encountered and had NO IDEA that in comparison to other escalations it was "easy."
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I definitely laughed IRL. Very creative !
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Nihimon wrote: Tyncale wrote: Are people able to recognize when a target is dazed? Yes. Dazed puts an icon on your target that looks like a silhouetted head with stars or something floating around it, if I recall correctly.
Personally I wish icons conveying a buff and/or debuff were bigger and displayed at the top of the screen. I don't like them being so bunched together inside the relatively small healthbar area.
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Any friend of Bringslite is a friend of mine. Let me know if you are having any issues with murderers, I will gladly tear out their hearts in the name of Sarenrae.
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Ziggumesh of Katapesh wrote: Ziggumesh guts a catfish in the swamps and wishes he had a fishwife What ye be needing 'ol Buurz for? Hmm 'lil laddie, miss this 'ol lump do ya? Yup, ye do. Or maybe ye just needing me special salve.
<cackles>
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Fair winds to you, Ms. Snow.
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Oh gotcha, that makes more sense and I can agree with that assumption.
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Dazyk wrote: Saiph wrote: Dazyk wrote: I want to join the tournament, but 7pm EST is a terrible time.
Will the tourneys be timed? Or is it just 'till death?'
Is it possible to have 2 time slots? One at the stated time and one later, for people who can't make the first time? Are you in Western Canada? 7pm EST is pretty typical for an event including all timezones. Perhaps 8 or 9PM would be better? Yes. Well, MST, to be precise. I have two kids though, and usually can't get on until after they are in bed, which would be more like 10 or 11 EST.
Maybe I will just show up when I can and see if I can organize some PUG matches? Poor Dazyk, I'll send one of my cute goblin minions to watch them; they're sweet peas. I have a lot of respect for daddy gamers. I hope you can make it!
I won't be participating because I wouldn't want a team to have an advantage.
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Yeah the only aspect of tabletop they seem adamant on keeping is heals being "touch based."
God only knows why.
PFO is s game with great potential; I recommend giving it a try! Just know it is still in development so don't be surprised if things you take for granted are not implemented. They will be in time!
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This sounds like a fun event! Though, with the way PvP is at tier1, the only people who shall be successful are multiclassed players.
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I love Thod.
<swoon>
This community is lucky to have you.
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Giorgo wrote: I personally have to refrain from sayin "RTFM" all the time. It's like many people refuse to read the information available on the KS , Goblinworks and gaming sites as to what the game is about and where it is headed. No, why do that when you can compare it to theme park games and how "others" are doing things? What part of "we are in Earl Access currently 2/5 years into our development plan" is so hard to grasp?
And of course, self proclaimed trolls making everyone's life miserable because they have nothing better to do and nothing constructive to add...
I think many of you are too sensitive. Yes, there are trolls among us, though there are certainly few if any in this particular thread. The posts I am reading are just speaking the truth and the truth absolutely needs to be heard. You can see by my previous posts that I am nothing but friendly to the members of this community; Though I have little (actually zero) patience for nonsense.
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I find it very annoying that some people keep responding to every critique with "why are you surprised? It's a MVP, what they've been saying all along."
These are game breaking, immersion killing flaws that need to be fixed MVP (eh, I mean ASAP, all the MVP spouting has warped my logic). So, if you really love this game and want it to succeed I urge you to forfeit those shiny rose-colored glasses and face the music. The developers need to know what sucks, not constant praise. And this particular issue is terribad.
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It's very clear and that's the way it should work; I've said this from the beginning. I was told however that they didn't have the time to code it that way. Here's hoping that will change.
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I think it would be foolish for Golgotha to think that only their members are PvP prepared. Be wary, for I will tear your heart out and eat it.
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Andius the Afflicted wrote: I'm simply pointing out it sounds like your "glorious victory" was a matter of letting your allies get farmed for two hours before you took the zerg I built you and pushed inside a town where many of the enemy couldn't even go and accomplished nothing inside.
It sounds roughly equivalent to an old Freelancer rival who once claimed victory after a battle where he died countless times without making a single kill because his opponent got bored and left and he "held the field".
Tell us more about your glorious victories when there is any meaningful measure of such implemented.
Didn't you decide to leave this game and the forums? Yet here you are, trolling one of the nicest, most respected people in this community for no apparent reason.
Yes, you are your own worst enemy.
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omnipotentseal wrote: KotC - Erian El'ranelen wrote: (Because my content is the politics, not the PvP...). Thank you, Erian for informing Canis Castrum's citizenry of the attack on Hammerfall. Your warning was invaluable to our traveling merchants. We hope trade caravans resume in your region soon.
Saiph wrote: What is the point of killing anyone right now? Boredom. Test the limits of the rep system. Increase player morale in a game that is presently an "economy simulator." Because PvP is what Golgotha does best! Gotcha, I didn't know if they had sneaked in looting. Haven't played in a bit.
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I haven't played yet, my characters are just accruing experience. Although I'm starting to feel the urge to login thanks to your optimistic posts.
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sspitfire1 wrote: I'm in on the tower thing. I'll let someone else create the event, but we should all have the option to create teams ahead of time so we can coordinate with our teammates before the fight. Personally I don't think it's a good time to test pvp. The systems currently implemented need a lot of work beforehand.
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That is all well and good, make healing spells so that you can't spam them; make them expensive, do whatever you want. Just give me some range so I don't have to physically run to every person in need.
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Not being able to heal flagged players needs to be addressed. As well as healing abilities only useable in melee range. It really isn't fun for clerics to chase down running allies to heal them. I understand in the tabletop this is the case, but it doesn't translate in a MMO.
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I have no problem with floating names, it doesn't kill immersion at all for me.
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Upgraded to Corsair Vengence Pro 2 x 8GB DDR3-2400. I'm not looking at this thread again as I'm out of money! Lol
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Scratch my update, my friend is trying to get me to increase my memory speed to 2400 MHz and also go with a Nvidia 760 or 770. Seeing how much that's going to cost me...
Lord, lol.
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Fult wrote: Fult available Methinks ye be perfect for the role, yup, me do!
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Lord Regent: Deacon Wulf wrote: For further clarity:
This is the selling of ALT accounts or accounts that were purchased for users that no longer intend to play. My primary account is not being sold, and neither is the settlement.
Glad you're sticking around, way too early in the process to jump ship.
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DeciusBrutus wrote: Just one? Hey, I just purchased my first home; I'm officially poor.
:)
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DeciusBrutus wrote: Two groups of PC characters fight. One of the groups starts losing, until the cavalry comes in the form of a few more characters using the most visually impressive equipment.
Those characters then wipe the flow with some goblins, and cut to them doing all the other things you want to show off.
I like this!
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It's interesting, I am not at all tempted to play Star Citizen, but if I were I wouldn't be posting my desire for it on the forums of a fantasy-based MMO as the two have nothing in common. Color me crazy?
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Hobson Fiffledown wrote: Howdy, neighbor. Got a little group headed there once EE gets started. Hey there Hobson, we're looking forward to making Talonguard a great place to be. Let us know if you need anything on your journey to the West.
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